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Assassin996
06-03-2007, 06:37 PM
I would like to thank 4swordlink for answering everyones questions(one more hehe) How many different classes do you think there is go to be?

THANK YOU

4swordlink
06-03-2007, 08:28 PM
the 4 starting classes are warrior, archer, priest, mage (so 4)

When you get a class upgrade at lvl 20 and 60 i actually don't know what happens to the whole class thing. I really want to find that out though.

claes2142
06-06-2007, 05:32 AM
I think they will reach a new class rank.
Weapon and clothes will be made for a each rank.
Etc. when u are R1 (under lvl 20) u can only use R1 stuff.

this is only a theory. Not based on Facts.


--
Klasseboy

4swordlink
06-06-2007, 06:20 AM
That sounds like a good theory though.

Keenan
06-06-2007, 12:14 PM
i hope it's like this warrior then at lvl 60 you become a knight.

Utakata
06-06-2007, 01:10 PM
If you went from a warrior to a knight I would say this is the most unoriginal game ever.

Hey but at least I have an innovative idea, let's make a game set in medieval times and you can be a healer warrior archer or mage, and as you level up by fighting 10,000,000 caterpillars, you can become your second class which doesn't actually do anything but give you a miniscule dot on your left arm to signify you've just lost (current level * 10,000 caterpillars * the mean time it takes you to kill a caterpillar) seconds of your life. Oh I have another innovative idea, a party system, you know this way the healer can heal somebody, and the warrior can fight somebody, and then you can do that for (amount of levels you want * 10,000 caterpillars * the mean time it takes you to kill a caterpillar) seconds. And after that you can fight a boss, which consists of you clicking it and hoping the (amount of caterpillars it takes to drop that super rare weapon * the mean time it takes you to kill a caterpillar) seconds you wasted earlier comes to good use. I have another idea. Let's make it so you don't actually have to do anything to kill the enemies, you just click them, watch your character's stats mathematically calculate against the caterpillar's stats, and then wait (amount of health you lost * 10) seconds to regain your health, and then do it again for (amount of levels you want * 10,000 caterpillars * the mean time it takes you to kill a caterpillar) seconds. Or even better why don't we just make a program that does all that for you, so you don't actually have to do anything for about (100 * 10,000 caterpillars * the mean time it takes to kill a caterpillar) seconds, and then you can say you're level 100 and have nothing to do anymore.

Which is why the mage class is the best. I can actually do something with my fingers so I'm not bored out of my mind. I saw the trailer had jumping, that usually signifies keyboard movement, which I pray for. Keyboard movement would save this game to be honest. I mean I'm not saying it's doomed, but I'd definitely be a lot more interested with some good keyboard movement to keep me interested while grinding :D

Edit: wasd, hell yes :D