View Full Version : pure end
madcow1005
11-22-2007, 02:10 PM
what pure end be good for cleric?
Alphaex6
11-22-2007, 02:37 PM
No way dude! Clerics are supporters and they use skills to support fighters(usually). What do skills need? SP! What ups SP? SPR! So you need SP! Also, SP fuels Bash skill which is stronger than normal attacking. You can use END rings to up END or earrings!
madcow1005
11-22-2007, 03:10 PM
.........................................
Archaonn
11-22-2007, 03:10 PM
Pure end is a dumb build for a cleric. Their primary role is healing, why stray away from that? Without Spr a Cleric won't have enough Sp to keep healing themselves (if they have no pots or stones). Also End will only provide you with hp, def and block they won't help you heal. It's not even a good build to clank because you won't hold threat with the amount of damage you'll do, you'll soon run out of sp pots, that means you'll have no Heal, Other clerics will have to heal you and they pull threat.
Bingo Bango, Boss has been pulled.
TnA_Kelso
11-22-2007, 07:41 PM
+25 Spr Then Full end. dont waste points on str just so u can solo grind at lower lvls just get a few +str Rings like me.
Trashknight
11-22-2007, 08:16 PM
No aggro skill, yet I can stay alive well in north Forest of Mist with my END-Cleric, and yet have a pool of 500+ SP enough to support others along with my blue pots.
(Providing lag and Jumanji doesn't occur)
You might need to dump points into SPR to keep up crits. The healing is already good enough without adding too many into SPR thanks to a certain skill for mana.(And you can empower the skill as well) If you want to solo and still be able to contribute to a team, always update skills and equipment.
The only pity is my hamer do around 70 on Procks, yet they do less on me in return.
Always carry full stone and potions (production production is golden).
sprague
11-22-2007, 11:26 PM
yerp. after level 20+ when u learn the new heal skill, u'll know how much sp u need to just heal in a KQ. so +25 spr and then END the whole way. 2/3 str would'nt hurt.
yukijin
11-23-2007, 06:06 AM
Oceans is pure END. you dont see him regretting it. ( one of the first in apoline to lvl 59)
SpiritS
11-23-2007, 06:51 AM
+25 spr then go full end.With those you increasing your own Hp,Sp,MDef,Def,Critical rate and block rate which making cleric more easy to survive even your heal aggro the mob.For me str doesnt help much in cleric since our main role in party is keep them survive not go in front kill mob,you only kill/attack mob when the the mob doesnt deal fatal dmg to the tanker.
Tela007
11-23-2007, 09:40 AM
The healing is already good enough without adding too many into SPR thanks to a certain skill for mana.(And you can empower the skill as well)
You can't empower passive skills, which divinity certainly is.
The benefits of a pure END build taper off after +50.
The benefits of a pure SPR build taper off after +25.
There's no reason not to get +25 SPR. There's also nothing wrong with a full END build. You'll just use more stones than someone with a larger spirit pool.
Devina
11-24-2007, 02:31 PM
Clerics are usually one of the most flexible character in games, they benefit from most of the stats. So all END is good, less chance of getting killed. Most cleric with 25 SPR build (like me) didn't do it for the extra SP, I did it for the additional crits, when I'm in a soloing mood (which is often ^^).
Mareg
11-25-2007, 12:37 AM
well, there is a reason why fiesta make cleric as a half melee, we are consider as defender in case there's no tanker, so dun be tat old tradisional tat healer must only stand aside and heal and buff, in the case u dun have any tanker, u beg a cleric to tank. (I'm sure some of u people experience the no tanker cleric be tanker case in kq). So, conclusion, end quite important for us also, and its up to people to choose for their favorite build right, so dun criticise over it. You wont like the feeling as all people having the all same build and status in game, that's not fun anymore =x
Scarlets
11-25-2007, 09:19 AM
It's good when you can't find a good tank. Someone posted a guide on how should a cleric tank somewhere.
END is also good in case you grabbed agro, you won't kiss the ground as fast as mages does.
chelekat
11-25-2007, 09:34 PM
i've done mostly end, that believe me, it helps a lot in major aoe parties and robo/mini dragon kq as the clerics job is to stay alive before healing. sometimes i wish i had more end, sometimes i wish i had more spr. but honestly, you got tons of spr from the divinity scrolls, and it really depends on your rings and your equip and your lvling habits. :]
Gravvi
11-25-2007, 10:03 PM
OK first of all full end is not bad. U get skills to increase ur sp and u get spr naturally. But i would do 25 spr and rest end but full end is actually good. Later on u get enough str and spr to do what u need. And full spr is stupid for the fact if u can't take hits how are u gonna keep ur party alive. IF you die they die. End is a good thing for clerics read the character info. IT says their main attributes are endurace and spirit.
i did 25 spr for the crits lol the sp is just a bonus
kraehe
11-25-2007, 11:31 PM
I'm playing with SPR/END cleric and so far the only good thing i see in it is the crits. The +25 spr doesn't really give that much extra and in my opinion it's quite unuseful at higher levels because most of the skills consume quite a lot of sp. And it's bad to have low hp if you happen to die from couple hits when you're in a party.
This is just my opinion thou and everyone else can just think whatever they want..
Luna_Moore
11-25-2007, 11:34 PM
Full END isn't bad at all. The only reason I'm putting in +25 SPR is for the critical chains. The rest is going into END since STR just becomes more and more like a drop in a bucket. =/
No matter what, there will be those times when you wish you had more points in END or more in SPR or more in whatever. Biting off more than you can chew is inevitable. lol.
Nilliciouz
11-25-2007, 11:41 PM
If you want a little tip how to build the perfect FULL end tanking Cleric, then listen up!
You go FULL END from lvl 1!
When you get your healing skill, then lower the SP cost of casting it. By giving it 5 skill empowers in SP, then you will lower the SP cost of healing, to ½.
This means that 390 hp from heal will cost only 21sp instead of the original 41. This means a LOT, because if you dont build SPR, then you will have like 500+ at lvl 20, which means you can heal like 25 times. And 25*390=9750.
9750 healing for 1 full SP! Isnt that good enough for a full END tanker? By using 1SP stone, then you will get like 400SP orso, then you will already be able to get like 8000hp again.
Whats the complaint? SP stones are DIRT CHEAP! Just get over with it, and make your full END tanks! ITS THE ONLY RIGHT THING TO DO!
Yours sincerely,
- Nilller
Kholai
11-26-2007, 01:50 AM
What is it with all these fantasies about what stats do?
Lemme see....
50 Endurance amounts to 250 HP.
25 Spirit amounts to 125 SP.
At a level where monsters regularly deal more than 250 a hit (Pretty much anytime you've bounced to Uruga), endurance won't let you survive even one more hit.
At a level where heal costs 59 SP - after SP consumption is reduced by as much as possible, SP amounts to two heals, which is pretty meh.
50 Endurance amounts to 25 Defence.
That's pretty nice, it's almost 1/10 of the defence that your armour gives you. That's a difference of 10 damage a hit, give or take.
25 Spirit amounts to 12.5 Magic Defence.
This comes to about 5 damage reduced per hit. Not much, but since clerics take a lot of magic damage anyway, that's overall nice to have.
50 Endurance amounts to 5% block.
Here's why endurance is good, everything else is just gravy. Fifty endurance equates to one hit in every twenty being ignored. No damage, no status effects..... Cover it in Stoneskin, a nice shield, and watch a ten percent reduction in all damage you receive. You'll be laughing when you do something crazy like Block the mini-dragon's firebreath, a one-hit kill for pretty much everyone.
25 Spirit amounts to 5% critical.
Whoever says that this isn't worth it is level 1. Seriously.
One in every twenty hits deals double damage. Because this is statistics, you can sometimes decimate an enemy with a string of crit chains, sometimes hit four times in a row with Bash criticals.... Critical hits make hitting something with your whacky-stick so much better.
So what about over 50 endurance?
50-75 endurance gives an extra: 125 HP, 12.5 defence, 1.2% block.
So.... 125 more HP, which might, on top of the 250 HP already got, amount to an extra one hit survived.
An extra 12.5 defence, which makes for 15 damage total reduction.
6.2% block. Now, block is awesome, so whether an extra 1/100 chance to get it is worth it to you is up to you, but bear in mind that you're sacrificing twenty-five points of something else to get it.
So.... That's the ins and outs of endurance. If you want to go full endurance, now you know what to look forward to. If you want to go 25 spirit, now you know why. It's not for SP, stones are freakishly easy to get, use, and even a tier 1 SP potion will restore enough to keep you going.
It's not for HP, you're a cleric, if your survival depends on an extra 250 HP, then stop, you're doing it wrong.
It's for the chance to reduce all damage taken to 0, and to double the damage you deal, on a regular basis.
Heh. Somebody mentioned my clanking guide, that's nice. I'm not full endurance though, I only have 36 points in Endurance to date. =D
Gravvi
11-26-2007, 05:12 AM
i agree with Kholai. GOod job anyway. And also that 5% also add that up with ur weapon and earrings if u have them. for me that would be 12% crit rate. That is pretty often for hitting a crit. I still have licenses to do also so hehehe more crits once again. And Kholai that is a good solo build for a cleric. IF u solo constantly i recommend 25 spr and rest end
Omammarata
11-28-2007, 02:34 AM
Oceans is pure END. you dont see him regretting it. ( one of the first in apoline to lvl 59)
its how you play the cleric. any build is good. unless ur dumb n put int -.-
clerics heal. u can use that to help others or help urself by soloing. oh btw even with no spr any cleric has a big sp pool coz of divinity...
cat1070
12-02-2007, 10:32 PM
em, I am noob and new in this game, what Nilliciouz say is from lvl 1 we add to End , when got heal skill already then just add Spr .So, is this is right way? Or when I start to add Spr and End. Any way I just lvl 6 and no add any point yet. kindly advice. mi realy very blur on it.
brabander19
12-03-2007, 01:45 AM
I have a full end Build ( lvl 57 now )
and i can duo ( second cleric ) kill ancient stonie gang
So i really think that end is a great option for cleric but maybe if i go for 25 spr is also fine with the crits. Because if i see my crits on orc ( normal hit 400+ bash is 1100+ ) i think i hit 1/20 crits .
But i really like about the end is the blockrate , because i block now around 10/20% of the attacks and that have kept me multiple times alive.
But it is a great discussion about the stats for cleric ( str , end , spr )
But it also depends about your gear . ( example all your stats in end and all your equip rings must have str and spr )
Kholai
12-03-2007, 01:59 AM
I have a full end Build ( lvl 57 now )
and i can duo ( second cleric ) kill ancient stonie gang
So i really think that end is a great option for cleric but maybe if i go for 25 spr is also fine with the crits. Because if i see my crits on orc ( normal hit 400+ bash is 1100+ ) i think i hit 1/20 crits .
But i really like about the end is the blockrate , because i block now around 10/20% of the attacks and that have kept me multiple times alive.
But it is a great discussion about the stats for cleric ( str , end , spr )
But it also depends about your gear . ( example all your stats in end and all your equip rings must have str and spr )
Hm. I'm also a level 57 cleric, and I believe I have 25 fewer points in Endurance than you do, but I too can duo ancient stonie mobs. I don't think the second person should be another cleric though, if it was, why would you be facing more than one at a time anyway? You have no AOE to deal with more than one at a time.
Something more to note, that you've reminded me of, is that spirit from rings and basic stats doesn't boost critical, only putting your free stats into it does. The same with Endurance, though you get more defence and equal HP from ring-stats, whilst the benefits from spirit for a cleric are minor at best.
cat1070: At level 1, add 1 Endurance. At level 2, add 1 Spirit. Continue this pattern of adding one to each stat every other level, until either you feel you're dying too easily (at which time you add Endurance), or until you feel like you're pleasantly survivable (time to add extra spirit). Stop adding spirit when you reach 25 spirit, then just add to endurance.
Panzehao
12-04-2007, 08:20 PM
I say pure end is pretty good because if your with higher lvl or at a hard place you have to be able to surive. If you die then your party dies too so its imporant for you to stay alive. Divinty gives good sp, enough to make your hp and sp almost even so pure is not bad:)
kraehe
12-05-2007, 03:59 AM
Pure end is a dumb build for a cleric. Their primary role is healing, why stray away from that? Without Spr a Cleric won't have enough Sp to keep healing themselves (if they have no pots or stones).
FALSE. Clerics DO have enough sp even without putting any points in SPR. +25 in SPR only gives you 125 more sp. And clerics have the passive skill called divinity to raise their SPR. Crits are good thou with the +25 SPR.
booyah8876
12-05-2007, 04:20 AM
Ok... so as a 47 soon to be 48 cleric... honestly... I'm almost pure END... I accidently added 2 points into DEX going for END... -.-" So yeah... my END is 182(+50) atm... it really helps for soloing, and of course, all the tanks will think it's stupid, BUT, when you think about it... what happens when you heal? You start to pull aggro, and when there's a boss mob, or Hero mob, then you'll most likely ending up using Rejuvinate... Pretty much, the more you heal and the faster you heal = The more chance of the mob running to get you!
I've pretty much accepted that I'm going to use a lot of mana... so I have in the skills I use the most 5 empowerment points into reduce SP cost... so my heal every level is only HALF the needed sp that it's going to take. Also... in bash, I have 3 points into reduce SP, and 5 points into Damage, so normally I hit a 100-115 on orcs, with bash [6], I'll do somewhere around 300 with less sp than a normal bash. Clerics that are pure SPR get a lot of SP, but those are REALLY only support clerics. Yes, you'll use stones faster, if you're an END cleric, or whatever, but they way I see it, the tanks use their stones sooooo fast, that I've got 20-25 SP stones left when they say they have to restone, so really... you're going back anyways =)
I think I'll end up adding more into DEX for now, because like Tela said... nothing to gain really after +50, and I'm tired of having to buy a T2 power scroll just to hit Archons, or Blue Trumpies. The build is really what you want to do... if you want to be able to fight along side people, then yeah, END is a good idea. If you'd rather just sit off to the side, and never get into a fight, then SPR is a good idea.
So yeah... there's me =)
togashi
12-05-2007, 09:07 AM
mine is almost full end. I accident put some spr when I 1st played. But end build is just great. With 2.5k with lvl1 hp/sp buff plus a tier1 vit scrl I rarely die both in lvling or Gw. I personally think sprs r not neccesary since i have no prob with SP. Full end FTW!
Completeli
12-06-2007, 04:21 PM
I have a question. I originally was going to do some other build. But I think tank cleric is probably closest to my style of playing, but I'm level 18 right now and I have +15 spr and +5 end. Should I just leave the spr at 15 and go full end now or what
juntahhimura
12-07-2007, 11:00 PM
Full endurance clerics are good especially when you are around the lower 20 and you are waiting for kq or something you can just go into the northern part of the forest of miss and just go around gathering a bunch of guys and just obliterate them all without worrying about dying easily, this also helps for money problems by being able to kill a lot of guys without worrying about dying then you can collect all the drops and use the in your prod. skill for money or you can just sell it you can get quite a bit of money if you are in there for a long time and your inventory is full.