View Full Version : Poll time Kill stealers to be fixed
Lostchild346
11-14-2007, 05:09 PM
OK we all hate camping king malone in the secret hideout right!!. well whats even worse you camp him for an hour you tank pulled him you fight him and at the last 10% some archer or mage starts uber nukking him and getting himself the kill shot which updates his quest and gives him loot rights. So i the game should take a LOTRO Approach and that is this. Whom ever damages the Mob first gets the kill credit, the xp and loot for it.
Now this might pose a problem for kingdom quest so her is a fix for that. Once you enter the kindom quest you are automatically forced into a grp setup such as one fighter, mage, cleric, archer. and let overs will be filled in. subsequently A raid will be formed with the three grps thus everyone recieving credit for every kill.
Well I just want to say the only dislike I have for this game is people kill stealing All the time other then that its a great game with Gms that have active events. now we need a way to actually contact these gms when we have bugs and problems in the game but other then that this is by far the most fun and entertaining MMORPG i have played.
johnkx
11-14-2007, 06:55 PM
well.. i wish ks would be fixed.. but.. X_X how can we do KQ?
Lostchild346
11-14-2007, 08:59 PM
make all 15 kq memebers one group ie raid everyone gets credit
joecracker
11-14-2007, 11:01 PM
opps, wrong vote lol
amonty
11-15-2007, 10:15 AM
make all 15 kq memebers one group ie raid everyone gets credit
thats not a bad idea, make a party of all member of KQ
kalevinrajo
11-15-2007, 10:53 AM
That's...that's actually a good fix. Considering how kills are bound to be stolen in a KQ anyways, it's sometimes really hard to get quest credit (part of it may be due to bad party-picking at the start, but even then you can still get KS'd by a different group).
There are a few problems, though. The KQ kill-quests are there so that you can get in the fray and take some out. If everyone's in the same party, then you'll have some freeloaders sitting back and letting everyone else complete their quests for them. Plus, isn't EXP distributed evenly to everyone in the party? Again, freeloaders.
I really like the idea of "most damage = gets the kill," and I thought that's how it already was, not last 10%. Credit should go to those who did the most work, ya? The issue, though, is that this won't stop KSing completely; merely make it something you don't have to worry about with the boss characters. The other kill quests, you can still get out-damaged by a nuke-mage if they time it right.
It's a great idea, I think. But consider carefully your solution to KQs.
-Drago-
11-15-2007, 02:34 PM
I really like the idea of "most damage = gets the kill," and I thought that's how it already was, not last 10%. Credit should go to those who did the most work, ya?
Don't forget the clerics who heal you so that you are able to deal the damage. :P Do they deal any damage in this way? NO! So they must be punished for that? I don't think that sounds fair. Everyone in the group should get the same ep. If there's someone in the group who just wants to freeload, just discard him. But that won't be possible if the groups are fixed beforehand ...
Anyway, I fully agree to the point that the kill and loot goes to the one who attacks the enemies first. This would completely destroy the sense of KSing. But they should get some ep cause sometimes you need help, ask others but you don't have time to party during the fight. They should be awarded by helping. ;)
Other small disadvantage that I see in this restriction is the prework: I often damage elite monsters enough so that a low level chara can finish him off and get the kill. This won't be possible anymore. But if you ask me, I would bare with it! :D
Guess the only ones who voted for NO are KSers themself ... uhm, except of joecracker! :D (Why didn't you make a public poll? ;_; )
Trebori
11-15-2007, 03:16 PM
I have been playing MMO's for 10+ years. And I think the "last shot get's the kill" method Fiesta uses has to be the most moronic thing I have ever seen in ANY MMO. Whoever thought that was a good idea should be IMMEDIATELY fired! ( With NO severance package, and put on the Blacklist so other MMO company's wouldn't hire the Idiot!)
It should be done by either the "first to tag it" method, or by who does 51% of the damage atleast.The way it is done now is by far the worst possible way to do it IMO.
MissusDolly
11-15-2007, 03:57 PM
I must agree whomever does the majority of the damage should get the kill. And if your in a party it doesn't matter if your a cleric, you'll still recieve the same credit as anyone else in your party.
Scenerio:
Your in a party for Mara and you wait and wait. You've all your team there and you get to Mara first. She is half way dead and another team comes by. They have two tanks and therefore can deal more damage. You can't type because you don't want to not help nor stop healing. So they get hits in, but this is how it works. Since your team got over half the health down you not only recieved the experience, but also the items dropped. The other team must kill Mara to recieve anything from her.
Effect:
Kill stealing begins to stop because if you begin to kill first you normally have the majority of the hits on the monster. And some high level isn't going to go and kill someone's slime because they only recieve one credit when they need over fifteen thousand.
How can this be done?
Make it so that if you damage about 51% of the health then it atomatically becomes yours.
In KQ it would be off as it pretty much already is. I'm sure everyone recieves credit from the King Slime/Mara & Marlone/Gold Miner/ and so on already. So it doesn't seem like the last kill gets it in my mind.
-Dolly
-Drago-
11-15-2007, 04:26 PM
We should continue the KQ issue in this thread (One massive party?? (http://www.outspark.com/forums/showthread.php?t=24088)) and focus in the current one on KSing. :D
Kholai
11-16-2007, 08:15 AM
In current system, if you dealt the most damage to a monster, you should get the drops, even if somebody comes along and one shots the last 10% of its health.
I actually made a suggestion a few weeks back: If two, unpartied people make a kill, then kill credit should be given to both of them. This solves kill-stealing for quests, because you'd still get the credit, and solves the difficulty of completing your KQ quests, because everyone would get kill credit.
Now, for loot, it shouldn't be whoever deals the most damage gets everything, but split according to the proportion of damage that each participating party dealt. If a monster drops 2 items, and you dealt 51% of the damage, then you get both, 3 items, then you get two, your assisting party gets one.
This, on one level, does encourage kill-stealing, but it also limits the negative effects. If a mage comes along and deals 50% of the monster's health for you, then you've used 50% of the resources to deal with that monster, still got the kill, and still got a chance at drops.
On top of this, it's worth considering either making the spawn time on dungeon bosses a little better than once every 4-5 hours, or instanced dungeons. More frequent boss spawns - less people camping for them, less people who feel the need to kill-steal them.
If bosses respawned more frequently, and/or each dungeon was a set number of entries per day (or part thereof), per person, and taking credit for a boss kill caused the same 30 second forced exit as a kingdom quest does, having your kill stolen wouldn't be such a disaster, since they'd be bounced from the dungeon with their ill-gotten gains and you'd have to sit there for at worst another hour before the next one spawned (which is better than three, trust me).
Atmor
11-16-2007, 09:53 AM
Sorry but I must say if you do the first hit gets everything, then KSing will still happen, perhaps even increase. This is because someone could just go into an area, attack everything once, get out of range, and camp till someone comes along and kills them. The first attacker gets everything, and the person who did the work hates the game and quits (worst case scenario).
-Drago-
11-16-2007, 02:03 PM
Sorry but I must say if you do the first hit gets everything, then KSing will still happen, perhaps even increase. This is because someone could just go into an area, attack everything once, get out of range, and camp till someone comes along and kills them. The first attacker gets everything, and the person who did the work hates the game and quits (worst case scenario).
A good point! Hm, how about this: The monsters start to heal themself several seconds (30 sec or more, dunno the exact time) after the last time they got attacked. So, if the enemies fully healed themselfes, they should reset the bounty and kill allocation, so that the scenario you described can only happen if you attack an enemy who is damaged (those most often run after the one who scratches them first and when they return they are already healed. :) ).
Lostchild346
11-16-2007, 02:04 PM
ok It times out after a few seconds the mob reset and so does the first kill thing
THr3eS01di3Rs
11-16-2007, 08:53 PM
make all 15 kq memebers one group ie raid everyone gets credit
Thats brilliant, :) I think this is the solution ^^^
GeldrinHor
11-18-2007, 09:54 PM
make all 15 kq memebers one group ie raid everyone gets credit
This IS good, but keep in mind, tho i don't know your experiences in KQ but more than half the ones I have been in, usually 1/3 or more of the people running thru it do absolutely nothing except run and watch others do the killing.....they are in it STRICTLY for the final bonuses (Boss mob kill and treasure chest gotten from a successful Quest) So basically, this would make them even LAZIER, as they would begin to get credit for kills they did not even participate in.
Now, if they did this mass party thing and only allowed credit to go to those who actually cast a spell or hit the Monster...yeah, I could see this working out QUITE well. Especially as it would count for ALL mobs you face in the KQ....so if you don't take part in the final mob kill (or boss kill in the case of KQs that don't require a kill all) you get NOTHING out of the KQ....:)
THAT would work even better!
Gravvi
11-20-2007, 10:31 PM
Ok i do love the idea about if a party hits it first gets the credit and loots and exp.
If both people not in a party get the kill i could walk up to every single monster hit it once and then let someone else kill the monster and i get credit. That will somewhat provoke more KS.
But the KQ one giant party i would love, but there is one problem with that, THey made it so there are separate parties so u don't only go in 3 times and finish all quests. They want you to work multiple times for the quest.
THey could make it so only ur party can attack a monster that u hit first. If i hit marlone first then only me and my party can hit him unless one of us hit the assist button.
Another thing i think could help with less KS. People tend to say i was trying to help. Wel that assist command we have(i don't know what it does) well if u need help u can hit the assist and it will allow other people to attack.
Takako
11-21-2007, 07:37 AM
I can't really decide but I voted Yes. I KS people alot but they usually don't mind but one time when I was fighting mra and use up all my pots and stones to kill her solo a freaken archer came up and took the point for all my hard work.
I'm also kind of against this cause I have played runescape before. In that game you can't attack monsters that other people are attacking unless they are not attacking them and the monster is attacking the player. I realy didn't like that rule cause it was hard leveling up that way. They should come with a fair solution.
Maple_Bubblez
11-21-2007, 06:03 PM
People who kill steal all the time and then there are those who accidently do it but don't take anything besides quest items.
Sometimes it happens and you see people almost about to die give them a hand then they give you SH*T over it. Sorry just trying to help.
Kill Stealers suck you should be able to give them a smack
Raptorg
11-23-2007, 12:54 PM
yes and it has to fixed ASAP i'm getting fed up with kill stealers..
on my mage it wasn't such a problem, but on my warrior it's horrible.. just because it takes long to kill an enemy it's easy to KS
just make the first person who attacks the monster get credit
and in KQ make everybody join a raid and get all credit(i haven't finished my king slime 3 quest because of this, and i've been joining a lot of them)
WereKin
11-23-2007, 04:57 PM
The problem with coming up with all these solutions, some of them really great ideas that would really work, is that each one has their own set of problems. Yes, the killing hit rule bums us all out. We work hard on a monster, and someone comes in and gets a lucky last hit, and gets credit. It really stinks.
The problem with the first hit gets credit has already been stated. The solution, two solutions, actually, were reset first hit after a few seconds, and have a monster heal and when health gets back full, first hit resets. The problem with that first solution is that sometimes people hit and then run to lure a monster to a safer place. Or they lag. It would have to be longer than a few seconds. But the longer it is, the more chance there is to keep credit for the kill.
A solution to that would be to make separate timers for each person that hits the monster. Then after the first hit timer of the first person times out, because they haven't hit it in a bit, it goes to the next person, as long as they haven't timed out. Of course, mix bots and people awfully determined to ruin everybody else's time in the game, and it's very easy to get around this. Of course that's an excuse to every solution. =) Another problem with that would be that monsters aggro alot in the higher leveled areas. You and your party are attacking a group of monsters. Let's say, King Marlone and his two cronies, for example. You're tank, and you're attacking Marlone. Somebody else comes in and gets second hit on him, not really doing any damage at all to Marlone. Mostly something like a fly on the wall. Annoying, but no harm to him. One of your other party members attacking one of those conveniently placed Clan Fighters really needs help. For some reason. So the tank helps them, while still being healed by the cleric, of course, but his timer timed out and the non party person now gets first hit rights. Even if the party made the killing hit. So, that rule has effectively been used to a kill stealer's advantage.
And to avoid a really long chain of solutions and problems here, I'll go on to the next idea.
Whoever does the most damage. I've heard a problem with this already too. Someone can time it just right, mostly mages who have the highest damage of the classes, can sit out and let somebody fight and then all of a sudden jump in and start dealing major damage. They end up dealing the most, and they get credit. Well, what's wrong with that? First off, that's easy to pull off against a cleric. Real easy. Most people can out damage a cleric any day. Second off, some people try real hard, and are trying their best to fight the monster. That other person who just happens to be able to do more damage comes in and does a better job, perhaps because they are a higher level or just have a class that naturally deals more damage. Some people could just go around attacking everything that anybody else is attacking, not giving anybody else a chance to deal more damage. Third off, there's right and wrong issue here. 'Oh! I can deal more damage!' 'Well...they got here first...I'll give it to them.' 'Hah hah hehe! Nobody shall ever get a kill while I'm around!' '*sigh* They're five levels above me...I'm just gonna give up...' 'I honestly don't care about anybody else.' 'I'm a nice person so I'll let everybody take it if they go for it! It doesn't matter if I don't ever get credit for a kill again!'
You get the idea, right?
I think I've typed enough, don't you agree? I'm surprised at how much I typed, actually. I could have written much more, but decided it would be best if I stop here.
The ultimate solution? Stick with our same old problems. Sure, killing hit can be annoying, but hey. So are all the other problems that come with the solutions to this problem! And what makes those problems worse is the wasted effort in trying to solve the old problem, when people will just complain as much as they did about the old problem. Heh...I'm done blabbering...