lynn.novice
06-25-2010, 05:36 PM
Greetings to my fellow Wind Slayers:
Do you have love for the game, do you enjoy pvp? Think you are smart and have understood every aspect of the game? Then put your brain power to good use here. Lynn’s got some challenges waiting for you.
Quizzies! I’ll be posting plenty of Wind Slayer related questions in this thread, mostly around pvp. If you are smarter than Lynn, then prove it and answer them right.
Important Note:
1. I’ll post the next quiz once the current 1s are being answered correctly.
2. There may be more right answers than I have in my mind, I’ll accept all reasonable answers.
3. Include the quiz # when you answer please.
4. And of course, if you have a great challenging question, post it here, I’ll list it in the first post and give credits to you.
Blue = solved
Green = revealed answer
================================================== ================================
Show Time:
Quiz #1: (solved)
During a PvP game, there is a player who has not used any skills or spells but has lost a portion of his/her MP, why is that?
Answer:
Quiz 1: I'm going to say that a mage has his/her staff equiped. S/he then switches to his/her woodie, causing their Max MP to lower, then switch back to their staff, which raises their Max MP back up, but their MP doesn't rise.
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Quiz #2: (solved)
Which skills damage cannot be blocked in any ways? This means:
- You still get the "flinch" when you try to guard.
- If the initial execution of the skill can be blocked, then the skill is blockable.
- Grab doesn't count.
- There are more than 1 skill.
(note: I've posted this question in my comic before, it'd be easy if you had read it, it's now removed though)
Answer:
#2: Trapper's bomb, of course. I forget if there are others.
Quiz #2
Wicked Shield of a Dark Priest
*is guessing x3*
StaffofZero :D
#2:
Assuming u dont have to be ABLE to gaurd it, does the counter skill where they have a glowy yellowish orb(name forgotten) count? As long as a melee move hits them (other than a woody, apparently) the damage is unavoidable.
#8:
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Quiz #3: (solved)
A question to Trappers, you could still answer even if you aren't a Trapper player.
State the maximum amount of damage a Trapper can do during 1 single combo sequence. You can assume your target to be any class. The following applies:
- Your first hit is guaranteed.
- Ignore any Buffs, like paladins bubble, heals.
- Ignore target defence/ele resis
- Assume your target is intellegent and has a super fast connection speed, this means your target will be able to react as soon as your combo chain ends, so don't try constant grabbing with skills, this will not work.
- Ignore damage variation and crits.
- Target is not stuck
- No sc, pvp potion, other player, bug/glitch is involved.
Use the following damage rating for calculation:
- Strong attack: 40
- Weak attack: 30
- Poison: 24 dmg/sec for 9 sec
- Stun: 4.4 sec
- Puppet: 7.6 sec
- Spider web: 3.2 sec
- Poison Cloud: 15 dmg/sec for 9 sec
- Blazing Blade: 160 fire dmg
- Time Bomb: 160 fire dmg
- Shuriken Toss: 80 earth dmg
- Booby Trap: 100 fire dmg
- You do not have to use all the skills, just get the highest amount of damage possible.
Answer:
BombGrab - Stun - Weak x3 - Strongx1 - Puppet - Continued...
100................0..........90............40.... .........40 = 270 Dmg
...Now, you wait for Puppet to run out. Right before it runs out, you press the button for Stun. If you do it correctly, your character will start the stabbing motion - Puppet will wear off, allowing you to hit the opponent - and your character hits with stun. Note that during this time, bomb will have cooled off.
After you stun, you lay a Bomb a small distance away from the opponent. Ideally, the opponent will be pushed into the bomb if you weak attack it four times. To sum up this and the rest of the combo...
...Stun - Lay Bomb - Weakx3 - Poison - Enemy pushed into Bomb - Blazing Blade
...0..............0...............90.......40+240. ................100.......................160 = 630 Dmg
Blazing Blade can be blocked, but I don't care.
and the grand total, 270 + 630, is...900 damage. I'm somewhat sleepy, so there could be a glaring error in here that I missed. There you have it.
Comment: Looks really complex to do, but seems do-able. Poison seems to hit for 10 sec(?), but I'll use 40 + 24x 9 here. Total damage is 876.
Here is my answer:
In my quiz I stated that the target can be any class, I'll use priest or mage as my target, reason will be explained.
1. First hit is free, so Grab + fast cast Booby Trap + Stun = 100 dmg
2. Dash Weak attack + Weak attack x2 + Strong attack + Puppet = 30 + 30 + 30 + 40 + 40 = 170 dmg
Now, Priests and Mages Strong attack has the longest animation time in this game, we'll use that as an advantage.
3. Do not move away your target, stay where you are with Puppet. The Puppet lasts for 7.6 secs, wait for 7.5 secs then use Strong attack. Trapper's Strong attack animation will definitely finish before your target does and at this time Puppet will also be finished.
4. Walk in and Grab + Booby Trap + Stun = 100 dmg
5. Dash Weak attack + Weak attack x2 + Strong attack + Poison = 30 + 30 + 30 + 40 + 40 + 24x9 = 386 dmg
That's it, total damage = 100 + 170 + 100 + 386 = 756 dmg
Note: Any class with a Strong attack animation longer than Trapper will do the trick.
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Quiz #4: (solved/revealed)
Before the update of critical system, most skills damages were fixed. However, there were few exceptions. Name the skills which have different damage rating. This means when the damage is taken, at one time it may be X, at another time it may be Y.
- Ignore target defence/resistance.
- Splash from Fire element doesn't count
- There may be more than 1 skill.
Answer:
Quiz 4: I'm going to guess Nova? If yer not blocking, Nova does 1 dmg, but if you do block, Nova does 20 dmg.
#4: Vampiric Strike, with ~180 dmg unblocked and ~18 dmg blocked.
- Any skill with an damage add-on to the initial damage will be an answer.
For example:
Rouge's poison does 40 initial which is from your strong attack + 24 dmg/sec for 9 sec total damage, if blocked, only 40 damage is counted as damage.
Damage from Wicked Protection is the last 1, the damage varies depending on the attacker.
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Quiz #5: (solved)
Imagine you are an Elementalist, your target is a noobie warrior with 1200 exact HP who does not have the guard skill. How do you kill your target in 1 combo. Assume the following:
- Ignore target def/resis
- Your target is not stuck
- Your first hit is guaranteed.
- Your target will react after your first hit, so do not try constant grab Ice, or tele grab.
- Use any extreme case you can think of.
Use the following damage:
- Fire: 300
- Ice: 150
- Fire Wall: 300
- Blizzard: 300
- Earthquake: 180
-You do not have use all the skills, as long as you get 1200 or more damage in 1 combo, you win.
Answer:
#5: Extreme cases..alright, let's abuse this. The target is not nearby, I press the buttons for strong attack and Bliz very quickly together and glitch Bliz. There I am, standing there, when the target walks by oh so nicely, and Bliz finally activates and hits the target. I follow up with Ice, Bliz again, Ice again, and Fireball for the finish. imo 200 is a more realistic estimate for Ice Bolt but eh who cares.
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Quiz #6: (solved)
Consider the following case:
330 HP Counter vs 200 HP Trapper, the Trapper is hit by Cartilage and will certainly die after the time runs out. Luckily the Counter is stuck by glitch, and the Trapper has 2 seconds left on Cartilage, this means the Trapper can pull out 2 skills (1 skill per sec) before death. Is the Trapper able to kill the Counter still?
Given the following data:
- Strong attack: 40
- Weak attack: 30
- Booby Trap: 100
- Poison: 24 dmg/sec for 9 sec
- Poison Cloud: 15 dmg/sec for 9 sec
- Blazing Blade: 150
- Time Bomb: 150 dmg after 5 sec
- Shuriken toss: 80
Assume the following:
- Don't have to use all the skills, just think of a way of doing more than 330 damage in 2 skills.
- Grab + whatever is considered as 2 step skill, so you cannot make any further moves after.
- Trapper is standing next to Counter, so no extra time needed to any travelling.
- Ignore def/resist
- Ignore crit
Answer:
#6: Poison, then Timebomb, as fast as you can.
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Quiz #7: (solved)
You are a Bishop in a STD pvp game. You have only 50 HP and 120 MP left, there is an Elementalist ready to kill you with a Blizzard (300+ dmg). You have more than enough MP to use any 1 of your skills except Breath of Life (190MP), what would you do to survive the Blizzard attack from the Elementalist?
- You will certainly be hit by the Elementalist, running away is not an option.
- The Elementalist is at full HP, nothing you do will kill him.
- You have just 120MP to use for survival.
- No sc, no pvp regen item, no teammate, no bug/glitch usage.
- Ignore def/resis
FYI:
- Self Heal: +124 HP -53MP
- Group Heal: +84HP -101MP
Answer:
#7: Turn on MP Shield
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Quiz #8: (revealed)
If Counter's Counterblow skill counters every melee attack, why is it that a player with Woody sword can still cut through and deal damage to the Counter?
Note: Counterblow is used at the right time in the right direction.
Answer:
The player is an Archer, although woody is melee, if used by Archer, the system is considered to be "ranged", thus can hit through Counterblow, don't believe me then try it out in-game, you find yourself a surprise xD
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Quiz #9: (solved)
In a 1v1 STD game, there are 2 Mages of equal level, with same items equipped. They are standing in a "1-spell-distance" apart, think of this as the distance of which 1 regular spell can travel in a normal STD game (a Fire Bolt for instance).
Both Mage X and Mage Y are at 200 HP and both of them are using Fire Bolt at each other (300 damage) at the same time. Both Mages should have died at the same time, however, only Mage X was killed. Mage Y lived and won the battle. Why is that?
- No sc, pvp potion.
- No other players involved.
- No bug/glitch.
- Both Mages have the same armor, weapon, HP, level.
- Both cast Fire Bolt at same time, that means not a single sec shorter not even 0.000001 sec, just same time.
- Ignore def/resist
1 Hint here: my words could mean 1 thing but not the other.
Answer:
#9: My guess is that Mage x doesn't have the Increase effective range skill while Mage y does which will cause Mage y's firebolt to hit first.
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Quiz #10: (solved)
You are in a STD pvp game, after the game starts, you notice you have lost a portion of HP on your HP bar, but you have not taken any form of damage nor have you used any skills that take away your HP. What is happening?
Answer:
#10 Just a guess but its the bishop skill that raises ur teams hp?
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
================================================== ================================
Show Lynn how fast your brains can operate.
Enjoy~
Do you have love for the game, do you enjoy pvp? Think you are smart and have understood every aspect of the game? Then put your brain power to good use here. Lynn’s got some challenges waiting for you.
Quizzies! I’ll be posting plenty of Wind Slayer related questions in this thread, mostly around pvp. If you are smarter than Lynn, then prove it and answer them right.
Important Note:
1. I’ll post the next quiz once the current 1s are being answered correctly.
2. There may be more right answers than I have in my mind, I’ll accept all reasonable answers.
3. Include the quiz # when you answer please.
4. And of course, if you have a great challenging question, post it here, I’ll list it in the first post and give credits to you.
Blue = solved
Green = revealed answer
================================================== ================================
Show Time:
Quiz #1: (solved)
During a PvP game, there is a player who has not used any skills or spells but has lost a portion of his/her MP, why is that?
Answer:
Quiz 1: I'm going to say that a mage has his/her staff equiped. S/he then switches to his/her woodie, causing their Max MP to lower, then switch back to their staff, which raises their Max MP back up, but their MP doesn't rise.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #2: (solved)
Which skills damage cannot be blocked in any ways? This means:
- You still get the "flinch" when you try to guard.
- If the initial execution of the skill can be blocked, then the skill is blockable.
- Grab doesn't count.
- There are more than 1 skill.
(note: I've posted this question in my comic before, it'd be easy if you had read it, it's now removed though)
Answer:
#2: Trapper's bomb, of course. I forget if there are others.
Quiz #2
Wicked Shield of a Dark Priest
*is guessing x3*
StaffofZero :D
#2:
Assuming u dont have to be ABLE to gaurd it, does the counter skill where they have a glowy yellowish orb(name forgotten) count? As long as a melee move hits them (other than a woody, apparently) the damage is unavoidable.
#8:
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #3: (solved)
A question to Trappers, you could still answer even if you aren't a Trapper player.
State the maximum amount of damage a Trapper can do during 1 single combo sequence. You can assume your target to be any class. The following applies:
- Your first hit is guaranteed.
- Ignore any Buffs, like paladins bubble, heals.
- Ignore target defence/ele resis
- Assume your target is intellegent and has a super fast connection speed, this means your target will be able to react as soon as your combo chain ends, so don't try constant grabbing with skills, this will not work.
- Ignore damage variation and crits.
- Target is not stuck
- No sc, pvp potion, other player, bug/glitch is involved.
Use the following damage rating for calculation:
- Strong attack: 40
- Weak attack: 30
- Poison: 24 dmg/sec for 9 sec
- Stun: 4.4 sec
- Puppet: 7.6 sec
- Spider web: 3.2 sec
- Poison Cloud: 15 dmg/sec for 9 sec
- Blazing Blade: 160 fire dmg
- Time Bomb: 160 fire dmg
- Shuriken Toss: 80 earth dmg
- Booby Trap: 100 fire dmg
- You do not have to use all the skills, just get the highest amount of damage possible.
Answer:
BombGrab - Stun - Weak x3 - Strongx1 - Puppet - Continued...
100................0..........90............40.... .........40 = 270 Dmg
...Now, you wait for Puppet to run out. Right before it runs out, you press the button for Stun. If you do it correctly, your character will start the stabbing motion - Puppet will wear off, allowing you to hit the opponent - and your character hits with stun. Note that during this time, bomb will have cooled off.
After you stun, you lay a Bomb a small distance away from the opponent. Ideally, the opponent will be pushed into the bomb if you weak attack it four times. To sum up this and the rest of the combo...
...Stun - Lay Bomb - Weakx3 - Poison - Enemy pushed into Bomb - Blazing Blade
...0..............0...............90.......40+240. ................100.......................160 = 630 Dmg
Blazing Blade can be blocked, but I don't care.
and the grand total, 270 + 630, is...900 damage. I'm somewhat sleepy, so there could be a glaring error in here that I missed. There you have it.
Comment: Looks really complex to do, but seems do-able. Poison seems to hit for 10 sec(?), but I'll use 40 + 24x 9 here. Total damage is 876.
Here is my answer:
In my quiz I stated that the target can be any class, I'll use priest or mage as my target, reason will be explained.
1. First hit is free, so Grab + fast cast Booby Trap + Stun = 100 dmg
2. Dash Weak attack + Weak attack x2 + Strong attack + Puppet = 30 + 30 + 30 + 40 + 40 = 170 dmg
Now, Priests and Mages Strong attack has the longest animation time in this game, we'll use that as an advantage.
3. Do not move away your target, stay where you are with Puppet. The Puppet lasts for 7.6 secs, wait for 7.5 secs then use Strong attack. Trapper's Strong attack animation will definitely finish before your target does and at this time Puppet will also be finished.
4. Walk in and Grab + Booby Trap + Stun = 100 dmg
5. Dash Weak attack + Weak attack x2 + Strong attack + Poison = 30 + 30 + 30 + 40 + 40 + 24x9 = 386 dmg
That's it, total damage = 100 + 170 + 100 + 386 = 756 dmg
Note: Any class with a Strong attack animation longer than Trapper will do the trick.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #4: (solved/revealed)
Before the update of critical system, most skills damages were fixed. However, there were few exceptions. Name the skills which have different damage rating. This means when the damage is taken, at one time it may be X, at another time it may be Y.
- Ignore target defence/resistance.
- Splash from Fire element doesn't count
- There may be more than 1 skill.
Answer:
Quiz 4: I'm going to guess Nova? If yer not blocking, Nova does 1 dmg, but if you do block, Nova does 20 dmg.
#4: Vampiric Strike, with ~180 dmg unblocked and ~18 dmg blocked.
- Any skill with an damage add-on to the initial damage will be an answer.
For example:
Rouge's poison does 40 initial which is from your strong attack + 24 dmg/sec for 9 sec total damage, if blocked, only 40 damage is counted as damage.
Damage from Wicked Protection is the last 1, the damage varies depending on the attacker.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #5: (solved)
Imagine you are an Elementalist, your target is a noobie warrior with 1200 exact HP who does not have the guard skill. How do you kill your target in 1 combo. Assume the following:
- Ignore target def/resis
- Your target is not stuck
- Your first hit is guaranteed.
- Your target will react after your first hit, so do not try constant grab Ice, or tele grab.
- Use any extreme case you can think of.
Use the following damage:
- Fire: 300
- Ice: 150
- Fire Wall: 300
- Blizzard: 300
- Earthquake: 180
-You do not have use all the skills, as long as you get 1200 or more damage in 1 combo, you win.
Answer:
#5: Extreme cases..alright, let's abuse this. The target is not nearby, I press the buttons for strong attack and Bliz very quickly together and glitch Bliz. There I am, standing there, when the target walks by oh so nicely, and Bliz finally activates and hits the target. I follow up with Ice, Bliz again, Ice again, and Fireball for the finish. imo 200 is a more realistic estimate for Ice Bolt but eh who cares.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #6: (solved)
Consider the following case:
330 HP Counter vs 200 HP Trapper, the Trapper is hit by Cartilage and will certainly die after the time runs out. Luckily the Counter is stuck by glitch, and the Trapper has 2 seconds left on Cartilage, this means the Trapper can pull out 2 skills (1 skill per sec) before death. Is the Trapper able to kill the Counter still?
Given the following data:
- Strong attack: 40
- Weak attack: 30
- Booby Trap: 100
- Poison: 24 dmg/sec for 9 sec
- Poison Cloud: 15 dmg/sec for 9 sec
- Blazing Blade: 150
- Time Bomb: 150 dmg after 5 sec
- Shuriken toss: 80
Assume the following:
- Don't have to use all the skills, just think of a way of doing more than 330 damage in 2 skills.
- Grab + whatever is considered as 2 step skill, so you cannot make any further moves after.
- Trapper is standing next to Counter, so no extra time needed to any travelling.
- Ignore def/resist
- Ignore crit
Answer:
#6: Poison, then Timebomb, as fast as you can.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #7: (solved)
You are a Bishop in a STD pvp game. You have only 50 HP and 120 MP left, there is an Elementalist ready to kill you with a Blizzard (300+ dmg). You have more than enough MP to use any 1 of your skills except Breath of Life (190MP), what would you do to survive the Blizzard attack from the Elementalist?
- You will certainly be hit by the Elementalist, running away is not an option.
- The Elementalist is at full HP, nothing you do will kill him.
- You have just 120MP to use for survival.
- No sc, no pvp regen item, no teammate, no bug/glitch usage.
- Ignore def/resis
FYI:
- Self Heal: +124 HP -53MP
- Group Heal: +84HP -101MP
Answer:
#7: Turn on MP Shield
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #8: (revealed)
If Counter's Counterblow skill counters every melee attack, why is it that a player with Woody sword can still cut through and deal damage to the Counter?
Note: Counterblow is used at the right time in the right direction.
Answer:
The player is an Archer, although woody is melee, if used by Archer, the system is considered to be "ranged", thus can hit through Counterblow, don't believe me then try it out in-game, you find yourself a surprise xD
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #9: (solved)
In a 1v1 STD game, there are 2 Mages of equal level, with same items equipped. They are standing in a "1-spell-distance" apart, think of this as the distance of which 1 regular spell can travel in a normal STD game (a Fire Bolt for instance).
Both Mage X and Mage Y are at 200 HP and both of them are using Fire Bolt at each other (300 damage) at the same time. Both Mages should have died at the same time, however, only Mage X was killed. Mage Y lived and won the battle. Why is that?
- No sc, pvp potion.
- No other players involved.
- No bug/glitch.
- Both Mages have the same armor, weapon, HP, level.
- Both cast Fire Bolt at same time, that means not a single sec shorter not even 0.000001 sec, just same time.
- Ignore def/resist
1 Hint here: my words could mean 1 thing but not the other.
Answer:
#9: My guess is that Mage x doesn't have the Increase effective range skill while Mage y does which will cause Mage y's firebolt to hit first.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------
Quiz #10: (solved)
You are in a STD pvp game, after the game starts, you notice you have lost a portion of HP on your HP bar, but you have not taken any form of damage nor have you used any skills that take away your HP. What is happening?
Answer:
#10 Just a guess but its the bishop skill that raises ur teams hp?
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================================================== ================================
Show Lynn how fast your brains can operate.
Enjoy~