agha_torab
12-03-2009, 09:46 PM
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/title.jpg
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/131.jpg
Congratulations, you're a Warrior, Assassin, Wizard, or a Priest and you've reached level
131. Here is a step by step guide on how to complete the class change quest. You may
also post screenshots of your quest in this thread.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/classchangepriests.jpg
1. Class Change Priest
First talk to either Reinmoth or Reilath (located in Arcarinas Square and Essene
respectively). Apply for a class change and they will send you to your respective guild
leader.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/guildmasters.jpg
2. Guild Leader
Depending on your class, you will visit Yupine, Baron, Betran, or Mordine. After some
dialogue, they charge you with a quest: you must kill four different bosses around Xen.
They yield quest drops, and you must bring all of these quest items back to your guild
leader.
What you will need: Bring many Curse and Magic Healing Elixirs from any
Item Merchant. The ideal party should contain a high level tank, a Shadow or Assassin
with Sandstorm, and a high level healer. If the person taking the quest is a healer a second
healer is almost necessary for completion.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/clockboss.jpg
3. Library Room
Speak to Logather in Essene and have him teleport you to the Library Room (you will
need your library card) where you will fight and defeat The Clock. By level 131 every mob
on this map (except for the boss) will run from you, so you can seek it freely. There are
many obstacles impeding your view many times on this floor, so I recommend making
sure your sound effects are turned on and listening for ticking sounds.
Quest Drop Tip: The best way to get the quest drops from all of these bosses
is to kill them by yourself. However, if you are a healer, or if you just have friends that
want to help you, there is a way to kill it together and still get the drop easily. Every
person that attacks the boss needs to either leave the dungeon or enter the sparkcash
store once the boss is down to it's last health bar. If your character is the only one on the
map that has attacked the boss when it dies, you will get the drop nearly every time.
The Clock has an AOE move that can curse your character with a slow casting speed and
also slow movement. The casting curse can be removed with a Curse Healing Elixir, and
the movement curse can be cured with a Magic Healing Elixir. The Clock takes one hour
to respawn. The quest drop you receive is the Naviondark. Don't leave just yet, the next
item you need to retrieve is nearby.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/bridgeboss.jpg
4. Bridge of Despair (Level 2)
Located in the northeasternmost corner of the Library Room is the entrance to the Bridge
of Despair. At this point in time there are two levels of this bridge, and the item you need
drops from any monster on the second level. The first level of the bridge is a very long run.
If you are not a tank it is a good idea to bring one with you, along with someone who can
use Sandstorm on the mobs every so often (it is easy to get moblocked here). Frost and
Brambleway work just as good as Sandstorm for ditching the monsters. Once you reach
level two of the bridge, follow the boss tip listed above. Warriors and Assassins (and
some Wizards) will just be able to gather a small mob and kill it with AOE skills to get the
Rodney Garters quest item easily. Otherwise you must single kill one mob at a time until
you receive the item.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/cowboss.jpg
5. Sleepless Grave (Level 2)
Located near the Thieves' Guild in Eir is the Sleepless Grave. The first level of the grave is
very small, you just need to head north and then west to reach an abrupt safe zone and a
set of stairs leading to level two. You will search level two of the grave looking for the Cow
Legend. The defense needed to AOE this level safely is 2+363. You will come across two
different forks in the path. The paths leading left are the shortest so check those first
before heading right. When you find the Cow Legend follow the boss strategy outlined
above. Once you attack the Cow Legend he has four minions that will spawn and attack
you as well. They are weaker and have less HP than the main legend, and you can
differentiate by the Blood Bat skill that only it uses (see picture below).
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/bloodbat.jpg
Have your party fend off the clones or make them run away (the clones are set on a
timer, even if you kill them, they will respawn and attack after a certain amount of time).
Once the Cow has been killed, a new one respawns immediately. You will receive the
Artpoly after you have defeated this boss, and will now face the last and most difficult of
the four.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/tigerboss.jpg
6. Frozen Dungeon (Level 2)
To reach the Frozen Dungeon, the quickest route at this point is to leave from Midori Spa
heading east to Edine, and then south towards Sherwood Forest. At the end of a very long
trek you will reach the dungeon. Inside, there are two levels and no safezones, so make
sure you are buffed and ready to fight before entering. From the entrance, travel south a
little ways to reach an open area. At the bottom of this open area is a ramp leading to a
ledge encircling this level. At the top of this ramp turn left and follow the ledge around to
an opening leading to level two. ~Compassion~ : "One thing I highly recommend in the
Ice Dungeon is rotating your map 180 degrees, which makes the exit from B1 to B2 a
LOT easier to see."
Level 2 Tip: There is no safezone between the two levels. However, once you
enter the doorway and appear in the second level, if you do not move you are considered
safe, no monsters will aggro you. At this time we do not know the defense needed to
safely AOE level two, but the number needed for level one is 2+387, so it must be higher
than this.
You will begin on a ledge surrounding this area similar to that in level one. You will begin
searching for Fiersavier the fourth and final boss. There are actually three Fiersaviers on
the level for you to choose from, and each one respawns on a thirty minute timer after it is
killed. Once you attack the tiger, like the Cow Legend, he has spawns named
Chevesavier's that will also attack (and are on a timer as well). The tiger is also similar to
The Clock in that it has a curse AOE attack that will slow your attack speed drastically,
as well as your movement speed. Use Curse and Magic Healing Elixirs to counter this.
After defeating the boss you will receive the Tiger Dogma. It is time to return to your guild
leader.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/obstricity.jpg
7. Guild Leader
Once you have returned to your guild leader and given him the four items he requested,
you will receive an orb: Obstricity. He will then inform you that you must complete one
more task. You must travel to Memorial Chapel and complete three trials.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/chapelnpc.jpg
8. Memorial Chapel
This chapel is located in the northeastern portion of Eaglerentin Plains (six maps east of
Eir). There is an NPC inside that allows you to enter three different trials: Fire, Water, and
Poison. This portion of the quest is extremely easy, even for healers. Inside each trial is a
mini-boss: Pyrdus, Skia, and Kobai respectively. Each one has 3 spawns that attack, but
all of the spawns will run from you at this level. You have ten minutes to complete each
trial, and each of the bosses goes down very quickly. After completing all three, talk to
the man one more time to receive a second orb: Morosane. It is now time to change, so
return to your guild leader when you are ready.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/chapeltrials.jpg
Final Tip: Once you have both orbs in your inventory you are ready to change.
Once you talk to your guild leader there is no going back, so make sure all of your friends
are there before you talk to him.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/guildmasters.jpg
9. Guild Leader
Take the Obstricity and the Morosane to your guild leader and change your class to
Warlord, Shadow Master, Archmage, or Paladin.
Please post any tips, corrections, or new information in this thread.
Thank you to everyone who allowed me to help with their quests:
Akira, Arleen, Charon Sirus, Chidori-chan, Endlesss, Hanhebat, ~Hrist~, katsuragi, ~ Kira ~, ~Kiwi~, krrristen,
~*Liss*~, misora_10, Mr.Thunder, ~NoT-fOx~, Pink, Polexia, Sweety, Triti, wibi_imoet
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/131.jpg
Congratulations, you're a Warrior, Assassin, Wizard, or a Priest and you've reached level
131. Here is a step by step guide on how to complete the class change quest. You may
also post screenshots of your quest in this thread.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/classchangepriests.jpg
1. Class Change Priest
First talk to either Reinmoth or Reilath (located in Arcarinas Square and Essene
respectively). Apply for a class change and they will send you to your respective guild
leader.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/guildmasters.jpg
2. Guild Leader
Depending on your class, you will visit Yupine, Baron, Betran, or Mordine. After some
dialogue, they charge you with a quest: you must kill four different bosses around Xen.
They yield quest drops, and you must bring all of these quest items back to your guild
leader.
What you will need: Bring many Curse and Magic Healing Elixirs from any
Item Merchant. The ideal party should contain a high level tank, a Shadow or Assassin
with Sandstorm, and a high level healer. If the person taking the quest is a healer a second
healer is almost necessary for completion.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/clockboss.jpg
3. Library Room
Speak to Logather in Essene and have him teleport you to the Library Room (you will
need your library card) where you will fight and defeat The Clock. By level 131 every mob
on this map (except for the boss) will run from you, so you can seek it freely. There are
many obstacles impeding your view many times on this floor, so I recommend making
sure your sound effects are turned on and listening for ticking sounds.
Quest Drop Tip: The best way to get the quest drops from all of these bosses
is to kill them by yourself. However, if you are a healer, or if you just have friends that
want to help you, there is a way to kill it together and still get the drop easily. Every
person that attacks the boss needs to either leave the dungeon or enter the sparkcash
store once the boss is down to it's last health bar. If your character is the only one on the
map that has attacked the boss when it dies, you will get the drop nearly every time.
The Clock has an AOE move that can curse your character with a slow casting speed and
also slow movement. The casting curse can be removed with a Curse Healing Elixir, and
the movement curse can be cured with a Magic Healing Elixir. The Clock takes one hour
to respawn. The quest drop you receive is the Naviondark. Don't leave just yet, the next
item you need to retrieve is nearby.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/bridgeboss.jpg
4. Bridge of Despair (Level 2)
Located in the northeasternmost corner of the Library Room is the entrance to the Bridge
of Despair. At this point in time there are two levels of this bridge, and the item you need
drops from any monster on the second level. The first level of the bridge is a very long run.
If you are not a tank it is a good idea to bring one with you, along with someone who can
use Sandstorm on the mobs every so often (it is easy to get moblocked here). Frost and
Brambleway work just as good as Sandstorm for ditching the monsters. Once you reach
level two of the bridge, follow the boss tip listed above. Warriors and Assassins (and
some Wizards) will just be able to gather a small mob and kill it with AOE skills to get the
Rodney Garters quest item easily. Otherwise you must single kill one mob at a time until
you receive the item.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/cowboss.jpg
5. Sleepless Grave (Level 2)
Located near the Thieves' Guild in Eir is the Sleepless Grave. The first level of the grave is
very small, you just need to head north and then west to reach an abrupt safe zone and a
set of stairs leading to level two. You will search level two of the grave looking for the Cow
Legend. The defense needed to AOE this level safely is 2+363. You will come across two
different forks in the path. The paths leading left are the shortest so check those first
before heading right. When you find the Cow Legend follow the boss strategy outlined
above. Once you attack the Cow Legend he has four minions that will spawn and attack
you as well. They are weaker and have less HP than the main legend, and you can
differentiate by the Blood Bat skill that only it uses (see picture below).
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/bloodbat.jpg
Have your party fend off the clones or make them run away (the clones are set on a
timer, even if you kill them, they will respawn and attack after a certain amount of time).
Once the Cow has been killed, a new one respawns immediately. You will receive the
Artpoly after you have defeated this boss, and will now face the last and most difficult of
the four.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/tigerboss.jpg
6. Frozen Dungeon (Level 2)
To reach the Frozen Dungeon, the quickest route at this point is to leave from Midori Spa
heading east to Edine, and then south towards Sherwood Forest. At the end of a very long
trek you will reach the dungeon. Inside, there are two levels and no safezones, so make
sure you are buffed and ready to fight before entering. From the entrance, travel south a
little ways to reach an open area. At the bottom of this open area is a ramp leading to a
ledge encircling this level. At the top of this ramp turn left and follow the ledge around to
an opening leading to level two. ~Compassion~ : "One thing I highly recommend in the
Ice Dungeon is rotating your map 180 degrees, which makes the exit from B1 to B2 a
LOT easier to see."
Level 2 Tip: There is no safezone between the two levels. However, once you
enter the doorway and appear in the second level, if you do not move you are considered
safe, no monsters will aggro you. At this time we do not know the defense needed to
safely AOE level two, but the number needed for level one is 2+387, so it must be higher
than this.
You will begin on a ledge surrounding this area similar to that in level one. You will begin
searching for Fiersavier the fourth and final boss. There are actually three Fiersaviers on
the level for you to choose from, and each one respawns on a thirty minute timer after it is
killed. Once you attack the tiger, like the Cow Legend, he has spawns named
Chevesavier's that will also attack (and are on a timer as well). The tiger is also similar to
The Clock in that it has a curse AOE attack that will slow your attack speed drastically,
as well as your movement speed. Use Curse and Magic Healing Elixirs to counter this.
After defeating the boss you will receive the Tiger Dogma. It is time to return to your guild
leader.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/obstricity.jpg
7. Guild Leader
Once you have returned to your guild leader and given him the four items he requested,
you will receive an orb: Obstricity. He will then inform you that you must complete one
more task. You must travel to Memorial Chapel and complete three trials.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/chapelnpc.jpg
8. Memorial Chapel
This chapel is located in the northeastern portion of Eaglerentin Plains (six maps east of
Eir). There is an NPC inside that allows you to enter three different trials: Fire, Water, and
Poison. This portion of the quest is extremely easy, even for healers. Inside each trial is a
mini-boss: Pyrdus, Skia, and Kobai respectively. Each one has 3 spawns that attack, but
all of the spawns will run from you at this level. You have ten minutes to complete each
trial, and each of the bosses goes down very quickly. After completing all three, talk to
the man one more time to receive a second orb: Morosane. It is now time to change, so
return to your guild leader when you are ready.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/chapeltrials.jpg
Final Tip: Once you have both orbs in your inventory you are ready to change.
Once you talk to your guild leader there is no going back, so make sure all of your friends
are there before you talk to him.
http://i685.photobucket.com/albums/vv211/kordo_vos/Fourth%20Class%20Guide/guildmasters.jpg
9. Guild Leader
Take the Obstricity and the Morosane to your guild leader and change your class to
Warlord, Shadow Master, Archmage, or Paladin.
Please post any tips, corrections, or new information in this thread.
Thank you to everyone who allowed me to help with their quests:
Akira, Arleen, Charon Sirus, Chidori-chan, Endlesss, Hanhebat, ~Hrist~, katsuragi, ~ Kira ~, ~Kiwi~, krrristen,
~*Liss*~, misora_10, Mr.Thunder, ~NoT-fOx~, Pink, Polexia, Sweety, Triti, wibi_imoet