Deux_Murakama
06-17-2009, 01:41 AM
Fiesta Online Ideas
Guild Domain: An area which is to seem like guild hall. At the creation of a guild, the guild master is allowed the choice of creating a guild domain. Guild Master must be at least level 85.
To Enter A Domain
To enter a domain a player must first locate a domain NPC and find the name of the guild domain they wish to enter, after selecting guild domain they will be asked to enter the guilds password. If a player fails to enter a guilds domain password correctly 3 times they are blocked from that domain for 24 hours.
Changing A Domain Password
The only person able to change a domains password is the guild master, to do so the guild master must pay a fee and wait 24 hours for the change to take effect. This option is added in case a guild is getting harassed within their domain by a certain guild or individual.
Guild Domain Sweep
To prevent an excess amount of guild domains a sweep should be activated every scheduled maintenance, meaning if a guild hasn’t had a certain amount of active members for a certain amount of time in that week that guild domain will be erased from the system.
Domain Location
The domains location can be decided by the guild master at the creation of the guild, location meaning what that domain resembles, by that being a mock of another area. The domain can resemble hunting grounds, dungeons or PvP areas but has a limited outstretch, meaning that the guild master will also have to select the radius of an area that is to be made as a copy for that masters domain purposes.
PvP
Guild Domain is a full out PvP zone. Members that are defeated a PvP duel in the guild domain will be warped to either the gate or to the stone NPC. ( Choice will be allowed.) PvP duels will have two types, Pking among guild members will drop your ranking points, another type is a standard duel that would increase the players ranking within guild. This PvP function can also be used for guild events. The guild master will be allowed to split the guild into two teams (red & blue) and have them compete in a PvP tournaments.
Duel
A domain duel is started by one player within the guild right clicking another guild member and selecting the sub-option “Duel”, after clicking that option the targeted player has 60 seconds to either accept or decline the duel, when the 60 seconds are over the duel is automatically rendered declined. In a standard duel all cash shop items are nullified ( ex. charms, critical suits, and weapon skins) the only item unaffected by this nullification is HP/SP extenders.
Pking
Pking in a guild domain is an action that is allowed by pressing and holding the auto attack hotkey and pressing a skill key while targeting another player. Pressing the auto attack key turns the player that is targeted name to red and after launching the first attack the attacker’s name also turns red to them showing that they are to PvP against each other. After pressing a skill key while holding the auto attack hotkey the player may release the auto attack key and continue attacking by just pressing skills. Pking guild members in guild domain without their consent to a duel will result in ranking point loss (to be explained in ranking section) and violations. Each member that a character player kills will increase one violation level:
Violation 1: Unable to use Stone NPC for 4 hours.
Violation 2: Unable to use guild domain buffs for 8 hours.
Violation 3: Unable to participate in Liberation battles for 12 hours.
Violation 4: Unable to participate in guild events for 16 hours.
Violation 5: Upon reaching this violation, that member is suspended from the guild domain for 24 hours. Upon suspension the player is warped outside the area. The guild master is the only person that can lift the suspension of a player from the domain. If the member being targeted by a Pking attempt defeats the Pker they will not suffer any ranking point loss or violations.
Guild Events
The Guild Domain can also be used along with its PvP functions to host guild events. Guild events can only be started 2 times a day and last 30 minutes. Such events as Last Man Standing, The Guild Faction War, and Cease The Fortress. Last Man Standing event is set up by the guild master. Those that wish to participate in the Last Man Standing battle inform the guild master and they are sent to the preparing area in their domain where their name is shown orange to other competitors. Once the event starts all participants will PvP until only one player is left alive. The winner of the last man standing match is awarded 50 points. Participants in the Guild Faction War are to inform the guild master and are placed on either the red or blue team, the faction war is held for 30 minutes. To win the faction war one team must defeat all members of the other team 7 times within 30 minutes or accumulate the most points in kills in 30 minutes, after a member on either team is defeated 7 times they are removed from war. The winning team is awarded 30 points each player. The Cease The Fortress event is basically the same as a liberation battle and a faction event. The guild is split into two sides red team (attacking team ) & blue (defending team) the attacking team has to enter the base area and hold it for 3 minutes to be declared the winners. The defending team must either keep the attacking team from the base for 30 minutes or defeat each of their members 5 times to be declared the winners, after a red team member is defeated 5 times they are removed from the war. The defending team will have a 5% defense buff during the event. The winning team is awarded 30 points each member. The guild master also has the choice to make the event host CS and non CS items.
Ranking
Ranking is set up for standard duels and Pking. Duel ranking points are distributed depending on the rank of the person you challenge. If a player challenges a rank 1 player the points for defeating that player would be rewarded by 20. Points for defeating a rank 2 player will be 18 points, rank 3 is 16 points, rank 4 is 14 points, rank 5 is 12 points, rank 6 is 10 points, rank 7 is 8 points, rank 8 is 6 points, rank 9 is 4 points and rank 10 is 2 points any players after rank 10 are rewarded 1 point. If a player is able to keep rank 1 for a full week (7 days) they are rewarded with a guild member of the week title along with an extra 5% stat buff for the following week. Pking guild members in guild domain without their consent to the duel will result in ranking point loss, every member that a character player kills, that pker losses 10 points and must make due with the Pking violations, after losing 50 points that member is suspended from the guild domain for 24 hours. Upon suspension the player is warped outside the area. The guild master is the only person that can lift the suspension of a player from the domain. Pking point deduction resets every week along with the rank 1 resetting. Ranking points can also be gained by winning guild domain events.
Buffs
Guild domain buffs are given for a number of reasons, invasions, liberations, events, and ranking. During invasions the defending guild being the home guild will receive a 5% defense and attack buff. During liberation battles the defending guild will receive a 5% defense buff. During the guild event Cease The Fortress the defending guild will receive a 5% defense buff. Member of the week buff can be attained by remaining rank 1 in your guild domain for an entire week, the buff is 5% on all stats, this buff will stack with the other 5% buffs from events, liberations, etc. During liberation battles guild members can gain a 10% damage boost if the guild master is online even if the guild master is not in the domain.
Invasion
Invasions can be used to liberate areas from other guilds. An invasion can be also used to run solo raids on guilds. Invasion is when a player that does not belong to the guild of the domain they are entering warps into the area. As soon as that player enters the area and their idle state vanishes an alert is shown through out the domain telling all members that intruder(s) have entered their domain. That person will be recognized by the red lettering of their name and guild name, they will not be able access the things inside the guild domain, stone NPCs, storage NPCs and liberated domain warp stations. These enemies will also be shown on the domain map as red dots. Pking members of another guild domain doesn’t effect a players rank in their domain rankings. During a guild event outside players, meaning anyone outside the guild is not allowed to enter even with a password, they will be shown a message stating that an event is occurring in that area, please try again later.
Liberation
Liberation is when a guild decides to do an invasion of another guilds domain. In a liberation instance the invading guild must make it to the defending guilds base that is set somewhere within the area and hold that area for 5 minutes. At the start of a liberation instance all members of the guild have 15 seconds to either accept or decline the call to defend their domain. Upon declining they are moved to the Safe Area, not responding to the call is a auto decline meaning afk members are also auto moved there. Upon accepting they are warped to the domain base. Members not in the domain are not affected by the auto move but will be warped if they accept.
If a player not belonging to that guild enters the base area all members of the guild domain are alerted with a message telling them that an liberation battle was triggered. The area that needs to be held will be highlighted on the map, that area will be chosen by the guild master as the guild base. If at least one member remains in the base area for 5 consecutive minutes the invasion liberation will be a success and the guild master of the invading guild will be prompted to change the password ejecting everyone that is not from that guild from the area, that area will not be able to be invaded for 24 hours. Invading guilds must remember that if they leave their domain unprotected while invading another area they might come to lose their own area. If that happens the guild master and all active admins will receive a message telling them that their area is being invaded and a timer will initiate on their screen counting how long they have until they lose their own domain. Upon receiving that message the guild master/admins can warp guild members to the domain that is under siege, a warp command will appear on the members screen asking them if they would like to warp to that area, only the guild master can prompt warp a member, meaning without them accepting the member will be sent to that area.
The defending guild in the invasion will gain a 5% defense boost for the period of the invasion along with an enhanced 10% damage boost if the guild master is online. During liberations all duels and Pking actions are ceased instantly. All CS items except mounts are useable during a liberation, regular mounts will also be unusable. If a member from the invading guild is defeated they will be warped back to the warp NPC they used to enter. If a member of the defending guild dies they will be warped to the stone NPC near the base. Invading guild members that are defeated 4 times are kicked out the area and cannot re-enter for 24 hours. All members can be attacked in a liberation battle including academy members, only afk guild members cannot be attacked. They are immediately moved to the safe area if they do not accept the call to defend near the stone NPC that area is far enough away from the NPC that even vendors can be warped there.
Liberation Safety
Guild Domains cannot come under invasion if less that 10 members are online. This is to prevent spam invasions while members are not online. Liberations also cannot be executed with the same guilds more than once in 24 hours.
Safe Area
The safe area is near the stone NPC, that area is far enough away from the NPC that even vendors can be warped there. The safe area is meant to keep afk members out of the way during liberation wars.
Warping
Warping can only be used in the instance of a liberation. There are 3 types of warping, command warp, prompt warp and master/admins warp. Command warp can be issued by guild admins and master which sends a guild member a message asking them if they would like to warp to an area to help defend against and invasion on their area. Prompt warp can only be issued by the guild master, this warp tells a member they have 10 seconds till they are warped to the area the guild master directed, there is no way to refuse the warp issued. Guild master and guild admins can warp from domain to domain as long as they are under their control without the use of NPCs. Within each domain there are 2 types of warping NPCs, the domain to city warp NPC and the domain to domain warp NPC. The domain to city warp NPC has the choice of the cities and any other area stone NPCs are found, the domain to domain NPC has the choice of the domains that the hosting guild has liberated these are mainly for use of regular guild members. To enter those areas through these specific NPCs passwords are not required. All other type of warping in and out of the area except by NPC is prohibited, meaning no spouse warping, academy warping, scroll warping, etc.
__________________________________________________ _______________
Note: I was bored when I thought of this and sleepy but I got the main idea from .//hack
Guild Domain: An area which is to seem like guild hall. At the creation of a guild, the guild master is allowed the choice of creating a guild domain. Guild Master must be at least level 85.
To Enter A Domain
To enter a domain a player must first locate a domain NPC and find the name of the guild domain they wish to enter, after selecting guild domain they will be asked to enter the guilds password. If a player fails to enter a guilds domain password correctly 3 times they are blocked from that domain for 24 hours.
Changing A Domain Password
The only person able to change a domains password is the guild master, to do so the guild master must pay a fee and wait 24 hours for the change to take effect. This option is added in case a guild is getting harassed within their domain by a certain guild or individual.
Guild Domain Sweep
To prevent an excess amount of guild domains a sweep should be activated every scheduled maintenance, meaning if a guild hasn’t had a certain amount of active members for a certain amount of time in that week that guild domain will be erased from the system.
Domain Location
The domains location can be decided by the guild master at the creation of the guild, location meaning what that domain resembles, by that being a mock of another area. The domain can resemble hunting grounds, dungeons or PvP areas but has a limited outstretch, meaning that the guild master will also have to select the radius of an area that is to be made as a copy for that masters domain purposes.
PvP
Guild Domain is a full out PvP zone. Members that are defeated a PvP duel in the guild domain will be warped to either the gate or to the stone NPC. ( Choice will be allowed.) PvP duels will have two types, Pking among guild members will drop your ranking points, another type is a standard duel that would increase the players ranking within guild. This PvP function can also be used for guild events. The guild master will be allowed to split the guild into two teams (red & blue) and have them compete in a PvP tournaments.
Duel
A domain duel is started by one player within the guild right clicking another guild member and selecting the sub-option “Duel”, after clicking that option the targeted player has 60 seconds to either accept or decline the duel, when the 60 seconds are over the duel is automatically rendered declined. In a standard duel all cash shop items are nullified ( ex. charms, critical suits, and weapon skins) the only item unaffected by this nullification is HP/SP extenders.
Pking
Pking in a guild domain is an action that is allowed by pressing and holding the auto attack hotkey and pressing a skill key while targeting another player. Pressing the auto attack key turns the player that is targeted name to red and after launching the first attack the attacker’s name also turns red to them showing that they are to PvP against each other. After pressing a skill key while holding the auto attack hotkey the player may release the auto attack key and continue attacking by just pressing skills. Pking guild members in guild domain without their consent to a duel will result in ranking point loss (to be explained in ranking section) and violations. Each member that a character player kills will increase one violation level:
Violation 1: Unable to use Stone NPC for 4 hours.
Violation 2: Unable to use guild domain buffs for 8 hours.
Violation 3: Unable to participate in Liberation battles for 12 hours.
Violation 4: Unable to participate in guild events for 16 hours.
Violation 5: Upon reaching this violation, that member is suspended from the guild domain for 24 hours. Upon suspension the player is warped outside the area. The guild master is the only person that can lift the suspension of a player from the domain. If the member being targeted by a Pking attempt defeats the Pker they will not suffer any ranking point loss or violations.
Guild Events
The Guild Domain can also be used along with its PvP functions to host guild events. Guild events can only be started 2 times a day and last 30 minutes. Such events as Last Man Standing, The Guild Faction War, and Cease The Fortress. Last Man Standing event is set up by the guild master. Those that wish to participate in the Last Man Standing battle inform the guild master and they are sent to the preparing area in their domain where their name is shown orange to other competitors. Once the event starts all participants will PvP until only one player is left alive. The winner of the last man standing match is awarded 50 points. Participants in the Guild Faction War are to inform the guild master and are placed on either the red or blue team, the faction war is held for 30 minutes. To win the faction war one team must defeat all members of the other team 7 times within 30 minutes or accumulate the most points in kills in 30 minutes, after a member on either team is defeated 7 times they are removed from war. The winning team is awarded 30 points each player. The Cease The Fortress event is basically the same as a liberation battle and a faction event. The guild is split into two sides red team (attacking team ) & blue (defending team) the attacking team has to enter the base area and hold it for 3 minutes to be declared the winners. The defending team must either keep the attacking team from the base for 30 minutes or defeat each of their members 5 times to be declared the winners, after a red team member is defeated 5 times they are removed from the war. The defending team will have a 5% defense buff during the event. The winning team is awarded 30 points each member. The guild master also has the choice to make the event host CS and non CS items.
Ranking
Ranking is set up for standard duels and Pking. Duel ranking points are distributed depending on the rank of the person you challenge. If a player challenges a rank 1 player the points for defeating that player would be rewarded by 20. Points for defeating a rank 2 player will be 18 points, rank 3 is 16 points, rank 4 is 14 points, rank 5 is 12 points, rank 6 is 10 points, rank 7 is 8 points, rank 8 is 6 points, rank 9 is 4 points and rank 10 is 2 points any players after rank 10 are rewarded 1 point. If a player is able to keep rank 1 for a full week (7 days) they are rewarded with a guild member of the week title along with an extra 5% stat buff for the following week. Pking guild members in guild domain without their consent to the duel will result in ranking point loss, every member that a character player kills, that pker losses 10 points and must make due with the Pking violations, after losing 50 points that member is suspended from the guild domain for 24 hours. Upon suspension the player is warped outside the area. The guild master is the only person that can lift the suspension of a player from the domain. Pking point deduction resets every week along with the rank 1 resetting. Ranking points can also be gained by winning guild domain events.
Buffs
Guild domain buffs are given for a number of reasons, invasions, liberations, events, and ranking. During invasions the defending guild being the home guild will receive a 5% defense and attack buff. During liberation battles the defending guild will receive a 5% defense buff. During the guild event Cease The Fortress the defending guild will receive a 5% defense buff. Member of the week buff can be attained by remaining rank 1 in your guild domain for an entire week, the buff is 5% on all stats, this buff will stack with the other 5% buffs from events, liberations, etc. During liberation battles guild members can gain a 10% damage boost if the guild master is online even if the guild master is not in the domain.
Invasion
Invasions can be used to liberate areas from other guilds. An invasion can be also used to run solo raids on guilds. Invasion is when a player that does not belong to the guild of the domain they are entering warps into the area. As soon as that player enters the area and their idle state vanishes an alert is shown through out the domain telling all members that intruder(s) have entered their domain. That person will be recognized by the red lettering of their name and guild name, they will not be able access the things inside the guild domain, stone NPCs, storage NPCs and liberated domain warp stations. These enemies will also be shown on the domain map as red dots. Pking members of another guild domain doesn’t effect a players rank in their domain rankings. During a guild event outside players, meaning anyone outside the guild is not allowed to enter even with a password, they will be shown a message stating that an event is occurring in that area, please try again later.
Liberation
Liberation is when a guild decides to do an invasion of another guilds domain. In a liberation instance the invading guild must make it to the defending guilds base that is set somewhere within the area and hold that area for 5 minutes. At the start of a liberation instance all members of the guild have 15 seconds to either accept or decline the call to defend their domain. Upon declining they are moved to the Safe Area, not responding to the call is a auto decline meaning afk members are also auto moved there. Upon accepting they are warped to the domain base. Members not in the domain are not affected by the auto move but will be warped if they accept.
If a player not belonging to that guild enters the base area all members of the guild domain are alerted with a message telling them that an liberation battle was triggered. The area that needs to be held will be highlighted on the map, that area will be chosen by the guild master as the guild base. If at least one member remains in the base area for 5 consecutive minutes the invasion liberation will be a success and the guild master of the invading guild will be prompted to change the password ejecting everyone that is not from that guild from the area, that area will not be able to be invaded for 24 hours. Invading guilds must remember that if they leave their domain unprotected while invading another area they might come to lose their own area. If that happens the guild master and all active admins will receive a message telling them that their area is being invaded and a timer will initiate on their screen counting how long they have until they lose their own domain. Upon receiving that message the guild master/admins can warp guild members to the domain that is under siege, a warp command will appear on the members screen asking them if they would like to warp to that area, only the guild master can prompt warp a member, meaning without them accepting the member will be sent to that area.
The defending guild in the invasion will gain a 5% defense boost for the period of the invasion along with an enhanced 10% damage boost if the guild master is online. During liberations all duels and Pking actions are ceased instantly. All CS items except mounts are useable during a liberation, regular mounts will also be unusable. If a member from the invading guild is defeated they will be warped back to the warp NPC they used to enter. If a member of the defending guild dies they will be warped to the stone NPC near the base. Invading guild members that are defeated 4 times are kicked out the area and cannot re-enter for 24 hours. All members can be attacked in a liberation battle including academy members, only afk guild members cannot be attacked. They are immediately moved to the safe area if they do not accept the call to defend near the stone NPC that area is far enough away from the NPC that even vendors can be warped there.
Liberation Safety
Guild Domains cannot come under invasion if less that 10 members are online. This is to prevent spam invasions while members are not online. Liberations also cannot be executed with the same guilds more than once in 24 hours.
Safe Area
The safe area is near the stone NPC, that area is far enough away from the NPC that even vendors can be warped there. The safe area is meant to keep afk members out of the way during liberation wars.
Warping
Warping can only be used in the instance of a liberation. There are 3 types of warping, command warp, prompt warp and master/admins warp. Command warp can be issued by guild admins and master which sends a guild member a message asking them if they would like to warp to an area to help defend against and invasion on their area. Prompt warp can only be issued by the guild master, this warp tells a member they have 10 seconds till they are warped to the area the guild master directed, there is no way to refuse the warp issued. Guild master and guild admins can warp from domain to domain as long as they are under their control without the use of NPCs. Within each domain there are 2 types of warping NPCs, the domain to city warp NPC and the domain to domain warp NPC. The domain to city warp NPC has the choice of the cities and any other area stone NPCs are found, the domain to domain NPC has the choice of the domains that the hosting guild has liberated these are mainly for use of regular guild members. To enter those areas through these specific NPCs passwords are not required. All other type of warping in and out of the area except by NPC is prohibited, meaning no spouse warping, academy warping, scroll warping, etc.
__________________________________________________ _______________
Note: I was bored when I thought of this and sleepy but I got the main idea from .//hack