Orchids_Mantis
02-04-2010, 05:39 PM
While on my mage killing Spade Guard Trumpy today I noticed something: the damage appears and the mob aggroes on me before my cast animation is finished (I throw the fireball just after the mob takes damage and starts runnign toward me).
You may not think this is a big issue, but think for a moment. That means the mob is moving toward the mage before the mage can either move (can't move until the animation is complete on non-kitable skills) or even begin a second attack.
Given that mages have the lowest hp, def and fewest hp stones available, I think this is unfair to mages. The damage and aggro should not be counted until after the cast animation is finished, because doing otherwise means the mage is hit more times, has to use more of what few hp stones they have, and are more likely to die should seomthign else aggro on them because they are taking additional hits from mobs that closed in faster than they should.
Before anyone says "the mob wandered into aggro range as the spell was cast"; I saw this killing these Spade Guard Trumpy 1 at a time in a quest to kill 100...I find it hard to believe that all of them did that.
Does this happen to anyone else or am I bugged or something? Because if this is normal I think it's a rather unfair issue to mages (don't know if the same is true for archers or not).
You may not think this is a big issue, but think for a moment. That means the mob is moving toward the mage before the mage can either move (can't move until the animation is complete on non-kitable skills) or even begin a second attack.
Given that mages have the lowest hp, def and fewest hp stones available, I think this is unfair to mages. The damage and aggro should not be counted until after the cast animation is finished, because doing otherwise means the mage is hit more times, has to use more of what few hp stones they have, and are more likely to die should seomthign else aggro on them because they are taking additional hits from mobs that closed in faster than they should.
Before anyone says "the mob wandered into aggro range as the spell was cast"; I saw this killing these Spade Guard Trumpy 1 at a time in a quest to kill 100...I find it hard to believe that all of them did that.
Does this happen to anyone else or am I bugged or something? Because if this is normal I think it's a rather unfair issue to mages (don't know if the same is true for archers or not).