View Full Version : Forseeable problems: 100 vs 10? imbalanced maybe?
ForgottenMiss27
09-24-2009, 01:46 AM
Registration will be limited to guilds with 10 or more players that are level 20 or above
There is no limit to the amount of players that can participate in each match, which means that guild strength and organization will be crucial to success.
imagine this: a very strong, yet 20 strong, guild decides to participate. another guild decides that they alone cannot stand up to this guild, and absorbs 3 or 4 other guilds to equal 100 strong. 20 vs 100.
i cry imbalance. there is a 100 player limit per guild, but i can guarantee that even the strongest power guilds can only come up with 30 lvl 95+ players willing to participate in pvp at a given time.
i myself am a very skilled fighter in this game. suppose i were in the guild with 20 strong, vs the 100 strong. its basically 5 enemys per each one of my guildies. im sure we've all seen the outcome of a equal level 5 v 1 in a FBZ. even i cannot handle a full lvl 100 aoe party by myself, given that we are all of the same equipments and cs items.
2. Maximum player amount may be too high for each match
- A limit of 20-30 has been recommended
This is a known issue as shown in the subforum sticky. please show your support for a reasonable player limit. Thank you.
ladyofsurprise
09-24-2009, 02:08 AM
correct if me im wrong, but as i recall the lvl for participating should be 60+ if you go with the rules of fiestaonline.com
doi2in
09-24-2009, 02:16 AM
This guild tournament should be restricted to a set amount of people. If it is not, guilds will merge just for the tournament to outnumber others, not prove who is more skilled.
Please reconsider the amount of players allowed to participate. Also, the lag factor will be huge with so many people participating. Lag Fest Galore!
UzumakiW
09-24-2009, 02:32 AM
Probably a good idea to plan with your guild who can make it and who can't and decide whether you want to enter with the amount of people that will be able to go.
DemonBlitzKragor
09-24-2009, 04:25 AM
correct if me im wrong, but as i recall the lvl for participating should be 60+ if you go with the rules of fiestaonline.com
As a matter of fact, i would like to correct you, as OutSpark changed some of the rules for this version. -Points at link to the OS guide-
http://fiesta.outspark.com/news/view/?id=zbn.8912
ForgottenMiss27
09-24-2009, 05:19 AM
its not like a lvl 20-60 guild would participate anyways.
bigj3234
09-24-2009, 07:55 AM
There is no limit to the amount of players that can participate in each match, which means that guild strength and organization will be crucial to success.
One of the main points is organization and strength (size). By design, it is imbalanced, and I see nothing wrong with it.
alcatraz2k0
09-24-2009, 08:37 AM
The proposed number of people who can participate poses two problems as I mentioned in a previous post. The first is it provides an avenue for exploitation whereby several guilds could form alliances to ensure that they have an overwhelming number of people and enter as a "guild". After the tournament is won, then everyone just go back to their respective guilds. Such unions of convenience really defeat the purpose of the tournament and would inevitably diminish its integrity. The other problem with the number of people who can participate would create the most common problem in the game which is lag. I am yet to see any instance where 20 people can freely operate on a map without experiencing lag, especially where mages are involved. I think that a certain number should be registered from the guild and it is these people who would be entered in the tournament and I would say maybe 20 people max could be registered from each guild. It should still lag a lot to have 40 people on a map but it would be a lot better than 60 plus people.
bigj3234
09-24-2009, 09:05 AM
The proposed number of people who can participate poses two problems as I mentioned in a previous post. The first is it provides an avenue for exploitation whereby several guilds could form alliances to ensure that they have an overwhelming number of people and enter as a "guild". After the tournament is won, then everyone just go back to their respective guilds. Such unions of convenience really defeat the purpose of the tournament and would inevitably diminish its integrity. The other problem with the number of people who can participate would create the most common problem in the game which is lag. I am yet to see any instance where 20 people can freely operate on a map without experiencing lag, especially where mages are involved. I think that a certain number should be registered from the guild and it is these people who would be entered in the tournament and I would say maybe 20 people max could be registered from each guild. It should still lag a lot to have 40 people on a map but it would be a lot better than 60 plus people.
Except that they will be stuck in that guild for a few days, so they may be reluctant to do so. And so what if they do? That's kind of the point isn't it? Have a team that can beat everyone else?
Personally, the few times I've been to FBZ's I have not lagged, and there are always more than 20 people there. I do not think there will be too much of a lag issue that is specific to the tourney, but only time will tell.
ForgottenMiss27
09-24-2009, 11:20 AM
they are not stuck in the guild for a few days. i have verified it.
if theres a 20 person limit, then a total of 40 people would be fighting. 100 vs 100? 200 people using skills. and lets not forget all those observers.
novotny
09-24-2009, 11:33 AM
maybe 100 is too much, but 20 would definitely be too less. Think about the people that are only at lvl 60. They wouldn't play if they knew they had no chance against 90's. Thats why it says coordination is key to this. people can mass 40 90's as easily as people can mass 40 60's. I dont think that complaint is valid at all.
No matter what the rules are, people are gonna complain, maybe try it out to see before issues like this bug you. This isn't going to be a big concern i bet.
Kyo_Sama
09-24-2009, 11:57 AM
if we are to add limits we should also limit by class.
no more than 1/5th of participants can be 1 class. meaning no cleric rushes, mages blitzkriegs, stun / run fest.
bigj3234
09-24-2009, 12:18 PM
they are not stuck in the guild for a few days. i have verified it.
if theres a 20 person limit, then a total of 40 people would be fighting. 100 vs 100? 200 people using skills. and lets not forget all those observers.
A total of 16 teams will be chosen at random for that week's tournament. There are NO REFUNDS, even if your guild has not been chosen to participate. Those 16 guilds will not be able to accept new member nor will players be able to leave the guild until the tournament is over for that week.
I just verified that they ARE stuck in the guild for a few days. It is worth noting that I'm pretty sure they changed the verbiage a bit, but once the guild's are chosen, the membership cannot be changed.
So, before registration ends, all these people you have massed into a guild for just the tournament must be members of said guild. None of them can leave until after the tournament ends. Thursday + Friday + Saturday + Sunday = four days.
alcatraz2k0
09-24-2009, 05:34 PM
Except that they will be stuck in that guild for a few days, so they may be reluctant to do so. And so what if they do? That's kind of the point isn't it? Have a team that can beat everyone else?
Personally, the few times I've been to FBZ's I have not lagged, and there are always more than 20 people there. I do not think there will be too much of a lag issue that is specific to the tourney, but only time will tell.
It has been verified that people can move in and out of the guild that has already registered for the tournament. I think you will only be stuck after the time for registration has closed. Nonetheless, even if you were "stuck" in the guild for a few days this is not a big issue for most people because in the first place you would only join up with people who are your friends and allies anyway.
As for the point of the tournament, it is suppose to test the PvP ability of a guild and their ability to work together in a PvP situation, not a merger of convenience just to win the tournament. If this were to happen it would eventually ruin the integrity of the tournament, which I don't think OS would want to happen because this tournament really has the potential to be the most entertaining thing in the game IF OS play their cards right.
As for the number of people, all it takes are for 3 mages to nova and you almost instantly start to feel the effects of lag. I do not know how the map looks and what is its size but I do know from a tactical standpoint it would be a lot more fun if it were like 20 vs 20 because then your teamwork and co-ordination would be better tested. It really takes no skill to team and outnumber your opponent 5 to 1. Additionally, if it were a 20 vs 20 then that would encourage more people to participate because it is easier for medium level or even a small guild to be able to submit 20 people for the tournament who are at least level 80 plus. I can almost guarantee that you would see greater participation if the number of people who can enter is at least 20.
vh0985yhf18
09-27-2009, 11:45 AM
its not like a lvl 20-60 guild would participate anyways.
come on people i dont think very many 7x will enter. onthe cost for 8x 9x and 10x ppl about 400s per person is almost nothing, som people r acting like the cost ur entire account not a fe w hundred silver per person. and the lv yes priestage will pwn BUT tht doesnt mean 8x and 9x will be able 2 only die.
aknrules
09-27-2009, 01:22 PM
how about if like 10+ lvl 90+ mages decide to team up xD
they could just go on vent and some1 says who to attack then BOOM 10 magic blasts at once. doubt anyone could survive that x.x
Sesshomaru
09-27-2009, 01:38 PM
The map is too BIG for 20-30 people imo
A guild tourney is a guild tourney, the more people you got, the better. I love your vids Nana (As vids, not gameplay or skill based, like the music mix with the pwnage :D), but since your such a big pk'er, must be hard to find others to help you out it seems ;)
The size of the map gives an advantage to a guild full of prem mounts, and more options for strategy. I imagined it to be smaller, but the size makes it interesting and seems to revolve more around numbers than skill. But a guild of 20-25, all 95+ should be able to handle high numbers of people, the stat differences are amazing, just work together.
Set up one party per flag, or stack them on three flags, you'll have almost 2 pt's covering 2 flags, and your strongest pt covering a third
Erevan
09-28-2009, 12:04 PM
In a war mass means a lot, a lvl 100 player can make a huge difference in a battle of 5x5 lvl 80+, but when you place a lvl 100 in a battle of 60x60 80+ maybe his lvl edge is not so important.
I like the idea of massed battles, more players can participate, guilds will need to work hard to recruit. Even if ppl join guilds just for GT, this means that the guild that get more "volunteers" is more friendly and has a better diplomacy. So this guild deserves to win.
RikoRain
09-28-2009, 04:41 PM
http://www.outspark.com/forums/showthread.php?t=226162
Its on that list, if you check the title its "Collective Agreements on Tournament" meaning its known, and agreed upon there should be a imit. ._. Why people dont check stickies first before replying..