View Full Version : Build help
Arayiz
07-11-2009, 12:24 AM
whats the best party build for a cleric, i'm not into attacking btw.
Bonthra
07-11-2009, 01:23 AM
Full End. With End gears.
Arayiz
07-11-2009, 02:40 AM
thx, and just cool down and mana down on skills?
Bonthra
07-11-2009, 03:48 AM
Cooldown, "Damage" and SP on Heal. Cooldown and "Damage" on Rejuvenate. Cooldown and Duration on Invince.
Takimi
07-11-2009, 10:16 AM
I'd suggest maybe branching out into power on Restore too. I've decided that lately, healing 1000 per isn't enough. I need more *.*
paavali
07-12-2009, 06:18 AM
Full End. With End gears.
Thank you, but i used to put 7 to str but then i started END all.
But thanks, now im doing fine with my end full's
Bonthra
07-12-2009, 07:14 PM
Thank you, but i used to put 7 to str but then i started END all.
But thanks, now im doing fine with my end full's
There are those who quite enjoy being a Str or Str/Spr build cleric. I know one who's gotten to 9x with that build. The only downside to that build is you are incredibly squishy compared to a full-End cleric and from 60 on, it's very, very slow and tedious to solo to level. Most would rather party. A damage-build cleric will have more difficulties in a party because of the damage s/he will take.
One can very easily say if you want to be full support, you'll be party-dependent and have difficulty soloing should you need to. Some choose hybrid for that reason.
Ultimately, it's up to you how you want to play. Don't let "the man" get you down.
catastrophebd
07-12-2009, 07:16 PM
i went 25spr rest INT and get end/dex type gear.
kraisen
07-12-2009, 11:57 PM
I've even heard that 25 spr, 50 end, rest str is a pretty decent build in the long run. Enough defense to keep you alive in parties/tight situations and a little more damage to help out with times when you cant find a party. Also, the added crit/spr/mdef.
xiaoxing93
07-13-2009, 01:12 AM
i went 25spr rest INT and get end/dex type gear.
screwed pretty much?
hazair
07-13-2009, 01:58 AM
25spr 50end 30dex rest str (Tank build)
25spr 50dex rest str (cleric DD)
Reasoning:
the SPR offers some extra SP (125) extra crit % for a few harder hits (5%) and a little m. def (-12 dmg from all spells) do not put more than 25 in SPR since the crit % increase drops from .2% per point to .1% after 25
50 end, nice HP boost (250) good shield block boost (5% i think) and a little less dmg from pesky fighter attacks (-25 dmg per hit). I say no more than 50 for the same reason as SPR. the block % increase drops off severly after the 50th point making it much less useful. ill give examples later. (a full 120 points in end will only net like 8.25% block rate)
30 DEX. this is odd sounding but it works to your advantage trust me. clerics with hammers have the worst aim in the game. this will greatly help that. and also it will give you a solid 6% evade (if not more i cant remember if evade goes up by .2% or .3% per point but the point stands either way) if you dont want any str put the rest here as the % dropoff for DEX is slighty less than that of END
so if you have 6% evade 5% block + whatever your shield gives you 4-7% you will effectively take no damage about 15% of the time on average. thats about 1/6 hits
rest STR . this is really up in the air. if you dont like your DMG you will have about 15 point to put here which will boost your dmg by 18 per hit remember this dmg is NOT affected by normal defense. so you will punch for 18 more damage as well. if you are ok with your dmg then keep pumping DEX for more evade and aim.
Always remember too its not your build solely that will turn the tides in battle, it is the quality of gear and usage of skill points as well.
Alternatively. you you want more Damage Dealing and less defense go for the DD build up top. the 50 dex will give you about 8% evade , the SPR still lands you the better crit rate and more sp and the str at 45 points will give a solid 54 extra dmg on every swing you make regardless of your targets defense.
Disclaimer: i did my best to make the numbers for this accurate, but some of them i dont have memorized so please dont flame this if they arent exact.
as for skill points definately in the beginning
5 points in heal power
5 points in heal cool time
5 points in damage for bash
1 point in invincability duration.. it adds 3.8sec the other 4 together only add 3.7sec so only go for 1 here 14 sec is plenty of time
5 points in Power on Rejuvinate
5 points in cool time on Rejuvinate
5 points in cool time on Quicken (drops the wait over a full minute i cant count how many people either die to this skill or it has saved me)
DO NOT put points on your buff skills... you only cast these once per hour and shouldnt need to cast them mid battle
the rest you can allocate as you like into SP possibly to give you a little more longevity or if you know your class path early maybe into trip or bleed or simply save them until you find a skill you like. cleric has a lot of potential especially at the current cap level.
hope this helps you in some way :)
kraisen
07-13-2009, 04:21 AM
25spr 50end 30dex rest str (Tank build)
25spr 50dex rest str (cleric DD)
Reasoning:
the SPR offers some extra SP (125) extra crit % for a few harder hits (5%) and a little m. def (-12 dmg from all spells) do not put more than 25 in SPR since the crit % increase drops from .2% per point to .1% after 25
50 end, nice HP boost (250) good shield block boost (5% i think) and a little less dmg from pesky fighter attacks (-25 dmg per hit). I say no more than 50 for the same reason as SPR. the block % increase drops off severly after the 50th point making it much less useful. ill give examples later. (a full 120 points in end will only net like 8.25% block rate)
30 DEX. this is odd sounding but it works to your advantage trust me. clerics with hammers have the worst aim in the game. this will greatly help that. and also it will give you a solid 6% evade (if not more i cant remember if evade goes up by .2% or .3% per point but the point stands either way) if you dont want any str put the rest here as the % dropoff for DEX is slighty less than that of END
so if you have 6% evade 5% block + whatever your shield gives you 4-7% you will effectively take no damage about 15% of the time on average. thats about 1/6 hits
rest STR . this is really up in the air. if you dont like your DMG you will have about 15 point to put here which will boost your dmg by 18 per hit remember this dmg is NOT affected by normal defense. so you will punch for 18 more damage as well. if you are ok with your dmg then keep pumping DEX for more evade and aim.
Always remember too its not your build solely that will turn the tides in battle, it is the quality of gear and usage of skill points as well.
Alternatively. you you want more Damage Dealing and less defense go for the DD build up top. the 50 dex will give you about 8% evade , the SPR still lands you the better crit rate and more sp and the str at 45 points will give a solid 54 extra dmg on every swing you make regardless of your targets defense.
Disclaimer: i did my best to make the numbers for this accurate, but some of them i dont have memorized so please dont flame this if they arent exact.
as for skill points definately in the beginning
5 points in heal power
5 points in heal cool time
5 points in damage for bash
1 point in invincability duration.. it adds 3.8sec the other 4 together only add 3.7sec so only go for 1 here 14 sec is plenty of time
5 points in Power on Rejuvinate
5 points in cool time on Rejuvinate
5 points in cool time on Quicken (drops the wait over a full minute i cant count how many people either die to this skill or it has saved me)
DO NOT put points on your buff skills... you only cast these once per hour and shouldnt need to cast them mid battle
the rest you can allocate as you like into SP possibly to give you a little more longevity or if you know your class path early maybe into trip or bleed or simply save them until you find a skill you like. cleric has a lot of potential especially at the current cap level.
hope this helps you in some way :)
I thought mages with wands had the worst aim.
pikafanisvocal
07-13-2009, 09:03 PM
25spr 50end 30dex rest str (Tank build)
25spr 50dex rest str (cleric DD)
Reasoning:
the SPR offers some extra SP (125) extra crit % for a few harder hits (5%) and a little m. def (-12 dmg from all spells) do not put more than 25 in SPR since the crit % increase drops from .2% per point to .1% after 25
50 end, nice HP boost (250) good shield block boost (5% i think) and a little less dmg from pesky fighter attacks (-25 dmg per hit). I say no more than 50 for the same reason as SPR. the block % increase drops off severly after the 50th point making it much less useful. ill give examples later. (a full 120 points in end will only net like 8.25% block rate)
30 DEX. this is odd sounding but it works to your advantage trust me. clerics with hammers have the worst aim in the game. this will greatly help that. and also it will give you a solid 6% evade (if not more i cant remember if evade goes up by .2% or .3% per point but the point stands either way) if you dont want any str put the rest here as the % dropoff for DEX is slighty less than that of END
so if you have 6% evade 5% block + whatever your shield gives you 4-7% you will effectively take no damage about 15% of the time on average. thats about 1/6 hits
rest STR . this is really up in the air. if you dont like your DMG you will have about 15 point to put here which will boost your dmg by 18 per hit remember this dmg is NOT affected by normal defense. so you will punch for 18 more damage as well. if you are ok with your dmg then keep pumping DEX for more evade and aim.
Always remember too its not your build solely that will turn the tides in battle, it is the quality of gear and usage of skill points as well.
Alternatively. you you want more Damage Dealing and less defense go for the DD build up top. the 50 dex will give you about 8% evade , the SPR still lands you the better crit rate and more sp and the str at 45 points will give a solid 54 extra dmg on every swing you make regardless of your targets defense.
Disclaimer: i did my best to make the numbers for this accurate, but some of them i dont have memorized so please dont flame this if they arent exact.
as for skill points definately in the beginning
5 points in heal power
5 points in heal cool time
5 points in damage for bash
1 point in invincability duration.. it adds 3.8sec the other 4 together only add 3.7sec so only go for 1 here 14 sec is plenty of time
5 points in Power on Rejuvinate
5 points in cool time on Rejuvinate
5 points in cool time on Quicken (drops the wait over a full minute i cant count how many people either die to this skill or it has saved me)
DO NOT put points on your buff skills... you only cast these once per hour and shouldnt need to cast them mid battle
the rest you can allocate as you like into SP possibly to give you a little more longevity or if you know your class path early maybe into trip or bleed or simply save them until you find a skill you like. cleric has a lot of potential especially at the current cap level.
hope this helps you in some way :)
You don't need dex for mobs. I don't miss anything unless they are Helga standard mobs with T3 aim + normal hammer.
I still go by pure End or End/Spr builds because 1) it gives more health 2) it gives a guaranteed damage reduction. Blocking and evasion is a bonus, but not reliable as a whole.
At high levels, invincible won't last even it's full duration in AoE parties on the tank(who lures at least 10-20 mobs which do 100-300 damage per hit on average). Not worth it to even put a point on it imo.
If you are cashy, soloist or do not plan to go beyond lvl 80, by all means empower bash or even trip/bleed. Those points are better put into your high level AoE heals, or saved up for more useful skills that have yet to be introduced.
hazair
07-14-2009, 09:49 AM
You don't need dex for mobs. I don't miss anything unless they are Helga standard mobs with T3 aim + normal hammer.
I still go by pure End or End/Spr builds because 1) it gives more health 2) it gives a guaranteed damage reduction. Blocking and evasion is a bonus, but not reliable as a whole.
At high levels, invincible won't last even it's full duration in AoE parties on the tank(who lures at least 10-20 mobs which do 100-300 damage per hit on average). Not worth it to even put a point on it imo.
If you are cashy, soloist or do not plan to go beyond lvl 80, by all means empower bash or even trip/bleed. Those points are better put into your high level AoE heals, or saved up for more useful skills that have yet to be introduced.
True you dont NEED dex for mobs but it does get rid of the annoying misses that come up more often than they should (even 1/8 can be quite annoying if you ask me). As it is it takes clerics long enough to kill solo (cuz lets face it we all will solo at some point, whether by choice or lack of party). these are alt methods to increasing dmg rather than simply hitting harder. Also T3 scrolls become an expensive habit
honestly unless you are the main tank for a group then your free stat build is mostly irrelavant since the tank should keep agro and the others kill the mob... all you do is heal the party and possibly thorw in a weak hit or 2 if you're talented enough to do so.
yes invince is semi-overrated for general PvE mobbing. it used to have in the description an amount of dmg it absorbed which was handy as you knew how much dmg the tank could take before it fell. at level 7x it was around 2.8 - 3k dmg. but if you plan to PvP at all it WILL last through an even level fighters entire chain of attacks and at 14 sec it is nearly long enough to last through a CC fear from mages.:D
point is i was offering a general build that has its uses in any aspect of the game. there are better builds i can acknowledge for pure solo or group PvE or PvP individually but i find this works well enough for all 3 to have fun and be effective.
citcat21
07-14-2009, 10:38 AM
I have a special build special as in short bus kind of special. (and it's not derogatory i actually did ride the short bus in school)
25 spr the rest end and str 1:1 and i try and find dex/end gears. i hate missing i also use a mace not a hammer the slightly quicker hit rate and better aim helps a lot more than you'd think.
With this build i can take on mobs 10-15 lvls higher than me solo fairly well don't get me wrong it's a little challenging but doable.
1w1ngedangel
07-14-2009, 11:28 AM
I personally think 25 SPR/Rest END is the best build. You have that +125 SP boost with M.Def and better Def. just in case the mobs come towards you. Good Luck on deciding your build!
pikafanisvocal
07-14-2009, 09:07 PM
True you dont NEED dex for mobs but it does get rid of the annoying misses that come up more often than they should (even 1/8 can be quite annoying if you ask me). As it is it takes clerics long enough to kill solo (cuz lets face it we all will solo at some point, whether by choice or lack of party). these are alt methods to increasing dmg rather than simply hitting harder. Also T3 scrolls become an expensive habit
honestly unless you are the main tank for a group then your free stat build is mostly irrelavant since the tank should keep agro and the others kill the mob... all you do is heal the party and possibly thorw in a weak hit or 2 if you're talented enough to do so.
yes invince is semi-overrated for general PvE mobbing. it used to have in the description an amount of dmg it absorbed which was handy as you knew how much dmg the tank could take before it fell. at level 7x it was around 2.8 - 3k dmg. but if you plan to PvP at all it WILL last through an even level fighters entire chain of attacks and at 14 sec it is nearly long enough to last through a CC fear from mages.:D
point is i was offering a general build that has its uses in any aspect of the game. there are better builds i can acknowledge for pure solo or group PvE or PvP individually but i find this works well enough for all 3 to have fun and be effective.
Nobody in the right mind attacks you in PvP unless they 1) are much higher level than you 2) your health is low 3) they coordinate a spike on you 4) your stats are terrible, in whichever case invincible isn't really going to be helpful unless you can guess when they are trying to hit on you. (honestly though, I wonder how you can predict when they are going to fear you, but I will give ou the benefit of the doubt here)
T3 scrolls are....so cheap if you AoE train >_> I walk into 6x abyss with a mage and come out 200s-400s richer every restone(plus a ton of elruelixirs). And each T3 is like, 10s at the most? :/ Even if you find a partner to do quests, you easily make a profit because you definitely earn much more than 10s every hour.
I solo very often since I am in an unfavourable timezone(all mages I have on my list are 5-12 hours away from me); I run a pure end build and use a 30 str, 25 dex hammer + T1 aim(T2/3 depending on where I am, I would use T2's while soloing TR, and T3's while on burning rock/SoD/FM) while soloing quest mobs, and that's it. I don't miss. Neither should you. 1/8 is an exaggeration; you don't miss that much unless it's an archer-type monster. FYI, only my pants add dex, and it's like, 3 dex >_>.
I wouldn't even bother to argue here if the topic starter didn't state he/she wanted a support build as opposed to a balanced or a solo build.
Myn19
07-14-2009, 11:13 PM
yes invince is semi-overrated for general PvE mobbing. it used to have in the description an amount of dmg it absorbed which was handy as you knew how much dmg the tank could take before it fell. at level 7x it was around 2.8 - 3k dmg. but if you plan to PvP at all it WILL last through an even level fighters entire chain of attacks and at 14 sec it is nearly long enough to last through a CC fear from mages.:D
EDIT:That's no longer viable,since the patch that took away the amount it seems:
I just wanted to clear something up,invince doesn't absorb a set amount,it makes you invincible for a while(can't remember duration) and if someone deals over the damage it's supposed to absorb per hit then it's imediately canceled.
pikafanisvocal
07-14-2009, 11:20 PM
I just wanted to clear something up,invince doesn't absorb a set amount,it makes you invincible for a while(can't remember duration) and if someone deals over the damage it's supposed to absorb per hit then it's imediately canceled.
Strange then. I cast invincible at gargoyles and it lasts 3 seconds even though they hit me for 100-300.
I was duoing with another mage fighting the FM boss(the boss that lurks around the cursed knights gold and silver), and invincible always end after 2 hits, and it fits with the damage absorption scaling on FiestaFan wiki.
I will do more research on this, and meanwhile care to prove me wrong.
Myn19
07-14-2009, 11:25 PM
Strange then. I cast invincible at gargoyles and it lasts 3 seconds even though they hit me for 100-300.
It's always worked for me that way,hover your mouse over invince icon when you cast it on yourself,watch the countdown and plz say if it dissapears before it's over.
pikafanisvocal
07-14-2009, 11:27 PM
It's always worked for me that way,hover your mouse over invince icon when you cast it on yourself,watch the countdown and plz say if it dissapears before it's over.
It runs out before the countdown ends. It only lasts 2 hits against the boss in FM with some spillover damage.
Myn19
07-14-2009, 11:28 PM
It runs out before the countdown ends. It only lasts 2 hits against the boss in FM with some spillover damage.
i guess it's changed then,sorry
pikafanisvocal
07-14-2009, 11:29 PM
i guess it's changed then,sorry
I remember hearing about invincible being nerfed, but that's before I joined fiesta. I am not sure if it is referring to this.
hazair
07-15-2009, 05:55 AM
it used to have the dmg listed, but it was removed form the description, however i think for purposes of the spell it still has that effect. either when the spell duration or the damage absorbed is reached the spell ends. I dont know if the amount has been nerfed but it was in the 2.8-3k dmg range before they removed the text from the spell description ( for 70's). obviously at lower levels it had lower amounts.
This is the reason there are upgrades to invince. instead of a single entry like revive. Personally i have no issues getting mine to stick long enough to be effective. even if its just time to heal a third or 4th party member that is hurting while im waiting for my AoE to cool. As far as build advice i was offering my 2 cents. if you dont agree then lets just agree to disagree
anyway not to stray too far off the topic, the SPR/END build i hear also works well for a lot of people with the higher def and hp.
ciahuicoatl
07-15-2009, 11:04 PM
For Support build clerics, I am 10 SPR-Rest END for free stats. Max CD and Power on heal, Max Power on Rejuv, I have Bash Max CD and Power(for soloing), Invincible duration Maxed, Lowered SP on Awaken(it already has a fast cooldown),all my gear is END/SPR/DEX and usually some STR thrown in randomly. DEX is sexy now because it does what it is made to do now. I always,always,always, ALWAYS enhance my sheild.
As far as support clerics go, I think I can safely say I am one of the best. Enjoy being a support class, it's what we do, might as well OWN it!
IGN: Ciuacoatl
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Server: Epith
We know. You hate us. It's ok tho.
Selkice
07-15-2009, 11:20 PM
i went 25spr rest INT and get end/dex type gear.
o.o for realz, wow...
I've even heard that 25 spr, 50 end, rest str is a pretty decent build in the long run. Enough defense to keep you alive in parties/tight situations and a little more damage to help out with times when you cant find a party. Also, the added crit/spr/mdef.
I have this build right now, i gotta say im ok with it honestly
Ive been soloing alot in BR lately and I think it gets me through the mobs
I really want to see what re-allocating my 25str to dex would do though
pikafanisvocal
07-16-2009, 12:29 AM
o.o for realz, wow...
I have this build right now, i gotta say im ok with it honestly
Ive been soloing alot in BR lately and I think it gets me through the mobs
I really want to see what re-allocating my 25str to dex would do though
Saves you 100c - 10s per hour. Very good tradeoff - permanent points resetable only by cash(or that lvl 30-40 level up quest, can't remember which level exactly) for 100c - 10s per hour you solo. I already feel so much richer because my dex is so high.
pikafanisvocal
07-16-2009, 12:34 AM
it used to have the dmg listed, but it was removed form the description, however i think for purposes of the spell it still has that effect. either when the spell duration or the damage absorbed is reached the spell ends. I dont know if the amount has been nerfed but it was in the 2.8-3k dmg range before they removed the text from the spell description ( for 70's). obviously at lower levels it had lower amounts.
This is the reason there are upgrades to invince. instead of a single entry like revive. Personally i have no issues getting mine to stick long enough to be effective. even if its just time to heal a third or 4th party member that is hurting while im waiting for my AoE to cool. As far as build advice i was offering my 2 cents. if you dont agree then lets just agree to disagree
anyway not to stray too far off the topic, the SPR/END build i hear also works well for a lot of people with the higher def and hp.
You suggested upgrading duration on invincible even though there is no plausible reason to do so. So, basically, if you tell people to waste points I shouldn't highlight that and respect what you say. Oh okay. Amazing logic sugooi desu ne!
Bonthra
07-16-2009, 02:01 PM
i went 25spr rest INT and get end/dex type gear.
Wow. I totally missed that post. x.x
Out of curiosity, why Int?
terzag77
07-16-2009, 02:59 PM
i went 25spr rest INT and get end/dex type gear.
clerics do not need INT O.o
i'm full END, but recently started to add some SPR for more SP / m.def
Bonthra
07-18-2009, 09:55 PM
clerics do not need INT O.o
i'm full END, but recently started to add some SPR for more SP / m.def
No one needs Int but mages. ._.