RhapsodyAngel
11-12-2007, 04:04 PM
A few things about the stats that I noticed while I was attempted to experoment with agi. I am a rogue and my experoment was that I would reset my stats and put them all into agility to see how quickly I would attack and well I could dodge. However when I did this I noticed something unexpected(As well as a complaint about the dodge rate, which will come a bit later). I noticed that, just the same as str, every two points of agility increased your damage by one point...Since this is the case, the only true purpous anybody can have for obtaining Pow is to be able to carry more items. I myself can carry up to 1945 worth of weight, due to the fact that I use a backpack and collect red balls so that I can never really run out of backpacks or sacks to for that extra 500 weight. So unless you're bringing your Pow up to carry more items, it's totally useless in comparison to Agi...
Now for my complaint about dodge...I have 23+1 dodge, 23+11 with Doping. That brings my dodge up to 34 total. I'm not sure how the dodge works, however. Is it % based? Do I have a 34% chance of dodging an enemy's attack or is it based on a monster's chance to hit you, minues your dodge? Let's say The monster has a 80% chance to hit you with 1 dodge. However since I have 34 dodge, it's 80-34=44% chance to hit me? Or is there some other way this is determined? Because I get hit far too often for how much dodge I have, which in this case would be a lot, seeing as how it only goes up once every three points, while getting only 1 point per level, a few extra points every 5 levels...
Now for my complaint about dodge...I have 23+1 dodge, 23+11 with Doping. That brings my dodge up to 34 total. I'm not sure how the dodge works, however. Is it % based? Do I have a 34% chance of dodging an enemy's attack or is it based on a monster's chance to hit you, minues your dodge? Let's say The monster has a 80% chance to hit you with 1 dodge. However since I have 34 dodge, it's 80-34=44% chance to hit me? Or is there some other way this is determined? Because I get hit far too often for how much dodge I have, which in this case would be a lot, seeing as how it only goes up once every three points, while getting only 1 point per level, a few extra points every 5 levels...