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View Full Version : Collective Agreements on Tournament System


GM_Straega
09-23-2009, 04:28 PM
I'm putting a sticky list up for reference. I'll post the common issues everyone seems to agree on, but don't worry we'll read them all.


1. System is "too expensive" (As of maintenance performed 9/27, GT fee has dropped to 5 gold, and now to 1 gold)

Things to keep in mind:

- We do not collect the money, nor do we have a use for it, it's simply to maintain the economy
- Costs were created in order to create a pool for the winner
- Costs were one thing that was talked about, which ranged from making it cost nothing to 20. It's in beta for a reason, to test the cost as well as the system. The price may change soon.
- Also keep in mind that the price may rise again when beta is over after a good balance is found.

2. Maximum player amount may be too high for each match

- A limit of 20-30 has been recommended

3. The use of cash shop items during match times should be suspended. This includes mounts and charms.

- PVP KQ rules have also been recommended in this regard.

4. Match times should be adjusted to cater to all of US audience.

- New suggested times:

First round: Guilds 1 - 8 - Saturday at 5:00PM PDT (8:00PM EDT)
First round: Guilds 9 - 16 - Saturday at 6:00PM PDT (9:00PM EDT)
Quarter Finals: Saturday at 7:00PM PDT. (10:00PM EDT)
Semi Finals: Sunday at 5:00PM PDT. (8:00PM EDT)
Final round: Sunday at 6:00PM PDT. (9:00PM EDT)

5. Guild limit should be set to 16 people maximum.

- This was suggested to avoid loss of money in case a guild is not chosen to participate.

6. Refunds should be given to guilds not chosen. A refund should also be given to competitors if less than 3 guilds enter in the tournament.

- This is an alternative to the previous suggestion.

7. Fix the gate bug

- More info needed.

8. More options for prize items. (in discussion)

- This one's mine.
- Higher end items at much higher costs.
- Lower end items available.