View Full Version : unique clerics
SamusNerd
11-09-2007, 11:19 PM
fiesta has brought something to mmo's everywere.having the chance for clerics to tank,use maces,and hammers.Who agree's that outspark has brought a unique game to the mmo industry?
Summit
11-09-2007, 11:24 PM
fiesta has brought something to mmo's everywere.having the chance for clerics to tank,use maces,and hammers.Who agree's that outspark has brought a unique game to the mmo industry?
Sorry to say... its been done before.
TASIDON
11-09-2007, 11:34 PM
ya know, i play alotta Mmos, and Im always a healer, I like being the medoc, its easier then melee or holding hate..i dunno, but I'll say, having played a BUNCH of different "healers" Fiesta definatly has a good one. its more of a Paladin/healer...except they use a mace :) I like it
Zexion0
11-09-2007, 11:43 PM
fiesta has brought something to mmo's everywere.having the chance for clerics to tank,use maces,and hammers.Who agree's that outspark has brought a unique game to the mmo industry?
wow that basicaly sums up my comment
-Zexion0 Level 23 tanking cleric
Hydr0
11-10-2007, 05:33 AM
Cleric dmg is like Figthers One handed and even more. so they basiclly figthers with heal.
and it's great.. that's why i choose to be cleric.
but if we had 1 range skill or attack it would be great..
lucky_13
11-10-2007, 05:36 AM
throwing mace/hammer attack.. >.>
Jiffypopmaob
11-10-2007, 11:01 AM
In MMOs. I'm usually the tank, and this will be my first healer, so I'm excited about it.
Nerria
11-10-2007, 02:27 PM
In MMO's that I've played it is either -> Clerics are squishy and wear robes, or Clerics are part-paladin and wear plate armor, have good defense/health.
Fiesta is in the second category. It is nothing new really, it is certainly not unique, but I'm glad we can.
SiphoneiMillei
11-10-2007, 04:04 PM
It would definitely be nicer to have some sort of taunt at least. Cause even the fighters, which are predominantly non-ranged, have a ranged attack to draw a specific enemy. Granted the cleric will get the ability to invoke bleed on a target at a higher level, would still be nice to be able to lure an enemy easier. =/
Archaonn
11-10-2007, 04:20 PM
Cleric dmg is like Figthers One handed and even more. so they basiclly figthers with heal.
and it's great.. that's why i choose to be cleric.
but if we had 1 range skill or attack it would be great..
Fighters will always do more damage then clerics. Always
platina
11-10-2007, 04:21 PM
clerics dont need to lure if they are partying... which is when they are teh stronger....
SiphoneiMillei
11-10-2007, 04:42 PM
Clerics don't always party. Some of us grind solo cause it's cheaper. LoL. Yes, they are strong in a party, so are the other classes. But everyone has to grind solo at some point. And not all clerics sit back and heal. It's effing boring. If I can smack something and watch my party, I will! When things get heated. I step back. But I like to solo sometimes just because I don't have to wait on people or spend as much on SP items.
But saying that we don't need some sort of lure attack is almost like saying that a fighter doesn't need it either if they are in a party. :rolleyes:
dericcyk
11-12-2007, 05:44 PM
hahah i would rather have a cleric with the ability to imbue the power of holy into the weapons :P then fighters would have a great time against undeads dark creatures
krazyboi
11-12-2007, 08:17 PM
i think clerics r extremely overpowered here but atleast they dont look like sissies like in other mmos. usually they just have some very tacky robe and look like they need some1 to defend for themselves. this is m opinion so plz dont comment on it TOO much
Kholai
11-13-2007, 02:19 AM
Actually, the blunt weapon swinging, full-plate wearing smite-enthusiast harkens back to good old D&D days, where clerics not only had the epic heal mojo, but also were great front-liners. I love getting my smite on, so Fiesta's cleric beats down a large proportion of MMOs hands down. Their armour, particularly their level 50 armour, not so much the purple Michael Jackson suit of level 20, is pretty sexy awesome too. Much more knight-like than the fighter, for some reason.
I also happen to like that their talents aren't directed towards undead, like some games feel is mandatory. That would make all clerics either too powerful against the undead, or if they were toned down because of it, too weak against everything else. A bunch of level 59 clerics hanging around Vine Tomb because that's where the highest level undead hang around.... Not cool.
As for ranged attack.... I was running through the Lost Mini Dragon KQ last night. There were five clerics, and two or three of those was more than enough to keep the tank alive. The others... Well they just stood there twiddling their thumbs and peeling bananas. They literally had nothing they could do without charging up and unleashing some monkey-business close range. If they did that, then death happened, because two of the bosses have 360 degree AOE attacks.
Clerics are the only class without a ranged means of aggroing an enemy of any kind. The only class other than fighter that needs to get into melee, but doesn't have the HP total to do so against bosses or large mobs. They're also the worst class against mobs of any number.
A ranged attack wouldn't overpower a cleric, at very least if the skill for ranged attack were based on the terrible level 40 attack skill, which costs almost 100 SP for an effective +10 damage to a hit, and has a ten second cooldown. The range needn't even be too long.
The cleric would toss a hammer for cleric damage every ten seconds, whilst mages tossed a spell that did twice the damage for 3 SP every second and a half, archers simply attacked, and fighters jovially unleashed the pain in melee and just took the hurt as needed.
It would give clerics a shorter-range lure, something they need, or at least want, and it would give them something to do outside of melee, though it would be strictly worse in most circumstances. At worst, the cleric ignores this skill entirely and just heals/melees, at best, they get into death situations less often, and feel at least slightly useful when they'd otherwise be sitting, watching everyone else fight.
Give them an AOE attack, they'd be overpowered, that's their real Achilles' heel, especially since mob situations are the most common and most dangerous in the game.
Summit
11-13-2007, 12:43 PM
Clerics don't always party. Some of us grind solo cause it's cheaper. LoL. Yes, they are strong in a party, so are the other classes. But everyone has to grind solo at some point. And not all clerics sit back and heal. It's effing boring. If I can smack something and watch my party, I will! When things get heated. I step back. But I like to solo sometimes just because I don't have to wait on people or spend as much on SP items.
But saying that we don't need some sort of lure attack is almost like saying that a fighter doesn't need it either if they are in a party. :rolleyes:
How is soloing cheaper, when that rare case comes that you aggro something your going to end up using pots in between heals, If your actually grinding how I think people should grind ya know the harder stuff, where as in a party you have someone to pull adds off your ****, i.e. a fighter
Miyakitt
11-14-2007, 10:00 AM
Actually, the blunt weapon swinging, full-plate wearing smite-enthusiast harkens back to good old D&D days, where clerics not only had the epic heal mojo, but also were great front-liners. I love getting my smite on, so Fiesta's cleric beats down a large proportion of MMOs hands down. Their armour, particularly their level 50 armour, not so much the purple Michael Jackson suit of level 20, is pretty sexy awesome too. Much more knight-like than the fighter, for some reason.
I also happen to like that their talents aren't directed towards undead, like some games feel is mandatory. That would make all clerics either too powerful against the undead, or if they were toned down because of it, too weak against everything else. A bunch of level 59 clerics hanging around Vine Tomb because that's where the highest level undead hang around.... Not cool.
As for ranged attack.... I was running through the Lost Mini Dragon KQ last night. There were five clerics, and two or three of those was more than enough to keep the tank alive. The others... Well they just stood there twiddling their thumbs and peeling bananas. They literally had nothing they could do without charging up and unleashing some monkey-business close range. If they did that, then death happened, because two of the bosses have 360 degree AOE attacks.
Clerics are the only class without a ranged means of aggroing an enemy of any kind. The only class other than fighter that needs to get into melee, but doesn't have the HP total to do so against bosses or large mobs. They're also the worst class against mobs of any number.
A ranged attack wouldn't overpower a cleric, at very least if the skill for ranged attack were based on the terrible level 40 attack skill, which costs almost 100 SP for an effective +10 damage to a hit, and has a ten second cooldown. The range needn't even be too long.
The cleric would toss a hammer for cleric damage every ten seconds, whilst mages tossed a spell that did twice the damage for 3 SP every second and a half, archers simply attacked, and fighters jovially unleashed the pain in melee and just took the hurt as needed.
It would give clerics a shorter-range lure, something they need, or at least want, and it would give them something to do outside of melee, though it would be strictly worse in most circumstances. At worst, the cleric ignores this skill entirely and just heals/melees, at best, they get into death situations less often, and feel at least slightly useful when they'd otherwise be sitting, watching everyone else fight.
Give them an AOE attack, they'd be overpowered, that's their real Achilles' heel, especially since mob situations are the most common and most dangerous in the game.
Amen to that.
I'm only familiar with healers on RO and WoW and I must say that Fiesta has really done a good job with the clerics on here. On both those games, their healers are all geared towards pwning Undeads, which ... quite frankly, is not that great. Like, the skills are awesome (like an RO Priests Turn Undead) but ... when it comes to lvling you can't grind undead mobs for ever. I mean, you could but that's dreadfully boring.
Now, WoW priests can be holy or shadow, so sometimes the 'healer' is useless at healer. If they're shadow spec and in shadow form ... no heals for you. But they're kind of like back up mages almost (just not quite as powerful)
I always thought Fiesta clerics resembled WoW paladins though. I myself play a TANKING paladin on WoW, but the thing is people drag me along as a HEALER and what sucks about WoW is that you need to be geared properly for whatever you're gonna be doing and I'm completely geared for tanking. So what ends up happening is me not having enough mana to crack out enough heals (I can only get out 3 at once, 4 if I'm lucky)
So, I really must say Fiesta clerics are quite neat. The thing is, I agree that we need a ranged attack ^^;;; Nothing that does big dmg, but at least something that can pull a monster from a group of them. Cause, gosh, the biggest problem I have is that my cleric ain't made for tanking (even though I use END and SPR, really ... she's more of a healer) so when I get more than 2 on me, it gets tricky.
Uh ... forgot what else I was gonna say oh wells
Ralyth
11-15-2007, 11:00 AM
id say Clerics are good but High clerics are better
Telhar
11-18-2007, 03:09 PM
cleric is much better than other classes at soloing. Lack of pulling skill is good price to pay imo, in party someone else will pull anyway
xaabr
11-20-2007, 07:14 PM
yes there called paladins in WOW. there not so diffrent, been done I hate to say
TnA_Kelso
11-21-2007, 07:06 AM
fiesta has brought something to mmo's everywere.having the chance for clerics to tank,use maces,and hammers.Who agree's that outspark has brought a unique game to the mmo industry?
theres lots of games where a cleric can tank.... just gota be able to afford a build like that cuz there always costly and require the best gears. But this is probly the only game were ppl are making a tank cleric. tanking clerics are jsut dumb and at some point it will catch up to and your not going to be able to hit anything so whats the point? your gonna be stuck in the back healing your tanks like me :D ( witch i loved to do so inv Hygea if u need a good healing :D)
Kholai
11-21-2007, 07:53 AM
theres lots of games where a cleric can tank.... just gota be able to afford a build like that cuz there always costly and require the best gears. But this is probly the only game were ppl are making a tank cleric. tanking clerics are jsut dumb and at some point it will catch up to and your not going to be able to hit anything so whats the point? your gonna be stuck in the back healing your tanks like me :D ( witch i loved to do so inv Hygea if u need a good healing :D)
Huh. That's interesting. At what level does it "catch up to" a cleric?
In a party of five, I can tank as many trumpies as a fighter can, and lose aggro less than a fighter does too. And this is AEW: end-game stuff. Clerics are excellent, if costly, clankers if they know what they're doing, to the degree where they no longer even need to hit any of the mobs they're in combat with, and can reclaim aggro just by continuing to cast heal on themselves.
Sure, fighters are the cheapest, easiest tanking class, but clerics tank just fine, and when there's a fighter in the party, sure they can fall back and heal the tank, or they can heal the tank and contribute to damage too, because there's no minimum range on heal.
Archaonn
11-21-2007, 08:04 AM
And if a cleric tanks, you get the job done faster.
AriesMehjor
11-21-2007, 09:34 PM
I think theres a huge unbalance here, in the fact that this game subtracts the White mage healing squishy, and adds a paladin in place.
Every MMO I've played a paladin was just a holy version of the basic warrior class.....now....
Maybe its just me, but, where the heck is the evil version of the basic warrior class????
Theres a big unbalance there in class creation that takes away from what they've created for a fighter.
I mean with a paladin in place, it takes away jobs and abilities from the warrior without giving the warrior somthing else in place for a lack in ability.
It kind of weakens the warrior class limiting it to doing one thing in a party, and thats Tanking. While the cleric class can have up to three tasks, healing, tanking, and dealing damage.
I mean what they give of a fighter in debuff skills are pretty on point, but, the fact that fighters get boosted with INT constantly wierds me out.
I mean my fighter cant cast a fire spell, or shadow magic. But it would come in handy if there was an opposite to the clerics of this game that were built similar to fighters but had high magic DEF and skills.
I mean to this day, I havent determined there to be one class that can completly wipe out a cleric. Archers are weak against fighters and mages, Mages weak against Fighters and Archers, Fighters weak against Mages and clerics. But clerics should have someone on that list that can pwn them just as well. It almost seems like a neutral class.
But if there was a class that could cast dark spells while dealing melee damage clerics whould have a run for thier money in pvp for sure.
Sounds kinda Red Mage-ish, but, gotta remember guys, the Red Mage is just a black mage white mage hybrid.
But I think if this game wants to be a freakin BEAST, i mean the fact that its free is one thing, but if they went in and engineered new classes, or modified them a bit more, This game would turn into Godzilla real quick!
runkler
11-21-2007, 09:44 PM
Fighters will always do more damage then clerics. Always
i agree clerics dont have that much power the only way we are strong is if ur rich and can afford good speels and all the armor and buff and all that good stuff im tired of hearing that we are fighters that can heal yes we can heal so wat we dont do that strong of atts i only have 1 melee spell and it does not do much so u dont use it clerics can att but we should not tank the only way we are strong is when we train our hearts out
i get yelled at 4 being on the computer so much and the reasion is, is because i am getting killed all the time so come on we are not tankers!
Kholai
11-22-2007, 04:27 AM
I mean with a paladin in place, it takes away jobs and abilities from the warrior without giving the warrior somthing else in place for a lack in ability.
I'm confused. What exactly does the cleric have that you think the fighter should? Healing, buffing, or wielding blunt weapons?
It kind of weakens the warrior class limiting it to doing one thing in a party, and thats Tanking. While the cleric class can have up to three tasks, healing, tanking, and dealing damage.
Even a full endurance tank has three roles: Tanking, dealing damage, and causing debuffs. The fighter class is the only one that has group stun (an ability more potent than Invincibility), the only one that can lower defence (making for a much easier kill), reduce attack damage and speed (allowing for larger mobs to be tanked), I'm reasonably sure they're also the only class with a move that both self-heals them and damages the enemy at the same time.
Fighters have cool toys, and that clerics don't have them doesn't detract from the cleric.
There's also something else to note. A cleric cannot operate at full capacity to tank, deal damage and fulfill a healing role at the same time. To stop self-healing is to lose aggro and quite possibly die when tanking a mob. Either they tank, and damage between their heals, they backline and pass on both damage and tanking to embrace their healing role, or they frontline and either suffer in damage dealing or healing.
Or they do a little of all three, tanking and hitting a stray enemy that went onto them, whilst healing the tank when they can.
Clerics are a jack-of-all-trades class, this means they can fill a lot of roles, but they can't fulfill all of them at once.
I mean my fighter cant cast a fire spell, or shadow magic. But it would come in handy if there was an opposite to the clerics of this game that were built similar to fighters but had high magic DEF and skills.
Opposite to clerics? Mages. Low survivability, higher against magic enemies, and hyper damage. Clerics? High survivability, lower against magic enemies, pansy damage. Sorry they're not enough like fighters though.
I mean to this day, I havent determined there to be one class that can completly wipe out a cleric. Archers are weak against fighters and mages, Mages weak against Fighters and Archers, Fighters weak against Mages and clerics. But clerics should have someone on that list that can pwn them just as well. It almost seems like a neutral class.
Hm. Actually mages are the natural enemies of clerics. They have spells to drain mana, remove buffs, and deal epic damage. That's a pretty potent force against any cleric. Fighters have to get lucky to keep them stunned long enough to kill them, archers have not a hope unless the cleric is asleep.... Yeah, it's also pretty fair that clerics are the hardest to kill, because they're also the hardest to kill with. Mages are the easiest to kill, and the best killers. Clerics can't exactly "pwn" any class themselves, so why should there be a class that can "pwn" them?
But if there was a class that could cast dark spells while dealing melee damage clerics whould have a run for thier money in pvp for sure.
Nonsense? Clerics have heal, this supposed Blackguard class would have.... what? DoT (Cured instantly)? Highly damaging attack skills and debuffs (Oh wait, that's the fighter)? Some manner of stopping the cleric from casting spells (Fighter again?)? Powerful attacking spells (Mage you say?)?
Russell:
.... You should be able to clank just fine at your level. In fact, I was tanking in Vine Tomb at level 27 or so.
Deadmail
11-23-2007, 05:25 PM
They re unique of course...i dont want to say it, but it s the truth.
The Cleric has nearly everything what u need to be effecive soloplaying.It s the only class which can kill 1000 yellow mobs without break(just count Sp/level).Every other class like fighter,mage,archer isn t albe to kill the same like without using much more than hp stones u could take one time...indeed u need much more hp stones AND pots to do it.
But you are right - only three things the cleric only need to be no more overpowered. range attack, dmg stylz and conter-debuffskill ... if he got these three more things, for what u were calling, a cleric would be IMBA.
And if this happens, I ll stop my own cleric...
Why? What should a cleric with this features...nearly all in this game...should party with somebody? Other classes will be destroyed,because no party could be effectiv withou cleric - and start theirself an own cleric...
A few weeks later - you will see only clericīs running solo around.
And in fact - this game wouldn īt be any more a massMULTIplayergame...
BTW - REAL CLERICS in party NEED NO MANASTONES OR POTS TO GRIND WELL...
If you cant believe it as cleric - Call yourself a real NOOB or ask me on Bijou "Die_Heilige" to learn your cleric playing :p:p:p
viperdragon
11-24-2007, 03:50 AM
Cabal online the only one where the healer/buffer is actually a archer class lol....how odd is that, but that game is mainly solo lvling untill you get the the lvl 100+ where it's damn hard to do the dungeons cos almost all the monsters in it got hp/def/atk like bosses and there are bosses in that dungeon too which just makes it even harder.....it can be hard even in a party lol...oh it also has a 2hour time limit too and you need an item that are drops only
naother odd thing about the archer class, it uses int to power it's attack dmg....you may think thats odd...but the archer actually does have a bow...it's more of a magic bow so it uses int for dmg...it got tiwn guns too whch can attack 2 targets at once....fun as hell :P
i'm still low lvl on my healer in this game to know much but so far...it's fun...i normally play ranged attackers in mmorpgs and since you can't really kite too well in this game...it's not as fun to play ranged classes
jak0999
11-24-2007, 09:07 PM
It's stupid how low level clerics in KQ's think they can tank stuff that the Higher lv Clerics / Fighters can.
Scarlets
11-26-2007, 04:27 AM
Yes yes, this is the first (or maybe second) MMO I've played which allowed the clerics to do some damage and enabling them to solo without being too dependent on a party. The other MMO I've played with the same unique supporter is RAN Online, but maybe that's because my build there was wrong. =\
Anonymous123
11-26-2007, 05:18 AM
Fighters will always do more damage then clerics. Always
What's your point? I train STR like mad! LOL! EDIT: Not really. I train END like mad. But still. EDIT TWO: Do you not like clerics or something?
~Now this is just me, but wouldn't you think a rogue class would be awesome? Like, them as a class could do some things from other classes and have their own skills too, because they could be another class gone "rogue" and have that class only be available through class changing. Again, that's just my little random thought.~ (Like, they could use any type of weapon too [certain skills, certain weaps]) {Oh no, I'm actually thinking about it.}
Syoon
11-26-2007, 07:09 PM
....... Ragnarok Online, Knight Online, WOW.
All have maces