dericcyk
11-05-2007, 08:15 PM
Ok i personally have 2 clerics, making the first one end/str and then i stopped it to make end/spr build.
So far this is what i think should be the roles for clerics.
Slime KQ
Low levels - just heal the people in your party and keep out of harm's way
higher levels - help with the attacking and heal the main tank when fighting bosses, the low levels can't heal fast enough.
Mara KQ
Same as above, as long as there's 2 mid levels continuously healing the tanker, the rest can help out with the attacking of the bosses (Mind you from behind so that you don't get hit)
Sometimes when you need to sacrifice yourself and use a heart to lure the bosses away, especially when mara/marlone is too far away. Try your best not to run through the mobs, follow the line at the edges of the walkways and keep your mages alive, they are easily swattable like flies in this KQ
Gold Hill KQ
Lower levels should just heal the attackers, and keep out of aggroing the mobs since you can't withstand too much damage.
The higher level buff clerics can be the miners keep mining mining and mining. Also you are buff, you can drag the mobs away from the ores so that less mobs need to be killed, lure a huge mob to an area without ores then die, and get another cleric to res you or use a heart. It really helps to fight less mobs.
At boss fight same as the above, just have 2 or 3 clerics heal the tanker and the rest help out with the attacking job on the bosses, Marlone from behind, Giant Grave Digger, anywhere will do, it doesn't have AOE attack.
These are just my thoughts, anyone care to add on to the higher level KQ's
Oh ya i forgot to add, please make sure your stones are full, and carry hp pots with you too, sometimes pumping the pots can save your life. If you get hit by a boss and you can't heal in time for the next major wallop, pump a stone and a pot together, that will keep you alive.
And one more thing, don't wait for ppl to party you, invite others to party, if you get a party request then join, don't wait you might waste alot of time waiting. And keep a lookout for people who you partied before, they will be alot more willing to party you if you've been a good cleric/healer/supporter
If you want to finish your quests, i suggest finding a full party of mages/archers,
If you want to help the tank and make sure you win this thing, find a fighter and make sure you keep him/her alive.
So far this is what i think should be the roles for clerics.
Slime KQ
Low levels - just heal the people in your party and keep out of harm's way
higher levels - help with the attacking and heal the main tank when fighting bosses, the low levels can't heal fast enough.
Mara KQ
Same as above, as long as there's 2 mid levels continuously healing the tanker, the rest can help out with the attacking of the bosses (Mind you from behind so that you don't get hit)
Sometimes when you need to sacrifice yourself and use a heart to lure the bosses away, especially when mara/marlone is too far away. Try your best not to run through the mobs, follow the line at the edges of the walkways and keep your mages alive, they are easily swattable like flies in this KQ
Gold Hill KQ
Lower levels should just heal the attackers, and keep out of aggroing the mobs since you can't withstand too much damage.
The higher level buff clerics can be the miners keep mining mining and mining. Also you are buff, you can drag the mobs away from the ores so that less mobs need to be killed, lure a huge mob to an area without ores then die, and get another cleric to res you or use a heart. It really helps to fight less mobs.
At boss fight same as the above, just have 2 or 3 clerics heal the tanker and the rest help out with the attacking job on the bosses, Marlone from behind, Giant Grave Digger, anywhere will do, it doesn't have AOE attack.
These are just my thoughts, anyone care to add on to the higher level KQ's
Oh ya i forgot to add, please make sure your stones are full, and carry hp pots with you too, sometimes pumping the pots can save your life. If you get hit by a boss and you can't heal in time for the next major wallop, pump a stone and a pot together, that will keep you alive.
And one more thing, don't wait for ppl to party you, invite others to party, if you get a party request then join, don't wait you might waste alot of time waiting. And keep a lookout for people who you partied before, they will be alot more willing to party you if you've been a good cleric/healer/supporter
If you want to finish your quests, i suggest finding a full party of mages/archers,
If you want to help the tank and make sure you win this thing, find a fighter and make sure you keep him/her alive.