View Full Version : What builds would you recomend?
wardomic
10-05-2009, 03:04 PM
It's been a long time since I touched the archer subject and promoted the use of Agi. I'm now wonder after all that time what builds people have ended up using/recomend? I've been too busy with my warrior and disciple to worry about my scout, but i am curious to know what people think.
I still intend to go with the build i chose for myself, 16 men 32 pow and agi til i find an elusive magic skill critical number.
So, tell us what build(s) you use/recommend to other SARs everywhere
comp4ssion
10-05-2009, 03:17 PM
24 MEN, 32 AGI, the rest POW.
Agi gives a VERY balanced stat build in any decent quantity and should be incorporated into every SAR's build, but it's my personal (albeit well-tested) belief that you need the MEN to ameliorate misses, crank up the crits, speed up kills, and pierce through Dodge in PvP. The AGI gives you the same skill speed that you'd have with a 32 MEN/full POW build, and while the attack is a little bit lower, you make up for it not only in crticials but in the occasional lucky dodge you need to survive grinding in tough maps.
asianchris
10-05-2009, 03:47 PM
hmmm . . .
i would recommend 24 or 32 men, rest pow :D
like all the other archers, but theres no wrong/bad build, just reflects on your playstyle ;)
bloodly-chan
10-05-2009, 05:27 PM
Taadaaa~!
http://www.outspark.com/forums/showthread.php?t=78061
onetoo3forfine
10-06-2009, 04:00 PM
iam so wanting to see a lvl 100+ archer using full pow and go on a mount.....it's gonna hit hard as hell
wardomic
10-07-2009, 02:18 AM
@Compassion: That's a nice interesting build there, i would agree with you on all points. Men is importat to remove those misses, tho they will always be there and agi has it's advantages just like you said. Depending on build it also gives you more attack power than pow/men builds.
@Asianchris: Pow/men builds are a bit outdated but still work. Personally the maximum men anyone should have is 24 no more. That's my opinion tho and yes it depends on play style.
@bloody-chan: lol i'm not asking for build advice, and i already know about that link since it's in my guide, tho it does give the classic build suggestions. Agi with some men is your vote huh? That's an odd choice but I know it works, why'd you choose that yourself? the reason for this thread, this poll is to see how big of a variety people are building their SARs.
@onetoo3forfine: Pure pow Attack winged attack belled attack lvl 3 mount with 2 attack pearls. Yup hard as hell i've heard someone doing it, barely kills faster than a pure agi archer and that's by weaving between windblow and normal attacks.
@voters: Good to see variety. I am a bit surpised we have a pure agi ranger lol, definately restated much later on. It's the slow starter fast end build.
Orangeman21
10-07-2009, 08:42 AM
32 men, 50 agi(including spiritual agi increase), rest pow
Good attack especially with attack wings, bells, accesories, pets, mounts, awesome skill spam speed even on mount, good carrying weight, good crits, and some dodge capability. Good overall build this build(my own personal one) has been enhanced so much with all the attack items.
Oh btw the secret build for top level rangers is full int ;o
bloodly-chan
10-07-2009, 09:42 AM
Dipple's right. Just like how the secret build for top priests is pure sta. D:
I like that build personally because single killing bores me to death. So I'm the stupid archer running around maps pulling half of them taking something like 30 damage per mob. Which means I need that little lucky dodge I can salvage.
And that I LOVE crits, and am not overly bothered, due to playing a lot of magic classes, by repotting constantly.
SiL3NCe
10-09-2009, 07:31 PM
Nuuuu our secret int build has been discovered!!! :eek: *plans assassination for dipple*
Anywas my personal build is in its raw form is, 72 agi, 20 men [plans to make it 24] and rest pow.
I likes this buid right now, the dodge, the lots of crits, the pow, the weight xD EVERYTHING! ^^
It feels good to be able to kill a mob in mardi/bangle/amor with all criticals :p
b1ondie
10-12-2009, 03:13 AM
It's been a long time since I touched the archer subject and promoted the use of Agi. I'm now wonder after all that time what builds people have ended up using/recomend? I've been too busy with my warrior and disciple to worry about my scout, but i am curious to know what people think.
I still intend to go with the build i chose for myself, 16 men 32 pow and agi til i find an elusive magic skill critical number.
So, tell us what build(s) you use/recommend to other SARs everywhere
First of all, great job with all your stat posts. I'm liking your build and I think I might stat reset for it some time. My question is, why 32 pow (and not more)? And what is the "magic skill critical number"? Oh also, is there a level you recommend me to stat reset? I'm lvl 60 right now. thx
wardomic
10-12-2009, 12:34 PM
I've used the word balance a number of time with my posts here in the archer section. I want to maintain good damage while maintaining my 24 agi = 8 men 16 pow way of thinking. Pow in my opinion must at least be double whatever your men is, or you will lack some attack power.
Magic critical number. It's a phrase i have used for the first time but lets just say it's similar to how Assassins have their magic dodge number. There is a number or two where you will be almost guaranteed to score critical hits with every attack. My friend forgot to take note of the numbers, but a long time ago when he trained in lost wedge he got at most 8 criticals in a row, about a month ago he was getting 15 criticals in a row between two monster. Between the time of those occurances were quite a number of levels his rapid critical hits disappeared for a while.
A good level to reset your stats to an agi based build would be after getting a new weapon, or after you have more stat points accumulated. I would say lvl 66, 76, or 80 are good. Just remember Agi builds are known for being slow starting, but fast ending.
bobalitos
10-12-2009, 01:22 PM
if you are rich enough to buy sc pots all the time i recommend the pure agi build: *note that you need to be at least 112 for this build to be useful*
very hard hitting and very fast spamming with decent dodge(comparable to an 8x rogue...which i think is the lvl range when they start to get annoying in pvp due to the dodge o____O)
the only downside to that is you have really low weight capacity.. that's when the weightless sc pots kick in =P
and yes im very serious about all of ^
as scout and archer though... they dont have enough stats yet so it's impractical to go full agi. As scout i recomment 24 men and rest power and then add agi up to 48 when you get archer. easy enough O___O
Leerteer
10-12-2009, 01:53 PM
Right now I have 32 men 12 agi and 97 pow, and I'll be switching to 108 agi rest in pow once I get 112. I've actually calculated (thanks to your formulae wardomic) that at 112 if I keep putting my points in pow I'll only have ~77 attack, whereas with 108 agi rest in pow would give about 81.
Skill speed would remain relatively the same, and I don't mind loosing some accuracy for dodge, since I don't pvp much anyways lol
wardomic
10-12-2009, 02:29 PM
Thank you for the insight into a pure Agi Ranger bob, it's exactly what i had in mind after i did my research into Agi and saw the results.
Hmmm comparable to a lvl 8x rouge huh, and enhance adds what 10-13 dodge depending on level? Maybe more idk. 3 Agi = 1 dodge, 12 dodge is 36 agi, 30 Levels(about the level difference you just did) is 40 agi so roughly 13 extra dodge. Difference between a ranger and sin of the same level both pure agi is about 40 points in invisible agi that raises dodge only for sins... Ok enough thinking about that this is the archer section :p
No problem Leerteer I'm glad the work i did figuring it out is helping others.
onetoo3forfine
10-12-2009, 04:55 PM
First of all, great job with all your stat posts. I'm liking your build and I think I might stat reset for it some time. My question is, why 32 pow (and not more)? And what is the "magic skill critical number"? Oh also, is there a level you recommend me to stat reset? I'm lvl 60 right now. thx
do you mean why 32 men instead of 32 pow???
it's because the increase in speed will not be noticeable after 32 men....
wardomic
10-12-2009, 05:05 PM
32 pow was a reply to my own build plan in the very first post.
b1ondie
10-12-2009, 11:15 PM
Thx, this is really helpful. About the magical critical number, would your plan be to start adding pow after you have reached it? Or perhaps add enough agi to get to a next one (if there is a next one)?
wardomic
10-13-2009, 12:46 AM
For me it will depend on what my Agi is. I know at least 2 critical numbers exist, and attaining one is like adding a perm attack soul to your attacks, maybe even a double attack soul :p. It takes 6-7 points in agi to increase your skill critical so if i feel adding more agi is worth it, or feel there is a better number then i'll push forward with more agi, if i don't want more agi then of course start pumping power again.
Remember, Your lvl 61 skill, Spiritualism, gives you 6 Agi so if you plan on getting to a point where you will remove it from your skill bar, then use it to see into the future of your build if you were to keep adding agi.
b1ondie
10-13-2009, 03:52 AM
I don't suppose you know approximately where the critical numbers are?
And @ the spiritualism idea, that's just brilliant, I'll be sure to try it. thx
wardomic
10-14-2009, 01:44 PM
I do not know it or approximately where any of them are at, my friend used several different builds and i can't remember what exactly they were at the time.
asianchris
10-14-2009, 02:32 PM
yeah, spiritual is a very good skill, just dont get attacked :D
the debuff is so bad lol
so when you use it, be careful of aggros ;)
SirNivekOne
10-17-2009, 10:32 PM
I'm curious, wardomic, what do you think the maximum skill speed is? Do you think your ranger friend has maxed speed, or does it look possible to go faster?
wardomic
10-18-2009, 01:46 AM
The maximum skill speed has been tested to be 56 men or equivilant men/agi combination. In theory my friend has achieved the maximum speed, but there is still a possibility, tho very small that he can shoot even faster. When he changed from archer to ranger he got another speed boost as well it seems.
jrgoofy
10-18-2009, 03:04 AM
I wouldn't recommend it but this is my own build it's a little messed up. Atm i have 45 pow 20men and 22agi. I'm planning to go full agi from now on untill i reach a skill speed that im satisfied with, I might put 1 more point in men for the hit rate but not gonna happen anytime soon. because hit rate doesn't seem to important to me
colin040
10-21-2009, 09:38 AM
I'm planning on getting a status reset soon. I need you advice, I'd like to hit very much and while speed is important, I don't bother it too much.
My currently status without any added EQ:
POW 52+0
INT 1+0
AGI 16+0
MEN 5+0
STA 3+0
WIS 1+0
I hit pretty low, so what to do? I care most about damage and I don't know if it's easy to notice that you attack much faster than others. Please give me some good advice!
Thanks in advance,
Colin
bobalitos
10-21-2009, 09:45 AM
your agi is a bit high for a scout (im guessing you are a scout o__O)
if you plan to do a reset i suggest u go full power or 8men/rest power
sounds like you would like those builds
colin040
10-21-2009, 09:53 AM
your agi is a bit high for a scout (im guessing you are a scout o__O)
if you plan to do a reset i suggest u go full power or 8men/rest power
sounds like you would like those builds
Yeah I am a scout. Forgot to mention that. :p
Anyway, thanks for the quick reply already. What's the point of adding 8 MEN?
wardomic
10-21-2009, 12:54 PM
Looks like you have about...
43 attack, 11 dodge, 4 skill critical, and 86 hit rate.
If you switch to pure pow you would end up with...
47 attack, 8 dodge, 1 skill critical, and 85 hit rate
8 men rest pow would put you at...
43 attack, 9 dodge, 5 skill critical, and 87 hit rate
The purpose of adding Men is to increase your attack speed, trust me you will notice a big difference between 1 men and 8 men. I would say don't reset yet, keep adding to pow, slowly get your men to 8, then slowly get your agi to 24(after adding the agi from your accessory(s). Resetting doesn't look like i'ts worth it to me but that's just my opinion.
Edit: FYI bob, having a fair amount of agi when you first turn scout isnt' a bad thing as long as you don't go overboard with it. My personal recommended starting build is 8 men 24 agi rest pow.
comp4ssion
10-21-2009, 01:05 PM
POW 48+0
INT 1+0
AGI 119+0
MEN 24+0
STA 10+0
WIS 1+0
...your thoughts? This character does around 1100-1200 damage in Mardigras and has INSANE skill spamming speed, not to mention surprisingly decent dodge. Needless to say, their level is QUITE high.
wardomic
10-21-2009, 01:19 PM
Nice, Looks like maximum skill speed was reached with that and went a whole skill speed overboard lol. If it works it works I'm a believer in builds that have a lot of agi.
Stats on that are about...
92 attack, 47 dodge, 31 skill critical, 93 hit rate
Judging from the stat's i'd have to say it's a lvl 143-145 ranger
Edit: 7 extra points into sta huh, must be one of those rangers who get bored enough to suicide aoe.
comp4ssion
10-21-2009, 01:30 PM
Yeah, you should see 31 Skill Critical in the field. He gets MANY more crits than he does regular attacks. The crits do close to 1400 damage. Yes, he has attack pearls and attack wings, nice +6 bow, the whole nine yards, and Wind Blow speed is STUPIDLY fast. Needless to say, I don't envy the .003% per kill that he gets. >:
wardomic
10-21-2009, 01:37 PM
We need new maps just to give our rangers and archmages a place to grind, it would take forever for them to get to lvl 150 unless they join with an aoer willing to let them join.
comp4ssion
10-21-2009, 02:19 PM
Agreed. Sometimes I let archers bind for me just out of sympathy for being squeezed out by AOErs. I think that what they REALLYREALLY need to do is make the maps 3/4, 2/3, or even 2/4, so that Archers will have something to kill and 11x-12x Warriors will quit using 5x acolytes and opt for someone with a functional Spirit who knows what the heck they're doing.
wardomic
10-21-2009, 04:33 PM
If i had a holy avenger with auto hax and super strong defense i'd rent myself out to them. Be a tank that can never die gathering as much of a map as possible with exp share off and let a binder kill the mob on their own. I've done it before on my warrior for 2 mages, they just have to be careful to run away quick enough before their binds wear off and get a mob to chase after them, rinse and repeat. Fastest exp they will ever get is aoeing off a tank that doesn't hit the mobs with expshare off.
Anyways back on topic i've heard that there is a hax dodge number for this class which requires an absurd amount of agi to acquire but is well worth it.
comp4ssion
10-21-2009, 04:52 PM
Run the math and see how much AGI a SAR would need to pump in to arrive at 62 Dodge. 62 Dodge is not *the* hax Dodge number, but it's a number that receives a lot of attention because most hax AGI builds for Sin class leave about that much Dodge in the stat window. The AGI number will be absurd, I can tell you that already.
Maybe there is a really high level SAR who is willing to try to reach this absurd number who can tell us how it works out. Bob mentioned in an earlier post that full AGI builds are mean in terms of attack power and criticals, and that a full AGI build gives the user a semi-annoying Dodge score. By extrapolation, shouldn't we expect a REALLY annoying Dodge score when even more AGI is added?
wardomic
10-21-2009, 05:12 PM
Yes i've done the math and it's hard to believe a friend of mine saw a high level tanking Ranger who seemed to dodge 90+% of attacks in maridgras. A dodge pet could easily have been used to make up for all the agi needed to reach whatever number he had.
3 Agi = 1 dodge so a lvl 6 or above dodge skill would save between 18-27 points of agi.
colin040
10-22-2009, 05:45 AM
Looks like you have about...
43 attack, 11 dodge, 4 skill critical, and 86 hit rate.
If you switch to pure pow you would end up with...
47 attack, 8 dodge, 1 skill critical, and 85 hit rate
8 men rest pow would put you at...
43 attack, 9 dodge, 5 skill critical, and 87 hit rate
The purpose of adding Men is to increase your attack speed, trust me you will notice a big difference between 1 men and 8 men. I would say don't reset yet, keep adding to pow, slowly get your men to 8, then slowly get your agi to 24(after adding the agi from your accessory(s). Resetting doesn't look like i'ts worth it to me but that's just my opinion.
Edit: FYI bob, having a fair amount of agi when you first turn scout isnt' a bad thing as long as you don't go overboard with it. My personal recommended starting build is 8 men 24 agi rest pow.
So, basically my status isn't too f*cked up at the moment? I really thought it was!
Thanks for your advice. I'll add some points to MEN first, if it goes well, I'll stay playing with this status. If I still dislike it, I'll reset it.
bobalitos
10-22-2009, 06:05 AM
i've calculated the amount of stat points i would need to get 61 dodge.. the dodge that anime had on his rogue when he duel'd me and i found his dodge really annoying xD
the most annoying dodge i've seen is chaucer's O.O
well, i don't remember how much more agi i needed but i was clearly short by quite a bit of stat points ><
but i think i can MAYBE get two pet skills.. adding dodge increase to my attack increase and see what happens there... it'll be my version of enhance o__________O
but one of the really bad downside to the full agi build is the pot capacity... :(
Trashknight
10-22-2009, 07:57 AM
I am quite curious about your healing capacity in Minor/Cooling and Major with a build like that for the class... XD (And Illusion Quake)
comp4ssion
10-22-2009, 11:58 AM
Monda, you can expect to see his Illusion Quake deal inside of 225 damage at Templar Gorge. You can expect a Minor Heal of about 260-280 with Fist. 25 STA is way too much for a 77 Cleric to be effective....well.....pretty much anywhere....except for the desert maps. That kind of STA isn't necessary til the 90s.
And Bob, yes, I wasn't kidding when I said the AGI number to get that kind of Dodge is absurdly high. Save yourself 27 stat points by investing in a level 9 Dodge pet. And what's this about the carrying capacity being lame in a high-AGI build? xD...Now you see why so many Sins moan and groan about their carrying capacity, it's a joke until they have enough stat points to dump 20-25 (in some cases, even more) into POW.
Trashknight
10-22-2009, 12:17 PM
Sounds pretty low. ^_^'
Haven't been enough in Templar to see any Cleric in action yet for actual numbers.
(And when were you suppose to contact me about that gear? D= )
comp4ssion
10-22-2009, 01:05 PM
Dude, I've been so messed up and distracted lately, I don't even remember what I was gonna buy from you. However, if you feel like reminding me via private message so's that we don't get this thread too off-topic, I'd be much obliged. Domo arigatoo.
Back on topic: Watch out for an AOEing Ranger in Amor with nasty Dodge. You'll see who I was talkin about.
bobalitos
10-22-2009, 06:37 PM
Monda, you can expect to see his Illusion Quake deal inside of 225 damage at Templar Gorge. You can expect a Minor Heal of about 260-280 with Fist. 25 STA is way too much for a 77 Cleric to be effective....well.....pretty much anywhere....except for the desert maps. That kind of STA isn't necessary til the 90s.
And Bob, yes, I wasn't kidding when I said the AGI number to get that kind of Dodge is absurdly high. Save yourself 27 stat points by investing in a level 9 Dodge pet. And what's this about the carrying capacity being lame in a high-AGI build? xD...Now you see why so many Sins moan and groan about their carrying capacity, it's a joke until they have enough stat points to dump 20-25 (in some cases, even more) into POW.
my cleric has weak heal and weak attack but that's because i've never reallyeally played cleric ever since those taquestriem days with Pan/drei (hard to tell sometimes Dx) Anyways back in those maps it was imperative for a healer to have stamina so amer and and zayki told me to get 25 sta for the camels. Never felt like i needed to heal more than 300 too.. especially when warrior aoe takes 0/1/2 damage in their aoe. Needless to say i've never even tried to heal for a suiciding sin =P
As for the low weight capacity i have experienced it also on my neo on her way to rogue about 1 year ago. That's actually the second biggest reason why she is still 66. xD
my post is ostensibly offtopic but some of it goes back to kiter build so it's ontopic haha >(
bloodly-chan
10-22-2009, 07:26 PM
Agreed. Sometimes I let archers bind for me just out of sympathy for being squeezed out by AOErs. I think that what they REALLYREALLY need to do is make the maps 3/4, 2/3, or even 2/4, so that Archers will have something to kill and 11x-12x Warriors will quit using 5x acolytes and opt for someone with a functional Spirit who knows what the heck they're doing.
lolol. *watches as own spirit fails in tincrush* Q____Q'
Run the math and see how much AGI a SAR would need to pump in to arrive at 62 Dodge. 62 Dodge is not *the* hax Dodge number, but it's a number that receives a lot of attention because most hax AGI builds for Sin class leave about that much Dodge in the stat window. The AGI number will be absurd, I can tell you that already.
Maybe there is a really high level SAR who is willing to try to reach this absurd number who can tell us how it works out. Bob mentioned in an earlier post that full AGI builds are mean in terms of attack power and criticals, and that a full AGI build gives the user a semi-annoying Dodge score. By extrapolation, shouldn't we expect a REALLY annoying Dodge score when even more AGI is added?
Quintin and Amorlove, two rangers I am very close with, have both added an enormous amount of agi in their stats. I don't know the exact numbers, but I know that Quintin has the same amount of dodge as Dark when he wasn't enhanced, and to be honest, he dodged better. Coming from someone who suicided with them quite often and watched as their hps dropped like 90% per hit.
Meika will annoy Quintin next time I get him in game to look at his dodge!
Dude, I've been so messed up and distracted lately, I don't even remember what I was gonna buy from you. However, if you feel like reminding me via private message so's that we don't get this thread too off-topic, I'd be much obliged. Domo arigatoo.
Back on topic: Watch out for an AOEing Ranger in Amor with nasty Dodge. You'll see who I was talkin about.
OwO *doesn't grind anymore*
Tell me compy~
colin040
10-25-2009, 03:26 PM
Bought a reset scroll, I'm glad I did.
Current status:
POW 50
INT 1
AGI 9
MEN 16
STA 3
WIS 1
Only used skill points on MEN and POW. How should I continue now? I thought about getting 24 MEN, boost rest on power?
wardomic
10-26-2009, 02:09 AM
I would say for your level that's good. I wouldn't rush into 24 men until you are closer to lvl 66 when you get a new bow, or sometime after lvl 70-75, having a strong attack is importan around lvl 60-66 because you are closing in on your next bow. I would say either add your points to pow for a few levels then start working on men slowly or add to agi til you have 24. then work on more pow. Good luck^^
comp4ssion
10-26-2009, 05:56 PM
my cleric has weak heal and weak attack but that's because i've never reallyeally played cleric ever since those taquestriem days with Pan/drei (hard to tell sometimes Dx) Anyways back in those maps it was imperative for a healer to have stamina so amer and and zayki told me to get 25 sta for the camels. Never felt like i needed to heal more than 300 too.. especially when warrior aoe takes 0/1/2 damage in their aoe. Needless to say i've never even tried to heal for a suiciding sin =P
As for the low weight capacity i have experienced it also on my neo on her way to rogue about 1 year ago. That's actually the second biggest reason why she is still 66. xD
my post is ostensibly offtopic but some of it goes back to kiter build so it's ontopic haha >(
Trust me, it might *look* like I'm bagging on your build but I'm really not. I remember suiciding Emperonie with crap gears and no DEF mount at level 103 with a level 68 Cleric who was pretty much full INT. Her Spirit worked on the camels about 95% of the time, but that other 5% of the time she got pwned in 2 hits. Note that the one exception I laid out in the sentence "that build isn't effective anywhere except....." :p
Oh, and about your Rogue....Carrying capacity is actually a self-compounding problem at later levels. I was able to squeeze in 2 rounds of AOE in Scorging Plains each repot at level 66. And that was cool but it went waaaaay downhill from there. POW is a must-have for Rogues and especially Sins later on.
colin040
10-28-2009, 06:18 PM
Hey people! I'm a bit confused now. Don't know what to do with my skill points.
Some people tell me that I should focus on speed and that my attack is fine and that gear will make my hits much better, others tell me to boost power cause my hits suck. (Heh, I hit 130-150's at Loren Valley.)
I'm lvl 60 now. Status:
POW 50
INT 1
AGI 9+1
MEN 21+1
STA 3
WIS 1
if I want a better damage, should I focus on POW or AGI? Agi raises critical hits/speed as well, but I just don't know. With POW I'll have to spend less points on it. Advice please!
SiL3NCe
10-29-2009, 04:56 AM
Hey people! I'm a bit confused now. Don't know what to do with my skill points.
Some people tell me that I should focus on speed and that my attack is fine and that gear will make my hits much better, others tell me to boost power cause my hits suck. (Heh, I hit 130-150's at Loren Valley.)
I'm lvl 60 now. Status:
POW 50
INT 1
AGI 9+1
MEN 21+1
STA 3
WIS 1
if I want a better damage, should I focus on POW or AGI? Agi raises critical hits/speed as well, but I just don't know. With POW I'll have to spend less points on it. Advice please!
Hmmm theres a majority of players that would advise you to stay off agi until your around say in yours 90's, mainy due to gettin or mob control skills, stone edge and snake shot. I would go probably continue adding pow and men, I'd say wait till lvl 70 to buff your men up to 24. From there depending if you want to go to 32 men or not, I'd add power until you feel strong enough to handle the mobs your training at with one ankle bind. Once your archer you should be able to decide on how you wanna travel in regards to your stats. I wish you luck on your training and hope my insight helped. ^^
bobalitos
10-29-2009, 09:21 AM
Trust me, it might *look* like I'm bagging on your build but I'm really not. Note that the one exception I laid out in the sentence "that build isn't effective anywhere except....." :p
i didnt mean to seem defensive D:
i was just trying to explain my build to thrashknight and yea i saw the exception but not everyone knows about how the desert maps were like.
My build is still relevant in new maps especially with archer duo or warrior aoe i suppose lol
Q__________Q
morgitsu
11-16-2009, 03:07 PM
Extract from the game web site:
--- --- --- --- ---
Deal of the Week: Rebirth (Full Stat Reset)!
Posted by : Murdock Nov 13, 2009
Hello Solstice Players!
Deal of the Week: Rebirth (Full Stat Reset)!
This item will be on sale for 30% off until midnight! Get your stats set for optimal grinding!
Statistics quick guide:
Fighter Class: Heavy POW
Rogue Class: Heavy AGI
Cleric Class: Heavy INT
Mage Class: Heavy INT
Archer Class: Heavy POW with little bit of MEN
Templar Class: Heavy POW
Click on the icon to go to the item in Solstice Store.
--- --- --- --- ---
Outspark's build?.
wardomic
11-16-2009, 03:25 PM
lol, guess they didn't pay attention to the forums then if you are going with that build. The label on that build is classic since i'ts the same one used in xenepic for archers.
monchkinz1518
02-10-2010, 01:15 AM
old build
xx pow
32agi
32men
15sta
i just restat heres my new build
96 agi
24 men
15 sta (soon currently at 7sta only)
xx pow
note i have not included my gears.
xx being rest to pow. As stated by war the max spam speed tested was 56men? if im correct i have achieved that with my new build but as far as i can tell the spam speed stays the same as 32men... go figure? i dont believe i became faster but maybe its so miniscule i dont even see it...
On the plus side if your SARs you will know that when we miss we have that short pause before the next skill applies... I noticed on this build that it kinda disappears ( have to test more of its consistency), but anyway im loving my dodge which sits at 40. my HP is decent at 600+ so im not afraid to stand in 1 spot while killing a monster in my face. my weight of course suffered but its ok i suppose.
wardomic
02-10-2010, 01:38 AM
*necro but as original poster I say leave it open if possible*
hmmm rather odd you didn't notice much of a difference in skill speed, but yeah after 32 men 24 agi it becomes much less noticeable. Also when you are promoted from archer to ranger your skill speed increases automically again(don't know if it applies to scout to archer). Your build looks fine, but not too sure about adding sta, but hey if it works for you especially when combined with your dodge then why not. I'm sure you know what you are doing being lvl 13x xD
My scout's been on break but i'm maintaining my 32 Pow 16 Men Rest Agi whenever i restart him.
Edit: It's been a while since i've seen this poll, but good to see variety.
monchkinz1518
02-10-2010, 02:30 AM
lols i didnt notice the date sorry ^_^;
sta is there just for pvp purposes... i mean with all the new stuff like eggs + spa buffs... just wont survive long out there...
wardomic
02-10-2010, 02:42 AM
Dont' worry about it, I made this thread so people could show how diverse this class is when it comes to stat builds, as well as to help other people with theirs, and maybe give people some ideas on their own.
Good point with attack buffs in pvp, I don't go in there often but i've seen enough to know how a little bit of sta for wizards and archers might mean the difference between instant death and going down fighting.
Leerteer
02-10-2010, 07:48 AM
Ah whatever.. my two cents
39 pow
108 agi
3 men
I've been at 32 men 12 agi xx pow for like 80 levels >.>, and I'm sure that both builds have the same spamming speed.
Death_Scythe
02-10-2010, 09:20 AM
Hmm...don't wanna give too much away until i test it more in the Archer/Ranger stage, but its been pretty good for me. If anybody wants my reasoning behind it, feel free to ask.
30+men
10-20 agi
xx power
If the build works how i want it to, i might release it one day!
s2galm
02-23-2010, 07:43 AM
Full int is good build mangs ;]
wardomic
02-24-2010, 06:51 PM
LOL sure, pure int for an SAR build, I doubt it'll work but why not *gets a neo to lvl 45, changes and goes all int* Fail :P
battlewagon
09-26-2010, 11:39 PM
24 MEN, 32 AGI, the rest POW.
Agi gives a VERY balanced stat build in any decent quantity and should be incorporated into every SAR's build, but it's my personal (albeit well-tested) belief that you need the MEN to ameliorate misses, crank up the crits, speed up kills, and pierce through Dodge in PvP. The AGI gives you the same skill speed that you'd have with a 32 MEN/full POW build, and while the attack is a little bit lower, you make up for it not only in crticials but in the occasional lucky dodge you need to survive grinding in tough maps.
I havent reached scout yet, but if I use your build, in what order should I work towards those stats? get the MEN and AGI out of the way first then just go full pow? or some othe way. :D
tomcat47
09-27-2010, 10:13 PM
I havent reached scout yet, but if I use your build, in what order should I work towards those stats? get the MEN and AGI out of the way first then just go full pow? or some othe way. :D
When you turn scout, I'd put 24 in men and rest in pow. You don't need the agi right now as a scout, and you don't have the points to make it worth while. You need the pow in order to hold more pots unless you use sc pots/backpack. Maybe put some points in agi if you want, but 24 men is a good thing to do. I like having speed from the start.
battlewagon
09-29-2010, 05:17 AM
When you turn scout, I'd put 24 in men and rest in pow. You don't need the agi right now as a scout, and you don't have the points to make it worth while. You need the pow in order to hold more pots unless you use sc pots/backpack. Maybe put some points in agi if you want, but 24 men is a good thing to do. I like having speed from the start.
Cool i'll do that, thanks for the reply... from what i've read it says wait until after 66 before touching AGI. I might go 24 men, then stack power until 66 then and see if I want to put the 32 agi in.
I cant wait to scout.. my neo is so crappy :P
raeshayne08
10-20-2010, 12:14 PM
What build would you recommend if you want to kill Hippogras?
32 MEN, 20 STA, and rest in POW, no Agi?
or
32 MEN, and rest in POW?
or
what do you recommend?
I need a build not to AoE, or PvP ... but to kill Hippogras.
My archer is level 97 atm.
graythrone
11-24-2010, 11:18 PM
just thought i should point this out, but what i noticed using stats formula posted on http://www.outspark.com/forums/showthread.php?t=202368, the 24 men, 32 agi, rest pow build actually gave more atk than 32 men rest pow build, assuming at lvl 145, not to mention the extra dodge, crit, the only down side is a bit of weight.
@ 145, you get 173 points:
24men, 32agi, 117+9+9pow (the 2 +9 take into consideration of the 9 point already in agi, so you only need 23 stat points into it, and the 9 points already in pow), so the atk = 32/2+135/3*2+.75 =106.75=107
32men, 141+9pow, 9 agi
atk = 9/2+150/3*2+.75 =105.25(!?)
this does give more Hit, wt.
wardomic
11-24-2010, 11:42 PM
Good to know people still look at some of my old work, and one of my old threads. The information is as accurate as i could get it. The information in my Guide to All Classes http://www.outspark.com/forums/showthread.php?t=219499 is slightly more accurate especially the 2 excel files in one of the posts there. An All purpose stat calculator for all(almost) things related to stats and gears, and a recent addition a damage calculator that realistically predicts the average amount of damage you can do to monsters of certain levels.
aikawa86
12-02-2010, 10:09 PM
men 20 <-- nagged by a lot of peeps for only this much of points
agi 11
pow 73
Lvl83 archer now and seriously, slow skill spamming but hard damage. Uses only one bind to kill a mob in edine (of course riding on an old atk mount or else impossible).
p/s: If only there aren't lags & delays (which is so bad now!), it'll not be a problem to solo templar and beyond.