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dzenotiii
04-22-2010, 02:00 AM
Sup guys i am brand new here and i am almost dead of reading this forum i cant get what i want if som1 can tell me a good skill list and what to empower for a 2 hand axe that would be finee :) thx anyways:D

Panzehao
04-22-2010, 06:38 AM
for all fighter empowerment on cd and duration on dev is must (lvl 43 aoe stun skill) if you want you can put 5 points in to power coz it does do some nice dmg. I would max out power and cd on power hit and then duration then cd on vit if your going to pvp.your not going to reach this still like lvl 71 and there is like 1 more skill at 60 you want to max out power, fail at spelling so probbly can't spell it right, perice atk(its a 2h skill) so you should have everything you need to empower by 81 then you save your points till 100 for the 100 skills.

eolsunder
04-24-2010, 07:27 AM
Devastate is the fighers main power, so you are going to want 15 points for that skill. 5 into damage, cooldown and duration.

Pierce is worthless due to its long cooldown, just use that skill as it is.

Mock you want 5 points into cooldown, its another of the major party fighter skills

Now, as for your 3rd skill, there are 2 that you can think about. Power hit which is your 2-handed attack. Your main top damaging attack. Vitality which increases your damage and decreases defense a little. Your choice which you want to work on. Both are great, both have advantages and disavantages.

1) Power hit. You'll use it a lot, strong damaging 2 handed attack, fast, powerful. Good point it does good damage at good speed. You'll lose those points if you switch to a sword/shield for any reason.
2) Vitality. increases damage with all attacks for a minute, while reducing defense a little. Drawback, lowers defense, but you might not notice it if your a heavy defense/dex warrior. Might notice it much more as a full attack axer.


Now me, i always like to put 1 point into sp reduction of all my skills, because a fighter, especially an axe fighter uses sp's like crazy spamming skills, and you'll go through sp stones super fast. Any reduction helps you stay in the field longer.

So at a minimum..

15 points into devastate
5 points into mock cooldown
then the rest focus on either your power hit, or vitality.

My build, i have 16 into devastate (1 sp reduction), 5 mock cooldown, 1 point into sp of attack skills (not the long ones like vampire strike/pierce) to save on sp use in the field. I choose vitality for the rest of my points so i can actually use a sword/shield and benefit from the points if i wanted to tank heavier defense.

djscene
04-24-2010, 08:47 AM
u should max out devastate cool down then do it 5 points into dmg and if u use axe max out dmg it will be helpful alot

Zamacka
05-01-2010, 09:57 PM
PvP:
5 in cd of dev
5 in duration of dev
5 in damage of dev
5 in cd of power hit
5 in damage of power hit
5 in cd of immobilize
3 in cd of fatal shout
2 in cd of bone slicer

Ive never understood the need to empower vitality. Its 2 entire mins!!!

This is just my set up. It makes all your skills run very smoothly and gives the lowest time of using none skill moves as I can figure....Other then using snear mock etc....

Btw this is very good at 76, because using a blue jewelry set and defect top, then just empower dmg on immobilize and it does more much more dmg then power hit and comes around much more often.

Panzehao
05-01-2010, 10:16 PM
if you empower vit the cd drops to like 40s with duration of 1miante 30s and cd cut by 52s so its 3minate cd but it last 1min 30s so that makes it 1minate 30s then take off other 52s thats 38s cd for vit.
and cd on immobilize, fatal slash*, bone sliver is kinda of a waste when its duration is already longer than its cd and their dmg is pretty low, at higher lvl your going ot have to use vit or else no way you can kill any one wiht +9 armor(which a lot of higher lvl have coz you need them to grind)
and if you do cd on power hit power hit is 6-1.8=4.2s
cd on immobilize is 8-2.4=5.6s
power hit at 76 is 1707-1902(+601) while immobilize is 390-478. thissi lvl 76 power hit and 75 immobilize
So power hit give roughly 1.8k more dmg so power hit be a lot more usful than immobilize and has less cd.

Edit: mock isn't needed if you don't plan on tanking if you don't want to tank large mobs you don't need to put cd on mock.