lynn.novice
05-30-2009, 12:29 AM
Triple Attack and Merciless Strike are 2 of, if not the most annoying skills in the game. They are spammable, with extremely fast executing animations and invincibility that ignores all sorts of damage. All these facts makes Shaolin a really cheap class and hated by everyone else.
One thing that really p(word) people off is that they are unable to hit Shaolins after these 2 skills being performed, reasons are that most non-Shaolin players do not know the animation sequences thus not knowing when to counter and as well as having trouble distinguish them, thus failing at their attacks.
This guide should help all Shaolin haters, (and lovers if any) to learn exactly how to deal with them.
The Sequences and Range
Triple Attack
http://i345.photobucket.com/albums/p366/lyan_2008_photo/tripleCombo.jpg
Triple Attack starts with a regular punch, then followed by another, and finally ends with a forward punch.
Merciless Strike
http://i345.photobucket.com/albums/p366/lyan_2008_photo/newMerci.jpg
Merciless Strike has its first 3 sequence exactly the same as Triple Attack, then followed by 2 more punches and finally ends with a kick.
Both attacks are Earth elemental.
Their striking range is just about over half of a Mage’s spell.
http://i345.photobucket.com/albums/p366/lyan_2008_photo/dist.jpg
Take note: most Shaolins combo these skills with dash, which significantly increase their attacking range.
Distinguish and Counter
The moment of Shaolin being vulnerable to all attacks is just when the final animation ends. Do not strike too early, or wait too long to attack, because this will either miss or the Shaolin will be able to move again. When you can accurately time your attack, then you should be able to hit a Shaolin at least 50% of the time.
Now, the most difficult part is to tell the differences between the 2, since Merciless Strike has its first 3 animations exactly the same as Triple Attack, this could easily to mess up the timing. To successfully counter these 2 skills, you have to know their damage output and pay some attention to it.
The following damage output is based on the assumptions below:
all players are properly equipped. This means no piece of regular armor is missing
earth elemental resistance is 0. ie no reduction to the damage
no cash shop items that may affect the damage output.
Then, normally, with Shaolin’s damage buff (all damages are only just an approximation):
Triple Attack: can go as high as in the low 50’s (around 51 damage per hit)
Merciless Strike: in the high 30’s (around 37)
Without Shaolin’s damage buff:
Triple Attack: in the low 40’s (around 41)
Merciless Strike: in the low 30’s. (around 33)
You can easily see that Triple Attack does a significant higher damage output than Merciless Strike.
However, with the fact that most people have elemental resistance and different defenses can cause the damage to differ by a lot and thus, makes them quite difficult to distinguish.
For example, with a high Earth resistance, Triple Attack could go as low as in the 30’s and Merciless Strike could down to a measly 19 or less damage per.
Facts that could have impact to the damage output:
Shaolin’s attack value (buff or no buff or anything that could alter the attack value)
Shaolin’s STR and INT (in non-STD mode)
Target’s DEX (in non-STD mode)
Target’s defence
Target’s earth elemental resistance
cash shop items
All of those could affect the damage output, but of course no-one will have the time to check on everything in a PvP battle. So you really just have to “guess” the damage, it is near impossible to remember the exact damage, but a close approximation is good enough for us. Usually a low 20-30’s would most likely be a Merciless Strike, and a high 30-50 could be a Triple Attack.
Skills for Countering
Do not use a regular attack or any short executing duration skills (like Fire Bolt), unless you are really confident at timing. Try use skills that have a long lasting duration, like Fire Wall, which stays in effect for quite a long time, this could almost guarantee you a hit.
List of good skills to use:
Warrior - Ice Spear, Double Attack
Berserker – Crescent Slash
Mage – Stone Guard
Elementalist– Stone Wave, Fire Wall, Blizzard, Earthquake
Summoner – Meteor
Beastmaster – Cutephant, Tough Bear
Sniper - Arrow Shower
Trapper – Boobby Trap, Poison Cloud
Monk – Blazing Kick
Counter – Dragon Kick
Priest - Thornbush (can hold Shaolins in place but does not stop them from using these 2 skills to escape)
Bishop – Holy Lighting
Dark Priest - Frenzy, Vampire Attack
Extra Note
There is a blind spot in these 2 skills. If a Shaolin is standing right next to his/her target (note: standing next to the target, not dashing into the target) and use these 2 skills, he/she will pass right through, and miss his/her target. This means that Shaolins cannot hit their targets that are right in front of the them during the skill execution.
http://i345.photobucket.com/albums/p366/lyan_2008_photo/range.jpg
Hopefully this post can help people understand more about these 2 skills and clear the confusions between them.
Any comments, feel free to post.
Enjoy~
One thing that really p(word) people off is that they are unable to hit Shaolins after these 2 skills being performed, reasons are that most non-Shaolin players do not know the animation sequences thus not knowing when to counter and as well as having trouble distinguish them, thus failing at their attacks.
This guide should help all Shaolin haters, (and lovers if any) to learn exactly how to deal with them.
The Sequences and Range
Triple Attack
http://i345.photobucket.com/albums/p366/lyan_2008_photo/tripleCombo.jpg
Triple Attack starts with a regular punch, then followed by another, and finally ends with a forward punch.
Merciless Strike
http://i345.photobucket.com/albums/p366/lyan_2008_photo/newMerci.jpg
Merciless Strike has its first 3 sequence exactly the same as Triple Attack, then followed by 2 more punches and finally ends with a kick.
Both attacks are Earth elemental.
Their striking range is just about over half of a Mage’s spell.
http://i345.photobucket.com/albums/p366/lyan_2008_photo/dist.jpg
Take note: most Shaolins combo these skills with dash, which significantly increase their attacking range.
Distinguish and Counter
The moment of Shaolin being vulnerable to all attacks is just when the final animation ends. Do not strike too early, or wait too long to attack, because this will either miss or the Shaolin will be able to move again. When you can accurately time your attack, then you should be able to hit a Shaolin at least 50% of the time.
Now, the most difficult part is to tell the differences between the 2, since Merciless Strike has its first 3 animations exactly the same as Triple Attack, this could easily to mess up the timing. To successfully counter these 2 skills, you have to know their damage output and pay some attention to it.
The following damage output is based on the assumptions below:
all players are properly equipped. This means no piece of regular armor is missing
earth elemental resistance is 0. ie no reduction to the damage
no cash shop items that may affect the damage output.
Then, normally, with Shaolin’s damage buff (all damages are only just an approximation):
Triple Attack: can go as high as in the low 50’s (around 51 damage per hit)
Merciless Strike: in the high 30’s (around 37)
Without Shaolin’s damage buff:
Triple Attack: in the low 40’s (around 41)
Merciless Strike: in the low 30’s. (around 33)
You can easily see that Triple Attack does a significant higher damage output than Merciless Strike.
However, with the fact that most people have elemental resistance and different defenses can cause the damage to differ by a lot and thus, makes them quite difficult to distinguish.
For example, with a high Earth resistance, Triple Attack could go as low as in the 30’s and Merciless Strike could down to a measly 19 or less damage per.
Facts that could have impact to the damage output:
Shaolin’s attack value (buff or no buff or anything that could alter the attack value)
Shaolin’s STR and INT (in non-STD mode)
Target’s DEX (in non-STD mode)
Target’s defence
Target’s earth elemental resistance
cash shop items
All of those could affect the damage output, but of course no-one will have the time to check on everything in a PvP battle. So you really just have to “guess” the damage, it is near impossible to remember the exact damage, but a close approximation is good enough for us. Usually a low 20-30’s would most likely be a Merciless Strike, and a high 30-50 could be a Triple Attack.
Skills for Countering
Do not use a regular attack or any short executing duration skills (like Fire Bolt), unless you are really confident at timing. Try use skills that have a long lasting duration, like Fire Wall, which stays in effect for quite a long time, this could almost guarantee you a hit.
List of good skills to use:
Warrior - Ice Spear, Double Attack
Berserker – Crescent Slash
Mage – Stone Guard
Elementalist– Stone Wave, Fire Wall, Blizzard, Earthquake
Summoner – Meteor
Beastmaster – Cutephant, Tough Bear
Sniper - Arrow Shower
Trapper – Boobby Trap, Poison Cloud
Monk – Blazing Kick
Counter – Dragon Kick
Priest - Thornbush (can hold Shaolins in place but does not stop them from using these 2 skills to escape)
Bishop – Holy Lighting
Dark Priest - Frenzy, Vampire Attack
Extra Note
There is a blind spot in these 2 skills. If a Shaolin is standing right next to his/her target (note: standing next to the target, not dashing into the target) and use these 2 skills, he/she will pass right through, and miss his/her target. This means that Shaolins cannot hit their targets that are right in front of the them during the skill execution.
http://i345.photobucket.com/albums/p366/lyan_2008_photo/range.jpg
Hopefully this post can help people understand more about these 2 skills and clear the confusions between them.
Any comments, feel free to post.
Enjoy~