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bladetsukasa
06-29-2007, 09:23 PM
First of all, not alot of testing on guilds has been done, seeing as the majority of them have few members and are GMs. This changed in the last couple days when groups of players formed three new guilds and started player testing its features. While functional, many of its features are basic and don't function well with the game. Off the top of my head, I can think of a few including:





Guild Wars-While following promises (once it starts, you fight no matter here you are), it has a few shortfalls.


Length- The event takes an hour, while fighting can be intesnse, much of it can die out within that hour and its just senseless killing. Once players are bored of guildwars, it takes only a few halfhearted people camping at spawns and killing people to undermine the previous efforts in the war.


Recruitment-In that hour, and beyond it in the "stalemate" period lasting another hour or two, people can't be recruited. Thats a serious shortfall to a guild. While understandable that this is a precaution taken to avoid adding to a guild merely to win a guild war, it also leaves too much time without recruitment.


Acceptance- While it may be easier to not have a guild leader on for the war if the other members want to fight, having guild wars declared by one side without the agreement of the other side is just senseless. You can be sure higher level guilds will be taking advantage of this in open beta and full release as guilds have done in this version. Some sort of mutual agreement should be implemented. Also a system of labeling guilds may be implemented where a guild is either in Guild war "active" or "neutral" states to prevent unexpected wars.





Guild Positions- Guild leaders seem to get all the power. While there are multiple positions (Leader, Admin, Council, Guard), the only one with a semblance of authority seems to be the guild leader. The highest non-leading position (Admin) seems to only have the added power of setting up the guild notice. Seeing as recruitment would probably not be taken by the leader alone, it makes sense to not limit that power to the leader.


Guild Rankings-It would be a good feature to have, possibly lableling the members and displaying thier guild war record.


Guild Alliance System- A more hopeful feature, but one that would expand the guild feature. Guilds could create alliances of friendly guilds and improve gameplay and guild relations. Guild wars would also be expanded to the point where they would be literal "wars" in which allies could team up by choice and create a full-blown "war".


Guild Search Feature- At first glance, I saw that guilds are displayed in "pages" of about 15-20 each. While this may be fine in closed beta where only a handful exist, open beta and full release will see the rise of multiple guilds, far more than the existing amount. Trying to guild war or look up a certain guild in such a system ewould be a hassle, as there would be pages of guilds to go through. Either alphabetical display, a search feature or another method of locating guilds would be more efficient.


Guild Requirement- The 500 silver requirement is good idea, but it shouldn't be the only limiting factor. Possibly a level limit should be imposed as well (such as no guilds before level 40) or perhaps a system where multiple members are required to create one to prevent small guilds of 1 or 2 people and encourage longer lasting ones.


Guild Connection Bug- Not major, but the automatic ticker that displays the number of people online is backwards. While it should say "9 out of 21" members connected, it instead reads "21 out of 9 connected".





I'm kinda tired right now, but I'll add more later. If anyone was wondering, I'm from Teva (cocreator I guess, We had alot of silver and were bored~) and known ingame as Naru.

Zachias
06-29-2007, 09:34 PM
tho one of this three guilds got help from a GM, i wont say which ...*

lunelune
06-29-2007, 10:16 PM
Morel ike two *cough*

mad9
06-29-2007, 11:24 PM
Hm, pretty interesting stuff. Thanks for the insight.

bladetsukasa
06-30-2007, 06:56 AM
-.-'


So there was a possible*GM in the all-girls guild (Although I was unaware we had any famle GMs o.o)


Also, when it came to Teva, the only one who wanted to fight was PassioN, and the only one to get GM buffed was me as far as I know o.o

bladetsukasa
07-01-2007, 02:46 PM
Also, if the characters are reset to level 1, I wonder if the guilds would still exist o.o

Keenan
07-01-2007, 02:48 PM
i thout all gm's had [GM] in there name.

bladetsukasa
07-01-2007, 04:05 PM
It wouldn't be hard to not qrite GM in thier name =P


Unless you're suggesting 4k hp was normal as well as GM level buffs from normal players XD

Keenan
07-01-2007, 04:30 PM
you can easly use a buff scorll to get that much hp.

bladetsukasa
07-01-2007, 04:59 PM
Buff scroll tier 1 gives 200 hp, I dunno about tier 2 but I doubt its 3000 xD

bladetsukasa
07-03-2007, 05:18 AM
Mm, bump =]

xRoMeox
07-03-2007, 05:23 AM
AHA! I finally know Naru's forum name =P Just wanted to say Hi xD BTW I'm PassioN~~ xD

azol
07-03-2007, 06:02 AM
im in teva and the reason i didnt fight was because i didnt see any of the GMs /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-frown.gif

ComputerSC
07-04-2007, 07:39 AM
<div>
Yay! It's Naru and Pass <3

:D

<div>
About the topic: nuff said, Naru. ^^

Only thing i miss, is to weaken clerics in PvP, either by weakening their supporting abilities, or*nerfing their own defensive powers (so taking them out would be a reasonable tactic).

<div>
Also,*neutral*clerics*must not be able to interfere with*others' GWs.

xRoMeox
07-04-2007, 08:40 AM
Boooo bad idea =(


Don't weaken clerics xD


And btw mages get a skill later which destroys our invincible shield <.< it has a 3 minutes cooldown tho =/











Clerics FTW =x

jparks200
07-04-2007, 08:46 AM
file:///C:/DOCUME%7E1/Michael/LOCALS%7E1/Temp/moz-screenshot-2.jpg

well i'm make sure to kill all clerics when i get that skill... mwahahaha... j/k ... or am i?

xRoMeox
07-04-2007, 08:59 AM
That skill is evil.... you don't even notice anything and all of a sudden you are dead Dx





Lune got me like that a few times yesterday... + she stole my SP xD that really sux, I wasted like 20 SP stones just because of that damm skill xD











Ima get my revenge Lune~~ xD


And Funtrix too xD

jparks200
07-04-2007, 09:01 AM
file:///C:/DOCUME%7E1/Michael/LOCALS%7E1/Temp/moz-screenshot-2.jpg

whats the name of that skill?

xRoMeox
07-04-2007, 09:14 AM
Duh.... I'm not a Mage =/ but i think Lune said it's called "Purge" or something, I'm not too sure tho =O

jparks200
07-04-2007, 09:16 AM
file:///C:/DOCUME%7E1/Michael/LOCALS%7E1/Temp/moz-screenshot-2.jpg

i bet that skill takes a high level... i'm only lvl 18 so i'm sure i've got a long time to wait

xRoMeox
07-04-2007, 09:23 AM
Ummm.. it's a lvl 25 or 35 skill I think o.o

jparks200
07-04-2007, 09:23 AM
file:///C:/DOCUME%7E1/Michael/LOCALS%7E1/Temp/moz-screenshot-2.jpg

what city is that in?

jparks200
07-04-2007, 09:23 AM
file:///C:/DOCUME%7E1/Michael/LOCALS%7E1/Temp/moz-screenshot-2.jpg

what city is that in?

xRoMeox
07-04-2007, 09:26 AM
Elderine xD


Roumen has only skills till lvl 20 I think


Elderine has the skills from lvl 20-50 ^^

jparks200
07-04-2007, 09:28 AM
file:///C:/DOCUME%7E1/Michael/LOCALS%7E1/Temp/moz-screenshot-2.jpg

is there going to be any more citys.. or villages? i hope so

xRoMeox
07-04-2007, 09:32 AM
There is Uruga the 3rd city





I've never been there tho =(


But Revy said they had Battle Music there when he was fighting in the Team 101 event or w/e =O











Everyone who reads this, post a comment or start a topic xD I'm so damm bored rite now Dx

ComputerSC
07-04-2007, 10:28 AM
<div>
That skill which removes it... Isn't it Dispell? ^^

Well, the absorb skill has like 10-15 seconds of cooldown, judging from a movie i've seen on youtube. If that dispell has a 2 minute one... Well, let's gather 8 mages together to disable one cleric. Yeah.

<div>
Yea, i've been to Uruga*fighting in a Team Battle event, together with 14 other people, including Harlot, JimJemester... I don't remember anyone else. : (

It could be seen that the place is out-of-use. I don't remember seeing any gates out from the city, and the skill master NPC i found there*disconnected me when i clicked it (hoped for strength/dexterity/etc potion recipes.. some cheat never hurts. xD). Didn't dare to try other NPCs out. ^^

<div>
We were teleported by a GM. There was no way to get to Uruga on foot though, lots of people tried to find one, noone could*(there is a Milk-delivery quest which sends us to that city).

xRoMeox
07-04-2007, 10:33 AM
Dunno about that =O buuuut the cooldown of damage absorbation is 18 seconds =x we can decrease it with skill empower tho o.o