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fuya85
11-02-2010, 07:58 PM
The only weapon that doesn't work as what we expected in reality; Hammer and mace.

copy from wiki;
During the Middle Ages metal Armour and chain mail protected against the blows of edged weapons and blocked arrows and other projectiles. Solid metal maces and war hammers proved able to inflict damage on well armoured knights, as the force of a blow from a mace is large enough to cause damage without penetrating the armour.

One example of a mace capable of penetrating armor is the flanged mace. What makes a flanged mace different from other maces is the flanges, protruding edges of metal that allow it to dent or penetrate even the thickest armor. This variation of the mace did not become popular until significantly after knobbed maces. Although there are some references to flanged maces (bardoukion) as early as the Byzantine empire circa 900, (Ian Heath, "Armies of the Byzantine Empire 886-1118") it is commonly accepted that the flanged mace did not become popular in Europe until the 12th century, when it was simultaneously developed in Russia and the Middle East, from where it was borrowed.

Maces, being simple to make, cheap and straightforward in application, were quite common weapons. Most examples found in museums are often highly decorated.

It is popularly believed that maces were employed by the clergy in warfare to avoid shedding blood (sine effusione sanguinis). The evidence for this is sparse and appears to derive almost entirely from the depiction of Bishop Odo of Bayeux wielding a club-like mace at the Battle of Hastings in the Bayeux Tapestry, the idea being either that he did so to avoid shedding blood or bearing the arms of war. The fact that his brother Duke William carries a similar item suggests that, in this context, the mace may have been simply a symbol of authority.[2] Certainly, other Bishops were depicted bearing the arms of a knight without comment, such as Archbishop Turpin who bears both a spear and a sword named "Almace" in The Song of Roland or Bishop Adhemar of Le Puy, who also appears to have fought as a knight during the First Crusade, an expedition that Odo joined and died during.[3]

All the other weapon in game function as they should; sword cut, bow shoot arrows, wizard use wand/staff to cast magic. In this case, mace should be used to destroy armor, but it doesn't. as the case for symbol of authority, we should not swing our mace to hit anything.
seriously, why can't you get stunned when you get hit by hammer/mace? why can't mace/hammer destroy armor like they are designed to be?

Therefore I demand that give cleric books. Mace and hammer just look lame for clerics. If not, first aid kits will do.

Orchids_Mantis
11-02-2010, 09:02 PM
What the heck are you talking about? Clerics have some of the highest damage in the game, they just have low attack rate and no attack skills, but our attacks hurt.

yamimi
11-02-2010, 09:27 PM
There has been no game I played (including D&D) where clerics didn't either had a [war]hammer or some sort, or used blunt objects as physical weapons. Otherwise, they just have the all divine power & will of God. Clerics send God to smite all that is evil. Clerics are one of the most powerful beings in the world with God on their side!! As someone said, maces & hammers do a LOT of damage! Why? Because the gods of Outspark WILLED it! Sure, we're SORT of walking first aid kits, but clerics are not entirely a support class.

Don't make a cleric angry o.o; Pphff. Who needs books & kits with the wrath of god on your side to destroy worlds.

Holy symbols of authority ftw [/Pelor]

Aeriex
11-02-2010, 10:24 PM
Nah, not really.
Clerics do SOME damage over time, but its kinda pointless when fighting most mobs doesn't last more than 3 seconds with other classes.
Damage on clerics sucks, but that's how its supposed to be.

slire
11-02-2010, 10:45 PM
really i think they should add something since were only class with nothing to stun/hide or run with imo archers get hide if they choose glads get dash wiz get blink and warlock gets bird.

clerics only ones that dont even have a choice we just big meat shields for 110 lvls and even further tell we get something that makes us at least hard to kill other than invic that gets broken in 2 or 3 seconds by +10 axes everyone has and heals that any class but archer can stop us from using.

Orchids_Mantis
11-02-2010, 11:29 PM
Damage on clerics sucks, but that's how its supposed to be.

check again, Damage on clerics is very high, it's the lack of attack skills that the other classes have an abundance of, slow attack speed and low aim that make the clerics seem weak in a fight.

I have to admit, though, for being able to "call holy wratch" on people, clerics can't do much to people that tick them off -aside from not buffing/healing them...I think clerics should be able to remove buffs or cast debuffs on targets as well.

TariDragon
11-03-2010, 07:22 AM
I think clerics should be able to remove buffs or cast debuffs on targets as well.

Holy Knights can remove buffs with Purification and Dispel Purge. Oh what, you have T5 scrolls on? Better not get too close to that HK! :3

Your call for giving clerics a way to debuff a target is music to my ears.

LongshotFoxx
11-03-2010, 07:58 AM
The only weapon that doesn't work as what we expected in reality; Hammer and mace.

copy from wiki;
During the Middle Ages metal Armour and chain mail protected against the blows of edged weapons and blocked arrows and other projectiles. Solid metal maces and war hammers proved able to inflict damage on well armoured knights, as the force of a blow from a mace is large enough to cause damage without penetrating the armour.

One example of a mace capable of penetrating armor is the flanged mace. What makes a flanged mace different from other maces is the flanges, protruding edges of metal that allow it to dent or penetrate even the thickest armor. This variation of the mace did not become popular until significantly after knobbed maces. Although there are some references to flanged maces (bardoukion) as early as the Byzantine empire circa 900, (Ian Heath, "Armies of the Byzantine Empire 886-1118") it is commonly accepted that the flanged mace did not become popular in Europe until the 12th century, when it was simultaneously developed in Russia and the Middle East, from where it was borrowed.

Maces, being simple to make, cheap and straightforward in application, were quite common weapons. Most examples found in museums are often highly decorated.

It is popularly believed that maces were employed by the clergy in warfare to avoid shedding blood (sine effusione sanguinis). The evidence for this is sparse and appears to derive almost entirely from the depiction of Bishop Odo of Bayeux wielding a club-like mace at the Battle of Hastings in the Bayeux Tapestry, the idea being either that he did so to avoid shedding blood or bearing the arms of war. The fact that his brother Duke William carries a similar item suggests that, in this context, the mace may have been simply a symbol of authority.[2] Certainly, other Bishops were depicted bearing the arms of a knight without comment, such as Archbishop Turpin who bears both a spear and a sword named "Almace" in The Song of Roland or Bishop Adhemar of Le Puy, who also appears to have fought as a knight during the First Crusade, an expedition that Odo joined and died during.[3]

All the other weapon in game function as they should; sword cut, bow shoot arrows, wizard use wand/staff to cast magic. In this case, mace should be used to destroy armor, but it doesn't. as the case for symbol of authority, we should not swing our mace to hit anything.
seriously, why can't you get stunned when you get hit by hammer/mace? why can't mace/hammer destroy armor like they are designed to be?

Therefore I demand that give cleric books. Mace and hammer just look lame for clerics. If not, first aid kits will do.

Amen brother. It's enough when we don't have an AoE, are party build, and can't find a good party. I mean, sheesh. It's almost impossible to kill anything by yourself even when your full END.

I know clerics are the lifeline of everybody else, and they us when both are in a party situation, but come on! Everyone 60+ except clerics have a real smooth time soloing. Clerics don't.

Clerics CAN hit hard, it's just they need to be a soloing build to do so, with full STR and full empower on damage and CD on Bash.

Clerics can solo, yes. If they're built for it. But I find being a party cleric means it's party or nothing. An extremely difficult way to level up. The only way I've found to efficiently level up as a party cleric is find an abyss party (which at 2x, no-one really sees the value of a cleric yet) or just spam KQs. That doesn't look too hopeful towards Millenium robo and MD, If ya know what I mean.

Just a slight damage boost would be nice. That's all I'm saying.

yamimi
11-03-2010, 10:01 AM
Holy Knights can remove buffs with Purification and Dispel Purge. Oh what, you have T5 scrolls on? Better not get too close to that HK! :3

Your call for giving clerics a way to debuff a target is music to my ears.

o.o What's left to do? Mages can slow & fear, archers make you bleed & give poison.

Aeriex
11-03-2010, 11:19 AM
Lol let's give clerics DOTs, AOEs and an AOE stun and just remove all the other classes!

fuya85
11-03-2010, 02:24 PM
You miss all the points, please go back and read again.

What I am saying is weapon function, not cleric.

Mace and hammer are developed to penetrating armor(second paragraph from where I quote from wiki);

Quote: One example of a mace capable of penetrating armor is the flanged mace. What makes a flanged mace different from other maces is the flanges, protruding edges of metal that allow it to dent or penetrate even the thickest armor.
-->As Known As destroying armor.

my second point is, who would not be stunned if you get hit by a hammer on your head? ---> stun

All other weapon are design as what they should function in game. Only mace and hammer are not function as they should compare with reality.

to sum up;
1. explain why mace and hammer can't destroy armor? While human made them in history as the purpose of penetrating/destroying armor?

2. why sword can stun? but mace/hammer cannot?

3. why should we carry something that doesn't function? (mace and hammer that doesn't work as they should be)

4. Why don't we change cleric weapon to something else that work as they should? Like books(bashing with bible like some game that I have seen) and first aid kits(look more suitable for healer?)

Finally, I want to make sure you understand. I am not talking about cleric skills or cleric damage or mace damage.

fuya85
11-03-2010, 02:41 PM
What the heck are you talking about? Clerics have some of the highest damage in the game, they just have low attack rate and no attack skills, but our attacks hurt.

Who saying about damage? I said weapon function.


Nah, not really.
Clerics do SOME damage over time, but its kinda pointless when fighting most mobs doesn't last more than 3 seconds with other classes.
Damage on clerics sucks, but that's how its supposed to be.

Same as Orchids, I'm saying weapon function.
in first paragraph,
"The only weapon that doesn't work as what we expected in reality" Since it does not function as stun and destroying armor as I quote from wiki, that's why I want to have other weapon that function.


really i think they should add something since were only class with nothing to stun/hide or run with imo archers get hide if they choose glads get dash wiz get blink and warlock gets bird.

clerics only ones that dont even have a choice we just big meat shields for 110 lvls and even further tell we get something that makes us at least hard to kill other than invic that gets broken in 2 or 3 seconds by +10 axes everyone has and heals that any class but archer can stop us from using.

Agree, totally agree


Holy Knights can remove buffs with Purification and Dispel Purge. Oh what, you have T5 scrolls on? Better not get too close to that HK! :3

Your call for giving clerics a way to debuff a target is music to my ears.

Weapon, not skills


There has been no game I played (including D&D) where clerics didn't either had a [war]hammer or some sort, or used blunt objects as physical weapons. Otherwise, they just have the all divine power & will of God. Clerics send God to smite all that is evil. Clerics are one of the most powerful beings in the world with God on their side!! As someone said, maces & hammers do a LOT of damage! Why? Because the gods of Outspark WILLED it! Sure, we're SORT of walking first aid kits, but clerics are not entirely a support class.

Don't make a cleric angry o.o; Pphff. Who needs books & kits with the wrath of god on your side to destroy worlds.

Holy symbols of authority ftw [/Pelor]

God by our side? we are left alone in this living hell, abused by everyone else. You get millions and millions of buff plox request when you go shopping/window shopping in elderine and uruga. if you fail to buff them, you get swear.

tazmer90
11-03-2010, 03:04 PM
Penetrate: A new Holy Knight's skill where one hit to the enemy will remove all their defs from their armors and weapons for 30 seconds. Nobody would be crazy enough to PvP holy knight if such skill becomes available. :)

fuya85
11-03-2010, 03:41 PM
Penetrate: A new Holy Knight's skill where one hit to the enemy will remove all their defs from their armors and weapons for 30 seconds. Nobody would be crazy enough to PvP holy knight if such skill becomes available. :)

This is why title say"give us books" instead of "give mace/hammer penetrate effect". Carrying a weapon that does not do their job just silly. Thus I demand cleric weapon change.

yamimi
11-03-2010, 04:16 PM
Well, **** an armor destroying weapon... noone would ever buy armor. It would almost seem like a waste & pointless to the game. In fact, the cleric class would have just broken the game at that point. >.< I'd rather stick with debuffing skills.

And if people yell at me for not buffing them, I continue not to & ignore them (unless I know them). Hasn't bothered me before.

Panzehao
11-03-2010, 05:11 PM
Lol let's give clerics DOTs, AOEs and an AOE stun and just remove all the other classes!

Lol then you see everyone hogging 1 spot by them self as the solo party XD they mob/tank/heal/aoe all by them self XD and every class can fear/stun/freeze/blink/stifle/....XD it would be interesting to say the least.

Orchids_Mantis
11-03-2010, 07:34 PM
You miss all the points, please go back and read again.

What I am saying is weapon function, not cleric.

Mace and hammer are developed to penetrating armor(second paragraph from where I quote from wiki);

Quote: One example of a mace capable of penetrating armor is the flanged mace. What makes a flanged mace different from other maces is the flanges, protruding edges of metal that allow it to dent or penetrate even the thickest armor.
-->As Known As destroying armor.

my second point is, who would not be stunned if you get hit by a hammer on your head? ---> stun

All other weapon are design as what they should function in game. Only mace and hammer are not function as they should compare with reality.

to sum up;
1. explain why mace and hammer can't destroy armor? While human made them in history as the purpose of penetrating/destroying armor?

2. why sword can stun? but mace/hammer cannot?

3. why should we carry something that doesn't function? (mace and hammer that doesn't work as they should be)

4. Why don't we change cleric weapon to something else that work as they should? Like books(bashing with bible like some game that I have seen) and first aid kits(look more suitable for healer?)

Finally, I want to make sure you understand. I am not talking about cleric skills or cleric damage or mace damage.


1) Armor is not destroyed in this game, the ability to penetrate armor is shown in damage dealt to the target, hence the reply of clerics have high damage. Think about it: if the attack didn't penetrate the armor, how would they be hurt?

2) Clerics had a stun skill called trip, and a DoT skill called Bleed; the effect of both skills were removed citing "balance" issues.

3) *smashes orc's head in with hammer* Mine seems to work just fine, maybe you're using it wrong

4) *smashes another mob's head in and kills it, chants and heals the cut tajken by the mob's attack* Well, my hammer seems to be functioning appropriately: I hit stuff with it and they die...and my heal seems to be just as suitable as a first-aid kit....better, even, I haven't seen a single first aid kit with a revive potion in it.


Small note: yes, you are talking about cleric damage and skills. You are talking about hurting other people and hurting mobs, you are talking about damage.. You mention swords being able to stun and hammers not being able to stun, you are talking about skills. Your statement of practicality is used as a generalized and overarching term that you do not apply equally to the other classes -which fail in many more ways in "practicality" because you for some reason bear resentment to the cleric class.

Lastly, you cite "reality"....I would like therefore, to ask you if you coul dplease show me how devastate works in reality.

Sb129
11-03-2010, 07:39 PM
I haven't seen a single first aid kit with a revive potion in it.

Tear of Legel

grummin
11-03-2010, 07:55 PM
Therefore I demand that give cleric books. Mace and hammer just look lame for clerics. If not, first aid kits will do.

You must write for Leno- because this is Pure Comedy Gold.

Orchids_Mantis
11-03-2010, 08:26 PM
Tear of Legel

1) SC item
2) not something found in "reality"

rio_zyng
11-03-2010, 08:38 PM
zzzzz.......

1. about the thing u copied from wiki,....then it defeats the purpose of the game being a fantasy dude.

2. why swords can stun and hammers/mace cannot, this is the main skill of fighters we just have to live with it.

3. and c'mon clerics in this forum are striving for a little improvement on damage and u come up with a suggestion to give us books instead of hammer and mace.... nothing is more lame than holding a book while fighting really lmao!!!

try looking up for books in wiki too and see if it can stun, break armors, or whatever
above all it gave me a good laugh XD