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View Full Version : Just a few things i have noticed while playing



Velgax
11-16-2007, 08:33 PM
I think the only things that i have had somewhat of a minor problem with is when u change classes at lvl 16 u have to have ur status points in specific allocations. i have seen that power is needed for some weapons/shields. but as for needing to put into other stats like wis/int/stam/etc. i dont see the point. it kind of takes the customization out of the character. for sure at such a low lvl.

i dont really know if u have to set ur status points into certain stats when u change class at 45 or 66. because i didnt make it in time before beta reset. but if u do have to it kind of makes ur character cookie cutter. and less fun.

Another thing that i have noticed is potions... i know 30 hp is ok healing at low lvls, but if u are a higher lvl u pretty much have to continuously tap the hp potion hotkey the entire battle. and thats as a Fighter with higher defense only fighting light pink named monsters. they hit 60 and u heal 30, it might just be because i like to solo sometimes. so there isnt an Acolyte. but if u get mobbed while solo.. ur dead or out quite a few potions. and thats if u can manage to click fast enough to make it out alive.

pretty much thats my only two rants.. i think ide like to see a weapon variation probably two selections.. Swords/Axes, Daggers/Katars or Claws maybe even a duel wield option. duel wield with fighter weapons would be sweet too.. maybe for a non defensive fighter, and for the Acos. Mages a wand/staff/mace/hammer option.

okay that counts as three i guess.. but anyways.. 1 step at a time.. i do realize it was closed beta and things may and or will change. but thanks for reading! =]