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View Full Version : lvl2 Scare--Worse than lvl1?



Austinyutaro
11-07-2007, 10:58 PM
I turned lvl 36 on my Rogue today, and decided to upgrade my Scare skill in addition to obtaining Invisible. Well Invisible's awesome, can get away from Mobs of monsters that are all trying to kill you at once. However I noticed that the Level2 Scare attack is super lame. It costs twice the MP of the Level1 scare attack, however it only adds about 10 damage? I don't know, I didn't even notice a difference in damage untill I actually looked for a difference...

Well when you think about it, twice the MP consumption for an added 10 damage? Seems like a total waste of a skill. If you're using this skill at level2, you're running out of MP twice as fast as you would at level one for virtually no difference whatso'ever in the damage. Can we fix this? Perhaps increase the damage a bit? Or lower the MP cost? Either that, or give me a way to change it back to level1 Scare, please! It's an attack I have to spam in order to kill affectivally, if I have to run back and forth to town to buy 100 more blue potions every 10 minutes I'm never going to be able to level up, and I'm never going to be able to enjoy this game....

Austinyutaro
11-08-2007, 05:50 PM
...Nobody has an opinion on this?

sasuke8
11-08-2007, 07:01 PM
Its up to u ... maybe its because ure dmg is low so its +dmg is low too.

When i got scare lvl 2 straight away when i cud, i was doing about 30 extra dmg for twice the MP consumptions.

lvl 1: 150-170
lvl2: 175-200

This is a rough idea of what it did for me. In the end it was worth it cause MP pots don't really cost a lot and I wud rather have the extra 25+ dmg.


And why the hell are u running back and fourth to town? Why don't u track where u train and then scroll back to town - using return scroll , and use warp scroll to warp to ure tracked position?

RhapsodyAngel
11-08-2007, 08:14 PM
I'm AustinYutaro, when I made this thread I had forgotten that my friend has started an account on my computer and didnt log off, so I started the thread under his name on accident...

Yeah, that's true, but such a little improvement for twice the MP consumption just doesn't sound logical at all. You'd think that the amount spent would be a reasonably proportional to the amount received...

And I didn't mean "running" in its literal intention...."Running" as in going back to that particular place regardless of which means you get there. Common sense would tell you that...Of course I'm using trackers and recall scrolls.