View Full Version : To all cleric MASTERS pls help me..
Mr.Zer0
11-21-2007, 09:45 PM
can pro clerics help me abt right skills to learn and wer to allocate stats (end, spr, int, etc.), tq v mch..
Coite
11-21-2007, 09:50 PM
Umm..i'm not a master or pro or anything...but...
Most cleric skills are needed in general. The ones I would say are debatable are bleed/trip and cure, so far they seem pointless to me. The stats could go: All END, +25 SPR then all end, or 1:1 spr:end.
Those are decent ones around...
tsj5j
11-21-2007, 10:21 PM
Umm..i'm not a master or pro or anything...but...
Most cleric skills are needed in general. The ones I would say are debatable are bleed/trip and cure, so far they seem pointless to me. The stats could go: All END, +25 SPR then all end, or 1:1 spr:end.
Those are decent ones around...
Cure is useful...
Queen spiders, procks, and a couple of monsters in fos can do poisons.
Prock poison may only do like 80 dmg per few second, but in fos those monsters can take your life away at 200 dmg per second.
zendragon
11-21-2007, 10:46 PM
I'm no master but i can give you what i've learned from reaching lvl59
Cure [2] is very useful when grinding at high level spots. So get it as soon as possible.
as for skills to empower you have choices:
this is one common sense with Heal though - 5 points into decrease sp consumption & 5 points into cooldown
Bash is up to preference but for sure you need to put 5 points into power effect (damage increase)
then you can choose between putting 5 points into the cooldown or sp consumption, whichever you like.
Invincible is something you'll be using a lot, so I'd put 5 points into increase buff effect time (duration).
I wouldn't put any points into cooldown here, it's not really worth it at all.
You should have left over points, I'd just save them for future skills.
As for stats builds, the most popular is 3end:1spr or 2end:1spr
But it really depends on what type of cleric you play because there's also the 3end:1str build (there's a whole debate on whether or not str is useful for clerics). there's a whole thread of in the forums on the differences between builds, i suggest you read into those.
As for mace or hammer, it's up to you, whichever you like. I'm using mace because the hammer just looks too slow for me but in reality they both match out as the same.
Hmm... you're goal should be to reach lvl47 as soon as possible for the hp/sp buff. You'll be very useful in parties.
Oh and dont be afraid to abuse your sp stones and spam your heals... you make more than enough money from selling the drops from mobs. I hate people who go cheap on their sp because "they're saving." It'd very annoying when they don't use their skills or even rest in the middle of battle. that equals bad grinding party.
Mr.Zer0
11-21-2007, 11:28 PM
wow! thx guys 4 d fast replies!! y'all r considered pro's! :D
i guess str:end is fo soloing purpose only while end:spr is for partying purpose..
errm am i correct??
tob11
11-22-2007, 03:44 AM
sorry i'm a little noob, what mean's (2end:1spr)
more or less :example --> at level 10 --> 7 end & 3 spr ?¿?¿?
Kholai
11-22-2007, 03:58 AM
Correct, 2:1 means 2 levels of adding to one stat, then one level adding to another, then repeat.
On Invincible: This doesn't come up much when in someplace filled with yellow monsters to you, but when you're in a high level area, the damage cap of invincible will usually be reached long before the time limit.
As a result, whenever invincible ends before eight seconds has expired, those five empowerment points that you could have been sinking into something else are wasted.
Not saying not to do it, merely raising a point for consideration.