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View Full Version : What has changed since 2 years?


sweetrose14
12-08-2009, 06:58 PM
I just came back after 2 years because I miss fiesta. ;) lol.
Are there BIG changes in Fiesta? Ex: Monsters are a lot more stronger than in the past, the quests improved/got worse, new places, etc.

Btw, add me! (:

-Thanks.

chibi_pet
12-08-2009, 07:29 PM
- BR got weaker during the 105 cap raise
- Tower of Iyzel and Crystal Castle are all making the game too easy for lower lvls
- Outspark is making tons of money (no really?) by releasing +10's....
- KKP is significantly harder to win now compared to back then (at least by a year ago)

thats what was big for me

dragonoverlordbrains
12-08-2009, 07:33 PM
ya questing became easier....purples were added which are stronger armors every 10 levels starting at like 25 and ending at 95(lvl 45 purps are sold a lot and look like level 10x armors except cleric thats looks like lvl 8 armor + some orange and white stuff) i think. +10 were added... instance dungeon tower of iyzel was added making it easy to get from 20-50 in a few days. CC is being re-opened to day thats level 60-69 and theres a level 70-? instance dungeon.

dragonoverlordbrains
12-08-2009, 07:34 PM
D: he beat meh D:

tempacc
12-08-2009, 08:22 PM
Two years eh? Lemme think.

Cap raises & quest info

---Cap raised from Lv 79 to Lv 89 then, more recently, Lv 105
---All levels from 77~90 have repeat quests
---All levels from 91+ give less than 10% per level from quests. Much grinding required
---Gordon Master Kingdom Quest added (GM- Lv 80~89)
---Heneath Rebellion War Kingdom Quest added (HRW- Lv 90~99)
---Prestige Class change quests added for Lv 100+ players. Allows you to choose one of two class branches.

Warriors (Fighters) --> Knight / Gladiator
Paladins (Clerics) --> Guardian / Holy Knight
Scouts (Archers) --> Ranger / Sharp Shooter
Enchanters (Mages)--> Wizard / Warlock

Maps

---Helga's Tomb (HT- Lv 100-120 map. Contains Helga, a Lv 120 world boss. Proceed with caution) released (I think with Lv 89 cap raise)
---Burning Rock (BR - 8x map) opened with Lv 89 cap raise
---Guardian's Holy Shrine (GHS - 8x dungeon map) with Lv 89 cap raise
---Flaming Mine (FM - 88~9x map. Mostly questing map) opened with Lv 89 cap raise
---Swamp of Dawn (SoD - 9x ~ Low 10x map) opened with Lv 105 cap raise
---Tears Marsh (TM - 9x dungeon) opened with Lv 105 cap raise
---Alberstol Ruins (AR - 10x map) opened with Lv 105 cap raise
---Tear's Abyss (9x abyss) opened with Lv 105 cap raise
---Tower of Iyzel instance dungeon released not long before Lv 105 cap. Tower map with a quest for each of it's 20 floor. At least one quest per level for Lv 20~40. Near 100% level each quest. Dungeon located in Forest of Mist. Lv 45 Set armors obtainable here after defeating the boss
---Dragon's Tomb instance dungeon released for Lv 85+ players located in BR some time durring Lv 89 cap. Not very popular due to low exp from quests/monsters and extreme difficulty. Lv 85 set armors obtainable after defeating the boss
---Crystal Castle instance dungeon released for Lv 60~69 players not long ago. From what I've heard, the quests aren't bad exp but you need a good well balanced party to successfully navigate it. Map looks very similar to Tower of Iyzel map. Lv 65 Set armors obtainable after defeating the boss

Balance/Fixes

---Eva/Aim of BR and up maps decreased for balance soon after 89 cap raise
---Majority of mobs had their size increased sometime durring 89 cap raise especially at higher levels.
---Mages Lv 65+ can now run while casting Magic Blast[5]
---Bellow Knight weapons aim significantly lowered due to imbalance
---Vitality skill now instant cast
---Whirlwind can now be used while in motion
---Helga (Boss of Helga's Tomb) difficulty increased to compensate for players killing it so easily

Gear

---Lv 80~100 gears released
---Titanic Bellow Knight (TBK- Lv 90) and Bellow Knight Rord (BKR Lv 95) (Bad translation I'm guessing. Lord would fit better) released. These are stronger than normal weapons of the level and have a slightly higher max stat than normal
---Hellgait weapons (HG- Lv 91) released. Currently the most powerful weapons, have a higher crit%, better aim, attack rate 0.1 second faster than normal weapons, and much better damage
---+9 weapons a lot more common now
---Jewelry enhancement made possible, adding m.def
---+10 weapon enhancement possible (Shields, armor, and jewelry coming soon)
---Set armors introduced. Normal set armors are dropped from dungeon bosses and require you to be Lv 20, 35, 55, 75, or 95. These sets all add bonus HP, SP, and crit for the Top, Pants, and Boots respectively. Instance dungeons have their own set items for Lvs 45, 65, and 85. Each set has it's own unique effect when waring more than 1 piece at a time as well as having fairly better stats than normal equipment of the level.

I can't shake the feeling that I forgot something important here. Never-the-less, that's all I can think off at the moment. Some of this you may already know about depending on how close to 2 years it's been since you last played. Got more out of my head than I thought I would here. o: I might try to add stuff as I think of it.

SweetLavender
12-08-2009, 08:28 PM
you missed the 79, 89 and 105 cap raise. lots and ups and downs during those past 2 years. Simply it's ridiculously easy to level now

kamyu2
12-08-2009, 10:50 PM
- KKP is significantly harder to win now compared to back then (at least by a year ago)


wait, kkp was even easier? O_o
you can win with only 3-5 people. get anywhere near 15 and it's just boring.

SweetLavender
12-08-2009, 10:53 PM
wait, kkp was even easier? O_o
you can win with only 3-5 people. get anywhere near 15 and it's just boring.

king kong phinofly used to be easy to kill lol. it used to fail alot because some noob decided to ruin it for everyone and kill it so we'd fail. nowadays someone just pulls it on the group. kkp I think is harder now too

gh3addict123
12-13-2009, 08:13 AM
Also, sometime about 6 months ago, all exp rewards from kqs were increased.

lukeia2000
12-14-2009, 06:28 PM
You forgot that low level mobs no longer have any aggro on low level players.