View Full Version : Gold nines...
Saluyac
12-16-2009, 02:05 PM
If this topic has been touched already, then let me know, otherwise:
Perfect blues do their job, they keep it from downgrading 100%, Perfect Reds do their job, they keep it from breaking 100%. Both of those stones are worth the money since enhancing is nearly impossible without them. When they first came out, they were incredibly helpful as more of the fiestan community was able to achieve +9's for the first time, not just the obscenely rich players. Some people were able to get +9 faster than others, but mainly it took about 10-30 bucks to make a +9 from scratch; that was do-able and acceptable to most. The higher up the tier was, the harder it became to enhance and that's where the big 10-30 bucks price range came from.
It was hard, and the new addition of gold nines were supposedly going to make it easier, but they made such a little difference that they were ignored even by some players who instead saved sparkcash for more perfect blues/reds or other items that were actually worth the money. We spend real money to be able to make more fake money which in turn allows us to enjoy the game even more than before.
We thought gold nines would be the solution to constant fails, some where even all 10 reds/blues failed in a row trying to get that last increase to +9, and now, +10. Sadly, 15% means so little, we might as well have not wasted sparkcash on the gold nines at all. If, from +7-9, the invisible enhancement percentage were to be 80% and over equaling success, even the most lucky percentages of 50 and above would only meet just below 79% because of the plus 15% increase. How sad it would be if people were consistently hitting 64% and lower only to be 1-3% under the success rate, and those are the lucky ones whereas everyone else hits 20% and below.
For those who don't get what I mean, since that little paragraph kinda jumped around randomly with numbers, I'll make a simpler post later to clarify what I meant to say.
Basically, gold nines should be either perfect, or at least 50% instead of 15%. That way, players know they're buying an item that will most likely do it's job as opposed to one that will rarely do it's job. The price for 50%-100% gold nines would surely rise, but that would be expected and acceptable. A lot wouldn't mind paying a little extra since it's more likely guaranteed , and a ton more would get into enhancing since they would now know it's a lot more reliable. Outspark could lose some money but gain a happier community, or gain more money over time from this idea, and still have a content community.
As you can guess, this is not a demand, but more of a great request to be considered from a lot of players. Thanks for taking the time to read this ^-^
------EDIT-------
because of what infestation mentioned, perfect gold nines I guess will never be made, instead, maybe this suggestion in my quote here would be more reasonable:
If they won't make an increased gold nine, then perhaps lowering the price on the standard gold nines since they are FAR from perfect and shouldn't be in the same price range as other perfects.
-----2nd EDIT------
More so on increased gold nines, specifically gold nines that add 30% to the success percentage, and not adding 30% of the success percentage.
CyberPhoenixSlayer
12-16-2009, 02:09 PM
If this topic has been touched already, then let me know, otherwise:
Perfect blues do their job, they keep it from downgrading 100%, Perfect Reds do their job, they keep it from breaking 100%. Both of those stones are worth the money since enhancing is nearly impossible without them. When they first came out, they were incredibly helpful as more of the fiestan community was able to achieve +9's for the first time, not just the obscenely rich players. Some people were able to get +9 faster than others, but mainly it took about 10-30 bucks to make a +9 from scratch; that was do-able and acceptable to most. The higher up the tier was, the harder it became to enhance and that's where the big 10-30 bucks price range came from.
It was hard, and the new addition of gold nines were supposedly going to make it easier, but they made such a little difference that they were ignored even by some players who instead saved sparkcash for more perfect blues/reds or other items that were actually worth the money. We spend real money to be able to make more fake money which in turn allows us to enjoy the game even more than before.
We thought gold nines would be the solution to constant fails, some even all 10 in a row trying to get that last increase to +9, and now, +10. Sadly, 15% means so little, we might as well have not wasted sparkcash on the gold nines at all. If, from +7-9, the invisible enhancement percentage were to be 80% and over equaling success, even the most lucky percentages of 50 and above would only meet just below 79% because of the plus 15% increase. How sad it would be if people were consistently hitting 64% and lower only to be 1-3% under the success rate, and those are the lucky ones whereas everyone else hits 20% and below.
For those who don't get what I mean, since that little paragraph kinda jumped around randomly with numbers, I'll make a simpler post later to clarify what I meant to say.
Basically, gold nines should be either perfect, or at least 50% instead of 15%. That way, players know they're buying an item that will most likely do it's job as opposed to one that will rarely do it's job. The price for 50%-100% gold nines will rise, and that would be fine. A lot wouldn't mind paying a little extra since it's more likely guaranteed , and a ton more would get into enhancing since they knew it's now a lot more reliable. Outspark could lose some money but gain a happier community, or gain more over time from this idea, and still have a content community.
As you can guess, this is not a demand, but more of a great request to be considered from a lot of players. Thanks for taking the time to read this ^-^
Not gonna happen anytime soon, do u think OS will make enhancement more easier by upgrading to 50% Gold Nines? Which they won't do.
Saluyac
12-16-2009, 02:14 PM
Not gonna happen anytime soon, do u think OS will make enhancement more easier by upgrading to 50% Gold Nines? Which they won't do.
"A request to be considered" which means in time, not a demand that should be met right now.
seven_
12-16-2009, 04:10 PM
I agree on the gold nine. 50% success rate sounds a little too much, 30% maybe? one in 3 tries doesn't sound so bad. I hope they do sometime in the future. but then i guess i will sell less stones =p
drigr_x
12-16-2009, 04:27 PM
I heard +10 enhancing was easy. Half of a bundle has yet to yeild me it from +9. I really hope when I can afford the Karis that those other 5 prove useful... and since I don't buy SC like, ever, I can't tell if tht 15% makes any difference what so ever, but it might be cheaper to just buy the blues/miles and not the bundles..
pabloking
12-16-2009, 04:36 PM
I heard +10 enhancing was easy.
Over 20 tries on my tbk hammer and its still +9 (gold nines used too) so I dont know if its that easy as you have heard (not to mention the insane amount of gold buying the karis too, it was really painful and disappointing that all that waste was for nothing).
sally1234345
12-16-2009, 04:38 PM
Well, I agree that they should increase the %
that way, ppl wont be afraid that they will downgrade or break their weps >.>
+10 wep r hard to make~
drigr_x
12-16-2009, 04:39 PM
Over 20 tries on my tbk hammer and its still +9 (gold nines used too) so I dont know if its that easy as you have heard (not to mention the insane amount of gold buying the karis too, it was really painful and disappointing that all that waste was for nothing).
I've heard some get on first try. Some and quite a few within 5... Maybe I'm just the unlucky one D:
pabloking
12-16-2009, 04:44 PM
I've heard some get on first try. Some and quite a few within 5... Maybe I'm just the unlucky one D:
Ive heard it too, a few tries especially on hg weapons, but tbks or bkrs seem to be quite stubborn, which does not make any sense honestly. The more rare is the weapon, the harder it should to be to enhance. TBK weapon is way less rare than a HG weapon.
Infestation
12-16-2009, 10:50 PM
actually if you are willing to drop the cash to make the attempts, there are 25/30% boost gold nines in James' Forge. I'm not sure which is the rate but it is one of those. But again good luck getting them, and this is way more money brought in if you do.
cvlace
12-16-2009, 11:00 PM
I really dont know what the sucess rate is normally, but if its 1 then with the nine its 16% lol which still gives a 84% failure rate, I cant agree with the post unless I know what the standard success rate is, for all I know its 35% and with the 15% its 50%, these are just my thoughts on the issue
ani_ki
12-16-2009, 11:01 PM
actually if you are willing to drop the cash to make the attempts, there are 25/30% boost gold nines in James' Forge. I'm not sure which is the rate but it is one of those. But again good luck getting them, and this is way more money brought in if you do.
Screenie of those gold nine pls..I've never heard of them at all...except the 50% red eyes and blue miles that's almost as fail as no stones at all.
johnjr11591
12-16-2009, 11:01 PM
i enhanced a wepon to +7 with no gold nine but once i put one on it failed like 10 xir >.<
Infestation
12-16-2009, 11:07 PM
go hit refresh on the Forge until you get it in the 4 items, I'm feeling lazy. Oh and I checked it by the method just described, and I was wrong. The Super Gold Nines give a 20% increase
http://i822.photobucket.com/albums/zz149/Noiroshei/supergoldnine.jpg
nm here you go. 1h skin anyone? :D
drigr_x
12-16-2009, 11:07 PM
I really dont know what the sucess rate is normally, but if its 1 then with the nine its 16% lol which still gives a 84% failure rate, I cant agree with the post unless I know what the standard success rate is, for all I know its 35% and with the 15% its 50%, these are just my thoughts on the issue
I believe silky explained it like this... Using hypothetical numbers...
If your success rate would be 50% then you get an extra 15% of THAT.
In this case you would get like a 56-57% success rate, not a 65% one...
Or a 10% succes rate becomes 11.5%...
cvlace
12-16-2009, 11:15 PM
I believe silky explained it like this... Using hypothetical numbers...
If your success rate would be 50% then you get an extra 15% of THAT.
In this case you would get like a 56-57% success rate, not a 65% one...
Or a 10% succes rate becomes 11.5%...
yeah I see what you mean, but im curious to see wether there is a fixed percentage or if its variable?
Saluyac
12-16-2009, 11:31 PM
I believe silky explained it like this... Using hypothetical numbers...
If your success rate would be 50% then you get an extra 15% of THAT.
In this case you would get like a 56-57% success rate, not a 65% one...
Or a 10% succes rate becomes 11.5%...
wow....just wow....it does not increase by a general 15%, but 15% of the percentage you hit....if that's true....ugh...
My thread is just basically asking for a greater gold nine worth buying, they replaced the 50% blues and reds with perfects, so why not a higher gold nine? They could have kept the 50% blues and reds making more money off of the suffering of others, that's basically what they're doing with gold nines right now, though I may be exaggerating a little.
Point is, people would definitely buy a perfect or near perfect gold nine, way more often than the regular one now. Even if they put the price up by 1-2k points, it would be worth it because you would be guaranteed a +9-10 wep.
more dots for that first quote....
Well, I agree that they should increase the %
that way, ppl wont be afraid that they will downgrade or break their weps >.>
+10 wep r hard to make~
That's why there's perfect reds and blues out, I'm talking about making perfect or higher percentage gold nines.
MusuMith
12-16-2009, 11:51 PM
hm 30% seems good , 50% = NO
Infestation
12-16-2009, 11:53 PM
That's why there's perfect reds and blues out, I'm talking about making perfect or higher percentage gold nines.
That'll never happen. If that were the case everything would be +10 because 1 bundle would make it all +10. As it is now people are using multiple bundles to hit +9 and +10 which rakes in the money for OS. There is no way they would let us all be running around in +10 everything guaranteed. It doesn't make good business sense. Although it MAY increase the amount spent for the T1 stuff so everyone could make loads of Karis for themselves. But yeah, don't hold your breath for this one.
Saluyac
12-17-2009, 12:01 AM
That'll never happen. If that were the case everything would be +10 because 1 bundle would make it all +10. As it is now people are using multiple bundles to hit +9 and +10 which rakes in the money for OS. There is no way they would let us all be running around in +10 everything guaranteed. It doesn't make good business sense. Although it MAY increase the amount spent for the T1 stuff so everyone could make loads of Karis for themselves. But yeah, don't hold your breath for this one.
Yeah, I suppose.
The only benefits from it would be more players buying the gold nines even if they put the price of a permanent case on it, but I see your point. And because of that point made, perfect gold nines are out of the question.
It just shouldn't take 20 gold nines, perfect reds/blues to make a +8-9 is all I'm basically saying. Some have even worse cases as it really all depends on luck, and not *magical genie of sympathy appears* "Oh I see you've burned through 20 bucks and still no +9, here's a free plus for your effort~"
We're paying real money for something virtual and unlimited, sure they're raking in money because of it, and that just makes me feel that they're greedy or something. And I know I'm really starting to go opinion now, so I apologize in advance.
If they won't make an increased gold nine, then perhaps lowering the price on the standard gold nines since they are FAR from perfect and shouldn't be in the same price range as other perfects. I mean they cost more than the perfect blues of their tiers, that's just irritating.
Oh, and I like your idea about the karis production.
forumslink8265
12-17-2009, 12:11 AM
I believe silky explained it like this... Using hypothetical numbers...
If your success rate would be 50% then you get an extra 15% of THAT.
In this case you would get like a 56-57% success rate, not a 65% one...
Or a 10% succes rate becomes 11.5%...
...
That's ....sad ...that's first grade math....50+15....=65.......WTH!!!! RIP OFF!!!
yaseeda
12-17-2009, 12:13 AM
I will tell you all one secret. You can use more then 1 gold nine at once. If you need 90% success, use 6 at once.
forumslink8265
12-17-2009, 12:14 AM
I will tell you all one secret. You can use more then 1 gold nine at once. If you need 90% success, use 6 at once.
>.< thats a good ( idk how much sc it is ...shows how much i care about the sc shop)
bit of money gone for....6 stones
Saluyac
12-17-2009, 12:18 AM
I will tell you all one secret. You can use more then 1 gold nine at once. If you need 90% success, use 6 at once.
uhh....huh? I don't think that's true since you can put a full stack of 10 in with the gold nines/perfect reds/blues and it just takes 1 from all of them. That right there solved the problem of enhancers no longer having to separate and using the stones 1 by 1.
...
That's ....sad ...that's first grade math....50+15....=65.......WTH!!!! RIP OFF!!!
While yes it's kind of a ripoff, it's apparently not what I thought and actually less by giving you 15% of the 50 percentage, which is +7.5%
yaseeda
12-17-2009, 12:36 AM
Well 2 my friends enchancers used 3 gold nines at time and they said each time enchancing was success and all 3 nines were wasted.
I dont know how many nines per time allowed though. Maybe 3 is max.... But thats still 45%.
Saluyac
12-17-2009, 12:39 AM
Well 2 my friends enchancers used 3 gold nines at time and they said each time enchancing was success and all 3 nines were wasted.
I dont know how many nines per time allowed though. Maybe 3 is max.... But thats still 45%.
Yeah, I have no idea how your friends are doing that. You can only use 1 at a time even if you put stacks in as it throws the rest back into your inventory when the enhancement is over.
And if it is somehow true, it's not 45% added to the success rate, its 45% of the the success rate added to the success rate.
forumslink8265
12-17-2009, 12:44 AM
While yes it's kind of a ripoff, it's apparently not what I thought and actually less by giving you 15% of the 50 percentage, which is +7.5%
...i have nothing to say cept...
BLAHHHHHHHHHHHHH
Saluyac
12-17-2009, 12:46 AM
...i have nothing to say cept...
BLAHHHHHHHHHHHHH
I suppose I'm with you on that in spirit.
forumslink8265
12-17-2009, 12:50 AM
I suppose I'm with you on that in spirit.
XD hahaha smart ***
yaseeda
12-17-2009, 12:52 AM
Ahhh true, guild enchancer also explained to me maths for success :D Its not 15%+15%+15%, it works like this...
If x> base success rate, then x+0,15x is success with gold nine, and lets say with 2 gold nines it looks like this:
x+0,15x+ 0,15(x+0,15x).
Hm but still its still good success rate. Lets say from +6 to +9 t4 greens have 15% base success with non lucky/blessed stones.
Then> 10% + 0,15*10=11,5%
with 2 nines> 10%+ 0,15*10+ 0,15(11,5)=11,5%+1,7%=13,2%
...Something like this.
Saluyac
12-17-2009, 12:54 AM
And the end result is still not satisfying for what we're paying for with gold nines.
Increase the percentage, or decease the price I say.
forumslink8265
12-17-2009, 12:55 AM
Ahhh true, guild enchancer also explained to me maths for success :D Its not 15%+15%+15%, it works like this...
If x> base success rate, then x+0,15x is success with gold nine, and lets say with 2 gold nines it looks like this:
x+0,15x+ 0,15(x+0,15x).
Hm but still its still good success rate. Lets say from +6 to +9 t4 greens have 15% base success with non lucky/blessed stones.
Then> 10% + 0,15*10=11,5%
with 2 nines> 10%+ 0,15*10+ 0,15(11,5)=11,5%+1,7%=13,2%
...Something like this.
.......i still didint understand any part of that o_O and i always ace math...guess its just too late for my brain to work XD 3:55AM ftw
yaseeda
12-17-2009, 12:57 AM
Nah, this math should be right. I am just not sure, nines add 15% to success rate or 15% to overall...
Saluyac
12-17-2009, 12:58 AM
Nah, this math should be right. I am just not sure, nines add 15% to success rate or 15% to overall...
If you go back some posts, you'll find this:
I believe silky explained it like this... Using hypothetical numbers...
If your success rate would be 50% then you get an extra 15% of THAT.
In this case you would get like a 56-57% success rate, not a 65% one...
Or a 10% succes rate becomes 11.5%...
Straight from Silky.
link8265
12-17-2009, 01:09 AM
If you go back some posts, you'll find this:
Straight from Silky.
you are pwnage on the forums tonight XD
Saluyac
12-17-2009, 01:17 AM
When I get somewhat concrete evidence to come my way, I'll verbally slam that concrete into people's faces until it gets into their heads =="
yaseeda
12-17-2009, 01:28 AM
Mmkay tks.
Sigh even if they will make whole stack usable in one try, it still can fail, and success rate for t5 gears... *shurgs* I dont wan to think about how much t5 enchancing would worth both for in game money and for real><
Saluyac
12-17-2009, 01:45 AM
which is why the least they could do is increase the percentage of higher tier gold nines, since enhancing gets harder the higher the tier, or reduce the price of gold nines greatly, more rather to their actual worth.
Saluyac
12-18-2009, 02:32 PM
Bump for more opinions.
link8265
12-18-2009, 02:38 PM
lol....i see ppl waste red eyes and blue miles AND gold nines on a lvl 1+0 sword just to get it +1...and it wasnt green....i wish i could slap ppl through the screen o_O
Infestation
12-18-2009, 02:40 PM
bottom line is they sell just fine in the bundles I'm sure. People are more than willing to pay for and use them as is, so they have no reason to change them. If everyone stopped bundle purchases that is about the only way they would consider a change, so I'm sorry but this really won't change.
Saluyac
12-19-2009, 03:10 PM
and I'm guessing encouraging some sort of strike would get my account banned or something.
...blah
ciahuicoatl
12-19-2009, 06:21 PM
I love how people say they could never upgrade the golds when, if you were around to remember..the reds and blues were also upgraded. I remember when reds and blues decresed chance of downgrade and breakage by only 50%. So if they are wiling to make the reds and blues better, why not the golds as well.
Also, I seem jinxed when I try to enhance the days of sales, this weekend includes a sale on the enhancement bundles, and I got a t4 set...but Im waiting to enhance because last time I tried, I waisted a whole tenstack and got no enhancement. Monday will probably yeild better results for me.
Saluyac
12-22-2009, 08:35 PM
I love how people say they could never upgrade the golds when, if you were around to remember..the reds and blues were also upgraded. I remember when reds and blues decresed chance of downgrade and breakage by only 50%. So if they are wiling to make the reds and blues better, why not the golds as well.
Yep, felt the same way.
My thread is just basically asking for a greater gold nine worth buying, they replaced the 50% blues and reds with perfects, so why not a higher gold nine? They could have kept the 50% blues and reds making more money off of the suffering of others, that's basically what they're doing with gold nines right now, though I may be exaggerating a little.
ciahuicoatl
12-22-2009, 10:55 PM
I say they make golds around half the cost of the reds and blue ave price. They do not help as much as the reds and blues and while I may have a slightly better chance of enhancement using them...it would be nice for thier price to reflect their effectiveness.
Its a simple issue, GMs are ALWAYS saying that CS issues are easiest to fix....eat your words OS. Seriously, the gold dont really help that much, not for the price anyway.
Infestation
12-22-2009, 11:17 PM
I love how people say they could never upgrade the golds when, if you were around to remember..the reds and blues were also upgraded. I remember when reds and blues decresed chance of downgrade and breakage by only 50%. So if they are wiling to make the reds and blues better, why not the golds as well.
Also, I seem jinxed when I try to enhance the days of sales, this weekend includes a sale on the enhancement bundles, and I got a t4 set...but Im waiting to enhance because last time I tried, I waisted a whole tenstack and got no enhancement. Monday will probably yeild better results for me.
Couldn't agree more, they drop the success rates the days of sales and for the next couple after. I don't care if they all come on to say otherwise ask pretty much anyone who enhances they will tell you that it's like that. My experience the last time was this. 11:59pm, use red/blue/gold blessed xir, first time goes from +7 to +8, time changes to 12:00am, server announcement for the bundle sales, 9 fails in a row......
and I would love to see a higher success rate but I just don't see why they would up the success rate from a business standpoint. It would mean they would sell less bundles overall. Changing the breakage/degrade to 100% however would have the opposite effect from the 50%. If someone knows for sure they aren't going to lose an item they probably spent a lot of in game money on they would be more willing to purchase the sc enhancement stones, than having a 50% chance it will still blow up.
Saluyac
12-23-2009, 09:51 PM
I say they make golds around half the cost of the reds and blue ave price. They do not help as much as the reds and blues and while I may have a slightly better chance of enhancement using them...it would be nice for thier price to reflect their effectiveness.
Yep, felt the same way on that also.
If they won't make an increased gold nine, then perhaps lowering the price on the standard gold nines since they are FAR from perfect and shouldn't be in the same price range as other perfects. I mean they cost more than the perfect blues of their tiers, that's just irritating.