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Love2Sing
05-11-2010, 02:12 PM
http://img687.imageshack.us/img687/3751/fiestaicon.png

Hello and Welcome to the Fiesta In-Depth Kingdom Quest (KQ) Guide. I have been playing this game for some time now and I have seen lots of guides in the forum and I was wondering how come no one made a KQ guide. So here Im today starting this awesome KQ guide. What actually inspired me to start this guide was due to the low success rate from some of the KQ I seen and have heard from guild/academy and friends. I remember when I first started playing fiesta, I was in love with this KQ system. It was just so fun and exciting where people party up and take down bosses and stuff. So I hope this guide will shred some insight to new players and help them understand better about KQ. This guide will focus mainly on tactics and strategies player take to complete the KQ under the time limited. Let's skip the intro and blast off to the guide.



Table of Contents

*King Slime's Counterattack: Level 5 ~16*
*Mara Pirates' Rage: Level 17 ~ 25*
*Gold Hill Adventure: Level 20 ~ 32*
*The Millenium Robo Plot: Level 33 ~ 45*
*Mean Giant Honeying: Level 40 ~ 50*
*Lost Mini Dragon: Level 46 ~ 60 (http://www.outspark.com/forums/showthread.php?p=3119365#post3119365)*
*Spider's Assault: Level 60 ~ 70*
*King Kong Phino's Mess: Level 70 ~ 79*
*Evil Spirit Gordon Master: Level 80 ~ 89*
*Henneath Rebellion War: Level 90 ~ 99*
*Warrior's Code- Invincible Hero: Level 35~49; 55~69; 75~89; 95~105*


PS: Under Construction =P
Note: Working on Mini Dragon KQ atm since is around my lvl =P. If you got any tips you like to share, feel free to post it here
And if anyone want to help writing other kq guide, it will be greatly appreciate, give me a pm first though =)

Love2Sing
05-11-2010, 02:13 PM
*Lost Mini Dragon: Level 46 ~ 60*
Goal : Eliminate the boss

Map:
http://img17.imageshack.us/img17/365/minidragonkqmap2.png
Point A: Starting Point
Point B: Werebear Master (Level 58)
Point C: Grave Robber Master (Level 59)
Point D: Millennium Robo Boss (Level 60)
Point E: Great Goblin King (Level 61)
Point F: Mini Dragon (Level 63)

Yay! Is Mini Dragon Time aka Ducky. This is another reason why I started this guide, people fail at this KQ alot. :confused: Makes me so mad mad mad :mad:. There is totally no communication or what so ever; by communication, I mean for tankers telling their HP and Def/Mdef. Then decide who is going to be main tanker and backup tanker, don't waste time fighting over who's going to be tank. Go Team Work ;)

Let's Roll....
Start off by getting yourself in party; I will prefer if cleric do the party inviting since there might be a shortage of cleric in the KQ and this way it will be sure to balance for each party.
Note: Total 15 Players so total of 3 parties, if you find you self in party with two or three people, shout if anyone else need party or any other party have slot for you guys.

On your way to Point B, you may stop and kill some mobs to get your five kills for the KQ reward box while waiting for other coming parties. Afterward, Tanker should lure Werebear Master to Point C (The reason why we luring to point C is because after boss die, whole field of mobs will get spawn. This way we will eliminate the trouble getting to the next boss)

http://img27.imageshack.us/img27/7005/werebear.png

Mini Boss: Werebear Master (Level 58) HP: 57807 (Hardcore:115614)
Difficulties: 5/10 ;)
Battle: This is pretty much straight forward fight since it doesn't do any de-buff on target (I think =D).
Tips: Remember if your cleric/mag/archer, attack from the closest path to the next spot. This way when boss die, you have more time to run and not get aggro by the mobs. Also when boss about to die, meaning 9/10 health left, Magician and Archer that don't need the boss for quest kill should start running to next spot (Because you guys are so squishy and tend to die in couple of hits and which lead to cleric reviving you and causing chain of event which leads to whole party down).
Here is another Tip from a friend of mine (KanameChan) who have been doing mini dragon for I dunno how long. After each boss die, tanker should maintain aggro on boss by constantly using kick but not mock while luring to the next spot. At the mean time, backup tanker should stay behind tanker and mock (and yes i said mock) the mobs that aggro other players and stun them then run).


http://img580.imageshack.us/img580/118/robber.png

Mini Boss: Grave Robber Master (Level 59) HP: 67698 (Hardcore:135396)
Difficulties: 6/10
Battle: Same like Werebear Master except it sometimes does stun de-buff.
Tips: Play smart (Read tips from Werebear Master) c(:


http://img338.imageshack.us/img338/6489/robofg.png

Mini Boss: Millennium Robo Boss (Level 60) HP: 78056 (Hardcore:156112)
Difficulties: 7/10
Battle: This battle might be little tough as robo got a +9 weapon :eek: and will use fear on its target. If that happens, backup tanker should maintain aggro. Should be easy job.
Tips: Attack/Heal from range, sometimes tanker might get fear and you got aggro, this way you have more time to react and for tanker to get out of fear.


http://img171.imageshack.us/img171/8978/ggk.png

Mini Boss: Great Goblin King (Level 61) HP: 89050 (Hardcore:178100)
Difficulties: 8/10
Battle: Don't let his look fool you, there is a reason why he is wearing a man-thong and a giant axe :eek: You will feel pain, this boss will be a test to see who is worthy to take on Mini Dragon. If your a ranger, attack from range as GGK will sometimes do aoe attack which may cause stun as well.
Tips: Your on your own. And Girls, don't keep staring at him and attack :p


http://img338.imageshack.us/img338/3343/minid.png

Mini Boss: Mini Dragon (Level 63) HP: 243230 (Hardcore:486460)
Difficulties: 9/10 ^L^ (If your Aim is below 450, Use a T1 Aim Scroll)
Battle: Start if off luring it facing the wall. Here is where the real hard long battle going to take place. Mini dragon will regenerate his health four times during the fight and he will constantly spawn mobs. Mini Dragon got couple of fancy attacks, Kick, Fire Breath, one of his deadliest attack is his aoe jump, which he spread his wings and fly to the north pole and ask santa for candy. j/k. Mini dragon's jump will cause shock wave and everyone around him within the range will get hit. Beware that mini dragon will also be using fear de-buff.
Tips: Tips? Why are you asking tip to fight a ducky? Don't you just emmm fry it? or if you prefer it roasted c(: Here is some tips for you, make sure to wall mini dragon all time, and ranger attack from you longest range possible. If you can't take his aoe, don't bother going near him. Take note when mini dragon about to jump, run back a little so you don't get hit by his aoe. Cleric on other hand should constantly heal whoever is tanking, when mini dragon about to jump, take note of that and begin to cast rejuvenate on target, if everything goes well, you shouldn't get hit from his aoe. This is one of the big mistake I find people do. When there is no back up tanker, and tanker gets feared and someone got aggro, the first thing they do is run around the field. That's a BIG NO NO, if you get aggro, you should run towards the wall and wall it even if you die in the process. The last thing you want is his aoe kill everyone around him. Good Luk