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View Full Version : Skill enpowerment help!



ChaosSeraph
11-17-2007, 10:24 AM
Ok well my cleric is now lvl 21 and I still havent used any of the skills points I recieved.. I was wondering what to use them on? My cleric is going to be a party cleric but mostly used for PVP.

I was thinking of 5 points to buff time increase to invince
and maybe 5 points of cool down to heal??

Please give me your advice =D

Semaj
11-17-2007, 10:56 AM
always do sp consumption and cool down for heal, both full. if your PVP mostly id do cool down/sp consumption on bash (trip and bleed are still broken and who knows when they'll be fixed).

one or two points into invincible duration.
you can also increase duration on regen. could be helpfull. since it allows you to go longer betwene heals.
all in all even in PVP we're not the damage dealers really. hahaha....

ChaosSeraph
11-17-2007, 11:11 AM
I Know that we dont deal that much dmg haha but I like to go one on one =D

Hrmm I better start enpowering! soo whats wrong with the trip/bleed?

Jhanniss
11-17-2007, 11:13 AM
I Know that haha but I like to go one on one =D

Hrmm I better start enpowering! soo whats wrong with the trip/bleed?


It's ok skill but not as powerful as bash and uses more SP than bash does.

As a Level 50 cleric I can tell you that FULL SP reduction and cool down time for heal is a godsend. It will save lives (even your own) in tight situations. I put one point into giving bash more power (its worth the first point).

ChaosSeraph
11-17-2007, 11:20 AM
Ok worth the first point.. what about invice? is it useless after 1 point?? it seems like it doesnt give as much.. the first points is an amazing 3.8 sec increase i believe

Jhanniss
11-17-2007, 11:25 AM
Ok worth the first point.. what about invice? is it useless after 1 point?? it seems like it doesnt give as much.. the first points is an amazing 3.8 sec increase i believe

People will argue its value but again, I've found that increasing its time limit from 10 to 13 (1 point) or 10 to 17 (after a full 5 points into it) is worth it. But at least one point. That too has saved many a life (and my own).

ChaosSeraph
11-17-2007, 11:28 AM
hrmm i just dont want to waste my skill points if its really not needed. because 13-17 its only 4 seconds and its an additional 8 lvls just to get those 4 points.

Forbin
11-17-2007, 12:00 PM
Honestly, and this is just personal preference, but I am against raising the duration of invincible.

What it boils down to, is that in the cases where you would actually NEED a longer duration invincible, it won't last the full duration anyway, because they'll be taking more damage than it absorbs.

At 41 you can heal 720HP with heal, followed by a 0.8 second cast of rejuvenation for 1200HP, a total of nearly 2k hit points healed in about a second.

Follow that up with another heal then a restore and you're looking at some massive healing capabilities. If you're in a situation where that combo doesn't keep your tank up, you're basically going to die anyway, with or without invincible.

Jhanniss
11-17-2007, 01:04 PM
Honestly, and this is just personal preference, but I am against raising the duration of invincible.

What it boils down to, is that in the cases where you would actually NEED a longer duration invincible, it won't last the full duration anyway, because they'll be taking more damage than it absorbs.

At 41 you can heal 720HP with heal, followed by a 0.8 second cast of rejuvenation for 1200HP, a total of nearly 2k hit points healed in about a second.

Follow that up with another heal then a restore and you're looking at some massive healing capabilities. If you're in a situation where that combo doesn't keep your tank up, you're basically going to die anyway, with or without invincible.

I currently have 3 points into mine. I think that's around 15.whatever seconds of time its up. This is helpful in getting through when traveling to Uruga via CP. There are certain spots you can't go without taking death-toll damage from. Using that shield+horse has allowed one to get through those spots unscathed and arrive in CP1 without having to start the process over again.

Forbin
11-17-2007, 01:06 PM
I currently have 3 points into mine. I think that's around 15.whatever seconds of time its up. This is helpful in getting through when traveling to Uruga via CP. There are certain spots you can't go without taking death-toll damage from. Using that shield+horse has allowed one to get through those spots unscathed and arrive in CP1 without having to start the process over again.
My normal invincible gets me through the bridge without taking any damage. Anyway, you're right, too. I'm not saying it's not a viable option. I just wouldn't put my points there myself. :)