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Empathys
11-30-2007, 01:10 PM
From browsing the other topics I'm still slightly confused. So far I've gathered this..

Hammers = High damage, moderate miss.

Maces = Low damage, low miss.

I need SPR and END over everything else if I want to be mainly support (which I do.)

Is this right? D=

Okay, now a few questions:

Should I be saving my Skill Empower points for something later down the road (currently level 18) or use them on skills I have right now?

And is there some secret to good enhancement or do I suck just that bad? >.>;

Thanks in advance. =]

Jhanniss
11-30-2007, 01:19 PM
From browsing the other topics I'm still slightly confused. So far I've gathered this..

Hammers = High damage, moderate miss.

Maces = Low damage, low miss.

I need SPR and END over everything else if I want to be mainly support (which I do.)

Is this right? D=

Okay, now a few questions:

Should I be saving my Skill Empower points for something later down the road (currently level 18) or use them on skills I have right now?

And is there some secret to good enhancement or do I suck just that bad? >.>;

Thanks in advance. =]

I'd focus putting 5 points into Cool Down and 5 into SP reduction for Heal spell. This will carry over into each upgrade to it. The cooldown will reduce to 2.1 seconds per cast and I believe the SP will be halved (really helps as you get up in levels) per cast when they are maxed out at 5 points.

Vegetamaniac
11-30-2007, 01:19 PM
Well you are right SPR and END is what moost people put on clerics. As long as you can support others there really is no bad cleric build. I am a level 44 cleric, so far my stats are 20 str, 19 end, and 10 spr. I do great solo and in groups.

I empowered my skills so they comsume less sp, that comes in handy. Thats why I have less points to spr. Do not worry about empowering later skill, like buffs. Buffs are not worth empowering, no point to it. The best thing you can empower is your heal.

And the secret to enhancing weapons, well there is none. But using blessed elrues, lix, and xirs help.

Trashknight
11-30-2007, 01:31 PM
The only buff worthy of empowerment in my opinion is Invincible. 17 seconds can be very useful if you or anyone else is ganged.

Mekoides
11-30-2007, 01:42 PM
Here's what I recommend.

As the others said, first you should empower heal 5 times on reduce cost and 5 times on reduce cooldown. After that, empower 5 times on increase buff time on invincible. That takes you up to level 31.

I did all this then I empowered bash 5 times for full damage. I feel this was a mistake and I should have empowered the periodic HP recovery (can't recall the name atm) 5 times for reduced cost. I'm doing that now, but I would definitely recommend the hp recovery over bash.

For your free stats, I'm doing 50%/50% END/SPR. After you get your SPR to +25, the bonus to your cirt is cut in half, so I'd focus mainly on SPR until +25 and then start with END.

The only secret to enhancing is to purchase perfect red and blue miles from the cash shop. If you don't want to spend real money on this game, then be prepared to break a lot of items :(

Ryokosha
11-30-2007, 02:06 PM
Yeah what the others said all sounds very reasonable. ^^
Only that they forgot that you mentioned you wanna be a full support build.

Many professional players recommended this stat point distribution:
10 END, 10 SPR, 20 END, 20 SPR, 30 END, 25 SPR, rest END
Full Support type doesn't need STR at all.

Skill empowerment:
Heal - 5 points less sp cost
Heal - 5 points less cooldown (not THAT important at the early stage imo...)
Invincible - 1 point or 5 points into duration
Most people will recommend putting 5-10 points into Bash but if you want to be a support type then don't waste any points on Bash!

Enhancing rules:
1. Don't try to enhance higher than +3 until later in the game (when you have plenty money). The success chance until +3 is pretty high, but after that it reduces greatly.
2. If you want to have higher items in early state do Kingdom Quests or buy from other players.
3. As mentioned above the cash shop items Red and Blue Mile make enhancing easier, but I also don't recommend this in early game... if you are level 30+, got plenty of money (ingame), and still like this game, you should start consider buying them, though...

sorsorday
11-30-2007, 02:45 PM
Yeah what the others said all sounds very reasonable. ^^
Only that they forgot that you mentioned you wanna be a full support build.

Many professional players recommended this stat point distribution:
10 END, 10 SPR, 20 END, 20 SPR, 30 END, 25 SPR, rest END
Full Support type doesn't need STR at all.

Skill empowerment:
Heal - 5 points less sp cost
Heal - 5 points less cooldown (not THAT important at the early stage imo...)
Invincible - 1 point or 5 points into duration
Most people will recommend putting 5-10 points into Bash but if you want to be a support type then don't waste any points on Bash!

Enhancing rules:
1. Don't try to enhance higher than +3 until later in the game (when you have plenty money). The success chance until +3 is pretty high, but after that it reduces greatly.
2. If you want to have higher items in early state do Kingdom Quests or buy from other players.
3. As mentioned above the cash shop items Red and Blue Mile make enhancing easier, but I also don't recommend this in early game... if you are level 30+, got plenty of money (ingame), and still like this game, you should start consider buying them, though...

I pretty much agree on this guy except some detail.
For stat, 25 spr then all end. You may like to add in 1:1 ratio until 25spr.
Invincible, 1 point in duration. Usually it breaks because of not enough hp not because of time. Then 0 or 5 points in cd. Making 2min to 1.5min is a big difference but is optional.

One sp in restore is good. I don't recommend 5 points since you don't use it that often (it has 5 sec cd....and 15sec duration...come on...)

For bash, i recommend 5 points in damage. Bash is about 3x your regular damage after having this 5 points instead of 2x with green to some red monsters. Only 2x is almost useless since it takes 1 sec to cast the skill...So either you completely give up this skill (save the money on scroll...) or give it 5 points.

After lv cap is removed, there is a healing skill which heal a group in a limited area. I heard that it's not that really useful and you should avoid using it...heal,restore,rejuvenate should be enough for later games.

crystalorbie
11-30-2007, 03:01 PM
My personal Opinion, but Revive for cooldown is a good choice too.

30 seconds to 21 seconds for cooldown can be helpful, especially in slightly unlucky KQs (stupid vivis in Millenium Robo KQ... Honestly, that wouldn't be near as hard without them)

And people wouldn't complain about the cooldown so much since its shorter...

Empathys
12-01-2007, 05:43 PM
Thanks a lot for the suggestions and insights. =] I greatly appreciate and have already put most of them to good use.