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Morok
07-16-2009, 12:03 PM
I was thinking of making a card game for fiesta, but yeah, its a fan site that would make you fiesta lovers play... But its not open yet, just an idea (keep in mind i am no fan of any outspark game xD)

Ok... but wait for my reserved posts which will be rules, board, cards, rewards, trades.

PLEASE KEEP QUIET UNTIL 5 MORE POSTS, taking my time to edit...

thank you, matthew

Morok
07-16-2009, 12:03 PM
1. You are allowed to have at least 10 cards in your hand
2. You cannot activate more than 1 card in your hand unless it have a special ability to do so
3. As you draw a card to a field, it is protected for 1 turn and it cannot attack the opponent as well
4. You can activate up to 10 cards
5. You can move a card 3-4 spots in the arena
6. You have 5 heart points, you lose 1 if your card dies, if it reach zero, you lose the game, some cards protect you from losing a heart, and you don't lose a heart for removing a card or if the card is descarded
7. There are default hidden treasures, you can gain a heart, or you can get your card damaged, or disabled or card is automatically dead

Morok
07-16-2009, 12:04 PM
I meant board maps lol... but yeah, it is called board maps

But I need to get some maps from fiesta, but i remember the names

Forest of tides (no treasures, no bounderies)
Burning hill (no bounderies)
Vine tomb
Goblin camp
Collapsed prison
Uruga
Ancient elven woods
Forest of slumber (no treasure)
Burning rock
Helga's tomb

I need more maps (no dungeons or abyss)

Morok
07-16-2009, 12:05 PM
play cards, the list of play cards, might update, there are monster cards, elite cards, boss cards, player cards and main character cards.... Each have their own statistics (the maxium points are 50 points)

PWR: damage to health, 10 each point up to 500 damage
END: defense and health... 9 each point (up to 450) 15 health points (up to 750)
DEX: adds aim by 3% and evasion by 4% each point
Range: attack depends on range, the more panels, the longer reach. NOTE: the more range, the lessened damage (by 3% per range)

Now monster cards have levels, each have from the total 10 points to 60, elites have 75, players have 60-75, boss have 80 and main characters have 85

There are cards that have special abilities, some do have, but definately the main characters have their own special abilities and more than one, it have cooldown on them.

Now here is a samply of the player cards, its basically, fighter, cleric, archer and mage

Archer
PWR-15
DEF-10
DEX-35
Range: 3-5 (aiming range, can be out of reach if the surface is higher than where the archer attacks, will result in 100% miss)
Special ability: poison: the target is poisoned, taking 1% damage every turn, duration is 3 turns.

Fighter
PWR-15
DEF-30
DEX-15
Range: 1
special ability- stun: that stunned target cannot do any action for 1 turn, cooldown is 3 turns.

Cleric
PWR-20
DEF-20
DEX-20
Range: 1
special ability- heal: heals target based on 50% on PWR, ignores DEF (its heal lol), duration is 1 turn, has a range of 5

Mage
PWR-40
DEF-10
DEX-10
Range: 4
Special ability: teleports anywhere, chance of fail if move more than 6 panels

Morok
07-16-2009, 12:07 PM
~~reserved~~

Morok
07-16-2009, 12:07 PM
~~reserved~~

Morok
07-16-2009, 12:19 PM
~~reserved~~