View Full Version : Exp for a change equals a happy world.
Nickthehero
12-03-2007, 10:29 AM
What do you guys think? Clerics should get exp for healing and reviving people instead of asking for moeny, we could have a good reason for healing buffing and reviving people and everyone is happy. What do you think? No one is hurt, no one loses money.
Nickthehero
12-03-2007, 11:04 AM
Sorry for double posting but I see there has been 4 votes made but no comments, I would like to see how you people react and what do you think about this. Thank you.
LunarCyanide
12-03-2007, 01:26 PM
maybe getting exp 4 party or KQ healing would be a good idea, but not random walking around spam healing, were would all the fun go? you'd get people healing because they were getting exp, not because they are trying to do something nice for their fellow players, maybe, i dont know
kdgns
12-03-2007, 01:58 PM
sounds like this could be abused, you would get a party of clerics spamming heals on each other racking up exp, better to just keep the reliable method of hoping the clerics are in a good mood, makes them try to no **** you off.
skippy_san
12-03-2007, 02:02 PM
since getting exp for buffing and rezzing would take some reprogramming, i voted money....
However im a fighter ,but it seems to me that clerics are the most unappreciated class in the game ....
and when someone buys a vit scroll or mentality scroll do not have to pay for them?
Firemind
12-03-2007, 02:05 PM
Errrrrm, don't clerics get exp when in party at the same rate than others??? It would be unfair that they get more just because they have a "good heart", untrue for those who keep asking for money or exp for doing his job.
Damage Dealers deal way more damage than clerics: Should they get more exp because they hurted more the mobs??
Harmonie_Ace
12-03-2007, 02:26 PM
I agree with what some of the others have said. Getting exp for just healing/buffing people opens up a lot of potential for abuse. Clerics shouldn't get exp just for healing. That would be unfair to a lot of the other classes who actually have to get out there and take the chance of losing exp just to gain exp.
Driftlock
12-03-2007, 02:32 PM
It could work in theory, but it could and would likely be abused.
It just doesn't balance out what the other players do. Like others have said, Mages and Archers will be doing most of the killing, so shouldn't they get more exp for that. On that note, Fighters would probably be tanking and absorbing most of the damage, could they not also get more exp for that?
And that would be a balanced circle, which puts you back at the beginning, everyone would be earning equal exp. The only time someone should be rewarded extra/differently for effective healing is in a PvP situation which include some sort of points for PvPing...since the healers aren't doing much damage, but keeping their team alive, they receive contribution points as well.
Kholai
12-03-2007, 03:43 PM
The idea is sound in theory. The classes that are combat classes gain their Exp through killing things, so the class that is the healing class should gain Exp from practicing their trade, which is healing.
Obviously, to balance this, a cleric would have to take less Experience from combat.
To stop them from just spamming the skill over and over against their AFK party mate, they'd gain Exp proportional to actual damage restored, and actual damage prevented by invincible. It would also need to only apply to party mates, and as a flat-rate bonus for Reviving any target once they died.
But of course, this doesn't really matter; Fiesta is not built to accomodate such an Experience system to reward classes from fulfilling their intended roles.
WereKin
12-03-2007, 03:54 PM
Obviously, to balance this, a cleric would have to take less Experience from combat.
To stop them from just spamming the skill over and over against their AFK party mate, they'd gain Exp proportional to actual damage restored, and actual damage prevented by invincible. It would also need to only apply to party mates, and as a flat-rate bonus for Reviving any target once they died.
I agree with that. It is possible to prevent the spam healing for exp. You just have to program it so that you gain a certain amount of experience for a certain amount of hp healed. No hp healed, no exp gained. That simple.
I, however, think that asking for exp for healing is asking for too much.
poolplayermaster
12-03-2007, 03:58 PM
don't be greedy in some console rpgs your get exp for your healers for healing like anyone who has ever played shining force but that again would be unfair here you could just run around randomly healing people and never need to fight anything wheres the fun int hat now party healing or KQ as said above would be good because you being a contributing member to your partys cause but to randomly buff andheal people is unfair if you get exp
now maybe if they implemented a skill leveling syste for those skills that would be cool or if someone had to pay you to rez them
WereKin
12-03-2007, 07:40 PM
don't be greedy in some console rpgs your get exp for your healers for healing like anyone who has ever played shining force but that again would be unfair here you could just run around randomly healing people and never need to fight anything wheres the fun int hat now party healing or KQ as said above would be good because you being a contributing member to your partys cause but to randomly buff andheal people is unfair if you get exp
now maybe if they implemented a skill leveling syste for those skills that would be cool or if someone had to pay you to rez them
No offense, really, but have you ever seen a '.'? It really makes your writing easier to read. Honest, it does. I'm not lying. Again, no offense meant.
As for the skill leveling thing, I do like that idea. But on Fiesta, I do not think it would work. The reason being that they already have different level skills. Since we are talking about healing and what-not on this thread, let's use healing. The level 1 heal heals 110, level 2 heals 190, level 3 heals 270, and so on. While a skill leveling system would make getting a better heal easier, it would eliminate the need to get the really high level skills. That is, unless they fix it so that the higher level skills are even higher, and get to level higher. But then, they would have to make all the monsters even stronger just to even things out. It would be too complicated to do all that.
Nickthehero
12-03-2007, 07:43 PM
I kind of agrre with all of you guys. Because a lot of clerics would then spam heal, I also thought about that before posting this thread but the last MMORPG I played, you get exp for healing people depending on how much hp is gonna be healed and the target's lvl. I'm kind of hesitating between exp and for free. But I always look for people to heal and buff that are around even without exp cuz I have a good heart. I like the way some people feel when they get healed and that's a good feeling seriously. And saving people fromd dying is even better. Even if they don't say thx, they know you helped them and even if they don't show that, they know that they should thank you. I also heard some people getting free heals and then they say to the healer: why did u heal me, I didn't need help, I could handle that myself!
I mean that's so selfish, that's why I thoguht about getting exp for every heal, just a little bit like 5-10 exp depending on your level. Clerics should be more respected because now i'm planning to get my new cleric to a much higher lvl than my wizmage. Hope it helps you guys think and also to people from other classes.
poolplayermaster
12-03-2007, 10:10 PM
im not much for grammar but
i think that if it cold be made to auto deduct a certain amount for healing or a certain amont for rezzing or buffing of copper that would be good
Vincent95
12-04-2007, 10:38 AM
maybe they should just add a skill which enables cleric to deal extra dmg on undead monsters instead of giving exp to heal...so far i've not seen the AoE healing skill yet in the npc but ppl claim that there is such skill n i belif i saw it once...not sure if my mind is playing tricks with me but...if there is such skills...omfg AoE ftw!!uber exp...oh n if i'm not wrong cleric gets a higher lvl heal somewhere in their late 40s...i'm not so sure if that's the AoE heal though
runkler
12-04-2007, 11:10 AM
What do you guys think? Clerics should get exp for healing and reviving people instead of asking for moeny, we could have a good reason for healing buffing and reviving people and everyone is happy. What do you think? No one is hurt, no one loses money.
i didnt see everything i change my voye to EXP
Nickthehero
12-04-2007, 01:48 PM
i didnt see everything i change my voye to EXP
What do you mean?:confused:
TinyHowie
12-04-2007, 08:24 PM
When in group, you are getting xp anyway. We're incredibly soloers in first place, so you would have better chance getting asked for grouping than asking for group. Either case, you'll get equal share of xp so random spam heal leveling doesn't make any sense at all.
PS: Asian games don't change a crap once programmed, and hardly any of these companies listen to their customers.
Elliahante
12-04-2007, 10:09 PM
I agree with most of these guys and I have a good cleric and I like to heal and rez randomly. It would take away from that good feeling you get when you help others if you were rewarded for it. If this takes place, how will the other classes be improved or how will clerics be handicapped to make it fair to other classes. There is a lot of arguments on the forums about clerics already having unfair advantage.
Clerics are under appreciated though I agree with. Then again they have the hardest job and it isn't as easy to multi-task in a party with them while doing other stuff also. Everyone has a job and position, we just need to do well at that job.
I LOVE CLERICS
Syrlith
12-05-2007, 04:17 PM
XD
I've been saying this for years!
Anyway, I think its a great idea. After all, healing is the same as grinding in a way; click on target, click on shortcut. Click on target, click on shortcut.
Yeah, I'm not gonna even start on the deeper meaning of that.
Luna_Moore
12-06-2007, 06:03 AM
After all, healing is the same as grinding in a way; click on target, click on shortcut. Click on target, click on shortcut.
Yeah, I'm not gonna even start on the deeper meaning of that.
OMFG! ROFLMAO! XDDD Aaaah, my sides hurt. lol.
Oh yeah, well nyuh. I heal people out of the kindness of my heart, not for exp or money. The same goes for revives. When I can do buffs... that'll be a different story unless you are in my party or a really close friend irl.