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View Full Version : Mages should have 1 handed weapons/shields



byob3413
11-15-2007, 05:28 PM
the bug thing with mages, is they have really low defense. We should be able to have somewhat of shields, and if you don't want a shield you could get like a book that adds like +15 int. really wands aren't that big, they shouldn't be 2 handed. Compare the wands too some of the warriors 1 handed weapons. The wands are smaller then most of the weapons in the game. If mages had a shield/book it would make alot more since, and make mages a better solo-trainer.

I know they traded defense for power, but i still think mages shouldn't be the hardest class too level. All i want is a way to be able too solo train. And adding a shield isn't going to make them tanks, its just gonna give them enough defense too be able to solo.

And the books don't have too even give you better power, just have different spells, like a shield spell.

Crystall
11-15-2007, 05:55 PM
nah, i don't think so

If mages had more defence then it would unbalance the classes and everyone would be mage- there has to be advantages and disadvantages in each class otherwise classes would dominate each other

byob3413
11-15-2007, 06:20 PM
Nah, you don't have to make the mages have the best shield. it's not like there going to be able to tank from now on, just make it where its not like there not wearing armor at all. the mages armor is pretty much useless, it does nothing. If you had shields it would make it where we could take maybe 4 hits, before we die.

Lady_of_Sorrow
11-15-2007, 11:02 PM
Dude, if the mages had more str/end, they'd be OP. The point of BEING a mage is to stay back and deal the heavy damage -- they're the heavy artillery. They can be compared to cannons on a battlefield; heavily defended by other people, but once you close in on them, they're pretty easy to destroy.

And the armor does too do something. It adds to MDef, which is obvioulsy useful against some of the harder enemies like vivis and books.

Soul.of.Trance
11-15-2007, 11:39 PM
the bug thing with mages, is they have really low defense. We should be able to have somewhat of shields, and if you don't want a shield you could get like a book that adds like +15 int. really wands aren't that big, they shouldn't be 2 handed. Compare the wands too some of the warriors 1 handed weapons. The wands are smaller then most of the weapons in the game. If mages had a shield/book it would make alot more since, and make mages a better solo-trainer.

It would be nice to be able to wield 2 wands with decently low magic power, and sub-par aim, but double casting all of our spells, while a staff would give us better aim, and stronger single casted spells.

But a one handed weapon ( a spell book maybe{Or something that gave us very fast casting rate}) would be very nice

Aaaannd the fact that mages have low defense isn't a "bug" at all. It's a fact.

blackkenshin
11-16-2007, 12:19 AM
mage should equip glove +int more
[glove]

xGreatDevilx
11-16-2007, 07:39 AM
Mages should not have shields as they are suppose to give up defence for attack. If they were given shields, they will be imba. means imbalance

r4ng3r
11-16-2007, 07:44 AM
classes are all balenced at the moment

cleric= healing/reviving/buffing
fighter=tank/defence/takes the damage
archer= speed
mage=nuker/ defence is substituted for power


If mage had def it would be same as a cleric defence wise and still own

Jhanniss
11-16-2007, 07:47 AM
As a high level 50 cleric I can tell you that mages are extremely powerful in the later levels. I went up against a level 53 mage friend of mine and several times she nearly killed me.

Now, if we were to give these mages extra defense, it would be near impossible to go against them in the later levels and would severly unbalance the game even further than it already is.

I give a "nae" to this idea.

Cutey_Cloe
11-16-2007, 08:02 AM
I totally agree with that, maybe books with special defense spells or something. Don't you think. ;)

Greetz Cutey_Cloe

ServerBoi
11-16-2007, 08:05 AM
i think this is good .... if there is a wand (1 handed) so there is a equiptable shield ... that ....only a 2nd low shield only can use ....

Firemind
11-16-2007, 11:45 AM
This is not good idea, but we do need some buffing in the 30-50 levels, we don't that much damage at that time but we do take lots of it.

On top of it if u added shields u would have to do wands weaker than they are, what would be te point to wield staff then, it's weaker than wand and u couldn't wear a shield. And considering ppl using wands now do it to get more M.Damage, what would they think if suddenly their powerfull wands turned a weak weapon?

The-Sakura
11-16-2007, 11:49 AM
I'm a mage- I'd like a shield just for look X[) Even if they did nothing

Convent
11-17-2007, 03:58 PM
I agree only because I was really hoping to weild two staffs. It's easy enough to solo train as long as you stay far enough back and/or time hp potion use, as far as I can tell I don't need any more defence.

Tasuke
11-17-2007, 04:16 PM
I can understand dual swords, but dual staves? LoL.

Archaonn
11-17-2007, 04:25 PM
Clearly some people don't understand about Class Balance.

Liala
11-17-2007, 05:45 PM
the bug thing with mages, is they have really low defense. We should be able to have somewhat of shields, and if you don't want a shield you could get like a book that adds like +15 int. really wands aren't that big, they shouldn't be 2 handed. Compare the wands too some of the warriors 1 handed weapons. The wands are smaller then most of the weapons in the game. If mages had a shield/book it would make alot more since, and make mages a better solo-trainer.


1 hand holds the staff/wand...the other hand shoots the spells. Therefore any weapon a mage has is going to be a 2 handed weapon. I wouldn't mind a shield spell tho...maybe one that replaces hp for sp for a limited amount of time.

byob3413
11-17-2007, 06:55 PM
I know they traded defense for power, but i still think mages shouldn't be the hardest class too level. All i want is a way to be able too solo train. And adding a shield isn't going to make them tanks, its just gonna give them enough defense too be able to solo.

pureshok
11-19-2007, 10:23 PM
Could work but our shields would have to be magic def only.

warui
11-20-2007, 06:04 PM
I like the idea of a "sp shield" where basically any dmg we take is deducted from our sp instead of our health. dont know how imbalanced it would be with lifetap.

1337Rose
11-20-2007, 06:08 PM
Yes i totally agree.. Thanks to my computer lag i die like over 10 times a day. It's like screen lag and when it returns to normal, everything is fast forwarded! Then my character warps to roumen or whatever.. If mages had sheilds it might save me although i know my computer is to be blamed for this..

byob3413
11-21-2007, 12:33 AM
Clearly some people don't understand about Class Balance.

And clearly some people don't under stand about spamming balance.


You Fail...

Archaonn
11-21-2007, 07:10 AM
And clearly some people don't under stand about spamming balance.


You Fail...

Lol, How is what I wrote spam? Did I advertise a website in there?

No

You fail.....

byob3413
11-21-2007, 08:58 AM
Lol, How is what I wrote spam? Did I advertise a website in there?

No

You fail.....


I'll get you the definition, since you evidently don't know what it means.

Spamming is the abuse of electronic messaging systems to indiscriminately send unsolicited bulk messages. While the most widely recognized form of spam is e-mail spam, the term is applied to similar abuses in other media: instant messaging spam, Usenet newsgroup spam, Web search engine spam, spam in blogs, wiki spam, mobile phone messaging spam, Internet forum spam and junk fax transmissions.


You just did that exactly, now for the last time. I win you fail

Rogil
11-22-2007, 07:34 AM
jeez. how about one handed wands (since they are just wands) to be one handed and then having a shield. only way for this to work is to deck down on the wands matk. and just leave staffs 2 handed. so if u want more def. u can use wands with one hand but the mdmg would be decked by 50 or so.

Archaonn
11-22-2007, 07:54 AM
I'll get you the definition, since you evidently don't know what it means.

Spamming is the abuse of electronic messaging systems to indiscriminately send unsolicited bulk messages. While the most widely recognized form of spam is e-mail spam, the term is applied to similar abuses in other media: instant messaging spam, Usenet newsgroup spam, Web search engine spam, spam in blogs, wiki spam, mobile phone messaging spam, Internet forum spam and junk fax transmissions.


You just did that exactly, now for the last time. I win you fail

Ah No......

I said a reasonable post and when did I send a lot of those posts?

Exactly, now allow me to expand on what I just said

Mages do ALOT of Damage, so why should they need a shield to defend themselves? They sacrifice Armour and defense for godly dps and if you're a mage and you're dying one on one to a Green or yellow monster then you're not good at a mage.

Jhanniss
11-22-2007, 08:27 AM
I'll get you the definition, since you evidently don't know what it means.

Spamming is the abuse of electronic messaging systems to indiscriminately send unsolicited bulk messages. While the most widely recognized form of spam is e-mail spam, the term is applied to similar abuses in other media: instant messaging spam, Usenet newsgroup spam, Web search engine spam, spam in blogs, wiki spam, mobile phone messaging spam, Internet forum spam and junk fax transmissions.


You just did that exactly, now for the last time. I win you fail

I'm sure you meant well in this reply but his post is not spam. I'm sorry if offends your sense and view of what spam is but that 2nd paragraph doesn't point anything towards what Archaonn wrote. If we were to consider Archaonn's post spam then I would say a good 95% of the posters in the forums are 'spammers'.

"Clearly some people don't understand about Class Balance." does not constitute spam. It is a reply to a post. n.n

AriesMehjor
11-22-2007, 08:41 AM
What you're describing here is called a Red Mage, look it up sometime, google it or somthing.

Raptorg
11-22-2007, 09:15 AM
i wouldn't mind, the mage frailty is effectively over the top, i die in 2-3 hits

i admit, i also kill in 2-3 hits.. but that's why i'm a mage.. on some monsters i even need 5 hits while they can 2-shot me easily(yes they're yellow, not orange or red)

and that's even with points in endurance(yes i have put points there in hopes i would survive longer, sadly this isn't the case and now i regret doing it)
now i kill monsters with a vitality scroll on, otherwise i don't even dare doing it cause i'll get 2-shotted from the moment a spell is resisted or i can't kill the enemy in 4 hits


i admit i'm only level 18 and i'm sure i don't have the true nuking power of a mage, but somewhere i have the feeling this issue will never go away


possibly lowering the stats on wands and making it 1handed weapons and allowing us to wear an orb or book in the off-hand which increases defence by a significant amount(about as much as the loss in damage from switching between staves and wands) in order to increase survivability

plus it would actually be a reason to prefer staves over wands, since the bonus aim from staves doesn't weight up against the crit increase from wands(so i've heard at least)

want damage? get a staff
want survivability? get a wand and orb/book

no shields, it isn't "mage-like"



to the person above, red mages are melee fighters with some nuking power and heals, mages here however, are pure magicians that nuke for their life, however, because of gamemechanics kiting mobs doesn't work well


giving a significant snare or root effect to the mage would also solve this issue

ice bolt's slowing effect isn't significant enough, all i use ice bolt for is just for the damage while my other spells are on cooldown

byob3413
11-23-2007, 03:43 PM
I'm sure you meant well in this reply but his post is not spam. I'm sorry if offends your sense and view of what spam is but that 2nd paragraph doesn't point anything towards what Archaonn wrote. If we were to consider Archaonn's post spam then I would say a good 95% of the posters in the forums are 'spammers'.

"Clearly some people don't understand about Class Balance." does not constitute spam. It is a reply to a post. n.n


It is spam when you rewrite what someone else said in different wording.


Like i can say your dumb(not really)

If someone else calls me stupid in the next post, well thanks for the waste of time.

shogun290
11-24-2007, 10:21 PM
ok im not going to call you an idiot because i dont want to start a flame war, what aarchon was doing was something called sarcasm. I offer that service for free alot. But sarcasm over the internet usually doesnt work. So his post isnt spam in the defination.

Any way, i feel that wands should be 1 handed while you can hold an orb/book/talisman that can increase int, spr, crit rate, hp, sp, mdef and other things. But to get that you have to sacrifice something in return. I think that wands should have less mdmg(not much like 10 difference between staff and wand) while able to use a second hand object.

So staffs can hit more accurate and harder baselinewise, wands can hit for more crit% and use an off hand object to increase something else.

my $0.02

Luna_Moore
11-24-2007, 10:25 PM
If you were to up the mage's defense, you'd have to lower his/her attack to balance it out. No thanks. XP

ShadowPreist
11-25-2007, 08:35 PM
warroir weapons have to have high attacks. they're main attributes are split between attack and defense, while mage has only one main attribute. intellegence. despite that they're weapons have less m-attk, they're overall attk is almost 40% more. i personally beleive mages are over powered as is, coming in second healing bot clerics.

The-Sakura
11-29-2007, 06:18 AM
I know they traded defense for power, but i still think mages shouldn't be the hardest class too level. All i want is a way to be able too solo train. And adding a shield isn't going to make them tanks, its just gonna give them enough defense too be able to solo.


Wait- mages are the hardest to level o.0??
I've been getting over 2 levels a day on adverage, and I'm currently working through the 30's, getting close to the 40's XD

Marine-RX179
11-30-2007, 04:13 AM
Yep...Mage can level really fast because they can kill monsters A LOT faster than the other classes on soloing. The only short-coming I guess is they can't run through a bunch of mobs like fighter or cleric do at a mobs packed place with their low HP and Def.

When playing in a party, if there is a good tanker (that taunt well) and a good healer (that heal and support well), Mage shouldn't have to worry too much about dying to much, no matter what their def is.

I think the classes are very well-balanced at the moment, and each class got their specific roles...making party play much more motivating.

Too many mmorpgs you always end up solo most of the time, because the exp efficiency simply not as good when party with someone.

Zaeraki
12-01-2007, 10:52 AM
nah, i don't think so

If mages had more defence then it would unbalance the classes and everyone would be mage- there has to be advantages and disadvantages in each class otherwise classes would dominate each other

I'd have to agree with this, it's kind of fun playing on edge, knowing you're likely to die when solo-ing but trying not to, it just places that thrill. The book on the other hand, makes more sense than a shield, let fighters and clerics have their defense whilst we raise our damage.

Jason654321
12-01-2007, 10:52 AM
nah i dont think so they traded power for defence... that would be unfair for the rest of the classes being bad and the mage being best? it has to be ballanced... (kinda like how clerics... i think here cheap... no offence)

Stenbumling
12-01-2007, 11:02 AM
Mages aren't supposed to have high def, maybe a offensive equitment though? Interesting idea - could be interesting if outspark broke loose from the mage stereotype of a staffweilder.

Zaeraki
12-01-2007, 11:02 AM
nah i dont think so they traded power for defence... that would be unfair for the rest of the classes being bad and the mage being best? it has to be ballanced... (kinda like how clerics... i think here cheap... no offence)

Wasn't suggesting it, was just saying it would've made a bit more sense than a shield.

klb2252
12-01-2007, 09:57 PM
It would be unfair for other classes if mages had high defense and power so I vote no.

Ryoshin
12-01-2007, 11:03 PM
Lol, if they gain shields, then archers should be able to acquire 1 hand Xbows and equip a shield aswell. (Think FFTactics.)

They're fine as they are, and mages level fast, TBH.

Way fast than archers; since mostly clerics duo with mages for the fast DPS.

byob3413
12-05-2007, 01:21 PM
Lol, if they gain shields, then archers should be able to acquire 1 hand Xbows and equip a shield aswell. (Think FFTactics.)

They're fine as they are, and mages level fast, TBH.

Way fast than archers; since mostly clerics duo with mages for the fast DPS.

Mages don't level quickly at all. If you ask me out of all the classes its hardest to level with mages, since you always have to be in a party or use massive potting. Believe it or not people underrate mages and think there weak, so its really hard too find a party.

Shinkin
12-11-2007, 07:28 AM
I dislike the idea of a mage running arround with a shield.
But, I think it would be nice if staff had some defence and a chance to block.
Shield spell would be good too, something similair to clerics "invincible", but not exactly... A mana shield of some sort, that would burn 1 mana for 3 hp damage taken or so. U get the point :D

zilie
12-11-2007, 07:45 AM
lols...

i think fighters should be able to cast spells. =.=

vc_51495
12-11-2007, 01:56 PM
mages should have a spell which gives them defence like a mana shield or sumthin like that 1nce the shield is broken trough or wears out then mages can be venuralble

astrise
12-11-2007, 08:17 PM
mages should have a spell which gives them defence like a mana shield or sumthin like that 1nce the shield is broken trough or wears out then mages can be venuralble

yea, absorb a %tage of damage in MP. This would give them at least *some* ability to solo.

hexed34
12-12-2007, 11:04 AM
well it would be a good idea but they wont be able to cast spells.

Shumirah
12-13-2007, 04:57 PM
ok here is an idea. instead of equipping a shield how about a "spell book." every time other jobs get new shields we get spell books. insted of it inceasing def it'll increase our int and/or sp. I think this is a cool idea. what do you all think?

Shumirah
12-13-2007, 04:59 PM
lols...

i think fighters should be able to cast spells. =.=

... your crazy. lol

darknessprevails
12-13-2007, 05:04 PM
Mages don't level quickly at all. If you ask me out of all the classes its hardest to level with mages, since you always have to be in a party or use massive potting. Believe it or not people underrate mages and think there weak, so its really hard too find a party.

i am an archer and even i agree its not easy to level as a mage, but trust me when i say its just as hard to level up as an archer. good idea with the full end tho. especially with a mage. since mages have a naturally lower hp level. may i suggest adding the most powerful int rings you can find to your strategy. with that much end you could slaughter the competition with more int. with a mage some int would grind your enemies into the dust.

Mackanno
12-13-2007, 05:06 PM
It would be nice to be able to wield 2 wands with decently low magic power, and sub-par aim, but double casting all of our spells, while a staff would give us better aim, and stronger single casted spells.

But a one handed weapon ( a spell book maybe{Or something that gave us very fast casting rate}) would be very nice

Aaaannd the fact that mages have low defense isn't a "bug" at all. It's a fact.

Love your idea. Duel wands would be slick. Plus we need faster spell time. Then again, as someone mentioned they are -heavy- weaponry.

darknessprevails
12-13-2007, 05:15 PM
nah, i don't think so

If mages had more defence then it would unbalance the classes and everyone would be mage- there has to be advantages and disadvantages in each class otherwise classes would dominate each other

i agree completely. it would unbalence everything. i am an archer. what would they give archers that would even out mages getting shields?

ps: i am also always happy to talk to anyone on fiesta. don't hesitate to whisper me either. i will do my best in any area that you might need help in. my in-game name is JASNH.

fundude93
12-13-2007, 05:20 PM
hmm....for the mages, i thin she jut wants something there, maybe to fill in space, i don't know...maybe a book that has a special spell in it, or decreases sp consumption(that's a good one, lots of complaints on those)


for the archers, you could always have a funny looking shield on the sides of the bow, lol, or maybe a buckler like people used to have in real life with 2 handed swords...well, maybe there could be a magical arrow thing that would cause an arrow or something to split into several shields and like create a sall dome around the archer or something...?

failedclown36
12-14-2007, 01:18 AM
Ok... If wands were one handed, they would opperate opposite of all other class weapons... They have higher crit and damage and the staff has higher accuracy. This is the same as my hammer versus mace. And the same as one-handed sword versus axe. So if either of them should be one-handed it should be the staff(which, i understand, does not make sense)

ok im not going to call you an idiot because i dont want to start a flame war, what aarchon was doing was something called sarcasm. I offer that service for free alot. But sarcasm over the internet usually doesnt work. So his post isnt spam in the defination.

Any way, i feel that wands should be 1 handed while you can hold an orb/book/talisman that can increase int, spr, crit rate, hp, sp, mdef and other things. But to get that you have to sacrifice something in return. I think that wands should have less mdmg(not much like 10 difference between staff and wand) while able to use a second hand object.

So staffs can hit more accurate and harder baselinewise, wands can hit for more crit% and use an off hand object to increase something else.

my $0.02
And not much difference in damage??? A hammer...Even compared at lvl 20 with the mace...Does a healthy bit more damage...Not 10pts difference.


yea, absorb a %tage of damage in MP. This would give them at least *some* ability to solo.


I dislike the idea of a mage running arround with a shield.
But, I think it would be nice if staff had some defence and a chance to block.
Shield spell would be good too, something similair to clerics "invincible", but not exactly... A mana shield of some sort, that would burn 1 mana for 3 hp damage taken or so. U get the point :D

yea, absorb a %tage of damage in MP. This would give them at least *some* ability to solo.
Ok...this is a cool idea...But im thinkin maybe a mana shield spell, with a long cooldown that converts physical damage taken to magic damage (that way all you little wizards can take advantage of the fact that your equipment gives good magic def) And a 1-1 conversion...Not a percentage...Of damage comes from sp. Oh! What's that you say!? You dont have enough mana to cast a spell??? Oh! Deary me! ...heh, deal with it...you dont have to use the spell. It would be kinda like fighting a magic staff...

This would also add another really neat dimension to the INT versus SPR debate.

and finally...

lols...

i think fighters should be able to cast spells. =.=
LMAO this is funny as heck!!!

generalspecific-lvl47 Cleric-teva

joe3mama
12-14-2007, 03:52 PM
well *** i dont care~!!!!!!!!!!!!!

EchoSound
12-15-2007, 12:57 PM
Double wands? XD wth.

Basic rule of magic (even in the real world folks. take it from a wiccan) is that the wand or staff is nothing more than a conductor for power. Its not literally used for a battle, since you're using said 'weapon' to draw your power and fire your magic. Magic is your weapon, not the helping hand. AKA: Source of power, not weapon.

Besides. Have you looked at your mage when you're casting a spell? They use their hand. The wand/staff is aside, and only use it to hit when you try to attack and don't cast a spell. Like you see new characters try to hit a slime and don't know how to cast a spell.

But that aside... I think it'd be cool if mages were able to cast some kind of sheild for themselves using magic. Kinda like clerics do...

XdeadpoolX
12-15-2007, 06:47 PM
ill give a yes to that lol i would love more defense. it would be awesome to take hits and give them lol. life of a mage my friend will always be on the run. lol

im a 59 mage. we cant take hits but damnit we sure can give them lol

Dark_assassin4u
12-15-2007, 09:03 PM
with shields comes "blocked" tho, and that wont sit well with the people attacking them in pvp, specially mage vs mage

mrmonkey
12-16-2007, 11:01 AM
Ok lol this is where i stand on this mages SHOULD get shields but they cant block with them and also mage armor should give higher defence because the armor is pretty much useless.....

KireiYosei
12-16-2007, 11:07 AM
In some games, mage-like classes can have shields with their wands.

Shumirah
12-25-2007, 10:44 AM
this is true. such games like final fantasy 11 for example. :p

Desolate_Raven
12-26-2007, 07:31 PM
Dude, don't even suggest that mages are the hardest class to level. Mages can solo effectively on green and yellow mobs, which gets very expensive for archers, and clerics simply don't kill fast enough (I haven't played a warrior to high enough levels yet to say anything about them) Plus, there's nearly always a demand for mages in parties. The best parties have 2 or even 3 mages in them, and only 1 each of the other classes. Mages are one of the easier classes to level, and do not need to be strengthened further.

Hissanrach
12-26-2007, 11:57 PM
I play as a mage and i am a pretty low lvl (26) and i really hate dying alot because i always solo train on bats and stuff. i mean, sure i could go with a party or train on weaker monsters, but i always see clerics, fighters, even archers sometimes that are my lvl and can take out these bats, and its really hard for me to kill even one! i honestly think that even though mages get really strong in later lvls, it sucks how they are so weak in low lvls. i mean, how about a little more defence! a mage is pretty much helpless if a cleric in his/her party dies. you have seen a mage die and the party keeps on fighting. but when its just the mage, hes screwed. they cant hold theyre own very well, thats why i think that either a book (why do they have mage books as monsters and archmage books if mages can't use em!?) or a mage globe would be pretty cool for def. or maybe a protective spell that creates a shield? seriously, i cant wait to get to lvl 40 or 50. alot of people dont even get there because they loose intrest. anyway, mages need def. at least a little...

"Strength lies not in defence, but attack." ~ A.H.

wewee23
01-01-2008, 06:20 AM
Since i am engaged with this kind of game...
it is only here wherein a mage does not have a shield at all.
to think a mage has a very low level of defense, for the reason that a mage always wanted a faster cast and high damage of it`s magic.
so i suggest that the game developers will enable mage to use shield as an add to defense. ;)

Lythari
01-01-2008, 07:28 AM
For those who think mages are hard to level:

FOR GOD'S SAKE, DON'T PLAY AS AN ARCHER!!!

The mages have been compared to field artillery, and that is exactly what they are. They are lethal at a range, but lose much of their effectiveness when the enemy closes in on them (which, in that case IRL, you would spike the guns and run like hell XD). And at the risk of being branded a spammer, all classes have to have strengths and weaknesses so that they are all balanced. Ideally, all classes are partiers; but this stands out far more with the ranged attackers due to low def and health. The mage's base stats and growth patterns just aren't condusive towards soloing, but they can pull it off because of their damage values. All classes should party so that one's weaknesses are covered by anothers strenghts. Mages don't need good defense if you have a tanker, and I honestly can't say that it's difficult for mages to find a party.

Mages don't need a shield. They are powerful enough as it is. While I wouldn't oppose the wand becoming a one handed weapon, I do not see the point of giving them a shield or book that boosts health and def. If you are having difficulty leveling on your own, then look at partying with a cleric or fighter, or doing some KQ's. I have had little or no trouble leveling my mage. In fact, my mage leveles almost as fast as my Cleric.

RaRitsujun
01-01-2008, 07:38 AM
u should delete ur characters and stop playing MMORPGs if u have problem solo-ing with any classes of Fiesta

Aayden
01-02-2008, 03:26 PM
i dont think a shield is right, its kinda weird to imagine, but a spellbook or something would be cool, one thing is for sure... wands are not 2 hand weapons, maybe there should be something in the other hand...it dosent have to be a shield.

momo_popo1
01-27-2008, 08:25 AM
Can anyone give a noob good advice around here!:o:p:D:cool::eek:

momo_popo1
01-27-2008, 08:28 AM
I'm level 100 fuls!!:D:mad::confused::eek::eek:

bristow2k7
01-27-2008, 12:02 PM
really wands aren't that big, they shouldn't be 2 handed. Compare the wands too some of the warriors 1 handed weapons. The wands are smaller then most of the weapons in the game.

ALSO... it says wands are 2 handed weapons, YET we only use 1 hand to wield it!!!!!!!!

footballfranklin
01-27-2008, 05:23 PM
Dude, if the mages had more str/end, they'd be OP. The point of BEING a mage is to stay back and deal the heavy damage -- they're the heavy artillery. They can be compared to cannons on a battlefield; heavily defended by other people, but once you close in on them, they're pretty easy to destroy.

And the armor does too do something. It adds to MDef, which is obvioulsy useful against some of the harder enemies like vivis and books.

Id have to agree with lady of sorrow.

Esoterra
01-28-2008, 08:21 AM
Great, mages can have shields. But what are you going to give to the other classes to compensate for this? If you're going to suggest it, think about the other classes as well.

Archers still have no shields, so we should give them one too. Heck, let's give Fighters a ranged attack and let's give Clerics Int damage. Seriously, nothing is needed any more for balance. If you want to complain about leveling, get into an AoE party. Simple. You'll be so easily picked up. Try leveling in other ways before trying to suggest other things to make a balance, please.

Sheizou_Marizou
01-28-2008, 09:34 AM
I went ahead and voted "thanks for wasting my time" . Mages have sheilds and they then have: The fastest attack speed, the highest damage, and decent defense. See an issue?

minidevil
01-29-2008, 12:32 PM
um..i can tell that life of pure int mage (from 20 till 27-right now:o) is really tough. i cant even keep up with quest 3 lvls lower that i am. why?
answer:my health sux (470 right now..with gear on). cuz this is my first char i dont have enough money to buy better equipment. so now im making scrolls and potions. but its still hard. well 1vs1 it works kinda, but after every mob i have to rest. but it 2 mobs attacks you, oh then im screwed.

my opinion

lumina1
01-29-2008, 02:38 PM
Well since mage are "glass cannons", as it were, I feel a wand should be one handed, even if it means dropping the accuracy of it a bit or whatever, and give them something mystical like an orb or a tome of magic. Then you'd basically have two choices. Stronger but somewhat unaccurate magic, or moderate magic that most often hits. I dunno. Anywho, SP shields are a great idea. Or..give them something like a rooting magic that paralyzes enemies in place with a given chance. Heck, I've seen other mage archetypes in games do it. As is..mages in here feel like a cross between a Psykeeper and a Elementer (for lack of better examples I'm using flyff), but without the elemental AOEs and whatnot. Psykeepers gave up massive power for crazy effects and whatnot, and elementers were the hardcore nukers. If wands were changed a little, the styles could more or less reflect that slightly. Well anyways. Mages could use a teensy more defense IMO but something like a HP ~~> SP damage absorbtion could help. Heck, it could be a self buff or something. Or if you wanna keep with the glass cannon thing, mages do have the lowest defense and evasion, not to mention HP. Heck..you could just make the orb give a little more intelligence or SP or whatever. Being killed in two or three hits tops when you're frantically trying to heal isn't really much of a picnic. Well that's just me I guess. Just throwing this up in the air.

Knifey
01-29-2008, 06:30 PM
mage should equip glove +int more
[glove]

i say glove instead of weapon. mage should have no weapon at all.

Chimecho
01-30-2008, 03:52 AM
Well, but if we give mages more defense, then we would just give rangers and fighters better attacking power! Clerics can just get better healing spells and stuf like that.

bravolover
01-30-2008, 08:19 AM
no! this game will be unfair then!

-Leona-
01-30-2008, 08:25 AM
YEAH GREAT IDEA, but here's my idea if mages get 1h shield.

Fighters get- inferno, aoe poison along with healing and TONS OF SP
Clerics get- devastate aoe poison, and nova, while also have ability to weild axes
Archers get- the ability to use fighter axe as a throwing weapon, they all get devastate also and HEALING OF COURSE

THAN THE GAME WOULD ROCK cuz it would make no difference who u play with.


MAGES WEILDING SHIELD = worst idea i seen on this forum so far.


PS: for those who didn't get my sarcasm yeah i was being sarcastic.

XiaYu87
01-30-2008, 08:42 AM
Mages are NOT hard to level at a lower level, in fact, they are the most damaging at low levels, killing things in 2-5 spells. If you find your mob too hard, then fight mobs that are at your level! Common sense. If something is too hard, go one step down and fight something easier.

mikeming81
01-30-2008, 08:55 AM
naww this sounds like a bad idea to me. mages are easy to train at a low level, and when there at a high lvl there pretty powerful. If you want def just team up with a cleric or up your armor.

cdslim2008
01-30-2008, 04:54 PM
but ts a good idea im a mage and i hate my low defense

Kyress
01-30-2008, 10:58 PM
imagine a mage weilding an armour and a heavy staff.....u can get def from green item anyway...

darknessprevails
02-01-2008, 04:45 PM
i think wands should be a one handed weapon, and we should get mage books that boost our strength to hold in the other hand. however then we would need to give the archer something to make it fair.

TinyHowie
02-01-2008, 05:16 PM
Like I said before, Fighters should be wielding dual desert eagle, cleric should be driving an ambulance, archer should be using full automatics, mage should be shooting with photon cannon.

Nerevar158
02-01-2008, 07:24 PM
YEAH GREAT IDEA, but here's my idea if mages get 1h shield.

Fighters get- inferno, aoe poison along with healing and TONS OF SP
Clerics get- devastate aoe poison, and nova, while also have ability to weild axes
Archers get- the ability to use fighter axe as a throwing weapon, they all get devastate also and HEALING OF COURSE

THAN THE GAME WOULD ROCK cuz it would make no difference who u play with.


MAGES WEILDING SHIELD = worst idea i seen on this forum so far.


PS: for those who didn't get my sarcasm yeah i was being sarcastic.

Hahaha....this was very entartaining to read.
However i must say mages having an ugly shield would just simply look hideous. Mages do not need extra defence. Most mages i see at my lvl always buy gear with high end on it anyway. What the hell is the point of making a strong class stronger. People have already learnt to compensate, and to change it now would unbalance the game severely.
On another note how awesome would it be if mages release a powerful aoe attack upon their death. Similar to a lvl 60+ Clerics party heal upon their death. Would be nice no? ^^

trunksin007
02-07-2008, 10:22 AM
Dude, if the mages had more str/end, they'd be OP. The point of BEING a mage is to stay back and deal the heavy damage -- they're the heavy artillery. They can be compared to cannons on a battlefield; heavily defended by other people, but once you close in on them, they're pretty easy to destroy.

And the armor does too do something. It adds to MDef, which is obvioulsy useful against some of the harder enemies like vivis and books.
wat is waffles
and can i have a marrage cooky

Leens
02-07-2008, 11:47 AM
If you have low Def, you can always use scrolls. Mage with a shield is just weird looking and a weird idea. Honestly if a mage has good def it will be the best class and it would be pointless since you won't need to party for anything.....

Lythari
02-07-2008, 01:10 PM
Yeah, giving mages a shield will make them overpowered. If you want a one handed weapon, that's fine; but no sheilds. There is a reason why fighters have such good def. I don't think mages need a shield. Nothing wrong with making the wands one-handed, though.

-Leona-
02-08-2008, 06:17 AM
Should i remind u people that if all classes enhance their armor all the classes are at a disadvantage against mages. Y because mages attack with magic and enhancing only boosts regular defence not magic as well. SO WHILE the mage gets nice gear enhanced that will make a difference against the other classes, the other classes won't get anything out of enhancing their armor when going against mages.

IT WOULD be fair that a mage armor increase their Magic defence only not regular defence. Or make it a ratio of 50/50.

LET ME EXPLAIN FOR THOSE that can't understand.

fighter armor
base defence = 68+98
magic defence = 36 (or so)

mage armor
base defence =52+76
magic defence= 54 (or so)

as u see when going against each other the fighter stays with 36 magic defence while the mage's attacks will damage him as much as it would do with a +0 armor, while the mage gets a bonus of 76 extra defence that will reduce the fighter's damage =/.

SEE MY POINT.

ps: that example applies to all classes.