View Full Version : New player Creating an END mage, Pure end, int/end or spr/end?
pureshok
11-19-2007, 09:33 AM
Well I love to solo, and I love unique builds that work decently so I was looking at using End as a mage. I'd be just fine buying potions doing nice but less damage then a reg mage IF I wouldnt be paper thin so a end mage sounds just fine. However I think a pure end mage might not be the best idea, so I wanted to hear suggestions.
I was thinking End/ Spr at a 2:1 ratio, or End/Int at a 2: 1 ratio. I heard that Int doesn't boost damage all that much like + int would so would the spr/end work better? Also is the ratio for 2 end:1 spr effective? I'd also prob go aoe mage since I can survive better.
Finalplayer_Ryu
11-19-2007, 03:05 PM
I´m currently at lvl38, have 25 points in SPR and 10 in INT, i´m thinking to put all points that i get in future to put in END.
I would say that a 25 SPR/Full END Mage should be the best.
INT: I think this is the worst for a mage (hate myself for the 10 wasted points), i tried a bat with the lvl20 and lvl30 staff, the difference is about 50 magical damage (42 INT Points). The difference of HP-loss was only about 10-15HP, thats the reason why i think that INT is not good.
Archaonn
11-19-2007, 03:16 PM
Ok..... End is useless whats the point of getting 100 more hp when you could get 50 more damage. Mages are supposed to kill things fast before they get into combat range, a couple more 100 hp isn't gonna keep you alive for very long. INT on the other hand is very useful it will let you do a lot of damage which mage is built for.
Setokira
11-19-2007, 03:22 PM
Ok..... End is useless whats the point of getting 100 more hp when you could get 50 more damage. Mages are supposed to kill things fast before they get into combat range, a couple more 100 hp isn't gonna keep you alive for very long. INT on the other hand is very useful it will let you do a lot of damage which mage is built for.
True, i myself am have a mage, i plan for him to have 15end 20-25spr and the rest int, ill worked on end my first few lvl's cuz those lvl's r the easiest, also end gives u def, 15end and the 3 bonus end points u get give u 18end total witch is +def and +90hp, witch will help a little, i no it helped me when the few things that close enough to hime , got hit's my little more def and hp, kept me alive, but im going like int and spr 3:1 every three int i increase ill put 1 spr next time i lvl up, or something like that. All end mage is dumb, but a little does help! :cool:
Setokira
11-19-2007, 03:24 PM
Well I love to solo, and I love unique builds that work decently so I was looking at using End as a mage. I'd be just fine buying potions doing nice but less damage then a reg mage IF I wouldnt be paper thin so a end mage sounds just fine. However I think a pure end mage might not be the best idea, so I wanted to hear suggestions.
I was thinking End/ Spr at a 2:1 ratio, or End/Int at a 2: 1 ratio. I heard that Int doesn't boost damage all that much like + int would so would the spr/end work better? Also is the ratio for 2 end:1 spr effective? I'd also prob go aoe mage since I can survive better.
yo every int give u +1.2 tech(magic)dmg, ill post a chart with what each stat does and what pure one stat looks like.:D :cool:
Finalplayer_Ryu
11-19-2007, 03:53 PM
I will detail a example so that hopefully many mages will change there mind:
I, a lvl38 mage, attack a Bat with Magic Missile 1 first i equip a lvl20 wand and then i equip a lvl30 staff:
MM1: 11-14 Magical Damage
Damage with lvl20: 464-543 Magical Damage
Average Magical Damage: 516 Magical Damage
Average HP loss from Bat (10 Attacks): 226
235, 218, 228, 212, 242, 227, 219, 217, 225, 235
Damage with lvl30: 502-596 Magical Damage
Average Magical Damage: 561 Magical Damage
Average HP loss from Bat (10 Attacks): 251
238, 253, 233, 262, 260, 256, 252, 252, 236, 264
Difference Magical Damage between lvl20 wand and lvl30 staff: 45 (=38 INT)
Difference HP-loss per hit: 25
So... 38 INT Points to raise HP-loss per hit: +25 to bats or take 38 END Points and get +190 HP and + 19 Def... i think it is clear.
Before anyone decide... this example was only for bats, i think that the difference HP-loss per hit will drop in higher level...
Setokira
11-19-2007, 04:02 PM
I will detail a example so that hopefully many mages will change there mind:
I, a lvl38 mage, attack a Bat with Magic Missile 1 first i equip a lvl20 wand and then i equip a lvl30 staff:
MM1: 11-14 Magical Damage
Damage with lvl20: 464-543 Magical Damage
Average Magical Damage: 516 Magical Damage
Average HP loss from Bat (10 Attacks): 226
235, 218, 228, 212, 242, 227, 219, 217, 225, 235
Damage with lvl30: 502-596 Magical Damage
Average Magical Damage: 561 Magical Damage
Average HP loss from Bat (10 Attacks): 251
238, 253, 233, 262, 260, 256, 252, 252, 236, 264
Difference Magical Damage between lvl20 wand and lvl30 staff: 45 (=38 INT)
Difference HP-loss per hit: 25
So... 38 INT Points to raise HP-loss per hit: +25 to bats or take 38 END Points and get +190 HP and + 19 Def... i think it is clear.
Before anyone decide... this example was only for bats, i think that the difference HP-loss per hit will drop in higher level...
Here is wat each and every stat does and wat it looks like to have fulll one stat
:D :cool:
STATS;
STR = +1.2dmg
END = +.1%block(1~50)/.05%block(51+), +.5def, +5hp.
DEX = +.2%evade(1~50)/.1%evade(51+), +.3%aim(1~33)/.2%aim(34~67)/.1%aim(68+)
INT = +1.2Mdmg
SPR = +.2%crit(1~25)/.1%crit(26+), +.5Mdef, +5sp
If the max level is 100, then this is how a PURE build would look like.
STR = +138dmg
END = +8.25%block, +57.5def, +575hp
DEX = +16.5%evade, +21.2%aim
INT = +138Mdmg
SPR = +14%crit, +57.5Mdef, +575sp
this is assuming that from level 1~100 you get a free stat point each level, and that you received the +5 free stat points from the first job advance, and +10 free stat points from the second job advance.
pureshok
11-19-2007, 04:03 PM
I´m currently at lvl38, have 25 points in SPR and 10 in INT, i´m thinking to put all points that i get in future to put in END.
I would say that a 25 SPR/Full END Mage should be the best.
INT: I think this is the worst for a mage (hate myself for the 10 wasted points), i tried a bat with the lvl20 and lvl30 staff, the difference is about 50 magical damage (42 INT Points). The difference of HP-loss was only about 10-15HP, thats the reason why i think that INT is not good.
Yea im thinking of 25 spr then pure end too. As great as int is the bonus damage at the end seems very lacking and free stats seem to affect damage weaker then + stat equipment. I'll use pure int items and use my end and spr for good magic and physical def. So far its good at lv 8 i can fight stuff a bit stronger then me, but we will see how well it does when I can burst.
pureshok
11-19-2007, 04:05 PM
because 50 more damage doesnt make much as much diff in surviving a fight as 100 more hp?
Finalplayer_Ryu
11-19-2007, 04:31 PM
Just want to mentioned it once... +50 Magical Damage means to put 42 Statpoints in INT... if you do this points in END you will not get only +100 HP... you get +210 HP and +21 Defence.
Setokira
11-19-2007, 04:32 PM
Newb, 50 plus damge will help, do like me im going 25spr 15end adn the rest int*an int gear too) The 5o dmg helps when u spam like lets say 5 hits at 100dmg each thats 500dmg, but lets say u have 50 more dmg then it like 750dmg, witch could be the differnce in killin him before he even has a chance to hit u.
Finalplayer_Ryu
11-19-2007, 04:39 PM
There are 2 very important things... first of all, when you put all in INT so that you get +50 Magical Damage, your level must then be 37... at this level your damage is about 500, so +50 isn´t that much of difference.
The second thing is, we must difference between the Damage and the HP that a monster is losing when its hit and then the +50 Magical Damage is getting more useless as it is already. Just look at my example.
Setokira
11-19-2007, 04:48 PM
There are 2 very important things... first of all, when you put all in INT so that you get +50 Magical Damage, your level must then be 37... at this level your damage is about 500, so +50 isn´t that much of difference.
The second thing is, we must difference between the Damage and the HP that a monster is losing when its hit and then the +50 Magical Damage is getting more useless as it is already. Just look at my example.
ok, dude has a point 21def and 210extra is nice, but mages if u put alot of end...u make me sick, part of being a mage is the uber power at the expense of low hp and def, me personally i'm getting 15end(ill have 18 the extra 3 pointa for upgrading end 5points 3 times) ill have 90 extra hp and +9def, so ill still be powerful(maybe not uber strong like mega powerful) but the little extra hp and def coule be the difference of being dead after 3i hit or 4. So i like a little extra def and hp, but not too much or elese, im not a true mage anymore.
pureshok
11-19-2007, 10:12 PM
Newb, 50 plus damge will help, do like me im going 25spr 15end adn the rest int*an int gear too) The 5o dmg helps when u spam like lets say 5 hits at 100dmg each thats 500dmg, but lets say u have 50 more dmg then it like 750dmg, witch could be the differnce in killin him before he even has a chance to hit u.
Right but if I have def and hp it wouldn't matter if they hit me...
pureshok
11-19-2007, 10:17 PM
ok, dude has a point 21def and 210extra is nice, but mages if u put alot of end...u make me sick, part of being a mage is the uber power at the expense of low hp and def, me personally i'm getting 15end(ill have 18 the extra 3 pointa for upgrading end 5points 3 times) ill have 90 extra hp and +9def, so ill still be powerful(maybe not uber strong like mega powerful) but the little extra hp and def coule be the difference of being dead after 3i hit or 4. So i like a little extra def and hp, but not too much or elese, im not a true mage anymore.
You sound like a newb, with your "true mage" bs. Your arguement to why the build wouldnt work is "you don't like it" lol. I didn't ask for the "morality" of being a mage I simply wanted to hear about how this build would work and so far it looks like it would work very well. Keep the good ideas coming.
Finalplayer_Ryu
11-19-2007, 11:29 PM
Through this thread (thx to the opener) and my testexample i made finally my mind...
FULL END or
25 SPR and Rest END (i personally tend to this one)
is the best thing for a mage...
Especially in lower levels will be the END-boost very usefull and later you will not have so much trouble as i have currently.
Summon
11-20-2007, 04:27 AM
I personally have stated before that I do not believe in any "FULL" builds. However, this is pretty much a fact.
Full Int mage is the mage of today. (lvl 59 cap)
Full End mage is the mage of tomorrow. (After cap is set higher)
What people seem to forget, is that mages get some seriously intense and powerful AoE skills. However, if you're a fragile little girl you're not going to be killing large mobs of monsters. You and your Full Int mage will be killing one monster at a time while, the Full End mage will be Killing mobs after mobs. Full End at this point is sorta pointless, but after 80 levels of stat points, + gear that give End, and jewlery that gives +End/+Hp and of course at those levels you'd always be going out with an Hp/Sp buff and a vitality scroll tier 1, 2, or 3. A mage will hit some insanely high hp numbers. Plus, everyone goes out in parties at 59, pretty much no one solos. So an AoE mage would go out with a cleric, and AoE every mob.
MohJee
11-20-2007, 08:09 AM
nice view-points
pureshok
11-20-2007, 12:10 PM
Yea I think the advantage of the END mage is more def so def tossing in some spr would help. Our armor already gives great Mdef so just 25 would help a lot, and the extra sp (125) would def help us make most use of our aoes. (plus we have ok crits). Atm I would prob use pure INT equips until I reach max lv then play around with the END equips or Crit equips and see how they work. I'll prob go with pure int equips though, consantly have buff scrolls on, and actually bother to lv up my gear def.
I'm thinking this mage is gonna rock after a little tinkering.