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View Full Version : Fiesta need more BOSSES !



janax3
10-29-2009, 06:15 AM
The only boss is helga ! and only lvl 80~105 can kill it

I VOTE for more bosses for the lower lvls

And not Like GGK i want bosses like helga BUT that is weaker and got another name / stlye. THe lower lvl can only grind and got no FUN of killing always GGK we want some stronger bosses . Like the Tower but the boss can be a bit stronger . And some new pvp kqs for the lvl 1~20 and 20~35 ...

Here Some examples how boss can look like
http://images.google.de/imgres?imgurl=http://www.mooncostumes.com/image/3923&imgrefurl=http://www.mooncostumes.com/item/3923&usg=__xTo2IBQdvwEZDUKe2oequ8eUAFY=&h=385&w=360&sz=55&hl=de&start=1&tbnid=42jvjqH_MMqc0M:&tbnh=123&tbnw=115&prev=/images%3Fq%3DTerrorTeddy%26gbv%3D2%26hl%3Dde%26sa% 3DG

ashen_shugar
10-29-2009, 06:18 AM
Hopefully the Crystal Castle will open soon and the boss there looks really cool. Otherwise there are the dungeon bosses to play with.

Baktwerel
10-29-2009, 06:25 AM
Why don't you suggest it to OnsOnsoft? They are developing the game, not Outspark. ;P

King_Obito
10-29-2009, 07:09 AM
There is a boss between 80~105 if I'm not mistaking. Isn't that the point of the dungeon? He drops sets, I don't know if it counts for a boss though. inb4noob. Anyways there is a higher level boss (forget her name at this moment) but you just have to wait for that content to be released.

sbr999
10-29-2009, 07:21 AM
I agree, though you spammed my thread which is still a No-no in my eyes :P

high lvl mobs are not very challanging: all just hit high base dmg, and a higher skill dmg and that's it -giant cayman, shadow master, rhino lord,BMM etc etc-

Lower lvl mobs very more challange at their lvl hence they did fear,entangle and stuff like that...

Also I kinda miss the 'talking' mobs (harkans and their weird texts etc lol)

Ian
10-29-2009, 08:00 AM
Although Kingdom Quests are like raids, they have a time limit. I still love them, but I, personally, would like to see more dungeons for multi-party or single-party raids that do last quite a bit of time, but without restrictions. However, this would probably cost a bit more with server equipment and networking, not to mention the time spent on development of the dungeons, monsters, and whatnot. We all know how Izyel went when it first came out... ;) It still would be a nice feature to look forward to (like player housing)

blackjoker
10-29-2009, 09:50 PM
For OS, it helps company to a big profit, but they dont know the riad ruins the gameplay so much.

Unlike other boss maps, Hellga Tomb doest have level limitation.
The problem is that Hellgaits are for 91lv+ players, but now, Hellga always get owned by 100+ players because OS buffed Hellga so all 90xlv player cannot play anymore or become pointless to join. One hellgit can always be 40g+ game money. So all 90lv players have to pay all they money to the 100+lv players in order to use Hellgait at 91lv.


I did suggested OS to make HT level limits upto 100lv, like the design of other boss maps. Or make a new set of Hellagit of 100lv for those 100-105 players.

At least in my server, only 2 guilds can kill the Hellga. I am sure they got more Hellgait than they need because they got many already and Hellgits is 91lv gear, most of them are 100+lv now.

It makes the 2 guilds or some 100+ fighters super rich, while for other players, their 90lv gears become nearly worthless in market.

drigr_x
10-29-2009, 10:21 PM
Helga bein the ONLY boss is false... Iron Golem is a "Boss" mob. I think Giant Magmaton is one as well. Also the mobs like King Boogy and Mutant wolf (which I believe are low leveled, like dropping nice lvl 15 gear) I believe are classed as "Boss" mobs...

Orchids_Mantis
10-29-2009, 10:47 PM
True enough...but it would be interesting to see a few more field bosses that are very powerful (Robo able to take on level 50 players if they don't have +9s, for example). Right now, most of the field bosses are not too strong -the main aggravation is the pestering mobs that they have hanging around them on the map (like the spiders imps and procks near Robo)



I don't think Fiesta needs MORE boss mobs; I think maybe the boss mobs need to be buffed a bit. Right now a party of 3 level 35s can take on Skeleton Knight without much trouble...the boss mobs' strength and power just hasn't been keeping up with the new gear (and T8-9 buffs from clerics [yes I know there is no T8...I'm exaggerating to make a point]) available in-game...

volt46
10-29-2009, 10:49 PM
King Boogy and monsters with "Mutant" in their names are classed as "Hero" mobs.....the only Boss mobs I know so far are Helga, Gordon Master and Karen (available only in Korean Fiesta). Mini Dragon and King Kong Phino should also be considered as "Boss" mobs since it can't be feared/stunned and takes about 10 players to kill it.....

And I agree with the "more Bosses" part.....give some entertainment for the 10x players....I mean they work hard to reach Prestige Class.....at least reward them with a challenge instead of killing poor Helga all the time

Sharlyne
10-29-2009, 10:56 PM
Why don't you suggest it to OnsOnsoft? They are developing the game, not Outspark. ;P

how do you even communicate with them ? i think he says it here since outspark is the one who host it i guess. and gm might read this or csr and communicate the suggestion ............................. MAYBE.........

fa1nt6
10-29-2009, 10:57 PM
MVPs from the game that secret of solstice ripped off all had unique drop items. I think that is the kinda boss OP is looking for.

drigr_x
10-29-2009, 11:03 PM
I think GK (in GC not CP) is a decent mid level boss. But I don't think he has the uber godly drops... People just kill him for the quest and move on... But it DOES take some skil to beat him unless you have a high level help (which 90% do)