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View Full Version : Hotkeys F1-F11--Far too few!



RhapsodyAngel
11-10-2007, 01:50 PM
Well in any game like this one, where you play a charector with multiple skills, you're eventually going to get many usefull skills that you want to use affectivally. However when it come down to it, you end up running out of space in one toolbar for the skills you'd like to use! This leaves you with three options:
1)Take off some skills so you can use the very few usefull skills that are left to you
2)Use the CURSOR(as there is no current hotkey) to click the up and down arrows of the hotkey Toggle to shuffle back and forth between rows of skills(Which is extremely inconveniant while you're trying to kill monsters and survive at the same time, at the same time the buffs and enchantment timings are very limited and it would be a pain to stop, click the up button, buff yourself, click the down button and go again. I tried it against a Dale Snake, something I can kill with ease, and died.)
3)Simply dealing with the fact that the very limited hotkeys limits your ability to use your skills the way you wish.

I had attempted the second option, putting fighting skills in the first row, aid and support skills in the second row, and nothing in the third row, as of yet. I have failed miserably, failing to kill a Dale Snake, something extremely easy to kill at my level. I'm a level 41 rogue at the moment. Why exactly do I really need to organize it like this since I currently have so few skills, anyways? Because I'm thinking of the build I'd like to have. I plan on making my charector into a Felon, then into an Assassin, then a Shadow. When it comes down to it. I can learn one more skill before I'm out of room for my hotkeys. I don't even hotkey the "Unvisible" skill. And the way things are going I'd have to choose between keeping the very conveniant skill Invisible, or get rid of it for the skill that simply teleports me from battle, "GOGOGO"

Also, when it comes to the time I learn Dust Blade, a skill I definitally plan on using to its fullest, I will have already learned Sand Storm, Devil Voice, Cruel Blow, and Circle Trap, along with Blind Sight, Doping, Core Blow, GoGoGo, Accuracy, Doping, etc. there simply isn't enough room in that one little F1-F11 hotkey space...

What solutions do I propose? Well there are two:
1)You can make a simple hotkey to be capable of shuffling between the Hotkey Rows. As it stands now, F12 is only good for Toggling the HotkeyRow, showing it, not showing it, showing it, not showing it. That's all. If perhaps you can make a conveniantally located button shuffle between the rows it would be greatly conveniant and very usefull. However not fool-proof, as you're still going to need to go back to one hotkey row after using the other...

This is where my second suggestion comes in:

2)RagnarokOnline has an implemented system called "Battle Mode", or simply "/bm". What this does is that it sets the skills assigned to each of the F1-F11 rows and sets them accordingly to the letters on the keyboard. If you have a skill on the first row set up to F1, then it will be 'Z', F2 will be 'X', F3 will be 'C' and so on. The second row will be the same for one letter-row up on the keyboard. This is about as conveniant as it gets for anybody, I don't care what job you are, what build you are or what you do...

However this second option raises just one flaw: How do you talk? Well, you can do exactly what you're supposed to do: Click 'Enter' to start the sentance, type your message, and click 'Enter' to send it. Oh wait--That's not a flaw, that's exactly what you're already doing!

So there's no harm in implementing either of these things, in fact it's going to make the game more enjoyable for those of us who are at a higher level(Or in my case medium level) who have lots of skills we'd like to use. In fact there's virtually no possible way either of these options can harm any concept of the game whatso'ever. Simply help it.

RhapsodyAngel
11-10-2007, 02:04 PM
Woops, my bad, F1-F10...Which is even fewer and further advances my argument >=o

Zeltar
11-13-2007, 03:43 AM
Actually the ‘1’, ‘2’, and ‘3’ keys switch between rows (or it might have been Alt+1)

I normally have the first row things that I’ll need in the heat of battle, then the second row is for occasional things (rapid step, tracker, unvisible etc)

This is a rough idea on how I set mine up, (naturally it changes all the time as new skills become available at different levels).

Row1:
F1:HP
F2: MP
F3: Scare
F4: blind sight/sandstorm
F5: Gogogo
F6: doping
F7: accuracy
F8: invisible
F9: exclamation mark emoticon (signal to party)
F10: poison antidote


Row 2:
F1:HP
F2: MP
F3: Scare
F4: blind sight/sandstorm
F5: rapid step
F6: Squash etc
F7: unvisible
F8: return scroll
F9: warp scroll
F10: tracker

Row3: empty

it does mean that every half hour you need to switch to row2 for rapid step, or if you want to go to town. i also used to have return scroll in row1, good for quick escapes before Gogogo/invisible is available.

I haven’t got devils voice etc yet, but will probably put that in the first row(maybe poison antidote can go to row2). Dust blade is for assassin, and we can’t upgrade class in OB.

Later in OB I will probably stick to having the first row contain: 1 main attack, 1 main sleep/stun, 1 AOE attack, and the rest bluffs.

So scare will be displaced by a better attack spam and so on.