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View Full Version : when are we getting 9x quests and repeats?


joecracker
07-28-2009, 07:30 PM
no love for the 9x people?

i mean its been some time since cap raise and nothing?

darthnish
07-28-2009, 07:36 PM
never? its a massive grind fest

devin_nicolai
07-28-2009, 07:38 PM
You had like 14 levels of repeats.

Deux_Murakama
07-28-2009, 07:39 PM
Just wait til a good amount of people cap.

Roseanna
07-28-2009, 08:15 PM
My guess? After the Cypion race is over.

meixi
07-28-2009, 09:14 PM
no love for the 9x people?

i mean its been some time since cap raise and nothing?

Hello Joe,

I spoke to [CSR]Hal awhile back about level 90, 105, before it was released. There are going to be no 90~105 repeats, or easy questing to get through this tier of levels, because the game has no end game. Mostly, as perse, you will grind the rest of your time in fiesta from 90 on. The induction of repeats will never be there to encourage work, and wanting to get 100~105~120 to enjoy the highest level content available for a player.

The cons, no end game means lackiful quests, and no reason to have repeats that would rush someone to 105. Hope this helps, and this was directly from what Hal told me.

MeiXi

aachenn
07-28-2009, 09:20 PM
Hello Joe,

I spoke to [CSR]Hal awhile back about level 90, 105, before it was released. There are going to be no 90~105 repeats, or easy questing to get through this tier of levels, because the game has no end game. Mostly, as perse, you will grind the rest of your time in fiesta from 90 on. The induction of repeats will never be there to encourage work, and wanting to get 100~105~120 to enjoy the highest level content available for a player.

The cons, no end game means lackiful quests, and no reason to have repeats that would rush someone to 105. Hope this helps, and this was directly from what Hal told me.

MeiXi

That is what they claim to say~

Its is just "They want you to buy those teva/exp/extenders <3"

You could really level slowly for once every 3 weeks? or you could level every week? or less with those level pack =)

Soo Don't expect OS to give you quests for 90+ </3

spookyiness
07-28-2009, 09:20 PM
yeps, there'll never be more quests, cause that's how the game is - if it was easy, it would be far more boring - those that cap have to work long and hard for it, which is how it should be

and besides, the shortsighted decided to vote that there will be no new content until all the bugs are fixed, and as that's virtually impossible.. no new quests

meixi
07-28-2009, 09:29 PM
That is what they claim to say~

Its is just "They want you to buy those teva/exp/extenders <3"

You could really level slowly for once every 3 weeks? or you could level every week? or less with those level pack =)

Soo Don't expect OS to give you quests for 90+ </3

Hello aachenn,

It could be a claim sure, but there are really no quests in Korean for 90~129 either. The leveling pack, teva, and things aren't required, but they are recommended. Sure, they are encouraging you to use more CS products for 90+, but it's up to the consumer (you) to decide whether you actually NEED that product. The person who buys it chose to buy it, and it's not really OS being greedy, it's the person who buys thinking they need it.

As to OS giving no quests for 90+ it was always going to be this way. The quests will be low, and it'll be just grinding. For these types of levels it should be necessary to achieve the goals people want, not to just blow through them.

I agree, that sometimes people are greedy, but aren't we all?

Meixi

aachenn
07-28-2009, 09:37 PM
Hello aachenn,

It could be a claim sure, but there are really no quests in Korean for 90~129 either. The leveling pack, teva, and things aren't required, but they are recommended. Sure, they are encouraging you to use more CS products for 90+, but it's up to the consumer (you) to decide whether you actually NEED that product. The person who buys it chose to buy it, and it's not really OS being greedy, it's the person who buys thinking they need it.

As to OS giving no quests for 90+ it was always going to be this way. The quests will be low, and it'll be just grinding. For these types of levels it should be necessary to achieve the goals people want, not to just blow through them.

I agree, that sometimes people are greedy, but aren't we all?

Meixi

Dear Meixi.

Oh they claim it isn't necessary. Oh sure, Have you seen korean version? Their armor defense/weapon's damage is much higher than ours. Meaning they are easier to kill monsters compared to ours. If You don't believe me? Go check at Korean Fiesta.

They add so little Quests that its mainly grinding. All we are suggesting is that we get about 20%? for quests? because we don't even get that much.

but then again OS is also owned by a person and people are greedy =)

Oh well, can't expect much from OS.

meixi
07-28-2009, 09:41 PM
Dear Meixi.

Oh they claim it isn't necessary. Oh sure, Have you seen korean version? Their armor defense/weapon's damage is much higher than ours. Meaning they are easier to kill monsters compared to ours. If You don't believe me? Go check at Korean Fiesta.

They add so little Quests that its mainly grinding. All we are suggesting is that we get about 20%? for quests? because we don't even get that much.

but then again OS is also owned by a person and people are greedy =)

Oh well, can't expect much from OS.

Hello Aacheenn,

I played the korean version since I am korean. I know the rates there compared to over here sucks. For quests in english, I do agree the rates should be a bit higher and things due to how bad the rates at level 90 can be, and 9 million really is nothing.

Think about how 20-43 can be done in an hour now due to the Tower of Iyzel, but the 116M quest couldn't stay. They need to either a.) Nerf those, or B.) Beef the 80+ quests up to make things a bit more fair.

None the less, you can't really tell the company how to run it, because in the end well ons on makes the final decision sadly. They only host it, and run it so they don't really have much say.

Lastly, in a recession time you would think the prices would ease for the cash shop, but they seem to be inflating like normal goods in real life are. E.X. Food. For a virtual item I don't think they shoul dcost that much, but hey what do I know? Heh.

MeiXi

spookyiness
07-28-2009, 09:44 PM
Lastl, in a recession time you would think the prices would ease for the cash shop, but they seem to be inflating like normal goods in real life are. E.X. Food. For a virtual item I don't think they shoul dcost that much, but hey what do I know? Heh.

MeiXi

it's virtual to us, but they are humans behind it, with all their costs, that are also rising because at the end of every chain, there's a human that needs to buy such things as food and pay their energy and rent bills

Darklink61
07-28-2009, 09:46 PM
Dear Meixi.

Oh they claim it isn't necessary. Oh sure, Have you seen korean version? Their armor defense/weapon's damage is much higher than ours. Meaning they are easier to kill monsters compared to ours. If You don't believe me? Go check at Korean Fiesta.

They add so little Quests that its mainly grinding. All we are suggesting is that we get about 20%? for quests? because we don't even get that much.


Owned and Agreed.Make f.e. Helgait Weapons back to normal dmg and People can Actually Grind in AR.Why release a Map if noone could EVER level there without getting owned in a few hits without using Charms/Extender or anything +9.AR is actually ONLY for sc User.Everyone else could Only 1 on 1 a mob with pots and stones.Or Just 4 clerics and a Fighter lol.

meixi
07-28-2009, 09:47 PM
it's virtual to us, but they are humans behind it, with all their costs, that are also rising because at the end of every chain, there's a human that needs to buy such things as food and pay their energy and rent bills

Hello Spooky,

True, there are humans, and GM's don't actually get paid much. Think about all the games that help contribute to the costs though. Thinking that way, I don't really think raising the prices would be necessary with 4-5-6 games that rake in cash pretty steadily.

Do have a point though, and it does make sense. However, some of the prices could infact be tweeked a bit. E.X. 100% exp card, true 15K is a lot, but I guess it's so 100s of people won't be running around with it at the same time, so logically some of it makes sense, but the price raising is quite odd.

Never thought of it this way, then again I have had a pretty long day doing things lol. Thanks for pointing that out.

MeiXi

aachenn
07-28-2009, 09:51 PM
Hello Spooky,

True, there are humans, and GM's don't actually get paid much. Think about all the games that help contribute to the costs though. Thinking that way, I don't really think raising the prices would be necessary with 4-5-6 games that rake in cash pretty steadily.

Do have a point though, and it does make sense. However, some of the prices could infact be tweeked a bit. E.X. 100% exp card, true 15K is a lot, but I guess it's so 100s of people won't be running around with it at the same time, so logically some of it makes sense, but the price raising is quite odd.

Never thought of it this way, then again I have had a pretty long day doing things lol. Thanks for pointing that out.

MeiXi

I agree that raising prices are wrong, but really what rights do we have?

Even if we complain, nothing will be heard, as for Fiesta is known for its notorious horrible customer services. To them, we are just little lab rats with money, and they wouldn't care a single but of what we say.

meixi
07-28-2009, 09:54 PM
I agree that raising prices are wrong, but really what rights do we have?

Even if we complain, nothing will be heard, as for Fiesta is known for its notorious horrible customer services. To them, we are just little lab rats with money, and they wouldn't care a single but of what we say.

Hello,

Pretty true about the customer service part. However, they have 3 Customer Service Representitives for all 6 games, soon to be 7. With that said, maybe they should beef up that part of the staff instead of mainly focusing on having 10+ GM's.

Yes, everybody loves a GM, but the company needs to hire some more CSR's to keep up with the high demand of tickets, abuse, and all the other things. Another thing that sparked to mind after typing my last post, was all the employees outspark has which would make sense to have such high prices. 50-100-200 employees (not sure how many the company actually HAS.)

GM/CSR/CM's probably read threads, but are too busy to reply. Though, yes I guess your right in that aspect.

MeiXi

pokemon4955
07-28-2009, 10:03 PM
Never.Are you really expecting that all levels should be easy and lvl like that?As they said before start 90+lvling is going to be hard.Grinding requires patience. :D There is an accomplishment to cap by grind and not repeat!

Darklink61
07-28-2009, 10:30 PM
Hello,

Pretty true about the customer service part. However, they have 3 Customer Service Representitives for all 6 games, soon to be 7. With that said,

MeiXi

lol so why add more and more Games if They still have tons of bugs?kinda pointless isnt it?

Mewaki
07-28-2009, 11:01 PM
lol hmm I would like 91+ repeats but either way if I keep playing I'll get there some day. I'm just waiting for mini houses but that'll take forever til the bugs are fixed :P

Blaxcalibur
07-28-2009, 11:29 PM
idc about repeats, i didnt even like doin repeats....red nix make me wanna kill a kitten. i just want 3 or 4 quest per lvl for 91+. knowing that i will have no quest to look foward to is IN-NO-WAY persuading me to want to keep playing this already boring fail of a "game". the point of a game is to have fun, somethin that tedious grinding does not meet the requirements of. the mobs in lvl9x kq hit hard as -censored- but the kq gives crap exp. im one of those ppl who has pretty much lvled off a combination of saving quest + spammin kingdom quest. massive grinding for hours and dying over n over because im not extendored/charmed just to get 2% was never part of my schedule.

i know that this is the part in the game where it get hard and it wouldnt make since to lvl fast cuz your trying to achieve somethin and blah blah all that good stuff. but no quest? seriously.. ridiculous. thats one hell of a curveball. i guess asking for quest was too much after all, dunno why i expect so much from a game thats still makin me ride a wooden horse thats 70lvls below me as my sole means of transportation.

fre_ak
07-28-2009, 11:39 PM
^ -nods-

69 chars

Edit: damn wth..new page =.=

joecracker
07-29-2009, 12:01 AM
without regular quests dont you kinda lose the story board?

just a few per lvl would make it follow the game pattern ;)

starscreamm
07-29-2009, 12:07 AM
Hello Joe,

I spoke to [CSR]Hal awhile back about level 90, 105, before it was released. There are going to be no 90~105 repeats, or easy questing to get through this tier of levels, because the game has no end game. Mostly, as perse, you will grind the rest of your time in fiesta from 90 on. The induction of repeats will never be there to encourage work, and wanting to get 100~105~120 to enjoy the highest level content available for a player.

The cons, no end game means lackiful quests, and no reason to have repeats that would rush someone to 105. Hope this helps, and this was directly from what Hal told me.

MeiXi

well some people have quit already cos of the massive grinding that gets boring so this game will go down hill soon which i think is already on that page :p

WinterClown
07-29-2009, 01:40 AM
yeps, there'll never be more quests, cause that's how the game is - if it was easy, it would be far more boring - those that cap have to work long and hard for it, which is how it should be

and besides, the shortsighted decided to vote that there will be no new content until all the bugs are fixed, and as that's virtually impossible.. no new quests

Um... I'm a non-SC user/F2P user, that means I don't have access to BoT/EXP card/extenders etc. Anyway, the other day I tried to grind on my lvl 92 mage. This is how it went:

- Gained 200k xp when grinding BMMs
- Died -.-' Back to 0 %
- Gained another 500k xp when grinding BMMs
- Died ._. Back to 0%
- Joined kq (without cleric, obvious fail DX we still tried lol), gained 1.5m xp
- Back to grinding BMMs, died from the second or third pull... Back to 0%
- Gave up and played on alt =)

http://www.worldoffail.com/wp-content/uploads/2008/03/fail2.jpg
if it was easy, it would be far more boring

I guess I don't have to mention that this was BORING. >.>
I kinda retired my mage now...

So what I wanted to say was, that repeat quests were far less dangerous than grinding, resulting in far less numbers of deaths, which made it far less boring to lvl.

I've come to understand that mage is the worst class to choose when you're a F2P player, since I SIMPLY CAN'T LVL WITHOUT SC at 91+! T_T! Therefor I've created a cleric which is lvl 56 now (yay =D), since clerics can "leech" charmed players at 91+, making it easier to lvl... Smart huh? XD

Oh and if you were wondering how I got to 92? Someone gifted me a lvling pack. <3
The leveling pack, teva, and things aren't required, but they are recommended.
At least BoT is required for a mage, trust me... ._.
Someone gift me BoT pl0xz0rz ;D

bigj3234
07-29-2009, 10:37 AM
My highest character is 75, so maybe I don't know what I'm talking about... but this version is supposed to be geared to the casual gamer right? The casual gamer (myself included) will not level 90+ with the game as it is.

I would personally like to see many more quests 70+. I don't mind grinding some, but I sure as heck will not grind even 80% of a level.

I'm not saying it should be easy or quick. Make the quests hard, and take a long time to finish, but make them WORTH something. I would rather spend 5 days doing one quest that will get me 50% than spend any amount of time grinding to get 50%.

master_roxxor
07-29-2009, 02:30 PM
Yea, lvl 70~76 is just giving you a taste of the future, except your kq can give you around 2% and at 75 you get a pvp kq which gives around 5%. I agree with bigj, I'd rather do some crazy quest that takes a while (like killing several hundred each of 10 monsters) and get a ton of exp than grinding to get the exp. :/

wolfy5079
07-29-2009, 02:54 PM
doesn't the game end with karen. the last lvl cap is meant to be 150. from what i've seen. and karen is the final boss at lvl 152

berselius
07-29-2009, 05:28 PM
I have a 91 archer as my main, and I am honestly hardly ever on him anymore. Sure, you people against more quests (who most of which I notice via viewing profiles have characters nowhere near this level and thus their opinion is somewhat moot and elitist) claim that the game is supposed to be harder. Fair enough. This can be accomplished in a multitude of other ways as opposed to grinding. For example: more quests, but ones that are difficult to complete and force even the most sparkcash abusing person to party up to even hope to complete it.

In a good game your payoff is relatively proportionate to the amount of effort you put into the desired task. However, if ANYONE on this forum is going to tell me that spending 2 hours AOEing SoD mobs without EXP boosts only to gain 1% is ample payoff to the amount of effort you put in to get that experience, then I am going to have to kindly request that that person become acquainted with the word "denial". I understand the reasoning: level 100 is a huge accomplishment and that accomplishment would seem somewhat dwarfed if everyone could reach it easily. But let's face it. People are quitting and/or moving to their alts to satisfy their time because Fiesta for the 90s is just not that fun. I imagine that the ones who refuse to level under these conditions and have not quit their mains permanently are doing as I am doing: waiting until the next cap raise to grind in the level 100 abyss.

On a more personal note, I personally don't find the unrewarding grinding to be that worth it simply because I work now and have limited time to spend on Fiesta. I imagine those who go to school or have other daily obligations who also have limited free time have expressed frustration; If I have only 5-7 hours of free time a day to do whatever I want, and I could use all of it just to get my main up only about 3-5% a day, I would rather not do it. Time has become somewhat precious to me, and in the face of the inevitable "Well why don't you just quit" lot (not my favorite bunch >.>) it is because despite all the complaints I have, at the end of the day I love this game and know that it is capable of more.

darthnish
07-29-2009, 06:21 PM
yea i gave up on my archer, i hate grinding, ipreferred the mindless reapeats

gillis_ms
07-29-2009, 06:42 PM
This game blows at 9X. My fighter has all +9 95 blues, my 96 helm (+9) and all the new toys she's gonna get. Mindless grinding on mobs with no drops worth anything to even look forward to (all the 9X green armors are essentially worthless unless a godly helm) what's the point. At least soloing through 7X and 8X had the potential for a godly drop to sell. I am leaning toward quitting myself, but I gotta get my mage to 91 to at least use the HG wand zzzzzz. This game is boring.

lordkaizer
07-29-2009, 06:44 PM
grind at lvl 9x is ok but when you want get 80% just from grind is horrible and not worth it. I know, it must be hard to get at lvl 100 and do change job but there's differant between hard and doing same thing over and over non stop and get for 5 hours like 7~8% and if you get killed you'll do it all over again.
this make most people stop playing their main maybe quit or playing on their alts and i think most of them incliud me stop playing fiesta not becoz lvl9x is too hard but its become boring.
it's true lvl9x has some challenge but gain like 3xxmil to lvl up it makes lvl9x just the end of the road for most players.

if they at least give us quests reach 50% that would be ok but 20%.

just when other half of this cap comes and we get more quests

lordkaizer
07-30-2009, 04:37 PM
wow this thread is dead and theres no respown from os

joecracker
07-30-2009, 09:33 PM
i forget what staff was on teva talking about seeing about quests and things is why i brought this up

well i think i can live with some of the bugs if they gave good quests

OmniXeon
07-31-2009, 02:03 AM
I have a 91 archer as my main, and I am honestly hardly ever on him anymore. Sure, you people against more quests (who most of which I notice via viewing profiles have characters nowhere near this level and thus their opinion is somewhat moot and elitist) claim that the game is supposed to be harder. Fair enough. This can be accomplished in a multitude of other ways as opposed to grinding. For example: more quests, but ones that are difficult to complete and force even the most sparkcash abusing person to party up to even hope to complete it.

In a good game your payoff is relatively proportionate to the amount of effort you put into the desired task. However, if ANYONE on this forum is going to tell me that spending 2 hours AOEing SoD mobs without EXP boosts only to gain 1% is ample payoff to the amount of effort you put in to get that experience, then I am going to have to kindly request that that person become acquainted with the word "denial". I understand the reasoning: level 100 is a huge accomplishment and that accomplishment would seem somewhat dwarfed if everyone could reach it easily. But let's face it. People are quitting and/or moving to their alts to satisfy their time because Fiesta for the 90s is just not that fun. I imagine that the ones who refuse to level under these conditions and have not quit their mains permanently are doing as I am doing: waiting until the next cap raise to grind in the level 100 abyss.

On a more personal note, I personally don't find the unrewarding grinding to be that worth it simply because I work now and have limited time to spend on Fiesta. I imagine those who go to school or have other daily obligations who also have limited free time have expressed frustration; If I have only 5-7 hours of free time a day to do whatever I want, and I could use all of it just to get my main up only about 3-5% a day, I would rather not do it. Time has become somewhat precious to me, and in the face of the inevitable "Well why don't you just quit" lot (not my favorite bunch >.>) it is because despite all the complaints I have, at the end of the day I love this game and know that it is capable of more.

At the whole post, I agree; At the bolded section--Genius.

antony_aravind
07-31-2009, 03:17 AM
i do accept theres is this non reapeat lvls coz there has to be some to keep the game active tho it must be non sc grindable a mage whose not +9ed oe charmed cant tank more than 4 mudmens and without Xp boost mudmens give not more than 7k XP and it will take like 5 week for just a lvl if ur non sced -.- due to coninuous deaths and other things ii would be so grate ful if this grinding is like the old grinding days at lvl 74~ 76 wer i grind at dungeon non sced and easily tankable mobs with good Xp

changadiop
07-31-2009, 09:17 AM
im too lazy to grind now a days and so where alot of people..so what happened? they quit. if os wanted to make 9x grinding they shoulda left 77+ to grinding and no repeats cause people would know what to expect and not quit

berselius
07-31-2009, 04:03 PM
@OmniXeon:

Wait a sec...the part of my post that you considered genius was the part where I was being sarcastic? 0-0 Oh fate, you are a cruel mistress >.<

Dthugtherealist
07-31-2009, 10:08 PM
I agree there needs to be some huge epic quest every lvl were you gain 50%. The monsters need to be less harder and give 4 times the exp they do now so at least were gaining something for our hard work. The not being able to cap so fast thing holds true tho cuz if every one remembers the 80-89 cap was way too easy for alotta players you didn't need exp boost to blow through that for anything.