View Full Version : Battle Mage
vvyrd
11-02-2007, 09:55 PM
Theres an interesting situation that I've noticed.
Alot of the mages in the game go around and are concerned with wholly SP related damage dealing.
While it is true that they can deliver a pounding like few others can deliver, especially since their power at certain spells allow them to drop nearly a K worth of pain at one time... theres only one thing that really confuses me.
Maybe I should go back and explain something first. My friend plays a mage, he was on the Mara kingdom quest when he ran out of SP stones, Pots, and couldnt get a chance to rest. So he took up his staff, and beat the pirates for all he was worth. And the funny thing was... He actually was able to deal with them pretty well. Mostly I think thats due to the fact the pirates were attacking the tank instead of him... but he has been the one to tank in previous KQ's for some reason...
What I'm getting at is the basic hand-to-hand damage his staff deals is constant, the lvl 1 staff to the lvl 50 staff, the only difference that is noticable is the MAGIC damage... what i'm getting at is, some mage characters become so convinced that spell slinging is their only good point.
True they start off at a disadvantage, with lower stat scores in most of the fields a Cleric or a Fighter would have excess in... but they should be better equipped with staffs that do battle damage and spell damage. Becuase I've played a mage before, mostly while my friend went off for a while and i swiped his computer... ^^; but its really a pain when your SP goes to pot and you are facing some enemies that. just. wont. stop. chasing you.
anyone else having that problem? anyone want to maybe poke a GM about the idea? better staffs, or atleast a patch to give the existing staffs some battle cred instead of just being fancy looking...?
BattleMages, the other other white meat.
Dragonslayer51
11-02-2007, 11:33 PM
I agree with this, one being a mage myself know, where this is coming from. New staffs to deal atleast ABIT more damage both in magic casting, and as you put..go and bash the pesky creatures that wontleave you alone.
You should make a petition and have mages sign it.
Rooter75
11-03-2007, 12:35 AM
umm as a mage you should always make sure you have sufficient sp for the job and remember at higher levels you get life tap so you can turn your hp into sp and use hp stones and pots in those instances when you haven't planned properly or find yourself in a jam. But battling hand to hand is just pointless for a mage if you want to do that be a fighter or cleric. just the opinion of a lvl 45 mage
Psylent
11-03-2007, 07:36 AM
You don't want to make a single class too powerful on one aspect of battle. Why not give fighters some ranged attack skills? Maybe archers should be able to heal themselves, too?
Mages have high DPS moves because that's what they're made to do. They shouldn't be built for high damage in melee.
Archaonn
11-03-2007, 09:54 AM
You don't want to make a single class too powerful on one aspect of battle. Why not give fighters some ranged attack skills? Maybe archers should be able to heal themselves, too?
Mages have high DPS moves because that's what they're made to do. They shouldn't be built for high damage in melee.
Well said Psylent, It's exactly like clerics wanting to be able to do ranged attacks which will make them Over powered. Mages sacrifice Strength and Close combat abilities for being able to do GOLDY Ranged damage and if you want them to be able to do Close Combat damage then go play a fighter.
Jimmiej.48
11-03-2007, 10:25 AM
This is a little off topic but..... Since clerics are the master of health, they heal everyone right? Well since mages are the master of sp why can they heal other peoples sp? Because most of the parties i have been in think mages are usless. And i am hoping that if mages could heal others sp then i wouldn't get banned from peoples parties anymore.
Archaonn
11-03-2007, 10:33 AM
This is a little off topic but..... Since clerics are the master of health, they heal everyone right? Well since mages are the master of sp why can they heal other peoples sp? Because most of the parties i have been in think mages are usless. And i am hoping that if mages could heal others sp then i wouldn't get banned from peoples parties anymore.
Well mages aren't useless they are the king of dps and make it kills go quicker (they're especially useful in Golden Hill Kq). I don't think they should derive from there primary roll of Dps.
vvyrd
11-03-2007, 11:42 AM
You don't want to make a single class too powerful on one aspect of battle. Why not give fighters some ranged attack skills? Maybe archers should be able to heal themselves, too?
Mages have high DPS moves because that's what they're made to do. They shouldn't be built for high damage in melee.
Fascinating... you've established that one class can not possibly encroach upon anothers territory, for fear of becoming over-powered. Bravo. Read the post below for the follow up.
Well said Psylent, It's exactly like clerics wanting to be able to do ranged attacks which will make them Over powered. Mages sacrifice Strength and Close combat abilities for being able to do GOLDY Ranged damage and if you want them to be able to do Close Combat damage then go play a fighter.
While its true that Mages are a primarily long-range oriented class, I was not suggesting by this thread that they attempt to give staffs that do damage equal to Fighters or Clerics. But ANYTHING is better than a constant 6 damage per hit. Especially when it comes to needing a chance to get rid of the pursuit.
SpeedBurner
11-03-2007, 01:43 PM
While it's true Mages should have at least two or three spells to get rid of enemies chasing you, I don't think meleeing them should be an option.
I mean, your strength barely increases. Level 20s have like...5? 6? as a base, and even dumping all your points into STR isn't going to be enough. Besides of which, even if natural STR growth is increased, Mages simply don't have the defences to stand ground while batting things.
Personally, SP has never been a problem for me, even in KQs. I used spells sparingly and only did a full-out spell blitz when a team member was being swarmed. Stones cost jack-squat anyway, and making SP pots is pretty easy.
If anything, a stop or fear spell is a better implementation for getting rid of chasers.
I can see where you're trying to go with this...but herein lies the biggest problem. Mages cannot enchant themselves, and they cannot increase their damage (by themselves). From any game that has a battle mage as an option, they at least have access to status-inflicting weapons, as well as elemental and possibly statistical enchantments. The Fiesta Mages don't have any spells that serve for this purpose.
Janger
11-04-2007, 11:52 AM
Actually laughed out loud to the whole "I always wanted archers to be able to heal themselves" bit! gg Rofl...
Greyfeld
11-04-2007, 05:21 PM
Mages are made to be weak in body. I sympathize with the whole "getting away from chasers" situation, but taking away their one weakness to deal with that would screw up class balance, i believe.
There are a number of other options that could be implimented though. A root, an AoE root, an AoE slow, some sort of fear, maybe a stun or disorient ability. (My mage is only 16, so i don't know if they have a short range teleportation spell later on or not, but that's also an idea, if there isn't one already)
Psylent
11-04-2007, 07:47 PM
Actually laughed out loud to the whole "I always wanted archers to be able to heal themselves" bit! gg Rofl...
Yeah... I played EQ a lloooooonnnggg time ago, and I was always a druid or ranger.
I loved being able to cast, melee, range, and heal with the same char. :)
There are a number of other options that could be implimented though. A root, an AoE root, an AoE slow, some sort of fear, maybe a stun or disorient ability. (My mage is only 16, so i don't know if they have a short range teleportation spell later on or not, but that's also an idea, if there isn't one already)
I heard that archers get some sort of "entangle" spell in the later levels (like 40-50ish)
Lady_of_Sorrow
11-04-2007, 07:59 PM
I'm a mage, and when I run out of SP stones, pots, w/e, on top of my points, I just abuse a return scroll. :eek: OMG, a teleportation spell. But really, my sp pots seem endless. I just never run out of SP anymore; it's HP that gets me every time. But I knew that going into the class; didn't stop me then, and I'm not changing classes now.
L3m00
11-05-2007, 04:10 AM
Mages get Drain Mind (Fear) at Lvl 60 .. this Skill would help alot in lower Lvls .. but why Lvl 60? Fighters can Stun before they are Lvl 10. Why cant we get Fear earlier? x_x thats the problem, not our melee abilities..
Kholai
11-05-2007, 05:07 AM
The logic of making mage weapons deal increased physical damage is almost as compelling as making fighter swords deal increased magical damage.
Mages do not ever physical attack. Magic Missile 1 is their attack move, and it's faster than a lot of weapons. If you ever run completely out of SP, it's because you did something silly.
I honestly agree that mages should get a debuff like Fear at an earlier level though, although with a much shorter duration (which will happen anyway due to natural debuffing). It would give mages something to flee with, or a longer time in which to unleash the pain, which would help their survivability at all levels, and further increase their usefulness to parties. And fix clerics' Trip and Bleed while you're at it. =p[/subliminal message]
-Leona-
11-05-2007, 09:22 AM
hmmm if mages would be able to heal sp and fight in melee what the heck would be the point in playing anything else besides clerics who will use healing.
SO THE pole is totally ridicolous, i mean how do people expect a mage to do a lot of H2H damage when fighting a dragon with their wodden staff or whatever it would be called.
Fear would be good but really they should decrease the time it stays in effect cuz it's just to ridicolously high.
Greyfeld
11-06-2007, 04:50 PM
hmmm if mages would be able to heal sp
Every good MMO has a "mana battery" class. I'm thinking this game should give it to archers... give them a reason to be taken over a mage.
Terranwolf
11-06-2007, 05:02 PM
Weeeellll, I wouldn't say better staves, but I could say battle staves. =p
fundude93
11-06-2007, 06:44 PM
perhaps we can have a crystal(a magical crystal) that can be attached to a weapon or armor or something, and it boosts it, a nice amount while not doubling it(then it'd be ridiculously overpowered)
instead of doing more melee damage, i'd prefer to have lower spell prices, so we can actually do some magic damage instead of being forced to bash them in the first place.mages have to buy their weapon, AND lotsa spells AND obtain lots of pots/stones
im prefer the second paragraph things over the staves...
baster_123
11-08-2007, 11:27 PM
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Fascinating... you've established that one class can not possibly encroach upon anothers territory, for fear of becoming over-powered. Bravo. Read the post below for the follow up.
While its true that Mages are a primarily long-range oriented class, I was not suggesting by this thread that they attempt to give staffs that do damage equal to Fighters or Clerics. But ANYTHING is better than a constant 6 damage per hit. Especially when it comes to needing a chance to get rid of the pursuit.
Advent_Cloud
11-09-2007, 05:39 AM
As a mage, I disagree, although there are many things mages are good at, close combat is just not the right thing. If you run out of SP stones and potions then thats it, either rest, go back to town and get more ( Will not be in a KQ in most cases ) or die.
melenard
11-16-2007, 06:14 AM
mycolor is Red
I value freedom, impulse, emotion and fire. I love instant gratification and acting on your gut feeling. At my best, I am passionate and decisive. At my worst, I am shortsighted and destructive. My symbol is a fireball. My enemies are white and blue.
Plasism
11-16-2007, 07:00 AM
U know u got my vote...
xGreatDevilx
11-16-2007, 07:42 AM
If mage weapon attack increase like other jobs, they will be imba. means imbalance. i will not support for a certain job to be much better than others just because some people use mage and want it to be better.
The-Sakura
11-16-2007, 12:39 PM
Use the passive spells to increase the staff damage
Superman3
11-18-2007, 01:55 AM
when i was a cleric i was sick and tired of reviving mages. So, i believe that they should have more def.
gkhhkg
11-19-2007, 05:36 AM
when i was a cleric i was sick and tired of reviving mages. So, i believe that they should have more def.
instead of more def,y dun go more on dmg?furthermore,mage should b nice in kitting(in my opinion )in low lvl,later,a pt is require,u not expect to solo the whole game.(sum mage dun even noe wat they are doin,saving their hp stones n sp stones)
Firemind
11-20-2007, 01:37 AM
Even if my staf did 10000000 mele damage I would never try my luck to see who hits first the mob or me hehe.
soysauce2rice
11-20-2007, 02:07 AM
Yeah! Lets give a Mage a spear.
It's made of some magic mahogony wood or whatever wood they use in Harry Potter or other witchcraft series. So that way you can cast sufficient damage.
Then lets tip the spear with of course, sharp steel or something stronger. That way you can melee and cast, and repeat over and over :]
Psylent
11-21-2007, 10:28 AM
Yeah! Lets give a Mage a spear.
It's made of some magic mahogony wood or whatever wood they use in Harry Potter or other witchcraft series. So that way you can cast sufficient damage.
Then lets tip the spear with of course, sharp steel or something stronger. That way you can melee and cast, and repeat over and over :]
Don't forget a Healing Soul Stone that gives the ability cast Heal[10]... ;)
Nando15
11-21-2007, 04:54 PM
I am not well understood nothing of what you are talking that I am Brazilian and is a lot to be read and translate then I think you should improve the wizards because it is not very good (pvp, up lvl, etc.) I have some friends who play the warrior and cleric and they earn on level monsters that are of a level far above them and while the wizards must earn level monsters in your level and you still have to wait the magic filling (you can for points for she fill faster but still takes) and the monster come close the magician and forced to run that has no defense and dies on 3 hit (example) and therefore magician is at a disadvantage.
Vellisa
11-29-2007, 04:50 AM
Well i used a mage character before...the magic gives much damage to monsters but if using a staff to hit on them...1 or maybe 2 hits from the monsters will end a mage's life(if you are not using any pots or stones)...
kureyon_virus
11-29-2007, 06:19 AM
People its STAVES not staffs....