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View Full Version : when will 90 KQ exp be fixed to be over 2 million


joecracker
09-25-2009, 11:51 PM
gm kq 1.8 million 90 kq still 500k when you going to listen to players?

i know you said you looking into it, dont look into it just get them to up it to 2+ million

make it fair for higher lvl players

mikeming81
09-25-2009, 11:52 PM
never =[[[[[[

mulberry
09-26-2009, 12:04 AM
As soon as you lvl out of it. >.>

piepiepiepie
09-26-2009, 12:06 AM
Probably next cap raise..... or if OS is really insane never....
FBZ FTW until that happens^^

imeel
09-26-2009, 01:47 AM
They gonna increase it in the next cap, like the GM kq =]

Eluchil
09-26-2009, 03:08 AM
I liked when you died once you could KQ to get the exp back. 9x is not only short on quests, but on many ways to get and keep exp.

Dthugtherealist
09-26-2009, 03:16 AM
the exp is in the mobs I got literally 1 and a half percent the other night in a 5 man group with no exp card

joecracker
09-26-2009, 04:27 AM
well thats the thing 1 party gets killer exp with mages and DPS and the other stuck with less

Dthugtherealist
09-26-2009, 04:31 AM
I agree but then its gonna be the same complaint when you think about it if they up the kq to 2mil or whatever 1 pt is getting like 5 mil total exp and the others r just getting maybe 3 mil each pt.

Fre_ak
09-26-2009, 04:45 AM
yes plz, so i can lvl to 100 that way :)

(dont forget to put more slot like kq[A],kq[B], etc.)

Dthugtherealist
09-26-2009, 04:50 AM
yes plz, so i can lvl to 100 that way :)

(dont forget to put more slot like kq[A],kq[B], etc.)

looooooooool

joecracker
09-26-2009, 05:08 AM
still we need the base reward upped

this is one thing where OS does fail a bit, they need to tell onsons to fix it to more exp

maxx_perfect
09-26-2009, 05:58 AM
Agreed, as a Fighter, usually 1h/Shield I don't always rack up much XP from the mobs, and end up with 0.5-1% with an xp boost by the end of the KQ, even if I tank the mobs.
I've long decided to ignore the KQ.

Roseanna
09-26-2009, 06:59 AM
gm kq 1.8 million 90 kq still 500k
You can't compare two different exp systems like that. GM KQ is 1.8m but have you seen the exp from killing the mobs? In the 3-digits. Meanwhile, the exp from killing mobs in the 90 kq? One is the exp is in the reward system, one is the exp is in the mobs system.

Basically we've proven that the exp in the mobs system is a fail. With the exp is in the reward system, we all get it as long as we got our 5 kills and are alive. The amount we get doesn't depend on anything else. We're not forced to try to get 3-4 mages in the party with us to hog exp, or to stay back at the end so the people kiting the boss die or get trapped while we hog all the exp. The usual kq system lets us all work as a team instead of pinning us against each other. And seriously, with there being so few grinding spots and people pushed to only duo or trio, haven't we been pinned against each other enough? But regardless, exp for 90 kq drops off too much past 92 or 93 to be worthwhile... plus the chests are horrid. At least if exp were decent, I could deal with a horrid chest. But you know what I'd give to go back to the days of KKP chests?

Basically what we want isn't so much upping the final reward... just switch the exp system used. Give us the exp is in the chest system, a good amount of exp at the end and we won't care if we're getting 500 exp per kill. It'll encourage us to work together as a team and not bicker and hog exp and screw over others so we get what we want. And please, bring back the KKP chests... why do level 70's get more stacks of mats than level 90's do.

joecracker
09-26-2009, 07:03 AM
per what u need to lvl the exp system is about the same if you break it down like that, but the exp reward at the end is not, thats what we want fixed

Roseanna
09-26-2009, 07:06 AM
You can't have both good exp in the mobs and good exp at the end. It's one or the other. Silky was in Uruga before the change was made, letting us all speak up for what we wanted. He asked exp in the mobs or exp in the chest. But people were stupid, flaming him for un-related things or spamming chat so he couldn't see replies. We have noone to blame but our own people for this, we had a choice.

Celtic_Princess
09-26-2009, 08:37 AM
still we need the base reward upped

this is one thing where OS does fail a bit, they need to tell onsons to fix it to more exp

Telling them, unfortunately, doesn't always mean that OnsOn will choose to do it.

You can't have both good exp in the mobs and good exp at the end. It's one or the other. Silky was in Uruga before the change was made, letting us all speak up for what we wanted. He asked exp in the mobs or exp in the chest. But people were stupid, flaming him for un-related things or spamming chat so he couldn't see replies. We have noone to blame but our own people for this, we had a choice.

Well, the best thing about the forums is that if someone flames or derails I can delete it. If you guys choose to post that opinion here, or to make a new thread for it, I'll foward it along to Silky.

Rinsewind
09-26-2009, 09:14 AM
hm- but do you have what it takes to level without a charm of Teva? or other cash shop enhancements?

gwendaal
09-26-2009, 12:56 PM
nearly impossible if you dont have a party with very good players. plus those lvl are quite boring

DincaTinel
09-26-2009, 01:38 PM
making it hard to lvl players buy more sc more money so they will make it after next cap raise x.x