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ale-luja
12-02-2007, 01:59 AM
Hi, i found out that block rate system is buggy.

1. I have +34 END points, so this gives me +3,4% block rate.
2. I use 30lvl shield, that has 3% blobk rate.
3. I have a skill "toughness", it gives +14% to block rate when activated.

I did some research and that what i got:
I was always wearing shield, and activated toughness.
Out of 200 hits TO ME, only 16 were blocked, and thats only 8%.

OK, now lets calculate MY teoretical block rate: that is 3.4%+3%+14% = 20.4%

8% and 20.4% wow what a difference, dont you think?

---------------------------------

lol its almost the same as with damage.
very interesting numbers here

damage i deal to monster(same kind with both weapons)
70-80 (sword)
120-140 (axe)

75/130 = 73.3% (difference between them)

Dmg shown in characters windows
211-256 (sword)
372-461 (axe)

233.5/416.5 = 78.4% (difference)

Dmg shown on weapons
45-78 (sword)
170-235 (axe)

61.5/202.5 = 329% (difference)

So its very interesting. Axe as it self has 3x higher dmg, but when i equip it, dmg raises only 78.4% in character window, and even less 73.3% when fighting monsters.

Its just some kind of nonsense. (same goes to skills, this is why most of ppl use lvl1 skills, as higher lvls dont add enough damage to compensate cooldown time and SP consumption)

Ryokosha
12-02-2007, 05:08 AM
Yeah the calculations in the game are a bit weird. If you attack slime with 200 attack power you do like 800 HP damage to it, too, as if it had negative def. XD
In fact I think the damage is kinda exponential. Like the larger the gap between "attack" and "defense" is, the larger is the damage increase.
It seems to be like this (example assuming same target mob with rather low def):
50 attack on mob - 50 damage
100 attack on mob - 60 damage
150 attack on mob - 80 damage
200 attack on mob - 120 damage
250 attack on mob - 200 damage
300 attack on mob - 360 damage
350 attack on mob - 680 damage

I'm assuming that the attacker's DEX reduces the block rate, that's why it's not your full block rate.


I really would like to know how the formula for damage/evade/block really is, but GMs didn't say something about it, yet...

ale-luja
12-02-2007, 08:40 AM
So now it seems that toughness is usless skill.

The only way i see it usefull is to use it while fighting grey monsters, that already do like 1-2 dmg lol.

And about calculations being wierd, if i unequip shield i take 30-40% more dmg from same monster.

firegear
12-02-2007, 08:55 AM
mob danger level are what color(note color of the name Mob)
have you tested that?

if you def block is 14% which mean (there is 76% chance of hitting you still high) it's only last for few sec.

Archaonn
12-02-2007, 05:06 PM
About the shield block thing. It's the % of block For EVERY HIT not all of them in whole Like this:

20% SB= 20% to block EACH attack

It all just comes down to luck in the end.

joecracker
12-06-2007, 04:59 AM
rpg games, think about it in dice but u dont have to roll anymore ;)

kdgns
12-06-2007, 12:29 PM
About the shield block thing. It's the % of block For EVERY HIT not all of them in whole Like this:

20% SB= 20% to block EACH attack

It all just comes down to luck in the end.

Umm, statistically, isnt that that the same thing? if chance to block is 20% per attack, then if i get hit N times, i should block 0.2N of those hits, since probability to block is independent. To make an analogy, the chance to roll a 6 is 1/6 per roll, so if I roll it 36 times I should see 6 sixes. This is of course, assuming each attack is independent of each other, so whether or not you blocked one hit wont affect chances of blocking the next one.

sorsorday
12-07-2007, 03:40 PM
Umm, statistically, isnt that that the same thing? if chance to block is 20% per attack, then if i get hit N times, i should block 0.2N of those hits, since probability to block is independent. To make an analogy, the chance to roll a 6 is 1/6 per roll, so if I roll it 36 times I should see 6 sixes. This is of course, assuming each attack is independent of each other, so whether or not you blocked one hit wont affect chances of blocking the next one.

The standard deviation should be sqrt(p(1-p)/n)
p = 0.2(blocking rate), n = number of trials
= sqrt(0.2(1-0.2)/100)) = 1/25 = 4%
so it should be 20% +- 4%
8% means 3 standard deviation. So there is < 1% chance it's because of luck