Ravenest
11-16-2007, 11:03 PM
Due to me being an uber nerd since I got hooked on fiesta and a long time player of online games I've figured a class that will bring axes into the equasion through a random chance.. Literally!
Why do people not use axes? This I asked myself I saw maybe 5 warriors since I started playing (November 10th 2007) and then I saw the time ratio on the axe .. 1.5 seconds per attack rate indeed this is slow.. but what would happen if the axes damage COMPLETELY made up for the lack of speed? thus I came up with this formula for axe users who dont have to worry about their damage also it makes skills more effective -
Forumla - 3 levels into end 1 into spr. through doing this you increase your crit rate your sp (making skills more useful due to the low SP count to begin with) as well as 3 end tanking behind it due to this you will lose some normal damage but once critcals go off on heavy hitting axes the monsters will fall quickly making leveling more effective - The critical ratio may look small (a shocking 0.02% each 1 spr you place into effect) however criticals often go off without any critical booster.. if you can increase your chances of a critcal on a tank knight that dues mostly in HP.. Why not use an axe to recover the defense you lost by using a 2 h weapon to begin with? Just a thought just a thought;P but it makes sense to me and if anyone can understand what im saying and thinks I need to twerk the class a bit just tell me and Ill look into your idea personally thanks -
Ravenest
Why do people not use axes? This I asked myself I saw maybe 5 warriors since I started playing (November 10th 2007) and then I saw the time ratio on the axe .. 1.5 seconds per attack rate indeed this is slow.. but what would happen if the axes damage COMPLETELY made up for the lack of speed? thus I came up with this formula for axe users who dont have to worry about their damage also it makes skills more effective -
Forumla - 3 levels into end 1 into spr. through doing this you increase your crit rate your sp (making skills more useful due to the low SP count to begin with) as well as 3 end tanking behind it due to this you will lose some normal damage but once critcals go off on heavy hitting axes the monsters will fall quickly making leveling more effective - The critical ratio may look small (a shocking 0.02% each 1 spr you place into effect) however criticals often go off without any critical booster.. if you can increase your chances of a critcal on a tank knight that dues mostly in HP.. Why not use an axe to recover the defense you lost by using a 2 h weapon to begin with? Just a thought just a thought;P but it makes sense to me and if anyone can understand what im saying and thinks I need to twerk the class a bit just tell me and Ill look into your idea personally thanks -
Ravenest