View Full Version : Archers are underpowered...
Chriszed
06-30-2007, 07:14 AM
<u>DONT FLAME ME!</u>
I'm sorry but i just think that archers are too weak. I mean we have low health low damage and low armor. Ya we have range but whats the point if guys are right in your face? I know clerics are worse but hey they have heal! Our stones cost money. Mages enemys are dead before they get to them. And warriors can kill 2 guys their lvl before using an HP stone. Either we get some of those traps, we get a move that can stun enemys, we do more damage, or like WoW get pets.*
<u>DONT FLAME ME!</u>
<pre>
</pre>
Rendah
06-30-2007, 08:06 AM
Archers were made to evade attacks, that's why they have such low health. I'm only level 13, but I killed a King Crab without it even hitting me. I evaded every attack.
That's only what I've experienced, though. I'm not in the high level range yet.
Chriszed
06-30-2007, 08:18 AM
well it isnt working in higher lvls.
Fallout
06-30-2007, 08:49 AM
i have a lvl 17 archer and i agree fully...killing 1-2 mobs then having to stop and rest while clerics and fighters(not sure about mages) just plow through with almost no stopping..i now made a cleric because i was tired of having to stop ever 2 kills,got it to 20 and not once have i ever needed to stop fighting and rest,just constant fighting with no slowdown
with around 80 evade i almost NEVER evaded attacks, when my friend made a cleric and i saw what he could do i thought it was that cleric was overpowerd but after seeing all the other classes its obviosuly the problem is archers being underpowered
bakemaster
06-30-2007, 08:57 AM
First off, I heart your sig, Chriszed. Try this one:
http://www.youtube.com/watch?v=QAKdAQRLCYw
Now on topic, what archer build are you playing, what + is your weapon, and can we get some other archers (pref at high levels) to weigh in before drawing any hasty conclusions?
Sylentchaos
06-30-2007, 09:26 AM
My archer just got to level 15 and I am trying to even out my stats for a balanced character, so i've got everthing in either STR, END of DEX, mostly DEX. I evade like every few attack, but I can't fight mobs higher than my own level without using alot of HP Stones. So I do kind of agree with you.
Tenmaru
06-30-2007, 09:53 AM
I have a level 20 Archer and I have to use a health stone for each fight for an equal level enemy. However I do not agree with archers beeing under powered. By level 20 archers have 2 power attacks one of which is very fast, 2 damage over times, and an AoE. The damage over time attacks are awesome and if you feel that you have too low of Hp/Def/Dmg try making some scrolls, with just evasion and hp scrolls you can kill alot more things solo.
P.s. I don't think Archers are really ment to solo very well, on every KQ I went on I was pulling monsters away from the tank because I was doing too much damage.
Pritcher
06-30-2007, 10:25 AM
I have a level 22 archer and I don't need stones or pots for same level enemies until I've gone through at least two or three of them, sometimes more depending on whether or not my skills crit. If powershot crits they're dead before they get to me, and if aimed crits then they don't have much time to try to damage me.
I split my stats between dex and spr, +12 and +15 respectively. With equipment my evasion is at 135 and I usually fight with an evasion scroll to add to that. My crit is at 7% 4 from bow and 3 from free stat points, I usually crit at least once or twice per fight, but not always.
I have pretty decent up to date equipment though and that helps. +7 bow, +4 all armor, +5 dex ring and +3 str/2 dex ring. +25 HP earring.
I don't really think we're underpowered at all. It would be nice to have a lead off skill that slows the enemy down a little, but if we had a stun that would be overpowering I think.
mejle12
06-30-2007, 10:51 AM
Achers are not under powered
angelwolf
06-30-2007, 12:48 PM
I'm a lvl 28 archer. I don't feel underpower but (going off topic) I think clerics are overpowered having invincible and heal is a bit overdoing it in my opinion. I got +13Dex +10Str +2end and +7Spr and I do just fine. But I am usually in a group anyways, but thats what the game shoots for (no pun intended) for the higher levels. To force people to party and make friends and stuff. When i'm partied (depending on the cleric and if i'm the tanker cause I can tank a couple of monsters) I barely touch hp stones or pots. I always use sp pots and stones though x.x!
Trebori
06-30-2007, 01:33 PM
I put a couple of empowering skillups on my skills that added damage. I am 20 level and usually have the mob very near death before it even reaches me /shrug
Essemecks
06-30-2007, 02:42 PM
I have played all four classes into at least the upper teens, and so far the conclusion that I've come to is that Archer is the least viable. Each other class brings something unique and worthwhile to the table:
Warriors negate a decent amount of damage while dealing considerable damage themselves.
Clerics heal and have both decent damage output and damage reduction, albeit not on par with warrior.
Mages have INCREDIBLE damage output, and can kill monsters without taking a hit because the monster never gets to them (the debuffs on their elemental attacks help with this).
Archers... have low armor, lower damage output than a mage, very little damage reduction when they do get hit, and no ability to heal. In other words, they're basically a weaker, more evasive mage. Sure, evading SOME attacks is nice, but it still isn't preferable to not getting hit at all due to killing the mob before it gets to you.
BlueMike
06-30-2007, 03:48 PM
Make archers have 2 more range points overall... 1.5 better range than mages doesn't make sense.. they're supposed to have deadly accuracy and precision.
Also, bleed/poison doesn't help... that MAY work on a mage that can slow things down and have them work while running away for space, but not when you're the same speed as an opponent. Give them Stun Shot, or entanglement (They're connected heavily with nature and all).
Their AoE effects need to be a WHOLE lot stronger, or have significantly less cooldown times. 10 sedconds would be great.
Chriszed
06-30-2007, 04:11 PM
ya
jiggity
06-30-2007, 04:33 PM
I have all characters around 20-25 and archer is definetly weakest.
windrider07
06-30-2007, 06:18 PM
I've tested out archer and mage.
Archer does weaken easily but their attack speed is very fast. Unlike mages, they hit enemy NPCs at a very fast pace.
Mages hit slow but their damage makes up for this.
Based on other people's opinions, archer is the weakest. I don't know about warrior and cleric though. I've heard that the warrior's equipment is the most expensive because of the fact that their equipment like is the strongest of all classes.
I dunno. I'm a long-ranged person so warrior is out of my choices. I want a class that can release and defend good amounts of damage. I also want good speed.
bakemaster
06-30-2007, 08:10 PM
Warrior equipment is usually most expensive in new games because it tends to be the most popular class among players who overpay for their items.
Hydr0
06-30-2007, 10:23 PM
I still dont have archer but in every game archer always the weakest, but if u build it good in high levels it supose to be very good job.
anyway i think mage is the best job, we do alot of dmg and if we buy 3 differnt spells we kill the monster before it even close to us :)
my mage level 17 kill ratman in 2-3 hits.. i'm very strong ^^
angelwolf
06-30-2007, 11:30 PM
it depends on where you put your stats, Sometimes I hit a lot better than a mage. It's because i'm a DEX STR SPR one ...more DEX then STR or SPR but I got a good crit rate and more dmaage per hit so.. depends on how you raise your archer.
ItsWind
06-30-2007, 11:51 PM
Mages are by far the strongest, I'm a full END mage (with 2x END +7 Rings) and my damage and tanking capabilities are high. I was grinding on gold slimes and a nearly full int mage was fighting, he killed 1 skill faster than me, but had to rest alot more. And at lvl 31 I'll be able to aoe (unless the lvl 31 aoe is broken). While my lvl 17 archer (4 END, rest STR) kills turtles fairly fast, i have to pot (hp and sp) alot more then when I had my mage.
Chriszed
07-01-2007, 03:41 AM
Ok. They need to fix archers!
REMOVED - I hate this forum system sometimes.
I noticed it even at low levels. My first character was an archer, and I couldn't kill Mushrooms until level 4, and even then I was resting in between each one - even when I ran between attacks.
Archers should be able to fire on the run, or have an ability that can be used while moving.
And at level 2 on my warrior I killed a mushroom, with only 1 HP stone. Then at level 3, got S&amp;D, two mushrooms without stopping.
Archers suck at the moment. I deleted mine so the cleric could sit down. D:
At mejle's comment:
Learn grammar - yours is horrible.
Learn debating - you need evidence.
Learn spelling too - Achers aren't a class.
And fix your signature, no grammar, bad spelling (You even failed to
spell 'pwned' which isn't even a word) - all in all, you just failed.
Trebori
07-01-2007, 01:03 PM
Archers need some sort of snare that slows the mobs movement speed down some. If we could lead off our attacks with that we would be golden /sites/all/modules/tinymce/tinymce/jscripts/tiny_mce/plugins/emotions/images/smiley-cool.gif
Then we could kite more efficiently
Pritcher
07-01-2007, 01:08 PM
Yeah, that's what I said too. A lead off attack that slows and all's well I think.
Riane
07-01-2007, 01:11 PM
Veil - Archers suck at the moment. I deleted mine so the cleric could sit down. D:
*Niiice. xD
deserttfoxx
07-01-2007, 01:57 PM
Archers are terrible, i played archer mage, warrior to level 20 and i say without a doubt, archers are the worst class.
&#160;
Mages are fun they take a while to get their damage but they get it, warriors, they start off like trucks and stay trucks, i can kill stuff equal to my level, but i prefer mass killing greens, better material farm.
hallyo
07-01-2007, 02:26 PM
I have all chars at 20+ and i would say archer is the weakest BUT fully buffed with alot of hp pots and sp pots they are the fastest killing since when you use all your skills mobs should be dead or almost dead before it comes to you tried on all chars but archers is really fast when buffed compared to other buffed. Other than that they suck
allstar49
07-01-2007, 04:51 PM
period archers are weak..unless you have godly dex
hallyo
07-01-2007, 05:43 PM
Also i think there is something wrong with skills...lets say you hit a mob for about 50dmg then you have a skill that does 100 additional dmg you should do about only 100dmg with the skill but 100+50=150...i dont know about you but in other mmos a skill that does additional damage just add whatever it is to what you are hitting but in fiesta the mob defense is taking out from the skill making them crap
Chriszed
07-01-2007, 07:03 PM
I say to improve arhcers increase evasion, critical %, Damage, or allow them to stun. As easy as that.
deserttfoxx
07-01-2007, 07:38 PM
The fastest killing period is axe warrior, can fight 3 mobs at once and only use one hp potion per fight. Critting constantly for 300-600 with pure spirit build at level 21.
sanmao
07-01-2007, 09:16 PM
i tink they shld add something like a skill to improve the firing rate? or like shooting 3 aarow in one go at a mob?
thesystem
07-02-2007, 04:58 AM
My solution Give us a Pet and a Skill to Heal/Revive it at a cost of SP of course
Seoul
07-02-2007, 06:23 AM
im level 33 archer
full str
two +7 str rings
+6 level xbow
*using tier 2 scrolls
&#160;
im owning people who are level 40...
biffenbob
07-02-2007, 01:58 PM
I think archers should have more range. It would help alot with mobs.
Jingoku
07-03-2007, 11:03 AM
Archers that complain about their damage output may just have their stat points spread too thin across multiple traits. My level 20 archer is all strength and crits for about as much damage as my all intelligence mage does, and the bonus is that he consumes SP at only half the rate that my mage does.
Strength build warriors and Intelligence build mages do &quot;spike&quot; damage, hard hitters that have high damage numbers, long cooldowns on their attacks warriors have considerably slower auto attacks, and a mage swinging on a mob with their staff is usually little more than a bad joke.
When a mage burns all of his nukes he has to stand there and get beat down (with the least armor/evasion of all the classes), or run until his nukes refresh, whereas after a warrior burns his special attacks, they have to resort to auto attacks which aren't as fast as an archer's.
An archer (of any build) is more about steady damage over time. An archer's auto attack is quite a bit faster than a warrior's. By the time my warrior swings his axe to hit a monster for 150 damage, my strength build archer has already fired two arrows for 70-80 damage. That in my opinion puts archer damage right on par with warriors/mages.
As far as critical hit ratio, if we were to go off just the free stats alone that you receive at every level, archers, if I'm not mistaken, have the highest base critical chance anyhow. Thus any complaining about their critical hit ratios are null and void. The other classes have to actively put points in spirit to get anywhere near an archer's base critical chance.
Archer pets aren't a very sound idea. I'm sure when open beta starts stuff like that is just going to cause an awful amount of unecessary lag. Archers damage output is fine as is. I find it ironic that a lot of the archers I hear complain about their damage aren't even built TO DO damage
Higher evasion? Here's a simple example of the concept of damage mitigation. A warrior might take less damage but they will almost always get hit unless they're specifically built to evade attacks, but those would be skill points that could also go into strength or endurance. Not to mention that until much higher levels even with a shield out warriors rarely block any attacks.
An archer however, at least in my experience (my level 20 archer) with monsters of the same level will completely evade about every 1-3 attacks. It balances out to where archers actually take the same amount of damage over time that warriors do because they get hit that much less.
An archer may dodge 3 out of 6 attacks that would have hit him for 50 damage a piece and thus are able to evade 150 damage. Whereas a warrior may only get hit for 25 damage but gets hit every time, and thus is able to mitigate 150 damage. The same amount of damage is mitigated just in two different ways, simple mathematics.
So in essence it all balances out.