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View Full Version : DD stat build, spr vs str/int



neko_play
09-11-2009, 12:15 AM
For those that do not know, the first 25 points of spr give .2% crit each (stat build only), after that they give 0.1%
Str and int give 1 damage and for every 5 and extra damage so 5 points = 6 damage



I was having a conversion in game yesterday with...elderine and we were discussing what the best build for DD was, I am fairly certain it's pure spr, after a level I am unsure of. Now, I would like to see another person's findings in mathematical terms, out of 100 hits, assuming that you hit the % you have, no more no less. I'll give my example(s). Since the lower the damage, the more str help, I'll start with the lowest damage, a level 45 fighter with a +7or8 1h sword with 1% higher crit than npc has an average of 500 damage. Now, if he were to add 50 points to str that would make it 560, multiplied by 100 for 100 hits, then his weapon gives him 4% crit, on these hits it does double damage, which is basically another hit, so he hits 104 times at 560 damage coming up to a total of 58240

104(500 + 60str) = 57200

Now, if the fighter were to spend those 50 points on spr he would instead have 7.5 extra crit which would be like 111.5(500) = 55750

Now let's change this to a +9 axe men level 45 with an average damage of 1000 as before we give him 50 str so it's 1050 damage times 100 with a crit of 6 from his weapon so 106(1060) = 112360

Change him to spr and make it 13.5 crit or 13.5 extra attacks, so it's 113.5(1000) = 113500

Obviously, if you're going for DD, you won't be using a 1h sword and as you level up, your equipment give you more and more damage and crit becomes more and more important, so as you level up spr becomes higher damage than these examples. What I am looking for is other examples, if you want to present hybrid stat builds, please do. I want to see what stat builds are best for DD for each class, what level they are and with what weapon/enhance they are. Please leave examples with only weapon crit / build crit to keep things simple, if you must add your SC suit/other ig items you can, but it won't effect the difference of the two.

Edit: Please note this is NOT for PvE, but PvP purposes, pure int/str is better for a long time if not permanently in PvE.

Andromeda
09-11-2009, 01:20 AM
You should probably search the forums for this calculations against these builds have been done over and over.

People came to the conclusion that Full STR/INT will out damage full SPR. Most mages and fighters know this from experience hence why most fighters are either STR with some DEX or Full STR and Mages usually go Full INT. Generally only 25 SPR is added with people who don't use CS suits because when CS equipment come into play you can achieve a reasonable crit rate without the extra 5 crit so people would rather invest it into something they know is not luck based which is either STR or INT for damage dealers.

I'm not too experienced in this but I've seen enough of these topics to know that full SPR is not the ideal build for Damage Dealers Cash Shop or not. (There are plenty of these threads in the fighter section have a look there and compare the calculations to your own)

relander
09-11-2009, 01:21 AM
for +1 to +25 free-stat spr .. you get 0.2% crit per point ... not 0.5% ...

edit: also, free-stat str/int dmg bonuses are applied AFTER the def modifier is applied .. this means if you get +90 dmg from free-stat str or int ... you will deal +90 dmg over whatever you would have normally dealt (without free-stat str or int) NO MATTER WHAT THE DEF/MDEF of the target is.

Andromeda
09-11-2009, 01:22 AM
for +1 to +25 free-stat spr .. you get 0.2% crit per point ... not 0.5% ...

Can't believe I missed that but if it did work that way then there would be a very good chance adding SPR would be superior up to that point

skysparkle
09-11-2009, 01:29 AM
is a crit double dmg tho? (always wondered that)i know i will crit maybe anywhere between 800 and 2k on the same mob using the same skill

neko_play
09-11-2009, 01:33 AM
for +1 to +25 free-stat spr .. you get 0.2% crit per point ... not 0.5% ...

edit: also, free-stat str/int dmg bonuses are applied AFTER the def modifier is applied .. this means if you get +90 dmg from free-stat str or int ... you will deal +90 dmg over whatever you would have normally dealt (without free-stat str or int) NO MATTER WHAT THE DEF/MDEF of the target is.

mb o-o -ninja edit-



I'll check it out, but they must be doing something wrong <_<;

EDIT:


edit: also, free-stat str/int dmg bonuses are applied AFTER the def modifier is applied .. this means if you get +90 dmg from free-stat str or int ... you will deal +90 dmg over whatever you would have normally dealt (without free-stat str or int) NO MATTER WHAT THE DEF/MDEF of the target is.

What the hell? When did this happen? >:O No one told me of this <_<; Seriously I've been playing for almost a year, HOW have I NEVER hear do of this? X.X

seriously...until like 90+ that just destroys spr build...

neko_play
09-11-2009, 01:51 AM
I just went in game to test that out <_<; lies.

relander
09-11-2009, 02:28 AM
I just went in game to test that out <_<; lies.

test with what? free-stat points are the points listed in the (+XX) next to each attribute in your character screen. It does not come from stats on eq and such.

And if you need a reference ... all you need to do is refer to the fiestafan wiki page "all about stats"

neko_play
09-11-2009, 02:33 AM
Don't come to a thread spewing crap please, it clearly says in PvE situations. Like I said, I tested that it ignores armor in game, fail. Got me all excited that there might be a reason for str and int ._. I'm sorry to be rude, but I really thought for a minute that there might actually be a reason for these pure str/int noobs in pvp, but nope.

Edit : I suppose I should've said I was mainly looking into pvp, but you probably should've said it was against monsters only.

Icetra
09-11-2009, 02:49 AM
edit: also, free-stat str/int dmg bonuses are applied AFTER the def modifier is applied .. this means if you get +90 dmg from free-stat str or int ... you will deal +90 dmg over whatever you would have normally dealt (without free-stat str or int) NO MATTER WHAT THE DEF/MDEF of the target is.
Eh? I didn't know about that...if you mean the bonus damage, I assumed it will add up to the numbers you would do usually in each attack. :/ Kinda like it boosted the stat. >.o



is a crit double dmg tho? (always wondered that)i know i will crit maybe anywhere between 800 and 2k on the same mob using the same skill

If it's like other gamed, then yes, it should be double damage. Or triple damage. :p

But really, double I think. xD

When you say armor, you mean the stats it bears, and it would add up to the bonus? No, it completely ignores that.

relander
09-11-2009, 04:00 AM
Don't come to a thread spewing crap please, it clearly says in PvE situations. Like I said, I tested that it ignores armor in game, fail. Got me all excited that there might be a reason for str and int ._. I'm sorry to be rude, but I really thought for a minute that there might actually be a reason for these pure str/int noobs in pvp, but nope.

Edit : I suppose I should've said I was mainly looking into pvp, but you probably should've said it was against monsters only.

*shrugs* nothing i said was technically wrong ... and there are other factors ... but hey .. i better stop "spewing crap" in your thread ...

liquidsculpture
09-11-2009, 04:27 AM
Actually relander is right :)

Damage increase from free stat points add directly to the actual damage inflicted (in PvM situations). For example, Triumph the cleric whacks a Slime for a nominal (display) damage of 1000; slime receives actual damage of 30000. Afterward, he places 60 free stat points into Str, giving him a grand total of 72 additional damage. His nominal damage is still 1000, but the actual damage inflicted rises to 30072 (disregarding fluctuations in this illustration). The usefulness of the additional damage is prevalent in another example, in which Triumph the cleric is trying to kill lots of Blue Clover Trumpy for experience. His nominal damage is still 1000, giving him an actual damage output of 200. He now adds 60 free stat points to Str, and increases his damage output to 272.

Also if 500 is average damage you see on character page, then you should, for example, take some 55 mob and look at real damage dealt by 45 fighter.
Overread about PvP. Then just take someone 45 level with average def :)

Dthugtherealist
09-11-2009, 06:36 AM
to test how much bonus dmg you do that ignores def all you gotta do is get a friend of equal lvl with no end then punch him. I usually do 100+ with my punches and 200+ crits why cuz free stat str totally ignores def. 25spr rest str builds with the added crit have regular crit chains all the time with maxed lics and blue boots + added cash shop shiz it makes em have 50+ crit 50+ crit is enuff to make you drop chains of like 14-18 crits and thats not being pure spr so pure spr loses its value in the dmg department and against the cash shop users.

Krozz
09-11-2009, 09:30 AM
Just wanna say, free stat str/int DOES add directly to your damage. If I hit a slime for 6 dmg as a lvl idk what fighter, then add 1 point to free stat str, I'll deal 7 dmg. That IS how it works, which is why free stat int/str is actually used. Similar to this, free stat spr/end subtracts 0.5 points of damage each time you take damage from the source it defends against. Just because I'm already on the topic, free stat dex adds +0.3% aim and +0.2% evasion for each point.

So I'm curious, how exactly did you test the effects of free stat str/int?

Dthugtherealist
09-11-2009, 10:00 AM
to test how much bonus dmg you do that ignores def all you gotta do is get a friend of equal lvl with no end then punch him. I usually do 100+ with my punches and 200+ crits why cuz free stat str totally ignores def.

Quoting my self just in case you missed it

neko_play
09-11-2009, 01:40 PM
Woosh...I've got a bunch to answer...


*shrugs* nothing i said was technically wrong ... and there are other factors ... but hey .. i better stop "spewing crap" in your thread ...

Sorry, I didn't mean to come off like that, just aggrivates me when someone posts a half truth.


to test how much bonus dmg you do that ignores def all you gotta do is get a friend of equal lvl with no end then punch him. I usually do 100+ with my punches and 200+ crits why cuz free stat str totally ignores def. 25spr rest str builds with the added crit have regular crit chains all the time with maxed lics and blue boots + added cash shop shiz it makes em have 50+ crit 50+ crit is enuff to make you drop chains of like 14-18 crits and thats not being pure spr so pure spr loses its value in the dmg department and against the cash shop users.

So end counter acts the ability to hit through armor (pvp)? Interesting, it seems there is a lot to stat builds that cannot be found by simply searching the site. Please make up your minds x.x Does str ignore armor or not, and if so or partially, what does it ignore?


Just wanna say, free stat str/int DOES add directly to your damage. If I hit a slime for 6 dmg as a lvl idk what fighter, then add 1 point to free stat str, I'll deal 7 dmg. That IS how it works, which is why free stat int/str is actually used. Similar to this, free stat spr/end subtracts 0.5 points of damage each time you take damage from the source it defends against. Just because I'm already on the topic, free stat dex adds +0.3% aim and +0.2% evasion for each point.

So I'm curious, how exactly did you test the effects of free stat str/int?

Well, it may say it adds %, but it actually adds 2 evasion and 3 aim, odd as it is, though, if it's like the other stats, it's got a bag full of tricks no one is telling me about.

I tested someone with str in their build against my fighter, who happens to be pure end, as no one had posted about that particular part, I did not know about this. For those of you about to type in use the search function or look at fighter section, I did, I went back 5 pages in the fighter section and went through the page from the search function.

Since there is obviously more going on about stats that I can't seem to find, would someone mind enlightening me as to EXACTLY what each stat does? Because, what they've posted in the free stat area, obviously doesn't tell everything.

Krozz
09-15-2009, 05:32 PM
Wammy

STR: +1.2 Damage

INT: +1.2 Damage

END:

1-50 : +0.1% Block ; +0.5 Def ; +5 HP
50+ : +0.05% Block ; +0.5 Def ; +5 HP

DEX:

1-50 : +0.2 Dodge
51+ : +0.1 Dodge
1-33 = +0.3 Aim
34-67 = +0.2 Aim
68+ = +0.1 Aim

SPR:

1-25 : +0.2% Crit. ; +0.5 Magic Def. ; +5 SP
26-61 : +0.1% Crit. ; +0.5 Magic Def. ; +5 SP
62+ : +0.05% Crit. ; +0.5 Magic Def. ; +5 SP

Note: Damage increase from free stat points add directly to the actual damage inflicted (in PvM situations). For example, Triumph the cleric whacks a Slime for a nominal (display) damage of 1000; slime receives actual damage of 30000. Afterward, he places 60 free stat points into Str, giving him a grand total of 72 additional damage. His nominal damage is still 1000, but the actual damage inflicted rises to 30072 (disregarding fluctuations in this illustration). The usefulness of the additional damage is prevalent in another example, in which Triumph the cleric is trying to kill lots of Blue Clover Trumpy for experience. His nominal damage is still 1000, giving him an actual damage output of 200. He now adds 60 free stat points to Str, and increases his damage output to 272.

In exactly the same way, Int raises the actual damage of magical attacks (hence +Int is only useful to the one class that produces magical damage, Mage).

Endurance and Spirit work in a similar way in that they modify the ultimate damage dealt/received. Each point in End reduces physical damage you receive by 0.5; each point in Spr reduces magical damage you receive by 0.5.


Info from here (http://www.fiestafan.com/wiki/index.php?title=All_About_Stats)

neko_play
09-15-2009, 05:45 PM
The thread died dude, copy and paste doesn't help anyone <_<;

Dthugtherealist
09-15-2009, 05:56 PM
what I was trying to say was end in build cuts it in half for example u have 100end and I have 100 dmg from str in my build that 50def will cut the 100 dmg down to 50dmg. Special effects of stats are learned through experimentation. 50dex is I think 10% Eva right? So its 10% of ure actual eva if you have 600 eva 50dex will push you to 660 eva you get it?

Krozz
09-15-2009, 06:20 PM
1) Copy and paste doesn't help huh? Last I checked the info I copy and pasted was exactly the information you asked for. My bad, I'll try to refrain from helping you/answering your questions in the future
2) It "died" huh? As far as I know a thread is considered "dead" after a month or 2 with no posts.

neko_play
09-15-2009, 07:22 PM
No need to get all offended o-o Just been like a week and I've read over the page 5 times, was just pointing out that there wasn't any need...there hasn't been for awhile actually