gongo9999
10-31-2007, 04:01 PM
INT/SPR/DEX Apprentice Mage INT/STR/END
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Wizmage Battle Mage
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Blood Warlock Grand Wizard Arch Mage
My ideas for this is that when you first choose the mage class another two cards open up that say Apprentice Mage INT, or STR. For the INT/SPR line I'd say keep the most of the same equipment but add a variety of new equipment for the warlock, and wizard at the end, plus new weapons. For the Battle Mage/Arch Mage heavier tank armor, but not as good fights, strong magic not as strong as wizmages, a sword, maybe an axe, hell chopping my enemies down, or slicing them up fun either way, but not as much str as a fighter, a pretty easy, and well-balanced line, don't you agree?
*I forgot to add new skills, and I'm too lazy to go back and mark them. but yeah new skills for each class.
*If you can't read it up there it goes:
INT/SPR/DEX ---> Wiz Mage ---> Blood Warlock, or Grand Wizard
INT/STR/END ---> Battle Mage--> ArchMage
| |
| |
| |
v v
Wizmage Battle Mage
| | |
| | |
| | |
V v v
Blood Warlock Grand Wizard Arch Mage
My ideas for this is that when you first choose the mage class another two cards open up that say Apprentice Mage INT, or STR. For the INT/SPR line I'd say keep the most of the same equipment but add a variety of new equipment for the warlock, and wizard at the end, plus new weapons. For the Battle Mage/Arch Mage heavier tank armor, but not as good fights, strong magic not as strong as wizmages, a sword, maybe an axe, hell chopping my enemies down, or slicing them up fun either way, but not as much str as a fighter, a pretty easy, and well-balanced line, don't you agree?
*I forgot to add new skills, and I'm too lazy to go back and mark them. but yeah new skills for each class.
*If you can't read it up there it goes:
INT/SPR/DEX ---> Wiz Mage ---> Blood Warlock, or Grand Wizard
INT/STR/END ---> Battle Mage--> ArchMage