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View Full Version : Wisdom a usless attribute?



slayernk
11-08-2007, 01:03 AM
in my lower lvl's i felt there was some need for having a decent mana pool being able to stay in the fight longer w/o resting was a good thing I thought. Now that i'm closer to lvl 50 in large groups nobody even bothers to rest. so what difference when it comes down to if your mana pool is 100 or 300+

I can see for solo magicians for mana shield n stuff but once again in groups stay in the middle and demolish everything. Anyway I was wondering if anyone had any feedback weather or not wisdom really has any true pros to it or is it just a better idea to go all INT since u'll be able to kill whatever mob your against quicker using less mana in the long run. or if there is another thread already on this topic could u link please link it.

Wyrenth
11-08-2007, 09:38 AM
I guess it depends on how cost-effective your hunting is. Generally, I just burn through hundreds of blue potion when hunting with groups, and I usually get at least the Kron spent when I sell equip/book drops. Sometimes luck isn't with you, though, and you get crap for drops.

If you don't quaff potions, it might be useful so you can cast more without having to stop to rest and regen.

slayernk
11-08-2007, 10:31 AM
yea but thats what it comes down to there is no cool down on using pots so you can sit there and spam them and there not expensive 100=5k. So whats the point of resting in a large group or even solo when you can kill faster in the long run with even the smallest of mana pools by simply spamming F something

The only time I see wisdom being a + is in PVP event where there is a max of 200 pots being used.

Serric
11-08-2007, 05:11 PM
Well, I used to - then I decided AGIL and POW were more important and just bought potions.

Dakantos
11-09-2007, 01:52 PM
Still the way I see INT far outweighs the benefits of WIS. I mean if your spells are more powerful why do you have to cast them more frequently? You don't thus using less mana.

I think to make Wis a beneficial stat they need to increase the amount of mana given, in porportion to what INT would given. +10 mana isn't all that great when compared to +3 damage to all the spells, when some spells cost more than 10 mana.

rustymiller
11-15-2007, 12:44 PM
It sounds like a balancing issue. Its all about math it sounds like. I'm not that good at Math, but, I understand what you're talking about, and I agree but only in some aspecs & situations. I mean what if for some reason, you don't have alot of pots, or enough cash to get it, just to say, if that actually happened? Then its good to have it. Think of every situation first. Though I see what you're saying, and I think it would be better if they re did it, so that its more useful, because actually it doesn't sound useful enough to me. I haven't played the game yet, so I haven't experienced it just yet.

CLucas7686
11-16-2007, 12:05 AM
It sounds like a balancing issue. Its all about math it sounds like. I'm not that good at Math, but, I understand what you're talking about, and I agree but only in some aspecs & situations. I mean what if for some reason, you don't have alot of pots, or enough cash to get it, just to say, if that actually happened? Then its good to have it. Think of every situation first. Though I see what you're saying, and I think it would be better if they re did it, so that its more useful, because actually it doesn't sound useful enough to me. I haven't played the game yet, so I haven't experienced it just yet.

Having played a caster your assumption as it isn't that useful is absolutly correct. It's not having put points into wis and grouping with another aco of the same level they performed far better being pure int. They didnt need to heal as often hence saving mana and they did a lot more damage then me saving mana. While I took longer to do things AND used more mana. It wasn't worth it. Maybe if they had wis do something other than just add mana like MDef or something it'd be a bit more practical.....as it stands now, its pretty useless.

slayernk
11-16-2007, 10:58 AM
mana pots are extremely cheap 100 of them= 5k. in CBT with spawn city events and what not I could easily bank 1m+ in kron (I solo'd and got 3-4 xens per spawn city event) with each xen going for a cool 400k-500k+. In short most players shouldnt have any problem coming up with enough money to carry pots. The only thing that suxs about having low wis is that depending on the group and how fast u kill= more pots used in a shorter time, so thats more trips to a town since you can only carry so many pots (in accordance to inventory items you are only allowed so much weight before you start moving really slow.) with a backpack I usual carry 400 mana pots on me at all times and 50-100red pots making me a lil overweight. but as a mage I stay in the back anyway casting magic. So moving a little slower is no big deal for me.

rustymiller
11-16-2007, 11:12 AM
I dunno, I'll have to get in the game and try it all out myself, but I usually don't play caster classes. I just enjoy close combat the most. I enjoy using weapons that slice, and cut, as well as smash, it is fun for me. Especially with my inheritance being medieval / scottish background, its normal for me to like that most. :)

I'll keep trying to get on the game, so far I can't get on, it doesn't let me update. If I could get the file that the error is talking about it'd be no problem, but so far, I guess I'm not allowed to have the file. (Already asked for it).

slayernk
11-16-2007, 04:41 PM
I dunno, I'll have to get in the game and try it all out myself, but I usually don't play caster classes. I just enjoy close combat the most. I enjoy using weapons that slice, and cut, as well as smash, it is fun for me. Especially with my inheritance being medieval / scottish background, its normal for me to like that most. :)

Ahh well funny thing is here in SOS every class uses mana. So even as a fighter you'll need to spam Mana pots. So it applies to everyone.

l2apture
11-16-2007, 08:56 PM
Well allegedly it also increases your mdef so it could be useful for that but also maybe it should increase your mana regeneration or the effected ammount of mana you get per potion. Needs a little tweaking probually regardless.

Ranmayasha
11-16-2007, 10:29 PM
Well i didi get level 47 as a magician here on Closed Beta. And I can say only one thing wisdom is useless :/ Since I exped alot solo style I can say that a magician doesnt need mana shield as much ^^ I mean You can use it to not carry life pots. but in total whn 1 monster atacks you you freez him and go away to kill him. If 2 attack You then You have to run away or die :/ For a magician it was imposible on level 47 to survive 2 monsters in the forests. And the wqisdom also sux couse of the amount of mana You get for each point. Sorry but compared to this if I put points into inteligence and get more magic power it realy gives a difference in magic power. But when I put it in inteligence I don't see any difference. Maybe It would be a bit better if the creators of the game would give magicians alot more mana / 1 wisdon point and ofcourse pots that regenerate more then 30 mana :/ Couse realy what gives a mana shield which crushes after 2 hits? And to regenerate 1 hit i have to use 5 mana pots :/ It just imposible to survive using mana shield when the pots give me only 30 mana points.

Oh and 1 more additional thing. If the creators read forums sometimes then I have only one thing to say about mages in this game. They are totaly unbalanced compared to other vocations like rouges or predictors. Couse the damage that is dealt by mages should be at least 2x higher. We mages have low amount of life so we can die fast. We can't survive 2 monsters same time. We have low weight s we cannot take many pots. And whats more important we deal similar damage to other vocations which is a bit unfair I think. Couse the magician class is usualy taken by people which know the risk of being a mage. A mage can die realy fast but he also can hitvery strong. But here he can die very fast, but he isn't hiting any stronger then other vocations:/

Yust my opinion ^^
Your's Ran~

destiniesa
11-19-2007, 11:43 AM
Lol.. i was soloing in salem with my lvl 36 mage, all int, and i could still take on 2 at once, all you needed to so is magic ice and move away, the only times i did die is when mobbed, and when i got lagged out, in my opinion, the mages were far too powerfull, being able to do huge damage from long range, and mainly not taking a single hit

DarkTowerGunslinger
11-19-2007, 11:47 AM
for a mage, wisdom is nearly useless since you can carry plenty of potions. period. put it into int.

Ranmayasha
11-20-2007, 12:34 PM
Destiniesa. If You took 2 at once in salem then tell me how did You kill them? Or with taking 2 you mean runing away ?:P Couse as far I know if 2 monsters with full HP atack you as a mage You can ice one of them and run away from the second one. And then ice him and try to kill him. but only if the first monster you iced isnt anymore on the screen. And You ever saw a damage that an archer can give from distance?:P If You think mages deal much damage then I can say that I at level 47 with all points in intuition did like 300 damage. And a 50+ Archer did 400. It's quite a difference :) And the archer doesnt die after 2 hits :P

But realy tell me Your stratedy on those 2 monsters at salem :) I'm realy curious how You did it kiling 2 monsters when they are runing at You with a 36 level mage which dies after 2 direct hits without healing. And remember I dont't count runnig away till only 1 monster is there as a strategy.

Your's Ran~

slayernk
11-20-2007, 02:32 PM
lol seriously even at 48 the mobs in salem where red to me I could only take one at a time even when I was kiting. I cant see a lvl 36 Killing 2 mobs in salem since magic ice has a cooldown on it in the first place. Maybe spamming both hp/mp pots I think I prolly could have killed em both but lvl 36 maybe different zone bud. def not salem. would mean you would have to kite one and take a beating from the other one.

anyway I would like to hear feedback on other jobs and how well of a stat wis was for them. ex-fighters, clergy, preds, archers, and rogues.

SPDgonzales
11-25-2007, 04:22 AM
the need for wisdom obviously depends on the class

talonmas
11-25-2007, 07:20 AM
Or rather, obviously it doesn't. All classes spam skills, they all need mana. And all can spam pots instead of adding wis.

AlienChristo
12-01-2007, 08:39 PM
It would seem that therein lies the problem. There are items in the game that completely eliminate the need for Wisdom, as buying these potions is far easier then spending those precious stat points on Wisdom. As others have said, increasing the amount of Mana Points Wisdom gives you might balance this out a bit, maybe make it a little more equal to the effect Spirit has on damage.

Trashknight
12-02-2007, 04:00 AM
WIS is a useless stat in my opinion, since it can be substituted with potburning.

POW or INT depending on class are far more wellspent. My acolyte got a healing boost on about 20hp per heal when I reset my INT/WIS-build. Smaller pol, yes, but more effective in Salem Valley.

Predictors can use Eurajor to spite WIS.^_^'

talonmas
12-02-2007, 06:49 AM
Mana pots should heal more with higher wis. Then it would become somewhat useful.