PDA

View Full Version : HK or G? :O



rio_zyng
09-16-2010, 11:24 PM
still far from lvl 100, cuz right now im lvl 85.... and im a bit confused with what to choose when i get there, im always in a pt to support my friends and barely hunt alone, my build is full spr (lmao) since i need all that SP to heal pt members...

since HK keeps the buff i would rather go there, but considering my build. also since HK can now battle can they really out-damage other classes?

guardians keeps those higher healing skills, but since they wont be having that buff, will guardians be useless pt members? :O

still dunno but considering my case what would be much better?

better to think ahead ^_^

Infestation
09-17-2010, 04:23 AM
If you are talking about the endure buff that isn't a big deal. Anyone can snag one of those. The Protect increase however is really nice. But if you are usually in a party and supporting people I'd choose Guardian. You get the support based skills, and upgrades to cure type spells. There are debuffs now that HK can't remove from other players. This is just the way I see it.

TariDragon
09-17-2010, 05:07 AM
also since HK can now battle can they really out-damage other classes?

-.- Definitely not. _._ Even with Deadly Blessing and some strength in my build, my damage and killing speed are still very poor in comparison with other classes. (OS, a little balance halp please?)

Just from what you've said in your post, you sound like you think and act like a guardian. It sounds like your main focus is keeping your party alive, which is what guardians were designed for. The best breakdown I've read on the forums is this: Guardians are defense support, HKs are offense support.

And if you're worried about the higher Endure buff, just make sure to buddy up to some HKs, maybe bring them into your grinding/KQ parties. :D

Pactio
09-17-2010, 10:11 AM
Hmm.. HKs are more for duoing (more pvp intended), and Guardians do better in full parties (more pve intended) :3 But you'll stll be able to heal a full party if you go HK, and crit buff is beastly, you also have the high party buffs/buff which really come in handy~ The Guardian has the higher heals though, so it makes healing easier, and you also have the auto-rev which is great for Helga/karen raids and such. Idk, personally I love HK, but neither is better, you just have to weigh the pros and cons and see which one you'd prefer.

aperturelaboratories
09-17-2010, 11:39 AM
my build is full spr (lmao) since i need all that SP to heal pt members...

http://farm1.static.flickr.com/162/329870472_d512273331.jpg


Clerics are walking stone warehouses. Why would you worry about using SP? :confused:

On topic: I would agree that you sound more like a party-oriented Guardian.

rio_zyng
09-18-2010, 06:58 PM
@ aperturelaboratories well spr increases sp and im not used to leaving and going back to restone.... to0 lazy :D

alright i've decided also did a lil research i'll be going for guardian since they are more defensed based (i think) and suitable for the pt, so i juz have to face it, being like another class asking for higher buffs lmao! ty for the replies :)

leobaloy
09-18-2010, 11:03 PM
Hk's can't cure SK bleed. :c

ArumLily
09-19-2010, 03:41 PM
Why is the hk the more pvp oriented? Doesn't the mace deal less damage? Or is it different at higher levels? If not, then the higher damage on the hammer seems like a waste, I mean, if it's just for a support class.

Any explanation on this is much appreciated. :D

rio_zyng
09-19-2010, 11:23 PM
Why is the hk the more pvp oriented? Doesn't the mace deal less damage? Or is it different at higher levels? If not, then the higher damage on the hammer seems like a waste, I mean, if it's just for a support class.

Any explanation on this is much appreciated. :D

well from my understanding mace has a faster rate of attack so like one hit using a hammer is equivalent to 2 hits using a mace, cuz of the faster rate of attack in the mace...i think, so no matter the damage, weapons with faster attack rates mostly does more damage and gets the aggro, honestly i only wanted the buff but the look of the mace makes me......

aperturelaboratories
09-20-2010, 11:43 AM
Why is the hk the more pvp oriented? Doesn't the mace deal less damage? Or is it different at higher levels? If not, then the higher damage on the hammer seems like a waste, I mean, if it's just for a support class.

Any explanation on this is much appreciated. :D
HKs get the offensive (i.e., PvP-oriented) skills; Guards get the defensive ones. E.g., HKs can remove buffs from hostile targets, while Guards can remove debuffs from friendly targets.

The mace vs. hammer debate has been addressed many times, so I would suggest looking through the cleric section a bit. The short answer is that maces have higher aim and a faster attack rate, and therefore hit more frequently than the hammer. When coupled with a good crit rate, this can result in higher overall dmg. output.

ArumLily
09-20-2010, 09:23 PM
Thanks, you two, for the explanations. I never really considered much about the attack rates of the weapons, since the numbers don’t look like a big difference. And I really haven’t been able to see the difference while attacking. I notice the aim difference, but that’s only when I’m in the abyss, and for that I just put on an aim scroll. So, as you can guess, I have been using the hammer all this time, thinking that it kills faster because it has a greater damage. I never thought that the .2 or so sec difference in attack rate would make an even bigger overall difference. And the silly thing is, I have always wondered why some people choose mace over hammer. For that, a little reading through the forums would have been enlightening, but I guess I'm the lazy kind. :eek:

So now that I have a better understanding of the two weapons, I am very tempted to log in and get my cleric a mace and go testing. But... I’m afraid there are unpleasant & unnecessary tweaks to the game waiting to scare* me. :(




* scare = frustrate

aperturelaboratories
09-21-2010, 09:27 AM
The .2 second difference does not look like much "on paper," I agree. However, I think that if you get a mace, use it for a bit, and then switch back to a hammer, you will definitely feel the difference in the attack rate.

To retell a story that everyone is probably tired of seeing: I used to have a +9 blue hammer and a +0 blue mace, and I would switch between them to see which killed faster. I expected the hammer to easily beat out the much weaker mace, but as it turned out, both weapons killed at basically the same speed. I, at least, found that to be quite telling. :)

ArumLily
09-21-2010, 06:33 PM
Hehe. I see the difference now. I went onto my lvl 36 cleric and alternated between the mace and hammer on the desert wolves. The hammer did seem to have a slight delay in attacking. I didn’t bother timing each killing, so I’m just going to take everyone’s word for it. I mean, there’s no reason not to believe the results gathered by the more experienced players here, right? Especially for the lazy ones like myself.

Anyway, this means I’m going to start using the mace and see how I like it. I really want to stick to just one weapon so to save some money and time looking for both. So yeah, if I find that I like the mace more, I’ll probably switch to it. This is actually very exciting because I have always liked the look of the mace. And to learn that my soloing style actually works better with the mace is very good news. Yeah, news to me because I am slow like that. :o

ciahuicoatl
09-23-2010, 11:03 PM
I went Guardian. This is because my main cleric is a strict healer. That is her job, that is what she was designed to do. I am also a mace user, giving up my mace was really hard to do. So I made another cleric (actually I have 4) and have designed myself a HK. She's only 82, but I'm getting there. Indeed, if more people actually took some time to play with maces and hammers for soloing, they would see the difference is telling. I am lucky that I have a HG hammer for my guardian, so the difference isn't as noticable when soloing, because of the HG's having a higher attack rate. But a HG mace is like...
Anyways, good luck on your testing and future choice. I like clerics enough to have more than one, not everyone is that patient, I know. lol

capron
09-25-2010, 02:04 AM
Holy Knights would be my choice. However, my frend who is a gaurdian looks great in her gear despite looking like a trash can. ._. A golden trash can. <3 Most choose HK.

Kunminshin
09-25-2010, 04:54 PM
Mace is the more offensive weapon of the two. Unless I missed it the reason has not been touched on in this thread. Pure/high STR builds are why the mace has more dps than a hammer. Since free stat STR is added after dmg calculation hitting .2 seconds faster with the mace adds up in the dps column

windholder
09-25-2010, 09:40 PM
I'm probably going HK--I absolutely cannot use a hammer, period, and I tend to solo more often than not. I'm giving away the top-end heals, and I'm not entirely happy with that. But considering how hard I've worked to recently make Level 47, I think higher-end buff skills are a little more valuable.

zorob8
09-28-2010, 04:20 PM
Can someone post the level 110 gear for clerics with sheild and weapon Thanks!:D