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Zerizando
11-30-2007, 07:26 PM
Why is it that the clerics 1H hammers seem to do more damage, swing faster and have a higher aim than that of fighter 2H weapons??? I dont see how that is balanced. A fighter has to use both hands and no shield to get a weapon that is still not as good as the HEALERS 1H...maybe its just me, but thats just messed up...

Coite
11-30-2007, 09:20 PM
Well 2h swords are an even balanced weapon for fighters; it could also depend on the players lvl and how the placed their stats. But really I don't think that's possible for a 1h hammer to do more damage/aim than a 2h weapon; but thats just me @.@

RhapsodyAngel
11-30-2007, 09:29 PM
Yeah, I noticed the same thing, and it pissed me off. May as well be a cleric, you know, if they get the same damage, better hit rate the use of a shield, along with the ability to heal and buff themselves. The only real difference between two classes is that Clerics can heal/buff themselves(Which means less money spent on healing crystals and potions). What the hell's the point in making a fighter if you can just make a cleric and have the same fighting capabilities with power to heal yourself?

Ryokosha
12-01-2007, 02:50 AM
Without skills clerics do more damage than any other class with a normal melee attack. This is okay like that because clerics don't have many ways to improve their damage.

With skills a DD Fighter build will still always be superior and still have more HP than any Cleric. Most notable skill here is that Def-reducing attack of Fighters. It can incredibly increase the damage you do to a monster. Additionally fighters have all kinds of ways to make a monster weaker and themselves stronger with skills, while Clerics can't do so at all (their buff skill only gets really strong in a large party).

For example without skills:
Cleric does 70 HP damage to monster and takes 50 HP damage per second.
Fighter of same level does 60 HP damage to monster and takes 60 HP damage per second.

But now Fighter uses shield break and weapon break skill on the monster:
Fighter does 90 HP damage to monster and takes 40 HP damage per second.


Also a really good hint to all fighters is:
Party with a cleric and ONLY use shield break. You won't use up much SP and both the cleric and you will deal really good damage to the monster (you have more attack because of cleric buff and the monster has less def because of fighter debuff). This way you can kill monsters up to 4 times faster than when playing alone and you'll still get 55% of the mob's exp (assuming both are same level). That's 220% exp. =)

Deveous01
12-01-2007, 05:02 AM
I think clerics get an unfair advantage in this game -i mean common-as fighters we have to work our buts off to lvl-i have an alt whos a clerics and can solo things i never could on my fighter

Trashknight
12-01-2007, 06:00 AM
What the hell's the point in making a fighter if you can just make a cleric and have the same fighting capabilities with power to heal yourself?

You can provoke enemies at will, possess many more combative skills and have more benefits in tanking then us high clerics.

We may be able to solo in this game, but the class has its disadvantages in dps and offensive AoE for example.

Ryokosha
12-02-2007, 01:51 AM
I play both fighter and cleric and I can solo level my fighter DOUBLE as fast as my cleric. In exchange I need to use healing stones when playing with fighter while I only need sp stones for my cleric.

Marine-RX179
12-02-2007, 08:58 AM
I think people should stop comparing what damage can a Fighter and Cleric can do 'solo', and pay more attention to what they can and cannot do. Sure Cleric may be able to solo easier than Fighter, but when it comes to party play, Cleric can't hold aggro like Fighter can. Also, Fighter can have to glory of being a tank for the boss and the center of attention (because of their ability to taunt), while Cleric will ALWAYS remain as one of the supports.

So people should really try not to be short-sighted and play a class only if it suits what you want to do. If you want to solo easier and not party much, play Cleric; if you prefer party play and want to be able to tank for and protect other people by taking away the monsters that's attacking them, play fighter.

Ryokosha
12-02-2007, 09:42 AM
Cleric is not easier to solo, though. If any, it's cheaper to solo.

Marine-RX179
12-02-2007, 07:27 PM
Cleric is not easier to solo, though. If any, it's cheaper to solo.
Cleric being able to stay on hunting ground for longer without having to return to town to restock stones as frequently=easier to solo.

WereKin
12-02-2007, 07:56 PM
Cleric being able to stay on hunting ground for longer without having to return to town to restock stones as frequently=easier to solo.

What a fighter uses in hp, a cleric uses in sp. When soloing, a cleric's sp pretty much translates into hp through the healing skills. A cleric must rest or use sp pots/stones, while a fighter must rest or use hp pots/stones.

Now, take into account the natural abilities of each class. Fighters naturally have more endurance, so they naturally have more defense and hp. Fighters will lose health slower than clerics, but must use hp pots/stones.

Clerics don't have as much endurance naturally as fighters. A cleric will lose hp faster, but can heal it with heals. While healing, you can't fight. So you lose hits, and still take hits while healing. A cleric essentially must use sp pots/stones to keep their health for as long as a fighter.

Fights last longer when you're a cleric. So a cleric will be losing more health, using more sp, and basically close to the same amount of pots and stones.

Throw in skills, and this whole thing gets messed with. Hp sp buffs, invincible, healing, and the measly attack skills we get for clerics. More damage dealing attacks, defense lowering, attack rate lowering, and other modifiers for fighters

Basically, each class has it's ups and downs. Clerics take longer to kill things, but that's okay. They get rid of the dents in their skulls, and prevent them for a short time, much more easily than a fighter. They can last a long time, as long as they can keep getting heals in and they don't run out of sp. Fighters can't heal themselves effectively, but that's okay. They go through battles faster than a cleric, because they can deal more damage, and naturally take hits better. That dent in their skull won't be going away for a bit, but it won't effect them as much as a cleric.

--Edit--
On a side note, if you rest in your house instead of using pots and stones, it's free to solo. Not counting skill and equipment costs. It's slower, but free.

Ryokosha
12-03-2007, 05:07 AM
Wow I never played so long in row that I used up all my stones. ^^;

Also resting ftw. ^^'

Gin_Raider
12-03-2007, 07:33 AM
hmmm..yeah thats very true because like you said each class has its ups and downs, and thats what makes the game more interesting since it would be really wise to focus on your weaknesses rather than improve you strength, personaly i think teamwork is the best thing to do in this case.:cool: