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lynn.novice
06-25-2010, 05:36 PM
Greetings to my fellow Wind Slayers:

Do you have love for the game, do you enjoy pvp? Think you are smart and have understood every aspect of the game? Then put your brain power to good use here. Lynn’s got some challenges waiting for you.

Quizzies! I’ll be posting plenty of Wind Slayer related questions in this thread, mostly around pvp. If you are smarter than Lynn, then prove it and answer them right.

Important Note:
1. I’ll post the next quiz once the current 1s are being answered correctly.
2. There may be more right answers than I have in my mind, I’ll accept all reasonable answers.
3. Include the quiz # when you answer please.
4. And of course, if you have a great challenging question, post it here, I’ll list it in the first post and give credits to you.

Blue = solved
Green = revealed answer

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Show Time:

Quiz #1: (solved)

During a PvP game, there is a player who has not used any skills or spells but has lost a portion of his/her MP, why is that?

Answer:

Quiz 1: I'm going to say that a mage has his/her staff equiped. S/he then switches to his/her woodie, causing their Max MP to lower, then switch back to their staff, which raises their Max MP back up, but their MP doesn't rise.

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Quiz #2: (solved)

Which skills damage cannot be blocked in any ways? This means:
- You still get the "flinch" when you try to guard.
- If the initial execution of the skill can be blocked, then the skill is blockable.
- Grab doesn't count.
- There are more than 1 skill.
(note: I've posted this question in my comic before, it'd be easy if you had read it, it's now removed though)

Answer:



#2: Trapper's bomb, of course. I forget if there are others.



Quiz #2

Wicked Shield of a Dark Priest

*is guessing x3*
StaffofZero :D


#2:
Assuming u dont have to be ABLE to gaurd it, does the counter skill where they have a glowy yellowish orb(name forgotten) count? As long as a melee move hits them (other than a woody, apparently) the damage is unavoidable.
#8:





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Quiz #3: (solved)

A question to Trappers, you could still answer even if you aren't a Trapper player.

State the maximum amount of damage a Trapper can do during 1 single combo sequence. You can assume your target to be any class. The following applies:
- Your first hit is guaranteed.
- Ignore any Buffs, like paladins bubble, heals.
- Ignore target defence/ele resis
- Assume your target is intellegent and has a super fast connection speed, this means your target will be able to react as soon as your combo chain ends, so don't try constant grabbing with skills, this will not work.
- Ignore damage variation and crits.
- Target is not stuck
- No sc, pvp potion, other player, bug/glitch is involved.

Use the following damage rating for calculation:
- Strong attack: 40
- Weak attack: 30
- Poison: 24 dmg/sec for 9 sec
- Stun: 4.4 sec
- Puppet: 7.6 sec
- Spider web: 3.2 sec
- Poison Cloud: 15 dmg/sec for 9 sec
- Blazing Blade: 160 fire dmg
- Time Bomb: 160 fire dmg
- Shuriken Toss: 80 earth dmg
- Booby Trap: 100 fire dmg

- You do not have to use all the skills, just get the highest amount of damage possible.

Answer:


BombGrab - Stun - Weak x3 - Strongx1 - Puppet - Continued...
100................0..........90............40.... .........40 = 270 Dmg

...Now, you wait for Puppet to run out. Right before it runs out, you press the button for Stun. If you do it correctly, your character will start the stabbing motion - Puppet will wear off, allowing you to hit the opponent - and your character hits with stun. Note that during this time, bomb will have cooled off.
After you stun, you lay a Bomb a small distance away from the opponent. Ideally, the opponent will be pushed into the bomb if you weak attack it four times. To sum up this and the rest of the combo...

...Stun - Lay Bomb - Weakx3 - Poison - Enemy pushed into Bomb - Blazing Blade
...0..............0...............90.......40+240. ................100.......................160 = 630 Dmg

Blazing Blade can be blocked, but I don't care.
and the grand total, 270 + 630, is...900 damage. I'm somewhat sleepy, so there could be a glaring error in here that I missed. There you have it.

Comment: Looks really complex to do, but seems do-able. Poison seems to hit for 10 sec(?), but I'll use 40 + 24x 9 here. Total damage is 876.

Here is my answer:

In my quiz I stated that the target can be any class, I'll use priest or mage as my target, reason will be explained.

1. First hit is free, so Grab + fast cast Booby Trap + Stun = 100 dmg
2. Dash Weak attack + Weak attack x2 + Strong attack + Puppet = 30 + 30 + 30 + 40 + 40 = 170 dmg

Now, Priests and Mages Strong attack has the longest animation time in this game, we'll use that as an advantage.

3. Do not move away your target, stay where you are with Puppet. The Puppet lasts for 7.6 secs, wait for 7.5 secs then use Strong attack. Trapper's Strong attack animation will definitely finish before your target does and at this time Puppet will also be finished.

4. Walk in and Grab + Booby Trap + Stun = 100 dmg
5. Dash Weak attack + Weak attack x2 + Strong attack + Poison = 30 + 30 + 30 + 40 + 40 + 24x9 = 386 dmg

That's it, total damage = 100 + 170 + 100 + 386 = 756 dmg

Note: Any class with a Strong attack animation longer than Trapper will do the trick.


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Quiz #4: (solved/revealed)

Before the update of critical system, most skills damages were fixed. However, there were few exceptions. Name the skills which have different damage rating. This means when the damage is taken, at one time it may be X, at another time it may be Y.
- Ignore target defence/resistance.
- Splash from Fire element doesn't count
- There may be more than 1 skill.

Answer:

Quiz 4: I'm going to guess Nova? If yer not blocking, Nova does 1 dmg, but if you do block, Nova does 20 dmg.



#4: Vampiric Strike, with ~180 dmg unblocked and ~18 dmg blocked.


- Any skill with an damage add-on to the initial damage will be an answer.
For example:
Rouge's poison does 40 initial which is from your strong attack + 24 dmg/sec for 9 sec total damage, if blocked, only 40 damage is counted as damage.

Damage from Wicked Protection is the last 1, the damage varies depending on the attacker.

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Quiz #5: (solved)

Imagine you are an Elementalist, your target is a noobie warrior with 1200 exact HP who does not have the guard skill. How do you kill your target in 1 combo. Assume the following:
- Ignore target def/resis
- Your target is not stuck
- Your first hit is guaranteed.
- Your target will react after your first hit, so do not try constant grab Ice, or tele grab.
- Use any extreme case you can think of.

Use the following damage:
- Fire: 300
- Ice: 150
- Fire Wall: 300
- Blizzard: 300
- Earthquake: 180

-You do not have use all the skills, as long as you get 1200 or more damage in 1 combo, you win.

Answer:



#5: Extreme cases..alright, let's abuse this. The target is not nearby, I press the buttons for strong attack and Bliz very quickly together and glitch Bliz. There I am, standing there, when the target walks by oh so nicely, and Bliz finally activates and hits the target. I follow up with Ice, Bliz again, Ice again, and Fireball for the finish. imo 200 is a more realistic estimate for Ice Bolt but eh who cares.


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Quiz #6: (solved)
Consider the following case:

330 HP Counter vs 200 HP Trapper, the Trapper is hit by Cartilage and will certainly die after the time runs out. Luckily the Counter is stuck by glitch, and the Trapper has 2 seconds left on Cartilage, this means the Trapper can pull out 2 skills (1 skill per sec) before death. Is the Trapper able to kill the Counter still?

Given the following data:
- Strong attack: 40
- Weak attack: 30
- Booby Trap: 100
- Poison: 24 dmg/sec for 9 sec
- Poison Cloud: 15 dmg/sec for 9 sec
- Blazing Blade: 150
- Time Bomb: 150 dmg after 5 sec
- Shuriken toss: 80

Assume the following:
- Don't have to use all the skills, just think of a way of doing more than 330 damage in 2 skills.
- Grab + whatever is considered as 2 step skill, so you cannot make any further moves after.
- Trapper is standing next to Counter, so no extra time needed to any travelling.
- Ignore def/resist
- Ignore crit

Answer:



#6: Poison, then Timebomb, as fast as you can.

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Quiz #7: (solved)

You are a Bishop in a STD pvp game. You have only 50 HP and 120 MP left, there is an Elementalist ready to kill you with a Blizzard (300+ dmg). You have more than enough MP to use any 1 of your skills except Breath of Life (190MP), what would you do to survive the Blizzard attack from the Elementalist?

- You will certainly be hit by the Elementalist, running away is not an option.
- The Elementalist is at full HP, nothing you do will kill him.
- You have just 120MP to use for survival.
- No sc, no pvp regen item, no teammate, no bug/glitch usage.
- Ignore def/resis

FYI:
- Self Heal: +124 HP -53MP
- Group Heal: +84HP -101MP


Answer:


#7: Turn on MP Shield


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Quiz #8: (revealed)

If Counter's Counterblow skill counters every melee attack, why is it that a player with Woody sword can still cut through and deal damage to the Counter?

Note: Counterblow is used at the right time in the right direction.

Answer:

The player is an Archer, although woody is melee, if used by Archer, the system is considered to be "ranged", thus can hit through Counterblow, don't believe me then try it out in-game, you find yourself a surprise xD


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Quiz #9: (solved)

In a 1v1 STD game, there are 2 Mages of equal level, with same items equipped. They are standing in a "1-spell-distance" apart, think of this as the distance of which 1 regular spell can travel in a normal STD game (a Fire Bolt for instance).

Both Mage X and Mage Y are at 200 HP and both of them are using Fire Bolt at each other (300 damage) at the same time. Both Mages should have died at the same time, however, only Mage X was killed. Mage Y lived and won the battle. Why is that?

- No sc, pvp potion.
- No other players involved.
- No bug/glitch.
- Both Mages have the same armor, weapon, HP, level.
- Both cast Fire Bolt at same time, that means not a single sec shorter not even 0.000001 sec, just same time.
- Ignore def/resist

1 Hint here: my words could mean 1 thing but not the other.

Answer:


#9: My guess is that Mage x doesn't have the Increase effective range skill while Mage y does which will cause Mage y's firebolt to hit first.

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Quiz #10: (solved)

You are in a STD pvp game, after the game starts, you notice you have lost a portion of HP on your HP bar, but you have not taken any form of damage nor have you used any skills that take away your HP. What is happening?


Answer:


#10 Just a guess but its the bishop skill that raises ur teams hp?


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Show Lynn how fast your brains can operate.

Enjoy~

billomatic
06-26-2010, 02:38 AM
Quiz 4 is a mages fire bolt
Quiz 5 ice ball, fire wall, blizzard, earthquake, ice ball, fire bolt

lynn.novice
06-26-2010, 04:26 AM
Sorry, you haven't understood my questions, your combo ends after fire wall coz the target is able to escape after. And how is fire bolt the answer to #4, the damage was fixed at 300.

The quizzes actually require some thinking, and I think only veterans are able to answer them.

deoxys114
06-26-2010, 05:20 AM
Quiz 1: I'm going to say that a mage has his/her staff equiped. S/he then switches to his/her woodie, causing their Max MP to lower, then switch back to their staff, which raises their Max MP back up, but their MP doesn't rise.

Quiz 4: I'm going to guess Nova? If yer not blocking, Nova does 1 dmg, but if you do block, Nova does 20 dmg.

lynn.novice
06-26-2010, 05:03 PM
Quiz 1: I'm going to say that a mage has his/her staff equiped. S/he then switches to his/her woodie, causing their Max MP to lower, then switch back to their staff, which raises their Max MP back up, but their MP doesn't rise.

Quiz 4: I'm going to guess Nova? If yer not blocking, Nova does 1 dmg, but if you do block, Nova does 20 dmg.

Correct! For #4, nova is 1 of the answer, there however is more.

Good brain power xD.

billomatic
06-26-2010, 05:27 PM
if fire bolt is fixed at 300 then how come when i guard it i take under 300 and when i dont guard it i take up to 400 damage, and the target cant escape after fire wall, cause he has to run but u can cast blizzard be he gets to far away, but w/e oh well

dyan1
06-26-2010, 05:59 PM
#1: Already answered.

#2: Trapper's bomb, of course. I forget if there are others.

#3: This depends on a ton of stuff, such as whether the target knows Teleport/Indomitable Fighter/Self Heal/Healing Aura/Block, if you have cooldown-shortening SC items, if poison does its 24 damage the moment it is inflicted, if the fastcast bug is taken into account, etc. Can't answer.

#4: Vampiric Strike, with ~180 dmg unblocked and ~18 dmg blocked. Triple and Merciless Strike might also count, since only the damage from the first hit is inflicted when it's blocked.

#5: Extreme cases..alright, let's abuse this. The target is not nearby, I press the buttons for strong attack and Bliz very quickly together and glitch Bliz. There I am, standing there, when the target walks by oh so nicely, and Bliz finally activates and hits the target. I follow up with Ice, Bliz again, Ice again, and Fireball for the finish. imo 200 is a more realistic estimate for Ice Bolt but eh who cares.

#6: Poison, then Timebomb, as fast as you can. The counter obviously needs to be afk the whole time for this, though.

lynn.novice
06-26-2010, 06:16 PM
#1: Already answered.

#2: Trapper's bomb, of course. I forget if there are others.

#3: This depends on a ton of stuff, such as whether the target knows Teleport/Indomitable Fighter/Self Heal/Healing Aura/Block, if you have cooldown-shortening SC items, if poison does its 24 damage the moment it is inflicted, if the fastcast bug is taken into account, etc. Can't answer.

#4: Vampiric Strike, with ~180 dmg unblocked and ~18 dmg blocked. Triple and Merciless Strike might also count, since only the damage from the first hit is inflicted when it's blocked.

#5: Extreme cases..alright, let's abuse this. The target is not nearby, I press the buttons for strong attack and Bliz very quickly together and glitch Bliz. There I am, standing there, when the target walks by oh so nicely, and Bliz finally activates and hits the target. I follow up with Ice, Bliz again, Ice again, and Fireball for the finish. imo 200 is a more realistic estimate for Ice Bolt but eh who cares.

#6: Poison, then Timebomb, as fast as you can. The counter obviously needs to be afk the whole time for this, though.

#2 bomb is 1 of them

#3 here I just want a regular combo answer, target is not doing anything, no buff, heal, or any other stuff. Just imagine you a Trapper and doing a stun - puppet combo, poison is 24 dmg/sec for 9 sec so it is ? damage overall? Doesn't matter when you cast it, the moment your target able to move your combo ends, further damage from poison is still counted.

#5 is correct #6 is correct, for #6 I said in the case that the counter is stuck so you can hit anything you like.

For #4:
I never thought about the case where the damage is an add-on to your initial, for example poison from a Rouge is strong attack + 24 dmg/sec so it would be 40 from Strong attack + 24x9 total damage. And the Vampire strike case it is the DP's strong attack which is around 18 to the skill damage which would be ~180? dmg.

I'll add that as an answer, but the real answers I'm looking for are really just what deoxy said, Nova with 2 different damage rating, though Triple and Merci could fit but I didn't consider them coz the damage per hit are still the same.

Good job, I'm gonna think of new quizzes now, didn't know they were this easy for you.

PS: btw for #6 I was looking for an explanation to why poison first then time bomb 2nd would kill the target, the counter still had 330 HP, do you think that poison would do enough damage before time bomb explodes?

dyan1
06-26-2010, 06:38 PM
#3: We're assuming that the target WILL block if you chain Poison Cloud with Web and it WILL countergrab if you try to grab it after a web, right?

#4: Other people can have this one for now

#6: Let's say you hit the counter with poison at 0:01, timebomb at 0:02, and die right as you hit the counter. This means the timebomb will explode at 0:07.
From 0:01 to 0:07, six seconds will pass, which means poison will deals its 24 damage 6 times for a total of 144. On top of that, when you use Poison, your strong attack damage is added (40) so you have a total of 184 damage from Poison. Then timebomb goes boom for the finishing 150, making the total 334 damage.

lynn.novice
06-26-2010, 06:53 PM
#3: We're assuming that the target WILL block if you chain Poison Cloud with Web and it WILL countergrab if you try to grab it after a web, right?

#4: Other people can have this one for now

#6: Let's say you hit the counter with poison at 0:01, timebomb at 0:02, and die right as you hit the counter. This means the timebomb will explode at 0:07.
From 0:01 to 0:07, six seconds will pass, which means poison will deals its 24 damage 6 times for a total of 144. On top of that, when you use Poison, your strong attack damage is added (40) so you have a total of 184 damage from Poison. Then timebomb goes boom for the finishing 150, making the total 334 damage.

#3 that's right, only your first attack is guaranteed, then as soon as your target is able to make ANY move, your following attacks WILL fail, so cloud in any direction will be blocked, grab will be countered ect like you stated.

#6 that's exactly right.

I think most people only considered that poison is a 24x9 total damage which is wrong, if the 40 initial damage was not counted then the final damage would only be 294, which wouldn't be enough.

Good job.

narutofirejutsu
06-26-2010, 11:13 PM
been a while since i was on the forums...anyway, i only read the first page of responses (as usual)

#3:(dont got a trapper, but i got math :O)
Use the following damage rating for calculation:
- Strong attack: 40
- Weak attack: 30
- Poison: 24 dmg/sec for 9 sec
- Stun: 4.4 sec
- Puppet: 7.6 sec
- Spider web: 3.2
- Poison Cloud: 15 dmg/sec for 9 sec
- Blazing Blade: 160 fire dmg
- Booby Trap: 100 fire dmg
(copy+paste so i dont have to scroll the page)

Quadruple small attack (120 dmg), stun them, walk behind WITH a bomb as u pass. (assuming booby trap is the bomb, 220total). two small, then puppet. (280) Assuming u have positioned them so that they auto block the attacks, shuriken+blazing dagger (shuriken is a strong or so, so 480). Then turn them around by sprint+walk and restun (the cooldown should be oever by now) bomb, triple small. (670), then poison.follow by poison fog. Total damage (since poison and fog are counted as seperate conditions, and stack damage) is 670+135+216 =1021 damage, total.

I have, unfortunately,had this used one me, although to a lesser effect (killed him with earth fairied meteor+ice/earthwall+teleportfire right after)

And im glad to be back on windslayer!..the player events are fun.

Edit1:I realized i used shuriken without it being listed, so maybe it wasnt allowed?? But the damage assumption is from experience on my assasin, so it should be OK.

lynn.novice
06-27-2010, 12:14 AM
Sorry I guess you've been away from WS for a while, many Trapper skills have been nerfed/changed.
- You can no longer use the blocking + skilling technique during Puppet, thus shuriken is not listed.
- Booby Trap during stun will now "awakes" the target so further combo will be blocked.
- You cannot Stun the target in the duration of Puppet.

BTW, in my quiz, I've stated that as soon as the target is able to make ANY move, any further hit will be blocked and thus ends the combo.

This is actually a pretty hard question imo, have to read my quiz detail carefully in order to get a right answer.

PS: I'll add shuriken to the list just for confusion lolz.

lynn.novice
06-27-2010, 06:09 AM
Put up #7, should be an easy quiz.

narutofirejutsu
06-27-2010, 10:27 PM
Yea, ive been gone for a good long time....i believe i left around right after Valentine's day, I got so annoyed at training in the meadows and the lag from snow in pvp.

Ever notice how deathmatch used to be all the rage, but now pretty much every battlefield except for CTF (at least when i was around) is dead?

revised strategy:
Stun->Quad small (120 total)-> Puppet->Bomb under them during puppet,which i guess cancels puppet(?) (220 total)->spider web as they come out of the stun from bomb (didnt spider web do damage before?)->poison (436 total)->poison fog (571 total)....dang, they seriously destroyed trappers if what you say is true (and its not like i know better), cuz thats only slightly higher than HALFFFF of my first answer!

Edit1:If the above isnt feasible (since they MIGHT be able to move after the bomb), then after bomb (220), do poison fog. As soon as they leave bomb, they will get hit by the lasting AoE of the fog (unless that was removed too), thus still getting poisoned for 555 dmg.

Lasting AoE effect as I remember it: Trapper uses poison fog, animation goes on, people are poisoned...and anything that lands in the fog area within the first second or two after the fog STILL gets poisoned,even though the animation is already fading, and people originally in range have already been poisoned (kinda like a swift aftershock to an earthquake)

Edit2:Trivia is so fun! Player events are so fun! Player-hosted trivia events are AWESOME!!!

Edit3:And dont you deny it.

Edit4:I've editted this page alot.

Edit5:This post*

lynn.novice
06-27-2010, 11:50 PM
Hmm ok, I think I need to remind you the question and the restrictions it has:


State the maximum amount of damage a Trapper can do during 1 single combo sequence. You can assume your target to be any class. The following applies:
- Your first hit is guaranteed.
- Ignore target defence/ele resis
- Assume your target is intellegent and has a super fast connection speed, this means your target will be able to react as soon as your combo chain ends, so don't try constant grabbing with skills, this will not work.
- Ignore damage variation and crits.
- Target is not stuck

So basically, if the target is able to make any move, that includes Webbed (coz target can then use guard or other skills), then the combo ends right there.

So in your case, stun + hit + puppet followed by a bomb will release the target, so any further move WILL be either countered, dodged or blocked. And that means your combo ends right after your bomb.

Poison cloud does NOT do any poison DOT damage if blocked.

Every bit of detail in this quiz could be a hint, gotta read it carefully to solve it.

dyan1
06-28-2010, 08:39 PM
#3: I've seen one combo#3: I get 876 or 900 damage, depending on how many times you think poison does poison damage. This is assuming I'm allowed to bombgrab for the first attack, of course. It might be possible to get another weak attack in, but I'm not sure. Is this the right answer, or is it too low? I'll post the combo if it's right.

#7: Turn on MP Shield, then hold block. Or you can try to dash-weak attack the mage and interrupt bliz.

And narutofirejutsu has a point, I don't think Web does 3.2 damage.

lynn.novice
06-28-2010, 09:43 PM
#3: I've seen one combo#3: I get 876 or 900 damage, depending on how many times you think poison does poison damage. This is assuming I'm allowed to bombgrab for the first attack, of course. It might be possible to get another weak attack in, but I'm not sure. Is this the right answer, or is it too low? I'll post the combo if it's right.

#7: Turn on MP Shield, then hold block. Or you can try to dash-weak attack the mage and interrupt bliz.

And narutofirejutsu has a point, I don't think Web does 3.2 damage.

#7 is correct.

Let's quote the question again for #3


A question to Trappers, you could still answer even if you aren't a Trapper player.

State the maximum amount of damage a Trapper can do during 1 single combo sequence. You can assume your target to be any class. The following applies:
- Your first hit is guaranteed.
- Ignore any Buffs, like paladins bubble, heals.
- Ignore target defence/ele resis
- Assume your target is intellegent and has a super fast connection speed, this means your target will be able to react as soon as your combo chain ends, so don't try constant grabbing with skills, this will not work.
- Ignore damage variation and crits.
- Target is not stuck
- No sc, pvp potion, other player, bug/glitch is involved.

Use the following damage rating for calculation:
- Strong attack: 40
- Weak attack: 30
- Poison: 24 dmg/sec for 9 sec
- Stun: 4.4 sec
- Puppet: 7.6 sec
- Spider web: 3.2
- Poison Cloud: 15 dmg/sec for 9 sec
- Blazing Blade: 160 fire dmg
- Time Bomb: 160 fire dmg
- Shuriken Toss: 80 earth dmg
- Booby Trap: 100 fire dmg

- You do not have to use all the skills, just get the highest amount of damage possible.

Ahh, sorry spider web is meant to be 3.2 sec, missed out the unit lol ><.

Grab bomb is definitely needed, and you can't do any weak attack in between. poison damage I stated is to be 24 fixed dmg/sec.

I don't think you can hit 876+ dmg, it'd be lower than that, would you list your combos please.

dyan1
06-28-2010, 11:36 PM
BombGrab - Stun - Weak x3 - Strongx1 - Puppet - Continued...
100................0..........90............40.... .........40 = 270 Dmg

...Now, you wait for Puppet to run out. Right before it runs out, you press the button for Stun. If you do it correctly, your character will start the stabbing motion - Puppet will wear off, allowing you to hit the opponent - and your character hits with stun. Note that during this time, bomb will have cooled off.
After you stun, you lay a Bomb a small distance away from the opponent. Ideally, the opponent will be pushed into the bomb if you weak attack it four times. To sum up this and the rest of the combo...

...Stun - Lay Bomb - Weakx3 - Poison - Enemy pushed into Bomb - Blazing Blade
...0..............0...............90.......40+240. ................100.......................160 = 630 Dmg

Blazing Blade can be blocked, but I don't care.
and the grand total, 270 + 630, is...900 damage. I'm somewhat sleepy, so there could be a glaring error in here that I missed. There you have it.

lynn.novice
06-29-2010, 01:50 AM
Ok, for the 2nd stun which is after puppet, have you actually tried it or seen it happened before, because it seems only work in theory to me.

Let's assume it works

Trapper's Booby Trap is actually a pretty weird skill, you know every skill that hit will give your target a retaliation time which is from where the target goes "flinch" to normal status, you know this thing right? Booby trap is the odd 1 out, it gives a normal flinch time mostly but in some cases it doesn't, not a moment of flinch at all.

Now in your case, you end your combo with a Poison + Blazing blade. This requires about 1 sec in between to use them both. If you push the target into the bomb with Poison, from all the games I've played, I'm pretty sure your target will go right back into the normal status coz the bomb will give no flinch time, which means before you have the time to use Blazing, target will be able to escape.

And btw, poison is 40 + 24x9 = 256 total dmg.

Your answer is just as close as mine, I'll put yours under the quiz after you read this post and give a comment.

dyan1
06-29-2010, 08:35 AM
I thought you had a trapper; did you test it out with a willing target yet? This combo has been used on me twice or so since the puppet nerfing update and I am pretty sure that it still works. And I'm pretty sure that bomb's no-flinch damage usually happens when someone that lags uses dash. There are other reasons too, but it all comes down to lag.

I've tested with my tiny lvl 20 rogue - poisoned a Radiant Ball 3 times - and Poison did poison damage 10 times. Something else you might want to confirm on your own.

And about the Puppet-Stun chaining: You can watch the cooldown on Puppet in your quickslot bar to help you gauge how much time has passed. Or you can keep a stopwatch with you at all times in PvP.

And I'd like to see what you came up with for Longest Combo.

lynn.novice
06-29-2010, 03:59 PM
Nope, I didn't test Puppet + Stun like you said, coz it seems unreal to do it, you basically wait for puppet to finish then just as it finishes, use Stun, and since Stun has an animation time, it will hit the target after puppet is finished, is that what you mean? Couldn't the target block your stun at all?

For the poison part, I don't get it, it says in the skill: 24 damage for total of 9 seconds, I never actually count the green numbers, always trusted the skill description lol. I guess I'll have to test it in-game, but for this quiz let's just use 40 + 24x9 as total damage, not to confuse others.

I'll put my answer down now.

kevinidog
06-29-2010, 04:40 PM
Quiz #2

Wicked Shield of a Dark Priest

*is guessing x3*
StaffofZero :D

lynn.novice
06-29-2010, 05:48 PM
That's correct Zero xD, there's 1 more answer in my mind for #2.

lynn.novice
06-29-2010, 06:04 PM
Put #8 and #9 now.

adding #10 soon after these 2 are solved.

narutofirejutsu
07-01-2010, 09:52 PM
#2:
Assuming u dont have to be ABLE to gaurd it, does the counter skill where they have a glowy yellowish orb(name forgotten) count? As long as a melee move hits them (other than a woody, apparently) the damage is unavoidable.
#8:
a)assuming that all 10 are in range, and all are berserkers with the attack march warrior skill (two crossed red swords over they're head-boosts attack and sacrifices defense) active, then (nobody ever said anything about debuffs now did they.) the damage done to them would be increased by (whatever percent defense they lost)+100 (quantity *)300...which is about 330 (?) damage per zerker, or 3.3k damage.
b)Same as above except that only the zerker in front gets hit by all of the firebolt-the rest are spread damaged for around 1/3 of the damage, for 330+110*9=1320 damage.
#9)
Originally I thought you meant counterblow as the glowy orb thing that counters can use to make whoever melee's them take damage instead. When I read 'right direction', I think you might mean Long Range Kick (?) since I'm pretty sure thatthe glowy orb thing (WHAT IS THAT SKILL'S NAME???) doesnt depend on damage....So im posting two answers, one for glowy orb thing (henceforth known as G.O.T) and one for Long Range Kick (henceforth known as LRK)
For LRK: We probably all know that if your opponent swings a woody, and u run into them, if you are too quicky, the woody will hit you even after the animation (its a really small timeframe, but oddly it happens alot to me and other players). Im assuming this is what happens? LRK sends you forward like a normal kick, so that original woody swing wont hurt you, but you would be there for the aftereffect.
For GOT: Uh...same as the LRK except for dash attack+strong, the original hit is countered and the aftereffect area is somehow aimed at the counter and so the counter comes out of GOT mode right into the aftereffect area, just as it happens .....kidna confusing if you haven't had it happen to you, i guess.

dyan1
07-01-2010, 10:36 PM
#8: I don't know what you define a glitch as.
Blizzard: on 10 Shaolins with Indomitable Fighter = 9000 (Ice AoE attack hits 3 times on each Shao).
Firebolt: on 1 person who is not blocking, with 9 people holding block behind him, and the blockers let go of block right after they take 300 so they take 100 more from the "normal" splash damage = 300+2700+900 = 3900.
(?)If fire splash does continuous damage to a Shao with Indomitable Fighter activated, then the answer might be higher...like 9300 or something like that.

#9: If you use Counterblow too late, the woody will make it through, since the skill doesn't actually activate during the first 0.3 sec or so (although the animation has already begun). Even if you get everything else aside from the timing correct, you'll get hit. Is that it?

lynn.novice
07-01-2010, 10:55 PM
#2:
Assuming u dont have to be ABLE to gaurd it, does the counter skill where they have a glowy yellowish orb(name forgotten) count? As long as a melee move hits them (other than a woody, apparently) the damage is unavoidable.
#8:
a)assuming that all 10 are in range, and all are berserkers with the attack march warrior skill (two crossed red swords over they're head-boosts attack and sacrifices defense) active, then (nobody ever said anything about debuffs now did they.) the damage done to them would be increased by (whatever percent defense they lost)+100 (quantity *)300...which is about 330 (?) damage per zerker, or 3.3k damage.
b)Same as above except that only the zerker in front gets hit by all of the firebolt-the rest are spread damaged for around 1/3 of the damage, for 330+110*9=1320 damage.
#9)
Originally I thought you meant counterblow as the glowy orb thing that counters can use to make whoever melee's them take damage instead. When I read 'right direction', I think you might mean Long Range Kick (?) since I'm pretty sure thatthe glowy orb thing (WHAT IS THAT SKILL'S NAME???) doesnt depend on damage....So im posting two answers, one for glowy orb thing (henceforth known as G.O.T) and one for Long Range Kick (henceforth known as LRK)
For LRK: We probably all know that if your opponent swings a woody, and u run into them, if you are too quicky, the woody will hit you even after the animation (its a really small timeframe, but oddly it happens alot to me and other players). Im assuming this is what happens? LRK sends you forward like a normal kick, so that original woody swing wont hurt you, but you would be there for the aftereffect.
For GOT: Uh...same as the LRK except for dash attack+strong, the original hit is countered and the aftereffect area is somehow aimed at the counter and so the counter comes out of GOT mode right into the aftereffect area, just as it happens .....kidna confusing if you haven't had it happen to you, i guess.


#8: I don't know what you define a glitch as.
Blizzard: on 10 Shaolins with Indomitable Fighter = 9000 (Ice AoE attack hits 3 times on each Shao).
Firebolt: on 1 person who is not blocking, with 9 people holding block behind him, and the blockers let go of block right after they take 300 so they take 100 more from the "normal" splash damage = 300+2700+900 = 3900.
(?)If fire splash does continuous damage to a Shao with Indomitable Fighter activated, then the answer might be higher...like 9300 or something like that.

#9: If you use Counterblow too late, the woody will make it through, since the skill doesn't actually activate during the first 0.3 sec or so (although the animation has already begun). Even if you get everything else aside from the timing correct, you'll get hit. Is that it?


Sorry quiz #8 seems too ambiguous and too little info given after I read your answers. I'll remove this quiz and shift #9 to #8, my bad soz.

@ narutofire:
#2 is correct and that's all for quiz #2.

@ both narutofire and dyan1:
#9 is incorrect.

To make it clear, it is the level 30 skill Counterblow, or the glowing orb thing lol. This skill only works on "melee" attack (counters Trappers web if that is considered melee), and it can only work in the direction you are facing, so if attacked from behind, it does NOT counter.

I stated that timing and direciton is correct, that means it SHOULD counter the woody attack as usual but for some reason it doesn't. And that reason is what I am looking for.

Quiz #9 is now #8, sorry again for this silly quiz xD.

Putting up a new #9 now.


PS: dyan1 got pretty much the answer I wanted for quiz #8 but there are too many other things we could assume. Good job anyway dyan.

magiccard
07-01-2010, 11:20 PM
#9: My guess is that Mage x doesn't have the Increase effective range skill while Mage y does which will cause Mage y's firebolt to hit first.

lynn.novice
07-02-2010, 01:46 AM
#9: My guess is that Mage x doesn't have the Increase effective range skill while Mage y does which will cause Mage y's firebolt to hit first.

That's correct, putting up #10 soon.

star4242
07-18-2010, 11:21 PM
for quiz #8 u said the counter is facing to the right right? then i think it would hit if the player with the woody attacked behind him. o.o

doki_
07-18-2010, 11:50 PM
iLaugh'd at #8..

lynn.novice
07-19-2010, 06:19 PM
for quiz #8 u said the counter is facing to the right right? then i think it would hit if the player with the woody attacked behind him. o.o

No, right direction means facing to the way the player is attacking, so if attacked from behind it wouldn't be the right direction.

Lol novice sword ftw right doki?

doki_
07-20-2010, 12:04 AM
Yes,and ikno' why :3

cazoup
07-20-2010, 01:02 AM
#10 Just a guess but its the bishop skill that raises ur teams hp? :P and number 8 because ummmmm cuz its not a second class weapon :3??? XD

lynn.novice
07-20-2010, 03:26 AM
#10 is correct, the vitality skill boosts HP, and it looks like you lost a portion of HP on your HP bar.

#8 is still wrong, I thought this would be an easy quiz lol. Counterblow does counter woody attack normally, just in 1 case it does not work.

doki_
07-20-2010, 03:36 AM
Ooh,iGot a Question.
When playin' as Jobb'r.Skills for Jobb'r is pressin' buttons from Slot 1 - Slot 8.
When playin' as a Novice.Skills are made off A,S,D, + up,down,left,right.

What is difference between thee two?
Hint : Answer is within the passage.
Hint 2 : Bold Letters.
Hint 3 : If you're Novice.You'll get it.

I'm curious who'd actually get this,lol.

lynn.novice
07-20-2010, 03:47 AM
Lol doki, that just mean jobbed classes only stand there and spam skills but novice players actually need to make movement and utilze strong, weak and guard to win.

doki_
07-21-2010, 09:40 PM
Aren'tchu just a NovicePvP'r o.o

kevinidog
07-31-2010, 09:19 AM
oopsies you answered it already 8D

genitillia
08-04-2010, 11:04 PM
#4
All of the monk and archer skills, along with lv12+ warrior. I mean, focus and attack booster. Those raise your skills by quite a bit :D

genitillia
08-04-2010, 11:12 PM
#8
You jump behind them and stab their face as soon as counterblow comes up :K

lynn.novice
08-07-2010, 06:19 AM
I've told a few about #8 in-game, seems hard to get it right o.o.

I'm revealing answers to all my quizzes now, ty for playing.

doki_
08-09-2010, 04:30 AM
LYNN!! [Growlz]!
Stop tellin' my hidden tricks! Take answer off for #8 :(
There's few more glitches like this but iShall not speak O: