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View Full Version : Why Nerf mages....cause of PVP...



cvlace
01-18-2010, 01:56 PM
Well I decided to write this, because there are so many people out there that complain about Overpowered classes, I stand by mages in them to be left as they are. The Point of this thread is to see other aspect of classes, other than what everyone focuses on, "PVP"
I have to say No to mages damage being nerfed, im a PVE mage mostly, and can you imagine what would happen if mage's damage would be nerfed, especially when grinding at 90+, To those lower levels who have not grinded, mages and clerics then to do almost everything in grinding parties, Fighters only stun, and that is also a good thing.

So lets, find other reasons to leave classes what they are instead of reasons to change them, cause I rarely see a changing reason that doesn't have PVP involved.

Dragonfly77
01-18-2010, 02:57 PM
I also think mages are fine. The way I see it, mages are one of the hardest classes to level. But once you reach that level, you are rewarded with the power.

Fiesta PvP is unbalanced as is. But in the entire gameplay, each class has their strengths and weaknesses. Trying to balance one aspect is going to upset the balance of another.

hamsterfest
01-18-2010, 03:42 PM
I agree that they are fine the way they are; mages are too squishy to be nerfed.

I have 1 question though: what was the idea behind disabling some of the spells for PvE? If I remember correctly, Manaburn and one other spell you can only use in PvP?

cvlace
01-18-2010, 04:26 PM
I agree that they are fine the way they are; mages are too squishy to be nerfed.

I have 1 question though: what was the idea behind disabling some of the spells for PvE? If I remember correctly, Manaburn and one other spell you can only use in PvP?

I think it was only mana burn, but to be honest, I didnt see it do anything at all, outside of PVP, other than to clear the blue bar.

drigr_x
01-18-2010, 04:50 PM
Prevented abyss mages from attacking you and allowed a longer pull.

cvlace
01-18-2010, 05:15 PM
Prevented abyss mages from attacking you and allowed a longer pull.

yeah I remember that, also worked for archers fighters and clerics healing. Im not sure, but it might have worked on the 9x KQ

Dthugtherealist
01-18-2010, 06:37 PM
No Class needs a nerf to be honest Archers need a re make their skill dmg/eva is bugged Clerics need their AoE attack and Bleed and Trip to have effects but thats pretty much it.

sir.larsson
01-19-2010, 01:20 PM
The only thing i would like as a archer i am would be if they could increase the DOT damage or atleast do that all 5 poison moves get each poison bar, to increase dmg on DOT or make that all poison attacks get their own dmg bar will make archers a step closer to be better.

Clerics should get more attacks or be able to use bleed and trip with the same weapon!

xxladyxyuna84xx
01-19-2010, 01:22 PM
I think all classes should be left alone.

royaltydust
01-19-2010, 01:23 PM
Holy cr@p, they nerfed mages again?

zephyr_wind
01-19-2010, 01:24 PM
Stronger DoT's for archers make 95 multi-blood shot worth being used by being kiteable and less sp usage and not glitch other skills pl0x.

imeel
01-19-2010, 01:58 PM
mages rent OP...fighter really is, and archers + clerics are very broken/unbalanced at pvp.