View Full Version : Should there be level min. to enter C.P?
Mitaka
11-20-2007, 11:45 AM
Should there be a required minimum level to enter places like Collapsed Prision and Uruga?
I don't know about anyone else, but I was thinking that level minimums would be a good thing to have in some of the upper level map areas. I get frustrated when I am fighting a monster in C.P. and I keep getting party invites from people under level 20 wanting someone to power level them. I play on an older computer that has lag issues; this always seems to occur when an invite is issued - not good when fighting a mob.
I personally feel that if you can't last a minimum of 2 hits by the lowest level monster on a map without dying, you should not be there.
Does anyone else feel the same way?
leifthemaster
11-20-2007, 01:31 PM
You're right, and there are some places that do, like the Burning Hill gate to Mooonlight tomb. But the one to Sea of greed in rumen is suppose to, but it doesn't.;)
notalther
11-20-2007, 01:34 PM
it drives me insane to have low lvls come in to CP asking for partys non-stop. maybe if you're already in a party it's okay to be there, but people should not be able to go there if they cant handle themselves.
it's simple. if you HAVE to have a party, you don't belong. go somewhere else. and if you truly MUST go there please, please, please quit asking me to party you.
Psylent
11-20-2007, 05:38 PM
if you HAVE to have a party, you don't belong. go somewhere else. and if you truly MUST go there please, please, please quit asking me to party you.
I think that's a dim perspective. So nobody belongs in dungeons until they're too high to enter on their own...?
Parties are formed to handle mobs not normally handled by one person. Just because you can't handle yourself on your own, doesn't mean you don't belong in that zone.
I can definitely understand frustration of repeated party invites, though. If I enter a higher zone, I ask in shouts and wait for responses... I don't go spam inviting.
jak0999
11-20-2007, 08:27 PM
I normaly help people in MT, where I kill well,
Atmor
11-20-2007, 08:45 PM
While I will agree that spamming invites is wrong, as is spamming the chat asking for a party, or just KSing until they party you out of annoyance is wrong, I do not agree on lvl limits on any areas. If they were to be implemented, then I would ask for an exception for if you are already in a party, and the majority of your team is in the desired location.
notalther
11-20-2007, 08:46 PM
I think that's a dim perspective. So nobody belongs in dungeons until they're too high to enter on their own...?
Parties are formed to handle mobs not normally handled by one person. Just because you can't handle yourself on your own, doesn't mean you don't belong in that zone.
I can definitely understand frustration of repeated party invites, though. If I enter a higher zone, I ask in shouts and wait for responses... I don't go spam inviting.
meh..i guess so, i mean, except for bosses, i never actually need a party. i don't go places i can't handle by myself, and if for some reason i do, i have a party BEFORE i go there. theres really no point otherwise. i'm not going to bug people to party me, so i figure if i can't make it on my own, i'll go somewhere i can. i really don't see why other people can't handle this concept.
i guess my biggest problem is lvl 2x and low 3x people coming in looking for parties, and if they stray too close to something they die in 1 or 2 hits. seriously, you think those people should be there?
i would say the lvl limit for CP should be 36. but yes, we all know, that's just MY opinion. :p
thude
11-20-2007, 08:46 PM
It's not really necessary. Newbs who find themselves in places they don't belong will get killed soon enough. Instead of level bias, let's just get that Ignore list up and running. It's solves every "community" problem.
Royalnoob
11-21-2007, 12:15 AM
yea their should be, at least lvl 25 and up
and hi mitaka me thebomba2
finalfann
11-21-2007, 12:18 AM
heck no there don't need to be a required lvl for maps.. It is funny to watch a noob come running in and splat thay are festa chaw main
counterfly15
11-21-2007, 12:28 AM
Lol, Im a lvl 27 fighter atm and can tank a orc with one cleric (lvl 32) with a tier 2 aim scroll. Lol and I use an axe. I still miss now and then though I admit. But I have never gone around asking people to power level me, all I did was found a cleric, went to CP at level 24 and tanked bats and horkes, lol. No tier 2s btw except the aim.
But I do hate seeing those that are low levels come and beg for being power leveled, or those who come and dont do SQUAT in the party but sit and watch and gain the xp thx to them being in that guild (ex: guild members grind like normal, one person in that guild wanted to remake chara, came along, and sat on their toosh the whole time).
Finalplayer_Ryu
11-21-2007, 12:29 AM
Not only CP... each area should get a lvl min to enter..., not too high but that all newbies canīt enter it.
Firemind
11-21-2007, 12:52 AM
I don't think hard level limits are good, but we could use some signs advising the level for the map like we have in roumen.
I admit entering CP while I was 16 and fleeing wildly to the door after I noticed I damaged for about 1% a mob in there haha. At least I had a good time fleeing xD .
lightningmystix
11-21-2007, 01:36 AM
Live and learn xD
I don't think there should be level limits. Let people find out in advance what's in there, what they need, how fast they die, etc. Just have some kind of sign posting the recommended minimum level. If they don't listen ... oh well. They can have fun losing their hard-earned 10% exp.
Gravvi
11-21-2007, 12:09 PM
i think there should be a requirement for like CP like 25+ because they can't attack anything but they can heal or at least contribute if they can hit it. I mean i am jsut annoyed with the lvl 10 people ksing. I go in there at lvl 30 and ask for parties but that is because i can help out at that lvl. And at lvl 34 clerics can solo harkans but it takes forever
noobesian
11-21-2007, 01:33 PM
there is no lvl limit becouse their is nothing to set it to becouse on my lvl 28 i could kill harkans and ogres so it would not be fair to limit lvl 30- out
also you do not lose 10% exp when you die becouse 10% is a dot and if a noob lvl 10- goes in they lose 0 exp when they die
Temari_and_Gaara
11-21-2007, 03:01 PM
Wait...
AT LVL 28?!!?!?
Are you a cleric then?
Because I tried on my lvl 36 wizmage..
And I died....
I think I was lagging too..
iLoveless
11-21-2007, 04:15 PM
As somebody said earlier, those lower levels will perish on their own going into a place that is higher level than they are. The level requirement isn't exactly needed. Just don't bother with people who come in at level 2x. Nor should anyone exactly worry too much about KSing cause these people can't hit for jack anyway. Of course it's still annoying... so if there's a noob trying to ks I pull a mob and just use Nature's Protection on them. Gets rid of them just like that.
And to those who ask to be power leveled. Get the hell out. We had to grind our way up to the level to be able to train with ease in CP. Don't be lazy and grind in MT where you should be.
notalther
11-22-2007, 02:12 AM
As somebody said earlier, those lower levels will perish on their own going into a place that is higher level than they are. The level requirement isn't exactly needed. Just don't bother with people who come in at level 2x. Nor should anyone exactly worry too much about KSing cause these people can't hit for jack anyway. Of course it's still annoying... so if there's a noob trying to ks I pull a mob and just use Nature's Protection on them. Gets rid of them just like that.
And to those who ask to be power leveled. Get the hell out. We had to grind our way up to the level to be able to train with ease in CP. Don't be lazy and grind in MT where you should be.
yea, well they still annoy the crap out of me. i don't play right at the entrance anymore because of low lvl players begging to 'pt'. still hear it in the shouts, and occasionally one slips by and bugs me, but it's a lot better than being right where they flock in.
Mitaka
11-22-2007, 11:23 AM
When I originally posted this thread, I was not aware that the feelings regarding minimum level rewuirements would be so evenly matched. I would like to see a min level requirement, but that is my personal opinion, and I definitly don't expect everyone to share in it.
I guess what really does need to happen though, is to get across to the lower level players who spam party invites that it would be better to stand on the Elderine side of gate and ask BEFORE you go into the area. At least that way - you aren't annoying those who are already fighting, and you don't loose exp by dying from a hit.
If not that, maybe a way to "turn off" party and friend invites like you can shouts and normal conversation? That would be nice as well, because I will not party anyone who does not talk to me first - I ignore random party invites. Same thing with random friend invites. You want me as a party memeber or a friend? Then talk to me first.
Jacquin
11-22-2007, 11:30 AM
You can shut off party invites via the Options menu, though not friend invites.
As for the topic at hand (gotta be short, football's on:D) I say, first let's get the Ignore option and the ability to shut off friend invites. That will solve much of the problems. If the problems continue or get worse, then a minimum can be looked into.
I mean, there ARE people who probably take low levels (friends, people they are plvling) into those areas as well as individuals who just like the risk. We need to see if alternatives will work better before shutting those people out.
Devina
11-23-2007, 02:26 AM
Yes, most definitely!
I'm sure there're lots of reasons for it, but right now the only thing I can think of are, get rid of those ridiculously low-leveled ksers who keeps interrupting other players. Honestly, go fight something your own level or near it, instead of being noobish and go to someplace you obviously don't belong.
Or, even better yet, if Fiesta can implement what FlyFF has, whoever hits the mob first gets that mob, and no one else can touch it.
r4ng3r
11-23-2007, 11:55 AM
i think there should be a system;
Options->
Area restrictions->
On/Off
So people can choose On/Off, (On can be if you are in a party).
Jacquin
11-23-2007, 11:58 AM
First hit would NOT work here. Not only would it give mob trainers more power ('mark' a mob, send it against another player, watch as the player dies unable to even hit the monster), but griefers could, say, run around an area, marking all of the quest mobs and leaving them alive. It would also give ranged players a big advantage, being able to grab monsters that the meleers are trying to run towards.
I've heard of systems that give bonuses to the one who had their kill stolen, thus making accidental KSing ignorable and intentional KSing useless, since you are HELPING the victim rather than griefing them. That might be best here. Mix that with a better way of determining Quest Kill (perhaps most damage, some more complicated formula (i.e. point system: 1 Point for taking most damage, 1 point for doing most damage, 1 point for Last hit, 1 point for First hit, all parties with 2 points or more get the credit) and we'll have a pretty nice thing going on.
Because, honestly, if I didn't lose out on exp/items/quests I really wouldn't care who's attacking the monster that's hitting me.
Psylent
11-23-2007, 08:14 PM
I think what he was saying, in regards to "first hit" getting claim, is that the monster will also focus ONLY on that person. No other player can attack mob, and mob won't aggro on another player (unless, of course, the initial player gets killed).