View Full Version : Shouldnt their be a Ingame money to buy in Fiesta?
Tekneeks
11-01-2007, 10:36 PM
Since its so darn hard to get in game money why not sell ingame money in fiesta shop u guys will make alot of profit from these no lies!!!!
Heres a new cool rule:
You cannot buy other in game money from other sites except the fiesta store isn't that kool or what??:D
lunusastrian
11-02-2007, 12:43 AM
I'm afraid not.
VERY VERY rarely do MMORPGS allow the purchase of ingame money through real-time currency.
It violkates most game's ToS (Terms of Service)
And as well as the unfair treatment to those whom don't have the real money to get rich in the game.
In the end, it would ruin the in-game economy, and will never happen.
SparkCash Items will forever be optional, and never have items that will give an unfair advantage such as this.
My 3 1/2 cents
-Angelical
Kholai
11-02-2007, 05:37 AM
The only means by which such an activity could function would be by allowing shop-bought items to be sold or traded normally. This would allow the economy to survive because there would be no influx of currency into the system, and buying the items for in-game currency remains every bit as optional as buying it from the cash-shop.
On a side-note, whaddya mean hard to make money? I made seventy silvers yesterday. Find yourself a quiet place somewhere where the harvestable materials spawn (moonlight tomb is where the herbs start getting good, Rosemary sells for 40c each, whilst Basil, commonly found in Ancient Elven Woods and Collapsed Prison, sells for 200c.), and just gather the materials to sell to NPCs, it's not hard to gather a few silver.
Other than that, mining gets pretty lucrative once you start heading to Echo Cave, or, much better, Golden Cave, where 150c for ore means a silver every ten or so rocks mined. Don't expect to make much money from killing things, you're getting experience for that, and using resources, drops must be good to offset that.
Gathering, however, is free.
Game_Hermit
11-02-2007, 05:49 AM
There's no reason for anyone to buy in-game money. I make way more money than i need. You just need to search the forums. There are tons of threads about how to make money and quite a few guides too.
Jhanniss
11-05-2007, 04:14 PM
The fact that they're able to control the economy better, even though many think they aren't with these rampant bots running around.
Look at ANY economy in this light. As time progresses, the money loses value.
Example being, people think 100 silver is a lot money, a year from now that may be newbie cash and 1 platinum may be the new 'wow that's a lot of cash' currency.
Things will cost more and more.. and you get the picture.
By controlling such, it slows down that progression.
Xanthros
11-05-2007, 04:31 PM
Since its so darn hard to get in game money why not sell ingame money in fiesta shop u guys will make alot of profit from these no lies!!!!
Heres a new cool rule:
You cannot buy other in game money from other sites except the fiesta store isn't that kool or what??:D
It's not hard to get in-game currency by just farming. If you want to be spoon-fed, this isn't the game for you.
X-
Katsura-chan
11-06-2007, 04:53 PM
The fact that they're able to control the economy better, even though many think they aren't with these rampant bots running around.
Look at ANY economy in this light. As time progresses, the money loses value.
Example being, people think 100 silver is a lot money, a year from now that may be newbie cash and 1 platinum may be the new 'wow that's a lot of cash' currency.
Things will cost more and more.. and you get the picture.
By controlling such, it slows down that progression.
Uhm. Inflation doesn't happen in games as far as NPC goes (And if it does, it's not to boost up the price for profit). So unless people raise their prices (And that has to be everyone), then the games economy will not change that much *hopefully*. Until people start making a living off of selling their ingame goods for ingame money, the marketing economy will stay relatively the same, but fluctuate throughout the year. ;3
Exodyus
11-06-2007, 05:07 PM
No. You fail.
This isn't necessary at all. It was merely a question he posed and you had to act like a Forum Troll about it.
If only moderators took care of excessive ignorance like this.
--
And in leveling up, it is not hard to make money. At all. I've played for a total of like 3 hours and I'm at level 8 and I've made well over 3k in just selling monster drops.
Just fight, fight, fight. Look for what sells really good and farm that monster that drops it.
Simple as that.
And lemme ask ya somethin'...
HOW would you go about BUYING -- MONEY? Lmao.
Gurkburk
11-06-2007, 07:32 PM
lunusastrian: To be honest I don't see any problem in people trading in-game currency for real currency, the problem I think is rather that A. goldfarmers use bots which provide an unfair advantage and B. They spam like crap which is annoying me to no end.
Correct me if I'm wrong but doesn't Sony allow the trade of in-game currency and characters in Everquest 2 as long as it goes through their own service? Maybe Outspark should consider something similar, as long as they manage to get rid of the bots. That way they could get a small profit from every transfer between players and still prevent uncontrollable inflation since the money traded would have been in the game either way.
anarchy_: The difference is that whereas Outspark can make an unlimited amount of money instantly goldfarmers have to work for it just like all other players. It would be a lot harder preventing inflation if everyone could just pull new money out of their *** all the time. Think of it as the real world, there's a reason we don't all have a moneyprinter at home.
Katsura-chan: Isn't the problem in this case that as the supply of money increases and there aren't enough moneysinks implemented all players get more money and as such find higher prices more acceptable. This in turn encourages players to raise their prices even more etc.
In World of Warcraft for example they have the repaircosts as a constant cost making sure as much money goes into the game as comes out of it. The only thing similar I've found so far in Fiesta is that the enhancementsystem has a tendency to break things but unlike the repaircosts this doesn't affect all players, only the ones who enhance past their luck, so to speak.
Exodys: The same way you BUY MONEY in the real world, through currency exchange.
WALL OF TEXT CRITS YOU FOR 10425 DAMAGE!