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View Full Version : Few Suggestions :)


boogsy
10-05-2009, 07:39 AM
1.) Make a way for spectators to exit, instead of waiting for whole match.
2.) Change the end match screen, the yes/no to exit pops up and cant read results, unless you click no and yet again, have to wait to leave at that point.
3.) Number of players per team should have a max, or atleast make an equalizer some how... lol


and yea.... overall, great concept, and lots of fun win or lose.
keep up the good work guys :D

btw, i didnt read other suggestions listed. so if my suggestions were already mentioned.. take a hint xD

Erevan
10-07-2009, 01:27 PM
Yes they must fix this issues.

In Teva, the first GT had 4 guilds (one do not even appeared for battle). The last weekend GT had 2 guilds. I think something must be done to improve gamers will to participate.

- Some kind of prize for every active participant in each match. So even if the guild loses, players gan get something from it. Something like KQ reward, Titles and so on.

- Some kind of prize for each guild that actively participate in GT. Like an academy guild buff for an hour for each guild member that joins the match. Even if you lose GT you will get a buff based on number of matches and players.

- No win points, or fewer win points, if high lvl players kill too lower lvl players in GT.

- Sliding time for GT. So each weekend the GT can happen in different times.

- This one is tough. Some kind of smart NPCs or guilds of NPCs that can fill empty slots in GTs. I find very annoying to see an empty GT. I am just upset if the NPCs win the GT, lol. Well, this is just an idea.

Fre_ak
10-07-2009, 05:34 PM
it would be nice if we can see all our guildmates in the map instead of just our pt.

Deux_Murakama
10-08-2009, 09:34 PM
It would be great if we could get more points so it doesnt end with who spam kills the guild master/admins the most.

Maybe 5k points needed?

Myn19
10-10-2009, 12:12 PM
1.) Make a way for spectators to exit, instead of waiting for whole match.
2.) Change the end match screen, the yes/no to exit pops up and cant read results, unless you click no and yet again, have to wait to leave at that point.
3.) Number of players per team should have a max, or atleast make an equalizer some how... lol


and yea.... overall, great concept, and lots of fun win or lose.
keep up the good work guys :D

btw, i didnt read other suggestions listed. so if my suggestions were already mentioned.. take a hint xD

1.)You can't exit at any time?!....D:<
Good to know o_o''
3.)I haven't participated so I guess I wouldn't know if that's needed or not *shrugg*

Has the "no money allocated even if you win glitch" been solved?

queencatstarr
10-11-2009, 08:14 AM
Yes they must fix this issues.

In Teva, the first GT had 4 guilds (one do not even appeared for battle). The last weekend GT had 2 guilds. I think something must be done to improve gamers will to participate.

- Some kind of prize for every active participant in each match. So even if the guild loses, players gan get something from it. Something like KQ reward, Titles and so on.

- Some kind of prize for each guild that actively participate in GT. Like an academy guild buff for an hour for each guild member that joins the match. Even if you lose GT you will get a buff based on number of matches and players.

- No win points, or fewer win points, if high lvl players kill too lower lvl players in GT.

- Sliding time for GT. So each weekend the GT can happen in different times.

- This one is tough. Some kind of smart NPCs or guilds of NPCs that can fill empty slots in GTs. I find very annoying to see an empty GT. I am just upset if the NPCs win the GT, lol. Well, this is just an idea.

I agree with all but the last. I don't want to waste my time playing NPC's in a tournament. We kill low level monsters we get 1 exp, same thing should be done with GT. Also I was spawned killed several times, the points for that should be lower too.