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View Full Version : D: Done with XO field Ps3 Graphic (or better >.<)



dark_anime
07-10-2010, 11:29 AM
Sorry lol i kinda forgot about this project till i found it in my folder which I started to finish it :3. I'll compare the two fiesta version ^-^


Fiesta:


Lighting: Fiesta only use shadow mapping and character are the only one with Raytrace lighting.
Normal Mapping: None
Spec Mapping: None
Displacement:None
Tessellation:None (you'll be complaining of lag if the company add this to the game)
Texture: Yes like always :3


ReFiesta:


Lighting: Everything is render with raytrace lighting
Normal Mapping: All Model has Normal Mapping
Spec Mapping: All Model has Spec Mapping
Displacement: None
Tessellation: All model are tessellated
Texture: Yes like always :3


http://i231.photobucket.com/albums/ee162/elfin_lieds/08.png
Took my pc 1min to render this lol since it couldn't run it at real time (used advance lighting which makes this unable to run at real time) Its a major improvement from last time which took the same place 12 min to render.

Architect
07-10-2010, 02:18 PM
Looks nice. Did you use existing game files as the source material for your textures and shapes, or did you recreate them? I've always wondered about taking existing files and editing them for artwork purposes, not gaming purposes.

Kyo_Sama
07-10-2010, 04:36 PM
id love for those to be actual options >.>

it might actually put some more use into the quad core and 9800GT i have :\

oh well of to play DA:O

saiyou8
07-10-2010, 04:46 PM
-wonders what are the white marks near the tent-

It looks pretty realistic, though. :3

dark_anime
07-16-2010, 01:16 PM
Looks nice. Did you use existing game files as the source material for your textures and shapes, or did you recreate them? I've always wondered about taking existing files and editing them for artwork purposes, not gaming purposes.
Information Classified ;D


id love for those to be actual options >.>

it might actually put some more use into the quad core and 9800GT i have :\

oh well of to play DA:O
Its not optimize and i don't have any Graphic Engine that will let me run it as exe


-wonders what are the white marks near the tent-

It looks pretty realistic, though. :3
I forgot to add the texture xD


I might add a higher tessalation level and displacement mapping like this one
http://www.legitreviews.com/images/reviews/1117/unigine_dx11_large.jpg
but my 3d program will crash if i use too much polygon.

Architect
07-17-2010, 11:19 AM
No fair. Q 3Q You can't keep things like this a secret! For the sake of the artistic community!

marul-laiman
07-20-2010, 11:52 PM
wow not bad :D