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rivendragon
11-08-2007, 02:09 PM
I will continue to update this as I play...but as of two weeks, here are my thoughts divided into relevant sections:


Gameplay:
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Overall the game is fun to play. There seems to be a nice balance between leveling options and quests. I personally would like to see some of the quests give more fitting rewards, since once you change jobs at lv16 getting 40 exp from a 20 minute quest is simply a waste of time. The Labyrinth was also a nice touch. Although, I would like to see it evolve into multiple maps with secrete hidden areas and other nifty ideas invovled in it. I love safezones as well, they are interesting and allow opportunities for players to meet each other while not in the middle of a fight.

User Interface:
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Love it, I barely notice the interface while playing, which is a good thing. I do have a couple of issues though. I get a lot of questions from other players on how to close the various windows inside the game. Maybe make the button in the upper right corner a tad more noticable? Also, on your party and friend's list the game appears to randomly generate either a male or female sprite head for the names. This sometimes is a little confusing, because inside your party/friends list you'll have a male character in the game with a girls head or vice versa. Lastly, what does 'check' mean? I figured out in about 0.2 seconds it was the 'Ok' button for all the windows but why 'check'?


Game Mechanics:
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My biggest issue here is how you move your character and the targeting system in the game. Walking sometimes is a pain, filled with choppy movement and frequent pauses. It seems, more often than not, that to go in a simple straight line will require me clicking in the general direction multiple times. This starts to become frustrating and distracts from playing the game.
Alright, now for the source of my biggest frustration, targeting mosnters or rather more or less the issue of changing targets:

Let us say Player1 is attacking MonsterA and half way in the battle MonsterB shows up and is like "Hey what's up guys, I going to hit this ugly human here." Ok, so Player1 thinks to himeself, "Well I'm almost dead so I am going to run backwards and then freeze MonsterB with a skill of mine to make him walk slower." The problem then manifests itself. Once you lock onto something if you press your skill button to use a skill it auto casts on the existing target. This is very troublesome as the only other option for retargeting is to physically smack your new foe, thus defeating the entire purpose of range based players or the ability to switch targets BEFORE they are on top of you.

Food for thought....

Dimnerial
11-08-2007, 02:13 PM
Very nice layout and some good points. Even though I'm not among those in Closed Beta testing I hope that they do in fact fix some of those problems that you stated, especially the targeting one.

There was another game I recall having the same "Check" thing instead of Okay and I think it was MapleStorySEA. If I remember right they had it for a couple months and the questions on the forums / in-game started flooding in about what it means so they removed it.

Anyway, I see some viable things that need to be looked at by the Dev team in the future for this game. Keep up the informative posts.

+1 rep