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Zamacka
06-25-2010, 08:30 PM
Hey guys. Ive been thinking of making a pvp cleric. I don't know, its just something Ive never tried before So I think it will be fun. I'm just looking for some opinions as to whether I'm doing this right, or if I'm way off. Im thinking lvl 36 will be my best bet.

If your wondering I've tried reading the guides. Im just curious to make sure that these threads are still current with info most pvp clerics would seek. Anyway, here goes...

Build:
Pure str? I don't intend to buy any SC suits, maybe a perm crit suits so that's 3%. So I'm looking at maybe 19% crit. So think I need 25spr in build? or stick with pure str.

Weapon:
Is hammer still the trend for pvp? Its what I typically see clerics that seem to be a "battle type"

Gears:
I was thinking a might set/mental boots (for the effect of might set and the crit of the boots). At least 2 pieces of the glory set (for the bash effect). And Millennium robo earrings for the 2% crit. Im thinking mostly end gears with some decent dex missed in.

Empowers:
Ok this is were I'm not really sure on. Ive got cd and dmg on bash so far. that leaves 7 points left. How would you allocate that over my skills? I figure heal needs to be empowered. I was thinking dmg on heal would be best because the less I have to heal the more I can fight right?

Anyways thats all I can think of now. if you wanna comment on one or all of these topics it would make Rolance very happy. If your Curious NO I am not making a pker.... pvper is not the same as a pker. x.x

shadoweve
06-26-2010, 05:42 AM
Build: If you intent to go pure str, i would throw in some dex/end, (you can try a hybrid, have str/dex/end or spr/dex/end. if you end up not liking that build you can always put your gears in storage, delete the char and make a new one if you plan on just staying at a low level) unless you plan on buying some epic gear +9.

Otherwise, no matter how hard you hit, if you get stunned, you are pretty much a goner for having such low def and evasion.

If you plan to stay around level 36 , im guessing for pvp kq?
I would just have full end, then just hammer farm. Because even if you hit hard, i doubt you could 1 hit a fighter, maybe a low level mage with non +9 gears. They would just run from you, stun you, ice you. Archer can just run, unless you try the running and hitting technique which isn't always effective.

Being a battle cleric is pretty tough, and i have to say the only successful battle clerics are when they hit prestige and if you go HK they have some awesome new damage skills.

Weapon: Practise duel wielding, i have to say that mace is better with mages/archers. and mace/hammer for fighters. (use all hammer skills first on fighter, switch to a mace, do 1 normal hit, then do mace skills.)

Gears: I don't have much experience with the blue set for clerics. Make sure to have a good shield with high end/spr/dex. You really want to make sure all you pieces have end, to make up for the lack of end in your full str build, if you plan to go that way.

Empowerment: Did you max out CD/power on heal/rejuvenate.and invincible, as well as duration effect on invincible. those are the most important skills. there is little point to add power to bleed/trip, because the empowerment hardly adds anymore damage to those skills.


This is just my opinion in my pvp experience.

(P.S you can cure fatal slash)

aperturelaboratories
06-26-2010, 08:28 AM
First, I highly recommend getting to at least level 45. You will have more HP/SP, more free stats, more skills, more skill points, and better gear.

Build: I would say full STR. You do not have as many points to work with at these levels, so you will want to squeeze as much dmg. as you can from them.

Weapon: I personally prefer maces over hammers, but both are effective. +7 or better is a must, and I strongly suggest filling a lic for a nice little crit bonus.

Gear: The Might set is essential, as are the two pieces of the Glory -- combined, they give a noticeable 40% dmg. boost to Bash. You will also want some set boots, a good ring (ZK/GGK, probably), and good earrings. You will want as much END and DEX as you can get. Enhancing will help.

Skills: Dmg. and CD on Bash, as you said. For Heal, I did just CD for my nublet PvP cleric, but just doing power would probably be effective. (I prefer to have the option to spam heal if needed. ;)) I also recommend fully empowering duration on Invince, which boosts it to 17.5 seconds. This is EXTREMELY helpful at these levels, particularly in PvP. If you get to 4x, you will probably want full CD on Bleed/Trip as well (no points into dmg., though, since it barely adds anything).

Zamacka
06-28-2010, 07:20 PM
First, I highly recommend getting to at least level 45. You will have more HP/SP, more free stats, more skills, more skill points, and better gear.



Do you thing If I moved to 4x that a might set wouldn't be underpowered? Also fighters get dev, which they all empower, where as concussive charge (3x stun) is rarely empowered except by perms. So think 36 or 46 would be better?

aperturelaboratories
06-28-2010, 07:58 PM
Do you thing If I moved to 4x that a might set wouldn't be underpowered? Also fighters get dev, which they all empower, where as concussive charge (3x stun) is rarely empowered except by perms. So think 36 or 46 would be better?
If memory serves, the cleric Might set has the same def value as 4x armor, so you do not lose anything there. +9'ing it would probably make it comparable to 5x armor.

Deva is tricky, but not insurmountable. I usually find that a well-timed Invince (with empowered duration) is enough to live through it at these levels, even against +9 axes. Good eva also helps a lot.

Also, keep in mind that you get Rejuv, Trip/Bleed, and Endure in the 4x. These can come in handy.

librachan
06-29-2010, 05:47 PM
(P.S you can cure fatal slash)

Hey shadoweve! :D I'm glad you are using that tip... It's been long ^^


First, I highly recommend getting to at least level 45. You will have more HP/SP, more free stats, more skills, more skill points, and better gear.

Build: I would say full STR. You do not have as many points to work with at these levels, so you will want to squeeze as much dmg. as you can from them.

Weapon: I personally prefer maces over hammers, but both are effective. +7 or better is a must, and I strongly suggest filling a lic for a nice little crit bonus.

Gear: The Might set is essential, as are the two pieces of the Glory -- combined, they give a noticeable 40% dmg. boost to Bash. You will also want some set boots, a good ring (ZK/GGK, probably), and good earrings. You will want as much END and DEX as you can get. Enhancing will help.

Skills: Dmg. and CD on Bash, as you said. For Heal, I did just CD for my nublet PvP cleric, but just doing power would probably be effective. (I prefer to have the option to spam heal if needed. ;)) I also recommend fully empowering duration on Invince, which boosts it to 17.5 seconds. This is EXTREMELY helpful at these levels, particularly in PvP. If you get to 4x, you will probably want full CD on Bleed/Trip as well (no points into dmg., though, since it barely adds anything).

^ follow this. :)

Get a nice +9 mace, boss or blue prefered (if you are a SC user, a skin comes handy), might set (same def as 40, so unless you are fighting a 45+ they will still be in your same defense tier, if you go higher lvls i reccomend you to switch in between might set and regular gears, you put your regular gears when stunned/feared, might set when attacking), glory/point/strike jewel set (depending on what level you decide to stop), STR based build (either full STR, or STR/DEX, STR/END, STR/SPR, that really comes down to personal preference).
Gears, I am particularily a huge fan of END/SPR/STR or END/SPR/DEX. But I know people with different gear priority and it works well for them, like END/DEX or END/STR. I would say at low levels is already hard to find godly gear, so anything with END will help. I must recognize that END near to cap amounts in gears comes handy mostly for the nice HP you will reach, which, to be honest, saves you a lot of times (even more than evasion or def, sometimes)...
Empowerments I wouldn't be so sure what to tell you since it depends how far leveling you will get, but this is the order I would suggest: Heal CD - Heal Power - Bash CD - Bash Power - Rejuvenate CD - Rejuv Power - Bleed CD - Bleed Power. I don't think theres much more to add at those levels...
The only thing I disagree with Glados is on Invincible, specially on PVP. PVP fights tend to be really quick fights. The players use their combos to hit the most damage per second as possible. The casting time on Invincible is way too long to allow you to stop dmg without getting you in more trouble than what it actually solves. If you were an END/DEX built cleric, where evasion or block rate can prevent a few hits from landing, maybe, since that gives you a few extra secons to cast invince. But being STR based has its price, and imo, the best defense is spamming heal/rejuv. Even if the cast time goes through, the seal won't remain long enough (you most likely use the sealed time to bring your hp back to 100%) like to make any difference. The only scenarios where I have used invincible on pvp were in party healing, if more than one target was being injured, stop the dmg on one of them and bring their HP up. But on self targetting I honestly don't think it will work that much. But of course this is my opinion, I encourage you to try as much as possible until you find your own playing style, the one working the best for you.


Good luck! Clerics are to me the most beautiful class in game. I hope you enjoy trying your own tricks!!! ^^

aperturelaboratories
06-29-2010, 06:59 PM
I should have been more specific about Invince. :) In PvP, I use it almost exclusively to counter Deva, which is where the empowered duration can really shine (especially since most fighters empower duration on Deva). As Libra mentioned, Invince takes a while to cast, relatively speaking, so timing is critical -- you need to start casting as the fighter is charging towards you, before you get stunned. At 3x and 4x, Invince usually provides adequate protection from the fighter's post-Deva skill spam, enabling you to start fighting back while most of their skills are on CD. :)